Jump to content

Question

Posted

I'm encountering a parallax-related bug in the vicinity of Whiterun. It seems that there are two meshes (rocktundraland-something and tundrapond-something), each looking OK, that meet (blend, whatever), and the place where they meet looks bugged. Here is the area with ENB effects off, and here it is with ENV effects on.

 

What exactly is going on here? From the looks of it, which of the meshes (or is it the texture?) might be messing up this slope (and why only the slope, not the whole of the terrain on that mesh)?

4 answers to this question

Recommended Posts

  • 0
Posted

Wouldn't missing a parallax-enabled terrain texture result in all terrain surfaces showing the same glitch? After all, in this screenshot there are areas of both meshes (left and right edges of the screen) that look fine. It's just the area where they meet that is glitchy.

  • 0
Posted

Wouldn't missing a parallax-enabled terrain texture result in all terrain surfaces showing the same glitch? After all, in this screenshot there are areas of both meshes (left and right edges of the screen) that look fine. It's just the area where they meet that is glitchy.

To me it looks like it's the issue I explained above. The mesh on the left might not be terrain but is using the terrain texture, which would explain such behavior. Did setting that parameter to false fix the problem?

  • 0
Posted

The mesh on the left might not be terrain but is using the terrain texture, which would explain such behavior.

Bingo! Thank you! Somehow it just didn't occur to me

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.