mavanaic Posted January 31, 2018 Posted January 31, 2018 On 1/31/2018 at 4:53 PM, godescalcus said: How did you point to the new merge, did you go through the records one by one or is there a script to automate the process?WB or SSEdit..Either way is fine...You can do it in WB, xEdit or when you have multiple masters you can use the USLEEP swap masters script (make a backup first to the file that you want to change masters)..
DarkladyLexy Posted January 31, 2018 Author Posted January 31, 2018 On 1/31/2018 at 6:01 PM, Decopauge123 said: DarkladyLexy, I was wondering why the FOMOD instructions for [blowing in the Wind] in the main Guide don't include Compatibility Patches for 'Books of Skyrim', 'Expanded Cities and Towns', 'Provincial Courier Service' and 'SMIM-Merged-ALL'. According to the Mod's Description page and change log:The 'Books of Skyrim' patch doesn't need to be converted, since it's only meshes.The 'Expanded Cities and Towns' patch hasn't been converted yet.'Provincial Courier Service' is not mentioned.The 'SMIM-Merged-ALL' patch has been converted to SSE. Cos if I have understood it right those are covered by CLARALUX and Expanded Cities and Towns say not to use the patch.
mavanaic Posted January 31, 2018 Posted January 31, 2018 Finally..an alpha version of face to face conversation: Simply Face to Face Conversation
ribbs23 Posted January 31, 2018 Posted January 31, 2018 Hi DarkladyLexy, Been following the guide and stumbled upon an issue. I know your guide doesn't include Bodyslide but i like to use it so wondered, could I still use the NPC Retexture Merged esp with a CBBE body? BodyslideSE doesn't support UNP body anymore.
ribbs23 Posted January 31, 2018 Posted January 31, 2018 Edit : nvm found a workaround I'm gonna test, great guide so far
sirjesto Posted January 31, 2018 Posted January 31, 2018 On 1/31/2018 at 9:46 AM, godescalcus said: By the way, if I use a ported version of CCOR and don't use the Cloaks of Skyrim esp, do I lose DBM support for those in the current version of Legacy?Picky would know for sure, but I believe the answer is yes. He MIGHT have left the code in to look for the CCOR .esp, but I'm not 100% sure.
godescalcus Posted January 31, 2018 Posted January 31, 2018 On 1/31/2018 at 7:49 PM, ribbs23 said: Hi DarkladyLexy, Been following the guide and stumbled upon an issue. I know your guide doesn't include Bodyslide but i like to use it so wondered, could I still use the NPC Retexture Merged esp with a CBBE body? BodyslideSE doesn't support UNP body anymore.Bodyslide does support UUNP (just look at all the UUNP refits available for the SE), although the authors don't. You need to fetch the sliders from the classic version and optimize the meshes with NIF optimizer. Nothing else to it, really, works just like the classic version. The SE version also doesn't come bundled with Texblend, but you can use the one from the classic. Easy process is to install both versions, then copy only the texblend folder and the four slider folders from the classic version (along with any conversion sets you want to keep) into the SE version. Don't forget to process nifs with nif optimizer.
Decopauge123 Posted January 31, 2018 Posted January 31, 2018 On 1/31/2018 at 6:08 PM, DarkladyLexy said: Cos if I have understood it right those are covered by CLARALUX and Expanded Cities and Towns say not to use the patch.Ah, Thank you for being so thorough.
xxx78 Posted February 1, 2018 Posted February 1, 2018 (edited) This us amazing news. I have been waiting for Neovalen to start a mod pack guide for SSE for a long time, I have yet to play skyrim :DIts awesome that you are committed to doing this, you have made great large packs before, cant wait to see the end result. Keep up the great work :) Edited February 1, 2018 by xxx78
cptmcsplody Posted February 1, 2018 Posted February 1, 2018 Salt and Wind - Rough Hair for KS Hairdoshttps://www.nexusmods.com/skyrim/mods/79735 Makes the hair less shiny.
godescalcus Posted February 1, 2018 Posted February 1, 2018 (edited) I have broken navmesh in Riverwood... Pretty sure it's not ETaC since I've tested it and before it was working. No other mods changing riverwood that I can think of. Not sure this is the causem, but my weapons and armors merge had broken navmesh - why the hell do weapons and armour mods have navmesh in the first place?! - so I deleted the navmesh from the esp, assuming that at least the navmesh that was in place before would be used. I know this must be coming out of my own personal tinkering but if someone with experience in navmeshes could help me troubleshoot this... Edited February 1, 2018 by godescalcus
DarkladyLexy Posted February 1, 2018 Author Posted February 1, 2018 On 2/1/2018 at 2:33 AM, cptmcsplody said: Salt and Wind - Rough Hair for KS Hairdoshttps://www.nexusmods.com/skyrim/mods/79735 Makes the hair less shiny.I'll take a look although I am having a disagreement with the immersive KS Hairdo as my favorite hair that I use for my Orc doesn't seem to included even thou the esp says it is there.
sirjesto Posted February 1, 2018 Posted February 1, 2018 On 2/1/2018 at 6:29 AM, godescalcus said: why the hell do weapons and armour mods have navmesh in the first place?! - so I deleted the navmesh from the esp, assuming that at least the navmesh that was in place before would be used. I know this must be coming out of my own personal tinkering but if someone with experience in navmeshes could help me troubleshoot this...creating patches in the ck makes a navmesh sometimes it seems. As far as I can tell if there are no worldspace edits, it can be deleted as you did.
godescalcus Posted February 1, 2018 Posted February 1, 2018 On 2/1/2018 at 8:51 AM, sirjesto said: creating patches in the ck makes a navmesh sometimes it seems. As far as I can tell if there are no worldspace edits, it can be deleted as you did.I've confirmed that it's not coming from having the merge present in my load order, as removing it (and rebuilding bash and everything else needed) doesn't fix the problem. However the cause may still be the merge, but with trickier contours - after I made the merge and deleted the navmesh, I loaded it with the CK and re-saved it. Could I have caused the CK to make changes to my data files? Does the CK only edit the active esp or sometimes others as well? I know for one that the CK does spam assets all over at times, I knew about facegen files, now navmeshes. This is beginning to seem like I'll have to rebuild from scratch. +1 for mod organizer (at least it lets you tinker more safely when using the CK).
godescalcus Posted February 1, 2018 Posted February 1, 2018 On 2/1/2018 at 8:39 AM, DarkladyLexy said: I'll take a look although I am having a disagreement with the immersive KS Hairdo as my favorite hair that I use for my Orc doesn't seem to included even thou the esp says it is there.Immersive KS does remove a few hairs. I'm still not really happy with any hairs pack for Skyrim. Most have a huge choice of "un-imersive" scalps that you have to load your game with for just maybe 2 or 3 that you really would use. If only the vanilla ones were any good, but they aren't (think vanilla Delphine). I wish there were a simple vanilla replacer that applied to both the PC and all npc's with vanilla hairs, making enough of a change but not too much. Add maybe ponytails at most. I hate to walk into Whiterun and feel like I'm it's a fashion show backstage...
Recommended Posts