aboutthe1910s Posted September 2, 2018 Share Posted September 2, 2018 If a plugin adds trees to the cells of a parent world which have the same coordinates as the cells in a child world, then the engine will not remove the tree LOD, if the player is in the child world. This causes tree LOD to show close-up in the child world. The full models are added to the parent world, so you get the form id while in the parent world, because that is were the full models are.Arg, I knew it was something obvious that I wasn't getting. My apologies for not interpreting correctly; that makes complete sense. Thank you! Link to comment Share on other sites More sharing options...
arigorn301 Posted September 7, 2018 Share Posted September 7, 2018 Hello, I'm new here and can literally count how many times I've ever made a forum post so please bare with me! Lol. I was wondering if you knew anything about this Error and also, is Enhanced Landscapes really gone from regular Skyrim? I put so much modding work in regular skyrim and haven't wanted to change to Special Edition cause I don't believe the mods I did a lot of different stuff for will work with the new mods...So as far as the error is concerned, do you know anything about why Portal 2 Mod (Fall of the Space Core Vol. 1) conflicting with Enhanced Landscapes 1.40 or DynDOLOD? Some of the trees from this DynDOLOD error list show it's from my "Vanilla Skyrim LOD Boards" and later on down the error message it tells me about a NIF file not being loaded or something...Here goes! Building reference info to verify if base records with missing models are used [00:02:10.568] <Warning: Unused data in: \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [8] TestCWRiverwood [CELL:0001B4F1] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 1,1) \ [3] DATA - Flags> [00:02:10.569] <Warning: Unused data in: \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [10] [CELL:0001B4F2] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 1,0) \ [2] DATA - Flags> [00:02:10.569] <Warning: Unused data in: \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [10] [CELL:0001B4F2] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 1,0) \ [2] DATA - Flags> [00:02:10.573] <Warning: Unused data in: \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [18] TestCWHoldStart [CELL:0001B513] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,0) \ [3] DATA - Flags> [00:02:10.577] <Warning: Unused data in: \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [7] GRUP Exterior Cell Block -1, 0 \ [3] GRUP Exterior Cell Sub-Block -1, 0 \ [20] [CELL:0001B4F3] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,-1) \ [2] DATA - Flags> [00:02:10.795] <Warning: Unused data in: \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [21] GRUP World Children of BloatedMansGrottoWorld "Bloated Man's Grotto" [WRLD:0001FAE2] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [2] [CELL:00020A3A] (in BloatedMansGrottoWorld "Bloated Man's Grotto" [WRLD:0001FAE2] at 2,0) \ [2] DATA - Flags> [00:02:11.128] <Warning: Unused data in: \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [39] GRUP World Children of RedEagleRedoubtWorld "Red Eagle Ascent" [WRLD:0002B101] \ [5] GRUP Exterior Cell Block 0, -1 \ [0] GRUP Exterior Cell Sub-Block 0, -4 \ [2] [CELL:0002B111] (in RedEagleRedoubtWorld "Red Eagle Ascent" [WRLD:0002B101] at -29,5) \ [2] DATA - Flags> [00:02:11.130] <Warning: Unused data in: \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [39] GRUP World Children of RedEagleRedoubtWorld "Red Eagle Ascent" [WRLD:0002B101] \ [5] GRUP Exterior Cell Block 0, -1 \ [0] GRUP Exterior Cell Sub-Block 0, -4 \ [9] [CELL:0002B115] (in RedEagleRedoubtWorld "Red Eagle Ascent" [WRLD:0002B101] at -30,5) \ [2] DATA - Flags> [00:02:28.469] Missing models were ignored by DynDOLOD. [00:02:28.481] Below is a list of base records with missing models which are used by references: [00:02:28.497] Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5] [00:02:28.511] Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4] [00:02:28.525] Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2] [00:02:28.542] Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1] [00:02:28.558] Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0] [00:02:28.575] Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F] [00:02:28.591] Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D] [00:02:28.608] Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C] [00:02:28.625] Skyrim.esm TreePineForest05Dead [TREE:000B927E] [00:02:28.641] Skyrim.esm TreePineForest04Dead [TREE:000B927D] [00:02:28.657] Skyrim.esm TreePineForest02Dead [TREE:000B927B] [00:02:28.672] Skyrim.esm TreePineForest01Dead [TREE:000B927A] [00:02:28.687] Enhanced Landscapes - Barren Marsh.esp EncLand_NoTrees [TREE:F6000D62] [00:02:28.702] Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB] [00:02:28.717] Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA] [00:02:28.731] Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8] [00:02:28.745] Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7] [00:02:28.757] Skyrim.esm TreePineForestSnow01 [TREE:0005C072] [00:02:28.770] Skyrim.esm TreePineForestSnow02 [TREE:0005C071] [00:02:28.784] Skyrim.esm TreePineForestSnow04 [TREE:0005C06F] [00:02:28.797] Skyrim.esm TreePineForestSnow05 [TREE:0005C06E] [00:02:28.810] Skyrim.esm TreePineForest04 [TREE:0004FBB0] [00:02:28.820] [00:02:28.832] References using base records with missing models can cause CTD. [00:02:28.845] [00:02:28.856] (1) Verify that all required BSA files are loaded. [00:02:28.870] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe. [00:02:28.882] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename. [00:02:28.894] [00:02:28.905] (2) Install the missing nif and generate LOD again if LOD for this object is desired. [00:02:28.917] [00:02:28.929] [00:02:28.956] [00:02:28.956] Exception in unit process line 85: Can not read Root block from meshes\mods\spcsphrorbitalstrike01.nif Error reading NIF block 0 NiHeader: Unknown NIF version "20.2.0.7" ("User Version"=12, "User Version 2"=80) [00:02:28.956] [00:02:28.956] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://forum.step-pr...ndolod-support/ for those errors. [00:02:28.956] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-pr...ndolod-support/ I tried disabling portal2mod.esp and nothing, I tried disabling Enhanced Landscapes and it only got rid of one line in the middle of that list of trees called "Enhanced Landscapes - Barren Marsh.esp EncLand_NoTrees [TREE:F6000D62]" and changed the error to... Exception in unit userscript line 300: Error: No model, can not create a dynamic LOD base record for TreePineForest04 [TREE:0004FBB0] in SkyrimIsWindy - EVT patch.esp I just want the landscape mod to work with DynDOLOD lol, thank for any help! Link to comment Share on other sites More sharing options...
sheson Posted September 7, 2018 Author Share Posted September 7, 2018 I was wondering if you knew anything about this Error and also, is Enhanced Landscapes really gone from regular Skyrim? If you still have your copy of a mod you can still use it I put so much modding work in regular skyrim and haven't wanted to change to Special Edition cause I don't believe the mods I did a lot of different stuff for will work with the new mods... Skyrim SE is buggy garbage that is not really fit for serious modding yet, so that is cool. So as far as the error is concerned, do you know anything about why Portal 2 Mod (Fall of the Space Core Vol. 1) conflicting with Enhanced Landscapes 1.40 or DynDOLOD? Some of the trees from this DynDOLOD error list show it's from my "Vanilla Skyrim LOD Boards" and later on down the error message it tells me about a NIF file not being loaded The error about the nif included in the Portal 2 Mod is unrelated to Enhanced Landscapes. Removing the portal2mod.esp from the load and then generating again should take care of the "Exception in unit process line 85: Can not read Root block from meshes\mods\spcsphrorbitalstrike01.nif Error reading NIF block 0 NiHeader: Unknown NIF version "20.2.0.7" ("User Version"=12, "User Version 2"=80)" message. See https://forum.step-project.com/topic/12479-dynamic-distant-objects-lod-dyndolod-243/page-12?hl=%2Bspcsphrorbitalstrike01&do=findComment&comment=224356 The errors about the missing models need to be fixed, though. If you load the entire load order into xEdit and then type the mentioned form IDs like 000EF5A5 into the field top left and hit Enter, the right window most right column will show you the last overwrite record with a line for the model path / model.nif that is missing. Link to comment Share on other sites More sharing options...
Ausgehwurst Posted September 15, 2018 Share Posted September 15, 2018 Hi. It's not really a problem with the mod, just more curiosity if im using it correctly and a wish for clarification.I use NMM along with Wrye Bash (2.07 beta2) for Skyrim LE installation. Usually i dont have any problems with DynDOLOD. It's just the combination of Open Cities + Bashed Patch that makes me unsure if i do it correctly. When i generate the DYNDOLOD_Output stuff i first have to disable the "Open Cities Skyrim.esp" and all the combatibily patches for it like Immersive Citizens and so on. Problem is, that Wrye Bash adds Open Cities as a master and if i disable it, i disable the Bashed Patch as well. What i do is: 1. Generate Texgen textures and install them2. remove "Open Cities Skyrim.esp" and all other dependend .esp's from data directory3. Rebuild Bashed Patch without Open Cities esp's4. Run DynDOLOD as recommended in the documentation, then Exit without save5. Edit the "DynDOLOD_TES5.ini" as required for Open Cities6. restore Open Cities esp's in Data directory, activate them, run LOOT.7. Deactivate "Bashed Patch,0.esp" (otherwise i get some Error message.)8. Run DynDOLOD again as in documentation, then save+Exit and install DYNDOLOD_Output stuff9. Rebuild Bashed Patch (again) which adds the CELL from Open Cities10. Profit :D It works, but im unsure if i there is a better/correct way. Link to comment Share on other sites More sharing options...
sheson Posted September 15, 2018 Author Share Posted September 15, 2018 Hi. It's not really a problem with the mod, just more curiosity if im using it correctly and a wish for clarification.I use NMM along with Wrye Bash (2.07 beta2) for Skyrim LE installation. Usually i dont have any problems with DynDOLOD. It's just the combination of Open Cities + Bashed Patch that makes me unsure if i do it correctly. When i generate the DYNDOLOD_Output stuff i first have to disable the "Open Cities Skyrim.esp" and all the combatibily patches for it like Immersive Citizens and so on. Problem is, that Wrye Bash adds Open Cities as a master and if i disable it, i disable the Bashed Patch as well. What i do is: 1. Generate Texgen textures and install them2. remove "Open Cities Skyrim.esp" and all other dependend .esp's from data directory3. Rebuild Bashed Patch without Open Cities esp's4. Run DynDOLOD as recommended in the documentation, then Exit without save5. Edit the "DynDOLOD_TES5.ini" as required for Open Cities6. restore Open Cities esp's in Data directory, activate them, run LOOT.7. Deactivate "Bashed Patch,0.esp" (otherwise i get some Error message.)8. Run DynDOLOD again as in documentation, then save+Exit and install DYNDOLOD_Output stuff9. Rebuild Bashed Patch (again) which adds the CELL from Open Cities10. Profit :D It works, but im unsure if i there is a better/correct way.I suggest to not use the the merge plugins function for the Bashed Patch if it creates a broken plugin that has errors. In that case there also should be no data in the Bashed Patch that is relevant to LOD. Link to comment Share on other sites More sharing options...
Ausgehwurst Posted September 15, 2018 Share Posted September 15, 2018 I suggest to not use the the merge plugins function for the Bashed Patch if it creates a broken plugin that has errors. In that case there also should be no data in the Bashed Patch that is relevant to LOD.Wasnt sure about that :o) solves lots of my problemsmuch appreciated, thx (next random firstborn in your mail may or may not be mine, and they would totally not be kids with loud annoying toys from my immediate neighbourhood) Link to comment Share on other sites More sharing options...
reandarkness Posted September 15, 2018 Share Posted September 15, 2018 Hello,Can i install "wonder of weather" by isoku after dyndolod ? Or should i re-generate dyndolod again ? Link to comment Share on other sites More sharing options...
sheson Posted September 15, 2018 Author Share Posted September 15, 2018 (edited) Hello, Can i install "wonder of weather" by isoku after dyndolod ? Or should i re-generate dyndolod again ? It doesn't matter because weather mods make no difference to references like objects or trees. This mod in particular does not even modify any worldspace records at all. Edited September 15, 2018 by sheson Link to comment Share on other sites More sharing options...
raedwald Posted September 16, 2018 Share Posted September 16, 2018 (edited) Hello, This is my 1st time using DynDOLOD and followed the STEP core mod install. While running DynDOLOD and error exception was shown: "Exception in unit userscript line 326: Duplicate FormID (00009389) in file [47] DynDOLOD.esp." I also attached the bug report. Forgot to attach bug reportbugreport.txt Edited September 17, 2018 by sheson Link to comment Share on other sites More sharing options...
sheson Posted September 17, 2018 Author Share Posted September 17, 2018 Hello, This is my 1st time using DynDOLOD and followed the STEP core mod install. While running DynDOLOD and error exception was shown: "Exception in unit userscript line 326: Duplicate FormID (00009389) in file [47] DynDOLOD.esp." I also attached the bug report. Forgot to attach bug report bugreport.txt FAQ: Exception in unit xxx line xxx: Duplicate FormID [xxx] in file [xx] xxx.esp A: There is a plugin in the load order that duplicates an existing form id. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Often caused by a broken bashed patch. Use a newer version to create the patch. Link to comment Share on other sites More sharing options...
ellybels Posted September 17, 2018 Share Posted September 17, 2018 Hi can you guys help me with this one? I checked my MO and I have this esp active. I don't know what causing this error. Thanks! [00:04:07.356] Deleted references can cause CTD. Plugins deleting references should be cleaned https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit[00:04:07.405] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.[00:04:07.454] [00:04:07.503] [00:04:07.550] [00:04:07.597] [00:04:07.644] Building reference info to verify if base records with missing models are used[00:04:07.755] Missing models were ignored by DynDOLOD.[00:04:07.800] Below is a list of base records with missing models which are used by references:[00:04:07.847] Enhanced Landscapes - Barren Marsh.esp EncLand_NoTrees [TREE:2F000D62][00:04:07.894] [00:04:07.937] References using base records with missing models can cause CTD.[00:04:07.981] [00:04:08.024] (1) Verify that all required BSA files are loaded.[00:04:08.068] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.[00:04:08.112] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.[00:04:08.155] [00:04:08.197] (2) Install the missing nif and generate LOD again if LOD for this object is desired.[00:04:08.242] [00:04:08.281] [00:04:08.354] [00:04:08.354] Exception in unit userscript line 300: FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp[00:04:08.354] [00:04:08.354] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:04:08.354] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ Link to comment Share on other sites More sharing options...
sheson Posted September 17, 2018 Author Share Posted September 17, 2018 (edited) Hi can you guys help me with this one? I checked my MO and I have this esp active. I don't know what causing this error. Thanks! [00:04:07.356] Deleted references can cause CTD. Plugins deleting references should be cleaned https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit[00:04:07.405] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.[00:04:07.454][00:04:07.503][00:04:07.550][00:04:07.597][00:04:07.644] Building reference info to verify if base records with missing models are used[00:04:07.755] Missing models were ignored by DynDOLOD.[00:04:07.800] Below is a list of base records with missing models which are used by references:[00:04:07.847] Enhanced Landscapes - Barren Marsh.esp EncLand_NoTrees [TREE:2F000D62][00:04:07.894][00:04:07.937] References using base records with missing models can cause CTD.[00:04:07.981][00:04:08.024] (1) Verify that all required BSA files are loaded.[00:04:08.068] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.[00:04:08.112] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.[00:04:08.155][00:04:08.197] (2) Install the missing nif and generate LOD again if LOD for this object is desired.[00:04:08.242][00:04:08.281][00:04:08.354][00:04:08.354] Exception in unit userscript line 300: FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp[00:04:08.354][00:04:08.354] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.[00:04:08.354] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ There are 3 errors reported in the short section of the log you posted. The last message asks to post the entire contents of the log, but somehow a lot of people never do this. First, clean all the dirty mods that have deleted references.Second, make sure mods are installed correctly and do not have missing models.This is in the interest of having a stable load order and to make sure LOD generation works without problems. Then fix the cause of last error, FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp You could just looked up the message in the FAQ as the message suggests FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Maybe search for the mentioned FormID: https://forum.step-project.com/topic/12088-deleted-everything-in-output-folder-but-rerunning-dynolod-keeps-reporting-missing-masters/?hl=%2B01001232 This error is often caused by a broken Bashed Patch, but in this case migth be because of old Update.esm. Edited September 17, 2018 by sheson Link to comment Share on other sites More sharing options...
Pixelle Posted September 18, 2018 Share Posted September 18, 2018 Hi! First of all thank you Sheson and everyone involved in DynDOLOD for your incredible work. It's working wonderfully for me as far as distant buildings and terrain goes and seriously transforms the visual fidelity of the game. However I'm having serious issues with different trees appearing to pop in (and out) compared to their LODs. Brief video here. I'm using SFO 2.6 and EVT 1.6.9 with the matching billboards for SFO and the generated matching billboards/LODs for EVT in the following order:DynDOLOD ResourcesDynDOLOD TexturesVanilla BillboardsSFOSFO BillboardsEVTEVT Billboards...DynDOLOD Output Please could someone advise me where I'm going wrong... I've cleared and re-run DynDOLOD several times with different load orders but to no avail. I've no idea what is causing the LODs to seemingly get mixed up. Link to comment Share on other sites More sharing options...
sheson Posted September 18, 2018 Author Share Posted September 18, 2018 Hi! First of all thank you Sheson and everyone involved in DynDOLOD for your incredible work. It's working wonderfully for me as far as distant buildings and terrain goes and seriously transforms the visual fidelity of the game. However I'm having serious issues with different trees appearing to pop in (and out) compared to their LODs. Brief video here. I'm using SFO 2.6 and EVT 1.6.9 with the matching billboards for SFO and the generated matching billboards/LODs for EVT in the following order: DynDOLOD Resources DynDOLOD Textures Vanilla Billboards SFO SFO Billboards EVT EVT Billboards ... DynDOLOD Output Please could someone advise me where I'm going wrong... I've cleared and re-run DynDOLOD several times with different load orders but to no avail. I've no idea what is causing the LODs to seemingly get mixed up. FAQ: Tree LOD: LOD trees do not match close-up full model trees A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions. A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log. Link to comment Share on other sites More sharing options...
raedwald Posted September 20, 2018 Share Posted September 20, 2018 FAQ: Exception in unit xxx line xxx: Duplicate FormID [xxx] in file [xx] xxx.esp A: There is a plugin in the load order that duplicates an existing form id. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Often caused by a broken bashed patch. Use a newer version to create the patch.Xedit showed no errors. the form ID is pointing to CuttingRoomFloor.esp. Should I remove that mod and retry DynDOLOD? I also had replaced the Batch patch and received the same error. Thanks,Raed Link to comment Share on other sites More sharing options...
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