sirjesto Posted February 1, 2018 Share Posted February 1, 2018 I've confirmed that it's not coming from having the merge present in my load order, as removing it (and rebuilding bash and everything else needed) doesn't fix the problem. However the cause may still be the merge, but with trickier contours - after I made the merge and deleted the navmesh, I loaded it with the CK and re-saved it. Could I have caused the CK to make changes to my data files? Does the CK only edit the active esp or sometimes others as well? I know for one that the CK does spam assets all over at times, I knew about facegen files, now navmeshes. This is beginning to seem like I'll have to rebuild from scratch. +1 for mod organizer (at least it lets you tinker more safely when using the CK).Can you post your load order somewhere so we can have a look? Link to comment
DarkladyLexy Posted February 1, 2018 Author Share Posted February 1, 2018 This might be worth looking at as replacement for DSR: Weapons On Back - https://www.nexusmods.com/skyrimspecialedition/mods/14997 Link to comment
godescalcus Posted February 1, 2018 Share Posted February 1, 2018 (edited) Can you post your load order somewhere so we can have a look?Here you go. Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 Hearthfires.esm 04 Dragonborn.esm 05 BSAssets.esm 06 BSHeartland.esm 07 arnima.esm 08 RSkyrimChildren.esm 09 ETaC - RESOURCES.esm 0A WM Flora Fixes.esp 0B EFFCore.esm 0C BS_DLC_patch.esp 0D Campfire.esm 0E Falskaar.esm 0F Gray Fox Cowl.esm 10 Wyrmstooth.esp [Version 1.17] 11 Unofficial Skyrim Special Edition Patch.esp [Version 4.1.1] 12 Cutting Room Floor.esp [Version 3.0.6] 13 SMIM-SE-Merged-All.esp 14 Modern Brawl Bug Fix.esp 15 SubsurfaceScatteringShader.esp 16 Simple AUA.esp 17 Palaces Castles Enhanced.esp 18 LegacyoftheDragonborn.esp 19 AHZmoreHUD.esp [Version 3.0.10] 1A GoOnAhead.esp 1B AMatterOfTime.esp [Version 2.00] 1C SkyUI_SE.esp 1D dD - Realistic Ragdoll Force - Realistic.esp ++ dD-No Spinning Death Animation Merged.esp 1E LazyHeels.esp 1F LazyCBP.esp 20 FNIS.esp ++ XPMSSE.esp 21 EnhancedLightsandFX.esp 22 RelightingSkyrim_SSE.esp 23 Trees and Flora Merged.esp 24 Whiterun Forest Borealis.esp 25 InnCredible.esp 26 CLARALUX SSE.esp 27 Snazzy Furniture and Clutter Overhaul.esp 28 Audio Overhaul Skyrim.esp 29 Folkstead.esp 2A Dolomite Weathers.esp 2B Ordinator - Perks of Skyrim.esp 2C Complete Alchemy & Cooking Overhaul.esp 2D 3DNPC.esp [Version 3.4.2] 2E Prometheus_No_snow_Under_the_roof.esp [Version 3.1] 2F Complete Crafting Overhaul_Remade.esp 30 ETaC - Complete.esp 31 Skyrim Immersive Creatures Special Edition.esp [Version v6.6a] 32 Obsidian Mountain Fogs.esp 33 Blues Skyrim.esp 34 Nyhus.esp 35 Solitude Expansion.esp 36 Helgen Reborn.esp [Version 106] 37 Jehanna.esp 38 PCE - ELFX PATCH.esp 39 QaxeQuestorium.esp 3A goodbrother.esp 3B Settlements Expanded SE.esp 3C Ebonvale.esp 3D BetterDocks-MP-DLC-Compatible.esp 3E UnlimitedBookshelves.esp 3F KS Hairdo's.esp 40 NPC Retextures Merge and CR.esp 41 3dnpc - Overhual.esp 42 Beards.esp 43 TheEyesOfBeauty.esp [Version 9] 44 QuickLight.esp 45 RSChildren.esp [Version 1.2.0.] ++ RSChildren Patch - BS Bruma.esp ++ RSC ETaC Complete Patch.esp ++ RSC Beyond Reach Patch.esp ++ RSC Settlements Expanded SE Patch.esp ++ RSC Questorium Patch.esp ++ RSC 3DNPC Patch.esp ++ RSC CRF Patch.esp ++ RSC Haafstad Patch.esp ++ RSC LotD Patch.esp ++ RSC WT Patch.esp ++ RSC Falskaar Patch.esp ++ RSC Nyhus Patch.esp ++ RSC Folkstead Patch.esp ++ RSC Solitude Expansion Patch.esp ++ RSC HR Patch.esp 46 Better Dynamic Snow.esp [Version 2.4] ++ BlendedRoads.esp ++ Better Dynamic Ash.esp 47 Schlongs of Skyrim - Light.esp 48 RaceMenuOverlays.esp 49 RaceMenu.esp 4A RaceMenuPlugin.esp 4B PyP_LE+CRF.esp 4C Realistic-Voice.esp ++ Audio Overhaul Skyrim - Cutting Room Floor Patch.esp ++ Audio Overhaul Skyrim - Dolomite Weathers Patch.esp ++ Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp ++ Audio Overhaul Skyrim - Ordinator Patch.esp ++ PCE - RDO Patch.esp 4D dD - Enhanced Blood Main.esp 4E Extended UI.esp [Version 1.2.0d] 4F Snotgurg Equipment HUD.esp [Version 2.1] ++ BarenziahQuestMarkers.esp 50 Dynasty Armor.esp 51 EFFDialogue.esp 52 UIExtensions.esp 53 Facelight.esp ++ RUSTIC SOULGEMS - Unsorted.esp 54 iHUD.esp ++ Better Dynamic Snow - NSUTR Patch.esp ++ LSFX-SSE-Audiosettings.esp 55 UnreadBooksGlow.esp [Version 2.2.0] 56 Gray Fox Flora Overhaul.esp 57 AKSkyrimUnderground.esp 58 MoonAndStar_MAS.esp 59 Hunting in Skyrim.esp 5A NorthernTowns.esp 5B Quarries of Skyrim.esp 5C Point The Way.esp [Version 2.0.2] 5D DragonsKeep.esp 5E CLARALUX SSE - Dawn of Skyrim DC.esp 5F Atlas Legendary.esp 60 The Ordinary Women.esp 61 BijinAIO_SSE-3.1.1-SV.esp 62 CowHerdsOfSkyrim.esp ++ RSC Haafingar Patch.esp ++ RSC Herds Patch.esp ++ RSC MoonAndStar Patch.esp 63 CLARALUX SSE - ELFX DLC.esp 64 Better Hunters.esp 65 Keld-Nar.esp [Version 2.0.1] 66 Immersive Patrols II.esp 67 more idle markers.esp 68 TradeBarter.esp 69 wizDynamicThings.esp 6A DBM_HelgenReborn_Patch.esp 6B Artifacts.esp 6C TheAutumnOfWhiterunRemastered.esp 6D Trees in Cities.esp 6E SE - Better Docks Patch.esp 6F Immersive Wenches.esp 70 Populated Cities Towns Villages Legendary.esp 71 WhiterunStablesTweaks.esp 72 Skyshards.esp [Version 1.0.2] 73 Men of Winter.esp 74 Fina.esp 75 Solitude Skyway SE.esp 76 Followers Merge 3.esp 77 CLARALUX SSE - Settlements Expanded.esp 78 Vigilant.esp 79 RSC DragonsKeep Patch.esp 7A Hideout_DLC_Main.esp [Version 10.4] 7B Skysan_ELFX_SMIM_Fix.esp 7C Fossilsyum.esp 7D DBM_Skyway_Patch.esp 7E DBM_BeyondReach_Patch.esp 7F Provincial Courier Service.esp [Version 4.0.1] 80 SE - Skywalk Patch.esp 81 VikingShipPlayerHome.esp 82 Recorder Follower Base.esp 83 InnCredible_3DNPC_Patch.esp 84 DBM_MAS_Patch.esp 85 DBM_VigilantPatch.esp 86 WheelsOfLull.esp 87 notice board.esp 88 ForgottenCity.esp 89 Haafingar Expanded - Haafstad Patch.esp 8A ETaC - Complete Claralux Patch.esp 8B CLARALUX SSE - Point the Way.esp 8C StagPrinceBow.esp 8D Whiterun_UndergroundLair.esp 8E PCE - USSEP+CRF Patch.esp 8F CACO-Ordinatored.esp 90 PCE - 3DNPC Patch.esp 91 DBM_CRF_Patch.esp 92 PilgrimsDelight.esp 93 The Paarthurnax Dilemma.esp [Version 2.0] 94 PCE - Legacy of the Dragonborn Patch.esp 95 DBM_NoticeBoard_Patch.esp 96 BooksOfSkyrim.esp ++ RSC Forgotten City Patch.esp ++ RSC BoS Patch.esp 97 No Snow Under The Roof - CRF Patch.esp 98 DBM_GoodBrother_Patch.esp 99 Ravengate.esp 9A CLARALUX SSE - USSEP.esp 9B CLARALUX SSE - Books of Skyrim.esp 9C Seraphim - PrettyCourier.esp 9D CaesiaFollower.esp 9E PCE - USSEP Patch.esp 9F High Level Enemies - SIC SE Edition.esp [Version 1.6SE] A0 Deadly Wenches.esp A1 AetheriumSwordsnArmor.esp A2 DSLuggage.esp A3 ThaneWeaponsReborn.esp A4 High Level Enemies - SIC SE Edition - Falskaar.esp [Version 1.6SE] A5 DiverseDragonsCollectionSE.esp A6 Alduin V1.esp A7 Dawnguard&VolkiharArtifactsQuests.esp A8 moonpath.esp A9 GomaPeroLand.esp AA Elemental_Dragons.esp AB Vigilant Voiced.esp ++ DBM_AOS_Patch.esp ++ DBM_RSChildren.esp ++ DBM_MenofWinter_Patch.esp ++ DBM_StagPrinceBow_Patch.esp AC DBM_SkyrimUnderground_Patch.esp AD DBM_DGE_Patch.esp AE DBM_ElementalDragons_Patch.esp AF ogSplendorDragons.esp B0 zzArmormashups.esp B1 Alternate Start - Live Another Life.esp [Version 4.0.3] B2 Relationship Dialogue Overhaul.esp B3 RealisticWaterTwo.esp B4 DBM_RelicHunter.esp B5 CLARALUX SSE - LAL.esp B6 RDO - EFF v4.0.2 Patch.esp B7 RDO - CRF + USSEP Patch.esp B8 ELE_SSE.esp B9 CR_Godes.esp BA Bashed Patch, 0.esp (Edit: as I said the mentioned weapons and armor merge is currently off, contains the following esp's:TERAArmorsSSE.espTeraArmorsSSE Leveled Lists Rare.espTeraArmorsSSE RARE USSEP Patch.espUUNP Vanilla Outfits.espLADX_SSE.espzzArmormashups.espEC Clothes.espNewVampChainsCuirass.espflowerwreathsforeveryone.espPrvtI_HeavyArmory.espDBM_HA_Patch.espLore Weapon Expansion.espLore Weapon Expansion - Goldbrand.espLore Weapon Expansion - Relics of the Crusader.espLore Weapon Expansion - Daedric Crescent.espSL01AmuletsSkyrim.espDBM_AmuletsOfSkyrim_Patch.espWZOblivionArtifacts.espDBM_OblivionArtifacts_Patch.espHothtrooper44_ArmorCompilation.espHothtrooper44_Armor_Ecksstra.espDBM_IA_Patch.espPrvtIRoyalArmory.espDBM_RoyalArmory_Patch.espMystic Condenser.espMystic Condenser - USSEP Patch.espDBM_MysticCondenser_Patch.espRGMsAlchemistsCompendium.espmrbs-uniqueloot-se.espmrbs-unique artifacts-se.espDBM_UniqueLoot_Patch.espZIA_Complete Pack_V4.espDBM_ZimsImmersiveArtifacts_Patch.espWeapons Armors CR.esp Edited February 1, 2018 by godescalcus Link to comment
godescalcus Posted February 1, 2018 Share Posted February 1, 2018 This might be worth looking at as replacement for DSR: Weapons On Back - https://www.nexusmods.com/skyrimspecialedition/mods/14997Unless Neo gets tired of TW3 and comes back to check on SSE ;) Link to comment
mavanaic Posted February 1, 2018 Share Posted February 1, 2018 (edited) DSR is working fine with SSE..1.save in CK2.optimize meshes3.copy loadorder.txt from MO profile to your username/AppData\Local\Skyrim\Plugins.txt4.run DSR and GG! @godescalcus, after you deleted the NAVI from merge and prior to re-saving in CK...have you esmified its masters ? Edited February 1, 2018 by mavanaic Link to comment
godescalcus Posted February 1, 2018 Share Posted February 1, 2018 @godescalcus, after you deleted the NAVI from merge and prior to re-saving in CK...have you esmified its masters ?I did esmify the masters (only master was Legacy of the Dragonborn, all others were included in the merge). But somehow the process didn't work as expected, because after I re-saved it in the CK the merge no longer had Legacy listed as a master. So I dumped that save and reloaded the original merge esp, deleted navmesh again but this time I did NOT resave it in the CK. In all cases, having the merge on or off doesn't make any difference at the moment. My fear is that in the process of re-saving the with the CK I messed up with other files than the merge esp. Link to comment
DarkladyLexy Posted February 1, 2018 Author Share Posted February 1, 2018 DSR is working fine with SSE..1.save in CK2.optimize meshes3.copy loadorder.txt from MO profile to your username/AppData\Local\Skyrim\Plugins.txt4.run DSR and GG!ah OK thanks doesn't sound too difficult I'll give it ago when I hit that part. Link to comment
DarkladyLexy Posted February 1, 2018 Author Share Posted February 1, 2018 Also these four for Khajiit and Argonian textures:https://rd.nexusmods.com/skyrimspecialedition/mods/183https://rd.nexusmods.com/skyrimspecialedition/mods/186https://rd.nexusmods.com/skyrimspecialedition/mods/184?tab=fileshttps://rd.nexusmods.com/skyrimspecialedition/mods/185?tab=filesI will test these out once XP32 Maximum Skeleton is installed so for now i will skip over Khajiit and Argonian skin Textures and come back to them later. Link to comment
Mandalay Posted February 1, 2018 Share Posted February 1, 2018 (edited) i think that this Loot Metadata Update Required:******** - Load After Immersive Citizens - AI Overhaul.esp is not required for mods Darkwater Crossing and Whistling Mines as the rule is already present into Loot. the other mods from arthmoor in the same section need it. Edited February 1, 2018 by Mandalay Link to comment
mavanaic Posted February 1, 2018 Share Posted February 1, 2018 I did esmify the masters (only master was Legacy of the Dragonborn, all others were included in the merge). But somehow the process didn't work as expected, because after I re-saved it in the CK the merge no longer had Legacy listed as a master. So I dumped that save and reloaded the original merge esp, deleted navmesh again but this time I did NOT resave it in the CK. In all cases, having the merge on or off doesn't make any difference at the moment. My fear is that in the process of re-saving the with the CK I messed up with other files than the merge esp.Maybe try a cleaner merge? All "dbm_xxx.esp" merged together? ah OK thanks doesn't sound too difficult I'll give it ago when I hit that part.It really isn't..also for ASIS you could point it to the x64 version of java...tested myself...much better Link to comment
Mandalay Posted February 1, 2018 Share Posted February 1, 2018 DarkLadyLexy Just a question for you to test sections till Late loader For blowing in the Wind, based o n your recommandation, we have to desactivate already checked patch detected by the fomod that are not parts of the 4 displayed in the tuto. smimm merged and Provincial service courrier Correct ? Link to comment
Darth_mathias Posted February 1, 2018 Share Posted February 1, 2018 DarkLadyLexy Just a question for you to test sections till Late loader For blowing in the Wind, based o n your recommandation, we have to desactivate already checked patch detected by the fomod that are not parts of the 4 displayed in the tuto. smimm merged and Provincial service courrier Correct ?that is correct deactivate what you don't need from Blowing In The Wind. the patches not select aren't need cos they are covered by CLARALUX (at least that's the current theory) Link to comment
Mandalay Posted February 1, 2018 Share Posted February 1, 2018 that is correct deactivate what you don't need from Blowing In The Wind. the patches not select aren't need cos they are covered by CLARALUX (at least that's the current theory)ok, i'll dot it for this test period. But keep it noted somewhere as later, when the guide will be completed and playable, i'll desactivate claralux probably. i don't like this lightshow mod. One again ,thanks for this clarification and for the great job done here Link to comment
ribbs23 Posted February 1, 2018 Share Posted February 1, 2018 Bodyslide does support UUNP (just look at all the UUNP refits available for the SE), although the authors don't. You need to fetch the sliders from the classic version and optimize the meshes with NIF optimizer. Nothing else to it, really, works just like the classic version. The SE version also doesn't come bundled with Texblend, but you can use the one from the classic. Easy process is to install both versions, then copy only the texblend folder and the four slider folders from the classic version (along with any conversion sets you want to keep) into the SE version. Don't forget to process nifs with nif optimizer.Hey thanks for your reply and suggestions, my nvm edit was because I decided to copy the slidersets from LE version to see what could happen and they did in fact work. Didn't think to copy the texblend folder tho, thanks for that....However I am now testing using the CBBE body ( the one I've always used in LE ) with Lexy's merged plugin Link to comment
DarkladyLexy Posted February 1, 2018 Author Share Posted February 1, 2018 OK so for female skin texture i have had a look and compared Tempered skin, Mature Skins and Pride of Valhalla. Tempered skin look ok but i am unconvinced i like it that much.Mature skins was what we were using in the original guide but the esp is still in form 43 so needs converting did spot so seams.Pride of Valhalla is current my favorite didn't spot any seams when using UNPB it only contains textures. i am leaning toward this at the moment. Link to comment
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