Ausgehwurst Posted September 15, 2018 Posted September 15, 2018 On 9/15/2018 at 7:31 AM, sheson said: I suggest to not use the the merge plugins function for the Bashed Patch if it creates a broken plugin that has errors. In that case there also should be no data in the Bashed Patch that is relevant to LOD.Wasnt sure about that :o) solves lots of my problemsmuch appreciated, thx (next random firstborn in your mail may or may not be mine, and they would totally not be kids with loud annoying toys from my immediate neighbourhood)
reandarkness Posted September 15, 2018 Posted September 15, 2018 Hello,Can i install "wonder of weather" by isoku after dyndolod ? Or should i re-generate dyndolod again ?
sheson Posted September 15, 2018 Author Posted September 15, 2018 (edited) On 9/15/2018 at 4:17 PM, reandarkness said: Hello, Can i install "wonder of weather" by isoku after dyndolod ? Or should i re-generate dyndolod again ? It doesn't matter because weather mods make no difference to references like objects or trees. This mod in particular does not even modify any worldspace records at all. Edited September 15, 2018 by sheson
raedwald Posted September 16, 2018 Posted September 16, 2018 (edited) Hello, This is my 1st time using DynDOLOD and followed the STEP core mod install. While running DynDOLOD and error exception was shown: "Exception in unit userscript line 326: Duplicate FormID (00009389) in file [47] DynDOLOD.esp." I also attached the bug report. Forgot to attach bug report bugreport.txtFetching info... Edited September 17, 2018 by sheson
sheson Posted September 17, 2018 Author Posted September 17, 2018 On 9/16/2018 at 10:23 PM, raedwald said: Hello, This is my 1st time using DynDOLOD and followed the STEP core mod install. While running DynDOLOD and error exception was shown: "Exception in unit userscript line 326: Duplicate FormID (00009389) in file [47] DynDOLOD.esp." I also attached the bug report. Forgot to attach bug report bugreport.txt FAQ: Exception in unit xxx line xxx: Duplicate FormID [xxx] in file [xx] xxx.esp A: There is a plugin in the load order that duplicates an existing form id. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Often caused by a broken bashed patch. Use a newer version to create the patch.
ellybels Posted September 17, 2018 Posted September 17, 2018 Hi can you guys help me with this one? I checked my MO and I have this esp active. I don't know what causing this error. Thanks! [00:04:07.356] Deleted references can cause CTD. Plugins deleting references should be cleaned https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit[00:04:07.405] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.[00:04:07.454] [00:04:07.503] [00:04:07.550] [00:04:07.597] [00:04:07.644] Building reference info to verify if base records with missing models are used[00:04:07.755] Missing models were ignored by DynDOLOD.[00:04:07.800] Below is a list of base records with missing models which are used by references:[00:04:07.847] Enhanced Landscapes - Barren Marsh.esp EncLand_NoTrees [TREE:2F000D62][00:04:07.894] [00:04:07.937] References using base records with missing models can cause CTD.[00:04:07.981] [00:04:08.024] (1) Verify that all required BSA files are loaded.[00:04:08.068] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.[00:04:08.112] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.[00:04:08.155] [00:04:08.197] (2) Install the missing nif and generate LOD again if LOD for this object is desired.[00:04:08.242] [00:04:08.281] [00:04:08.354] [00:04:08.354] Exception in unit userscript line 300: FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp[00:04:08.354] [00:04:08.354] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:04:08.354] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/
sheson Posted September 17, 2018 Author Posted September 17, 2018 (edited) On 9/17/2018 at 7:04 PM, ellybels said: Hi can you guys help me with this one? I checked my MO and I have this esp active. I don't know what causing this error. Thanks! [00:04:07.356] Deleted references can cause CTD. Plugins deleting references should be cleaned https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit[00:04:07.405] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.[00:04:07.454][00:04:07.503][00:04:07.550][00:04:07.597][00:04:07.644] Building reference info to verify if base records with missing models are used[00:04:07.755] Missing models were ignored by DynDOLOD.[00:04:07.800] Below is a list of base records with missing models which are used by references:[00:04:07.847] Enhanced Landscapes - Barren Marsh.esp EncLand_NoTrees [TREE:2F000D62][00:04:07.894][00:04:07.937] References using base records with missing models can cause CTD.[00:04:07.981][00:04:08.024] (1) Verify that all required BSA files are loaded.[00:04:08.068] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.[00:04:08.112] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.[00:04:08.155][00:04:08.197] (2) Install the missing nif and generate LOD again if LOD for this object is desired.[00:04:08.242][00:04:08.281][00:04:08.354][00:04:08.354] Exception in unit userscript line 300: FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp[00:04:08.354][00:04:08.354] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.[00:04:08.354] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ There are 3 errors reported in the short section of the log you posted. The last message asks to post the entire contents of the log, but somehow a lot of people never do this. First, clean all the dirty mods that have deleted references.Second, make sure mods are installed correctly and do not have missing models.This is in the interest of having a stable load order and to make sure LOD generation works without problems. Then fix the cause of last error, FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp You could just looked up the message in the FAQ as the message suggests FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Maybe search for the mentioned FormID: https://forum.step-project.com/topic/12088-deleted-everything-in-output-folder-but-rerunning-dynolod-keeps-reporting-missing-masters/?hl=%2B01001232 This error is often caused by a broken Bashed Patch, but in this case migth be because of old Update.esm. Edited September 17, 2018 by sheson
Pixelle Posted September 18, 2018 Posted September 18, 2018 Hi! First of all thank you Sheson and everyone involved in DynDOLOD for your incredible work. It's working wonderfully for me as far as distant buildings and terrain goes and seriously transforms the visual fidelity of the game. However I'm having serious issues with different trees appearing to pop in (and out) compared to their LODs. Brief video here. I'm using SFO 2.6 and EVT 1.6.9 with the matching billboards for SFO and the generated matching billboards/LODs for EVT in the following order:DynDOLOD ResourcesDynDOLOD TexturesVanilla BillboardsSFOSFO BillboardsEVTEVT Billboards...DynDOLOD Output Please could someone advise me where I'm going wrong... I've cleared and re-run DynDOLOD several times with different load orders but to no avail. I've no idea what is causing the LODs to seemingly get mixed up.
sheson Posted September 18, 2018 Author Posted September 18, 2018 On 9/18/2018 at 12:09 AM, Pixelle said: Hi! First of all thank you Sheson and everyone involved in DynDOLOD for your incredible work. It's working wonderfully for me as far as distant buildings and terrain goes and seriously transforms the visual fidelity of the game. However I'm having serious issues with different trees appearing to pop in (and out) compared to their LODs. Brief video here. I'm using SFO 2.6 and EVT 1.6.9 with the matching billboards for SFO and the generated matching billboards/LODs for EVT in the following order: DynDOLOD Resources DynDOLOD Textures Vanilla Billboards SFO SFO Billboards EVT EVT Billboards ... DynDOLOD Output Please could someone advise me where I'm going wrong... I've cleared and re-run DynDOLOD several times with different load orders but to no avail. I've no idea what is causing the LODs to seemingly get mixed up. FAQ: Tree LOD: LOD trees do not match close-up full model trees A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions. A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log.
raedwald Posted September 20, 2018 Posted September 20, 2018 On 9/17/2018 at 8:48 AM, sheson said: FAQ: Exception in unit xxx line xxx: Duplicate FormID [xxx] in file [xx] xxx.esp A: There is a plugin in the load order that duplicates an existing form id. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Often caused by a broken bashed patch. Use a newer version to create the patch.Xedit showed no errors. the form ID is pointing to CuttingRoomFloor.esp. Should I remove that mod and retry DynDOLOD? I also had replaced the Batch patch and received the same error. Thanks,Raed
sheson Posted September 20, 2018 Author Posted September 20, 2018 On 9/20/2018 at 1:45 PM, raedwald said: Xedit showed no errors. the form ID is pointing to CuttingRoomFloor.esp. Should I remove that mod and retry DynDOLOD? I also had replaced the Batch patch and received the same error. Thanks, Raed CuttingRoomFloor.esp is usually fine. The mentioned formid is usually pointing to a wrong mod - which why it is an error. If scanning all plugins for errors with xEdit does not reveal the troublesome plugin, then removing batches of plugins to narrow down it down is a way to troubleshoot the problem.
bluring Posted September 29, 2018 Posted September 29, 2018 2.44 FOMOD installer has some issues and Vortex is unable to install it. The "DynDOLOD" directories under "02 Whiterun Exterior", "08 Solitude Exterior", and "05 Desync Birds of Prey" are mistakenly added as "file", such like: <file source="02 Whiterun Exterior\DynDOLOD" destination="DynDOLOD" /> Not sure if it's the only issue.
sheson Posted September 29, 2018 Author Posted September 29, 2018 On 9/29/2018 at 4:44 AM, bluring said: 2.44 FOMOD installer has some issues and Vortex is unable to install it. The "DynDOLOD" directories under "02 Whiterun Exterior", "08 Solitude Exterior", and "05 Desync Birds of Prey" are mistakenly added as "file", such like: <file source="02 Whiterun Exterior\DynDOLOD" destination="DynDOLOD" /> Not sure if it's the only issue. Thanks for letting me know. Fixed with DynDOLOD Resources 2.44.1
Bluegunk Posted November 3, 2018 Posted November 3, 2018 (edited) I wonder if you can help me please? I'm running SSE, using MO2, latest game, Papyrus Util and SKSE versions (etc), and have used Dyndolod in the past with no issues.On a new game today, using version 2.44 (clean install, old Dyndolods removed) and with all the required files up to date, I generated Texgen and Dyndolod output in hat appears to have been a successful process. The process also gave me the ESM and ESP which I used LOOT to sort as normal. On running my game I get an error box telling me: Dyndolod requires Dyndolod plugins version 2.30 [OK]. On going outside I get a warning "Dyndolod can not find master data in Dyndolod_Tamriel.json". There is no MCM starting, either. I looked on the FAQ and can see something relevant to this but can't think of a solution given I'm using MO2. I ran the ESP and ESM through SSEEdit and they seemed fine, returned no errors.I had a look at logs and they seemed OK, but I am not sure which ones you would need to see so do let me know if you need any of them. LOD does seem to be in place and working, ni fact improving my framerate a bit, too. Thank you in advance for any support you can give! Edited November 3, 2018 by Bluegunk
Bluegunk Posted November 3, 2018 Posted November 3, 2018 On 11/3/2018 at 7:01 PM, Bluegunk said: I had a look at logs and they seemed OK, but I am not sure which ones you would need to see so do let me know if you need any of them. LOD does seem to be in place and working, ni fact improving my framerate a bit, too. Thank you in advance for any support you can give!Ignore my plea for help. I am a stupid clunker; I forgot to install the resources. Duh. All working perfectly now...of course! Thanks anyway and once again: thanks for a great resource.
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