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Lexy's: Legacy of The Dragonborn Special Edition


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Hi Lexy, I noticed you have the lods from Majestic Mountains completely overwritten by the lods from HD Lods texture. I searched and saw you discussed it a few months back. Aren't they redundant?

I have moved HD Lods texture up the guide now so decided to put them back in.

 

Edit: I am as usual a complete idiot Majestic Mountains LOD are included with HD Lods textures and no other mod apart from Majestic Mountains LOD is overwriting them so Dread is correct Majestic Mountains LOD is redundant :doh: I have given myself an uppercut for being stupid.

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I think Majestic Mountains has a 2K Lod option instead of the 1K from HD Lod Textures. That would be a reason to keep the files from MM active.

Majestic Mountains does have a 2K Lod option in the fomod but we only use 1K for this guide. if more the 4GB of VRAM you use 2K if you really wanted to.

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Majestic Mountains does have a 2K Lod option in the fomod but we only use 1K for this guide. if more the 4GB of VRAM you use 2K if you really wanted to.

I know, just wanted to point this out for people who have systems running with more GPU power.

My 1070 8 GB does so and I am using the 2K option. Although I extracted the LOD part from the mod and moved it to a new folder so I can place it independently from the main mod wherever I want it in the left pane.

 

Edit: I must have mixed up someting. MM's Lod is already a seperate mod, I excluded the LOD part from an other mod.

Edited by Shabdez
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I have moved HD Lods texture up the guide now so decided to put them back in.

 

Edit: I am as usual a complete idiot Majestic Mountains LOD are included with HD Lods textures and no other mod apart from Majestic Mountains LOD is overwriting them so Dread is correct Majestic Mountains LOD is redundant :doh: I have given myself an uppercut for being stupid.

The LODs aren't the same. Consider this comparison, MM on the left, HD on the right, both at 1k. https://imgur.com/a/bWDD02W

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ok wonder with the uploader had permission from Robton to do that?

 

Will keep an eye on it

I would think he did. This is from the description page:

 

" The only thing Robton asked me to do for this port is to extend the same credits that he did, which is why I'm not altering any of them beyond the XPMSE link."

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I would think he did. This is from the description page:

 

" The only thing Robton asked me to do for this port is to extend the same credits that he did, which is why I'm not altering any of them beyond the XPMSE link."

fair enough I'll roll that into my next update. even Robton own website links back to nexus page so that is good enough for me.

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Hi, registered for two things:

 

1. Awesome guide, I really hope my game will be stable enough for real playing. Looking forward to testing it, I've been setting things up for a week now. I'm a software developer, and let me tell you, dependency management and other complexities of Skyrim mods is far more complicated than almost anything I deal with on a daily basis (and that's certainly not nothing!). Guides like yours are the only thing making such extensive Skyrim modding possible for mere mortals with limited time to spend researching, testing, and setting things up.

 

2. during the NSUTR merge, I get a cyclic error in LOOT:

 

Cyclic interaction detected between "Helarchen Creek - No Snow Under the Roof.esp" and "Dawnstar.esp". Back cycle: Dawnstar.esp, Dawnstar_No Snow Under the Roof_Patch.esp, Helarchen Creek.esp, Helarchen Creek - No Snow Under the Roof.esp

 

I managed to solve this by adding the two mentioned patches to Arthmoor's Villages group. Is that OK? If so, you might want to add it to your guide (and for consistency, you might also consider doing that for the Whistling Mine NSUTR patch, though LOOT sorted fine without adding that to the group).

Edited by MiSP
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Hi, registered for two things:

 

1. Awesome guide, I really hope my game will be stable enough for real playing. Looking forward to testing it, I've been setting things up for a week now. I'm a software developer, and let me tell you, dependency management and other complexities of Skyrim mods is far more complicated than almost anything I deal with on a daily basis (and that's certainly not nothing!). Guides like yours are the only thing making such extensive Skyrim modding possible for mere mortals with limited time to spend researching, testing, and setting things up.

 

2. during the NSUTR merge, I get a cyclic error in LOOT:

 

Cyclic interaction detected between "Helarchen Creek - No Snow Under the Roof.esp" and "Dawnstar.esp". Back cycle: Dawnstar.esp, Dawnstar_No Snow Under the Roof_Patch.esp, Helarchen Creek.esp, Helarchen Creek - No Snow Under the Roof.esp

 

I managed to solve this by adding the two mentioned patches to Arthmoor's Villages group. Is that OK? If so, you might want to add it to your guide (and for consistency, you might also consider doing that for the Whistling Mine NSUTR patch, though LOOT sorted fine without adding that to the group).

I wasn't going to bother cos it actually solved as soon as you to the NUSTR Merge which can be done at the end of the Arthmoor's Village section. I found most users do merges as they go through or as soon at the limit the plugin limit.

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I see. I have never done any merging before, so I chose to follow the guide to the letter, and thus am now doing all merges at the end of the guide.

 

By the way, on the merge page: fallentreebridges.esp is incorrect, it should be fallentreebridgesSSE.esp. Also (very minor nitpicking) a few of the merge names are prefixed with only three dashes, not four as seems to be the norm.

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