OCDCoder Posted June 7, 2018 Share Posted June 7, 2018 They really need a longer edit timer on these posts. Just confirmed that it's Immersive Patrols causing the bizarre fight at Sleeping Tree Camp, repeatable just like before. Approach the area from the south, go east around the rocks so you end up heading west toward the lake. It does NOT happen if you go west around the rocks and head east toward the lake. However if you go back the way you came and then approach from the east, they're suddenly there. I haven't tried it approaching from the north, but I think this is enough to confirm the bug. I tested by COCing to one of the cells, then running around until I was facing the rocks south of the camp, then saving my game and testing with and without Immersive Patrols. (At least they're wearing clothing so far...) Link to comment
pezcl67 Posted June 7, 2018 Share Posted June 7, 2018 Hi DarkladyLexy! in following the guide for the mod "[skyrim Revamped - Complete Enemy Overhaul]"i read the following passage:"OPTIONAL FILES - SRCEO - Know Your Enemy Patch." Only i can not find this file on the nexus.Does not exist anymore? Thank's Link to comment
Kneph13 Posted June 7, 2018 Share Posted June 7, 2018 Hi DarkladyLexy! in following the guide for the mod "[skyrim Revamped - Complete Enemy Overhaul]"i read the following passage:"OPTIONAL FILES - SRCEO - Know Your Enemy Patch." Only i can not find this file on the nexus.Does not exist anymore? Thank's That patch is included in the new version of Know your Enemy's FoModThey really need a longer edit timer on these posts. Just confirmed that it's Immersive Patrols causing the bizarre fight at Sleeping Tree Camp, repeatable just like before. Approach the area from the south, go east around the rocks so you end up heading west toward the lake. It does NOT happen if you go west around the rocks and head east toward the lake. However if you go back the way you came and then approach from the east, they're suddenly there. I haven't tried it approaching from the north, but I think this is enough to confirm the bug. I tested by COCing to one of the cells, then running around until I was facing the rocks south of the camp, then saving my game and testing with and without Immersive Patrols. (At least they're wearing clothing so far...) I went around there from several different directions and never even saw the fight. The fight for me was occurring at the Farm that has the Nordic Puzzle/Pit and treasure next to it, but everyone was clothed. Link to comment
BlackJackal Posted June 7, 2018 Share Posted June 7, 2018 Edit 2: just as i post this i find out brawls arent starting. both the ones given by the companions and the ones that have you betting 100 gold just keep taking 100 gold from you and not starting.Edit: was rreinstalling Skyrim Flora Overhaul and just noticed that i didnt see there were 2 similar files. i thought i was supposed to add the "l" to the file name. fixing that now. Link to comment
OCDCoder Posted June 7, 2018 Share Posted June 7, 2018 I went around there from several different directions and never even saw the fight. The fight for me was occurring at the Farm that has the Nordic Puzzle/Pit and treasure next to it, but everyone was clothed.That's odd, I wonder why it's changing location for one of us. This is a new save on a new MO2 profile, even. Have you done all of the Smash, etc. steps all the way through to the end? That's the only thing I can think of that may be different. I didn't do them before because I kept changing mods, and I haven't gotten to that this time since I'm going by sections. Here's my latest list of questions, issues, etc, I've run into as I'm going through this build again. (Why did I just hear a sarcastic "Oh, yea" in my head? LOL)LOOT is reporting that MoonAndStar_MAS.esp has 1 ITM record and needs to be cleaned. Is there a reason we shouldn't do that? On the XP32 Maximum Skeleton, why are we selecting "Skeleton Rig Map (HTD)" instead of BBP? For the 360 Walk and Run Plus (which, come to think of it, I don't think I ever noticed working), we're selecting BBP enabled. Not a question but a recommendation, because it's an option in the install for XP32. I HIGHLY recommend The Joy of Perspective. It's nice to look down and see a body. When running FNIS (which you need to do after the Animations and Skeleton section if you're testing as you go), the instructions on the "Finishing Line" page only say to select "SKELETON Arm Fix." Selecting "GENDER Specific Animations" seems like a good idea since we're installing some player animation mods (and it generates 17 male and 17 female modifications when I do this). I also select "HKX File Compatibility Check," which from the mod page, just sounds like a good idea. I've never had any animation problems when selecting these before when testing this build. Is there any known reason we shouldn't? Frankly HD Stormcloak and City Guards causes Ralof's clothing to clip through his arms on the vanilla start. (Haven't yet found the mod which replaces his armor with non-Stormcloak-looking armor that has gauntlets that look like Wolverine claws and completely hide the ropes tying his hands.)And just as an aside, this came up last night on recommended videos on youtube: Opening Scene Overhaul. Here's a review by Brodual and here's a complete play-through for the Imperial side. (There's also one for the Stormcloaks, although it isn't as complete from what I remember, and I've been playing the vanilla start over and over and over during testing and practically have the Imperial side memorized.) Given that the character I'm restarting when I get this all working again needs to use the vanilla start to fit her backstory, I'm really excited about this! (Although the alternate Hadvar voice is going to take some getting used to.) The extra stuff it adds is seriously cool! (If you want to use it, I recommend not watching either of the play-throughs and just be surprised.) Link to comment
OCDCoder Posted June 8, 2018 Share Posted June 8, 2018 (edited) Oops, I just had that saved as a draft, closed my browser, and it auto-posted it and won't let me edit it. Apologies for any typos... About the Opening Scene Overhaul, they have instructions on the page for using it with LAL, and they aren't kidding when they say it needs to be at the bottom of your load order. I had the NPC Retexture Merge at the bottom and even putting it above that made it not work right. Putting it below, I got the dark-face bug. For now, I just turned off all of the NPC retextures. I still haven't figured out what I did last time to get them to play nicely so Hadvar doesn't have a pornstache anyway. (But I haven't completed the build either, I just remembered this and was really excited to try it out!) Oh, and the note on the mod page about turning off Helgen Reborn, I haven't had any problems with it for the vanilla start, I'm pretty sure the author fixed that bug by delaying the start of that until you want to start it. (Just, you know, I wouldn't start it when you're in Helgen...) I'm REALLY enjoying this, I've seen that opening scene it feels like hundreds of times over the years, it's so refreshing to have something new! (Even if the voice changes are going to take a bit of getting used to... Add one more to the guys who all sound like Belethor. I keep hoping someone is going to come out with a mod that revoices all of the main NPCs. Like Stenvar has his own custom AI package but still uses one of the default voices.) Edited June 8, 2018 by OCDCoder Link to comment
redirishlord Posted June 8, 2018 Share Posted June 8, 2018 ... and the note on the mod page about turning off Helgen Reborn, I haven't had any problems with it for the vanilla start, I'm pretty sure the author fixed that bug by delaying the start of that until you want to start it...I believe reading the Helgen Reborn book in your initial inventory will activate the quest, so leave off 'til anytime after the vanilla intro and you should be good. Link to comment
Kneph13 Posted June 8, 2018 Share Posted June 8, 2018 (edited) That's odd, I wonder why it's changing location for one of us. This is a new save on a new MO2 profile, even. Have you done all of the Smash, etc. steps all the way through to the end? That's the only thing I can think of that may be different. I didn't do them before because I kept changing mods, and I haven't gotten to that this time since I'm going by sections. Yes I have. I'll go back and look again tonight after I put the grand baby to sleep on a test character on a new game and see what happens. Here's my latest list of questions, issues, etc, I've run into as I'm going through this build again. (Why did I just hear a sarcastic "Oh, yea" in my head? LOL)LOOT is reporting that MoonAndStar_MAS.esp has 1 ITM record and needs to be cleaned. Is there a reason we shouldn't do that?Many people don't because to them 1 ITM isn't worth the time. I cleaned it because I don't like LOOT warnings.On the XP32 Maximum Skeleton, why are we selecting "Skeleton Rig Map (HTD)" instead of BBP? For the 360 Walk and Run Plus (which, come to think of it, I don't think I ever noticed working), we're selecting BBP enabled.Not a question but a recommendation, because it's an option in the install for XP32. I HIGHLY recommend The Joy of Perspective. It's nice to look down and see a body.When running FNIS (which you need to do after the Animations and Skeleton section if you're testing as you go), the instructions on the "Finishing Line" page only say to select "SKELETON Arm Fix." Selecting "GENDER Specific Animations" seems like a good idea since we're installing some player animation mods (and it generates 17 male and 17 female modifications when I do this). I also select "HKX File Compatibility Check," which from the mod page, just sounds like a good idea. I've never had any animation problems when selecting these before when testing this build. Is there any known reason we shouldn't?Frankly HD Stormcloak and City Guards causes Ralof's clothing to clip through his arms on the vanilla start. (Haven't yet found the mod which replaces his armor with non-Stormcloak-looking armor that has gauntlets that look like Wolverine claws and completely hide the ropes tying his hands.360 Walk Run Plus doesn't have HDT if you want physics you have to check BBP. I always check both of those. It's probably a typo. Immersive Armors should give Ralof the armor you are referring to. It gives Hadvar the dark Imperial Heroic Armor. Edited June 8, 2018 by Kneph13 Link to comment
OCDCoder Posted June 8, 2018 Share Posted June 8, 2018 360 Walk Run Plus doesn't have HDT if you want physics you have to check BBP. I always check both of those. It's probably a typo. Immersive Armors should give Ralof the armor you are referring to. It gives Hadvar the dark Imperial Heroic Armor. So are you saying you do or don't need to check BBP on the skeleton? Is there a way using SSEEdit or something to keep it from changing Ralof's armor? Aside from hiding his ropes, it's just really immersion-breaking for me. Link to comment
Lauren Posted June 8, 2018 Share Posted June 8, 2018 So Nexus told me that NVT ENB updated, I wistfully clicked through the screenshots and decided to download the latest 0.343 files (what are we on, like 0.343v9? lol). I dropped just the 2 dlls into the game folder and... it worked? it loaded? what is this I can't even? Time to put this new 8GB beast in my rig... skyrim party weekend inc Link to comment
Kneph13 Posted June 8, 2018 Share Posted June 8, 2018 (edited) So are you saying you do or don't need to check BBP on the skeleton? Is there a way using SSEEdit or something to keep it from changing Ralof's armor? Aside from hiding his ropes, it's just really immersion-breaking for me.You do need to check BBP. No HDT/BBP physics without it. Immersive Armors assigns armors to certain NPC's. The only way that I know is to go in SSEEdit and remove that armor entry. I don't know why it is immersion breaking for you though. It is the Stormlord Armor, the equivalent of Heroic Imperial and Officer Armor. Ralof can't be an officer? *wink* Edited June 8, 2018 by Kneph13 Link to comment
Kneph13 Posted June 8, 2018 Share Posted June 8, 2018 (edited) @OCDCoder I started two different test characters and went again on my current character and that fight you are talking about is not occurring for me at Sleeping Tree Camp. It is occurring for me on all three characters I tried at the Farm/Nordic Puzzle site and on all three characters the NPC's were all clothed. I don't know why it's different for me than you. I can't explain that one other than is just south of where it is occurring for you. Edited June 8, 2018 by Kneph13 Link to comment
OCDCoder Posted June 8, 2018 Share Posted June 8, 2018 You do need to check BBP. No HDT/BBP physics without it. Immersive Armors assigns armors to certain NPC's. The only way that I know is to go in SSEEdit and remove that armor entry. I don't know why it is immersion breaking for you though. It is the Stormlord Armor, the equivalent of Heroic Imperial and Officer Armor. Ralof can't be an officer? *wink*He probably is an officer (or just EXTREMELY vocal), it's mostly that I'm pretty sure they'd have taken those gauntlets away, or he'd be slicing up Imperials left and right. (Hmmm. Suddenly occurs to me they'd have the same problem arresting Khajiits.) And they hide or replace the ropes, so it also makes it look like he's just sitting there with his hands politely crossed. I started two different test characters and went again on my current character and that fight you are talking about is not occurring for me at Sleeping Tree Camp. It is occurring for me on all three characters I tried at the Farm/Nordic Puzzle site and on all three characters the NPC's were all clothed. I don't know why it's different for me than you. I can't explain that one.Crap, that reminds me, I haven't checked that area in a while. *long pause* Ok, the Imperials are still wearing clothing. As for the location, IDK, maybe once I'm a good girl and actually create all of those final patches it'll change that. So they also appear no matter what direction you approach them? That directional thing was weirder than the naked thing. (I seem to find all kind of ways to end up with naked NPCs.) Link to comment
Kneph13 Posted June 8, 2018 Share Posted June 8, 2018 He probably is an officer (or just EXTREMELY vocal), it's mostly that I'm pretty sure they'd have taken those gauntlets away, or he'd be slicing up Imperials left and right. (Hmmm. Suddenly occurs to me they'd have the same problem arresting Khajiits.) And they hide or replace the ropes, so it also makes it look like he's just sitting there with his hands politely crossed. Crap, that reminds me, I haven't checked that area in a while. *long pause* Ok, the Imperials are still wearing clothing. As for the location, IDK, maybe once I'm a good girl and actually create all of those final patches it'll change that. So they also appear no matter what direction you approach them? That directional thing was weirder than the naked thing. (I seem to find all kind of ways to end up with naked NPCs.) Now that you mention it, I never noticed the gauntlets hiding his hands tied. You definitely have a point there. The Imperials are clothed but the Stormcloaks are not? Weird. Yep tried all different directions. They get naked because they see you coming and want to show off their goods! :P Link to comment
OCDCoder Posted June 8, 2018 Share Posted June 8, 2018 Now that you mention it, I never noticed the gauntlets hiding his hands tied. You definitely have a point there. The Imperials are clothed but the Stormcloaks are not? Weird. Yep tried all different directions. They get naked because they see you coming and want to show off their goods! :PThey want to show off, yet my sweet Breton can't get Hadvar as a follower. But no, no, everyone is clothed. So far, at least. I was able to edit Immersive Armors and take Ralof's changes out of it, but I think I've upset my save. He's in his normal armor now, but his hands aren't tied. I need to start over with a fresh game. But for now, it's coming up on 1am, enough Skyrim, it's Guinness time! Link to comment
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