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pezcl67

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About pezcl67

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  1. Hi Lexy. I want to share some of my thoughts with you. In Skyrim the weak points are mainly two: - food management - trade ecomony There is too much food around and this frustrates the function of buying food from traders or taverns. Even the surplus of artifacts nullifies the purchase from traders. Then the fact that you can sleep ovumque makes it unnecessary to buy rooms in the tavern. The mods that correct these aspects (poverty, scarcity, sleep encounter, etc.) have been excluded. Could these aspects of the game be modified with other mods that do not have conflict problems?
  2. Hi Lexy! I wanted to start a new game. What level of difficulty should I set for a good game balance? Thank's
  3. Hi Lexy. I congratulate you again for this wonderful guide and for the dedication with which you take care of it. For my personal taste I think to add also some essential mods for a total immersion. - You hunger (otherwise food shops are useless) - Loot and degradation (it is normal for objects to degrade or break with use) - Skyrim reputation (a little 'gratification never hurts ..). Do you think there are big problems with the rest of the mods of the guide? Still happy new year and have fun!
  4. Hi Lexy, in the guide the mod "Legacy of the Dragonborn Patches SE" has been moved to the "Compatibility Patches" section. But in the special instructions it is written: Special After Installation Instructions: Move Legacy of the Dragonborn Patches SE so it is placed directly after Legacy of the Dragonborn SSE in the left pane of Mod Organizer 2 In the Merge page, in the LOTD Patches Merged there is written Directly After OMEGA LOTD Consistency Patch. But the Omega LOTD Consistency Path is remained in the guide under Legacy of the Dragonborn SSE,Is it a mistake or did not I understand? Thank's
  5. Hi Lexy, I have some doubts about the build of bashed patch ...When start wrye bash shows me some esp in orange.I have to fix the masters first, right?When I create the bashed patch, it tells me that I have to deactivate a list of esp (because they where merged in the patch, right?).But, looking at your modwath list these plugins are active.Should they be reactivated after the build of bashed patch ? Should the bashed patch be left in the overwrite or should a mod be created?When i rebuild the bashed patch, i have to reactivate the mods deactivated by wrye bash?Is it better to make a pre-bashed profile in mod organizer? Thanks for your patience!
  6. Hi Lexy, I was applying the changelog for "Cutting Room Floor - No Snow Under the Roof". Following the instructions I uploaded the esp to SSEdit.When loading, report this error:00:03] Background Loader: [Dawnstar.esp] EditorID index built [00:03] Background Loader: [Dawnstar.esp] Processing completed[00:03] Background Loader: Fatal: <Exception: "Prometheus_No_snow_Under_the_roof.esp" requires master "Dawnstar.esp" to be loaded before it.>[00:07] Background Loader: finished What can it be?
  7. Hi Lexy! I followed the steps of the guide to merge the esp.I also followed the video guide... But when I create the merged patch it gives me this error: "Building merge: ---- CLARALUX Patches MergedMaximum load order reached! Can't create file CLARALUX Patches Merged.espFailed to merge ---- CLARALUX Patches Merged, Couldn't assign plugin file All done!" I tried to select only the esp to merge, but then because of the crossed dependencies it does not give me the possibility to click on the ok button... where am I wrong?
  8. I have seen in some forums that heavily modifying Skyrim (and with many additional quests) you can incur CTD. It's true? https://forum.step-project.com/topic/10257-srle-extended-string-count-testing/ https://www.nexusmods.com/skyrim/mods/74390/
  9. Hi Lexy, Other mods that I propose for greater realism: https://www.nexusmods.com/skyrim/mods/55677 It seems to me normal that objects deteriorate and can break. https://www.nexusmods.com/skyrimspecialedition/mods/9542 the management from the economy is too simple ... Another thing, it seems strange to me that there are no pregnant women in any village. It is not credible ... Is there any mod that does this? Thank's
  10. Fantastic tool!! So you will avoid requesting the same mod several times ... If I can I would like to propose some mods which in my opinion are fundamental for a survival game. https://www.nexusmods.com/skyrimspecialedition/mods/5787 For fall damage. It is unrealistic to fall from several meters and do nothing ... https://www.nexusmods.com/skyrim/mods/28202/? Even going into the flames and doing nothing is unrealistic... https://www.nexusmods.com/skyrimspecialedition/mods/9143 getting food is too easy. It also loses the sense to buy food from merchants ... Thank's
  11. Ho Lexylady. I wanted to add this mod, since in my opinion the management from the economy is too simple ... is it compatible or does it lead to conflicts? https://www.nexusmods.com/skyrimspecialedition/mods/9542
  12. Hi DarkladyLexy! in following the guide for the mod "[skyrim Revamped - Complete Enemy Overhaul]"i read the following passage:"OPTIONAL FILES - SRCEO - Know Your Enemy Patch." Only i can not find this file on the nexus.Does not exist anymore? Thank's
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