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Posted

With the recent creators update to Windows 10, the VRAM limit which has plagued the modding community has finally been lifted. Thought those of us not running at our full potential would like to know.

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Posted

Mine jumped from 4064 to 16224.  What's more is that I notice the difference quite a bit in the game.  I've got the STEP Extended set up with most but not everything HQ options and I would normally be pinned at 60 fps but traveling outside from one cell to the next it would drop to the low 50s or sometimes high 40s and I could watch the grass render over a period of about a second or two.  It was totally playable but irritating.  Every time I crossed a cell boundary I could even hear my footsteps stutter when the game would basically freeze for a fraction of a second.  NOW though, after the Windows update, it's super smooth, no stuttering footsteps.  I can still see grass pop in or fade out but its much quicker.  Really made it that much more enjoyable to play.  Pretty happy that Windows addressed this issue with the update.

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Posted

Exactly what has happened with my game, only I had stepped down from the HD textures for most things originally, though with this update, I have re-STEP-ed my game (especially as there seems to be a lot of updates to the overall project since I initially did it) in HD where applicable. It is downright beautiful. 60FPS, No lag, no skips, it plays like the STEP project no doubt has intended all along. Very happy with this. 

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Posted

Yeah Microsoft wasn't thinking straight when calling it the "Fall Creators Update". Roll out started on 17th October. You're safe to upgrade manually with the media creation tool from Microsoft. You could be waiting 18+ months for an automatic roll out due to the way Microsoft staggers the roll out via windows update.

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