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Lexy's: Legacy of The Dragonborn Special Edition


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Look at the CR patch in MO and you'll see it has EBT as a master.

 

If so load it up in xEdit (it'll auto load all plugins that depend on it)

 

Then right click on the CR patch and select 'Report Masters' in the dropdown menu in SCripts.

 

Check the message box and those are the records that need to be removed.

 

PRO TIP: (not well known)

 

The fastest way is to Control Click on the ref in the message box, then right click on 'jump to' in the main window viewer and it'll bounce straight to that record in the CR patch.

 

Hit remove, then 'Clean Masters' when all records are removed. You have to restart MO has a bug will show that it still has the dependecy listed even though it's been cleaned.

 

Presto

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So just updated to the latest ENB plus updated Phoenix Vivid ENB - Reshade. I was able to convert a plugin using the CK without it crashing.

I just gave it a try with the latest ENB and Phoenix Vivid ENB Quality Version ENB only and CK did not crash on opening it.  :dancingbanana:

Real Snow HD is now version 1.5, realistic snowrock textures added.

Edited by BuddyKidd
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I just gave it a try with the latest ENB and Phoenix Vivid ENB Quality Version ENB only and CK did not crash on opening it.  :dancingbanana:

That is good to hear I really should switch the guide to use Phoenix Vivid ENB since that is the ENB I am actually using myself been debating that for a while now.

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Sorry mates giving this a bump, hate to be annoying though. Just with a modlist as extensive as this I'm not sure where to start to find the problem. If anyone has some advice I'd appreciate it. Thanks!

The latest update of MoreHUD is to correct a CTD in combat.

 

3.4.2 should now prevent CTD for when enemies health is in a constant drain while in combat over a long period of time.

 

If that sounds anything like your issue, that update may help.

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The latest update of MoreHUD is to correct a CTD in combat.

 

3.4.2 should now prevent CTD for when enemies health is in a constant drain while in combat over a long period of time.

 

If that sounds anything like your issue, that update may help.

Possibly. Not so sure, in any case I've already made the updates so can only keep rockin and see how it goes. One more thing, are you guys still getting footprints while using real snow? I am not.

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That is good to hear I really should switch the guide to use Phoenix Vivid ENB since that is the ENB I am actually using myself been debating that for a while now.

Did you follow the instructions on the Phoenix page about downloading and installing https://reshade.me/?

 

I didn't use the reshade version on the laptop I am using for testing, it does not have enough power, but I will when I start using my tower.

Edited by BuddyKidd
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These are the paths in the executable entry in the MO2 when I right click the executable and add it from the data pane (I have even tried to add it as an executable through the cogs menu by just pointing to the binary):
 

Binary:       F:\SteamLibrary\steamapps\common\Mod Organiser 2- Lexys LOTD SE\mods\FNIS Behavior SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

Start IN:     F:\SteamLibrary\steamapps\common\Mod Organiser 2- Lexys LOTD SE\mods\FNIS Behavior SE\tools\GenerateFNIS_for_Users

 

 

 

 

 

 

soooo...anyone have any idea why FNIS is behaving this way? See anything wrong with the generator output above? This is all Fore could give me so I am at  loss

"If you have done it as you describe, then it has to be an MO2 issue, and you should report there. Because the way your output looks it has always been when people have started FNIS from within the MO mod folder, and not from the MO executables list. "

Just for giggles, have you tried clicking the Data tab (Right Pane), scroll down to tools -> GenerateFNIS_for_Users, right click on GenerateFNISforUsers.exe and hit Open/Execute?

It really shouldn't do anything different, but is a quick thing to try.

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Im following this thread and I like the progress I see, keep up the awesome work.

 

@ DarkladyLexy

About ENB's, I see that you plan to change the guide to Phoenix Vivid ENB, and I have a wish about that.

Players have very different opinions and preferences when it comes to using ENB's, and the effect and impact of ENB is so big that it can change the gaming experience completely.

In my opinion SkyrimSE Re-Engaged ENB offer more diversity and options for players to chose for their taste, and it can be adjusted ingame. The Phoenix Vivid ENB is more limited and therefore have a smaller group of players that like it.

Personally I love ENB's that add clarity, crispness, deeper colors and bright scenes, and SkyrimSE Re-Engaged ENB have better options for that then the Phoenix Vivid ENB.

So I hope you stick with SkyrimSE Re-Engaged ENB to make it easier for players to make a easy choice when using your guide, thats my wish :)

 

Also one other thing, I have as everyone else some loved mods I would love to see included in the guide.

Is it a good time to come with some more wishes now or should I wait?

Edited by xxx78
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