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Posted (edited)
  On 8/24/2018 at 12:37 PM, archer said:

That might be the reason, yes. Is it possible to add some kind of rule so that this specific mesh doesn't behave like it does? Or isn't it even a problem with LOD? See details here:

https://sureai.net/tracker/view.php?id=96

The error description and images read exactly like what would happens if a worldspace does not have LOD. Everything past the loaded cells (in fact because there is no *.lod file it should be in a smaller radius around the player) fades into view.

 

Just create *.lod file for the worldspace with https://www.nexusmods.com/skyrim/mods/10896 and then generate with DynDOLOD.

 

If it asks for dimensions use -32,-32 as origin and 64 for size. I think that should cover the worldspace. Otherwise just extract and rename Tamriel.lod with xEdit Asset Browser (CTRL + F3)

Edited by sheson
Posted

There is not a checkbox of "Have MO manage archives" in Mod Organizer 2.

I get an error of "textures\dungeons\ships\shipwoodside01.dds not found! Check the top of the log that all required *.BSA files are loaded. Turn off MO archive management." because I cannot disable this checkbox.

Please tell me how to disable this checkbox.

I am sorry for my bad English because I am Japanese.

 

post-13221-0-44518600-1535144390_thumb.png


This error occurred in TexGen64.exe through Mod Organizer 2.

Posted (edited)
  On 8/24/2018 at 9:08 PM, ajitsuke0823 said:

There is not a checkbox of "Have MO manage archives" in Mod Organizer 2.

I get an error of "textures\dungeons\ships\shipwoodside01.dds not found! Check the top of the log that all required *.BSA files are loaded. Turn off MO archive management." because I cannot disable this checkbox.

Please tell me how to disable this checkbox.

I am sorry for my bad English because I am Japanese.

 

attachicon.gifnocheckbox.png

This error occurred in TexGen64.exe through Mod Organizer 2.

The feature to manage archive only exists in MO 1.x but was removed in MO 2.x. So it is already off.

 

Follow the first hint of the message which says to "Check the top of the log that all required *.BSA files are loaded." Then follow the other hints.

Edited by sheson
Posted (edited)

As the title says, im having an issue when installing DynDOLOD with MO2

 

I get a error message in the generator saying that MO Archive management is incompatible with DynDOLOD and the generator just stops

 

I have completely no idea whats going on and i have tried everything.

 

Hoping someone can help me on this, im fairly new to MO2 but i know most of the basics.

 

Thanks in advance (hopefully)

 

 

This is oldrim BTW

Generator log.txtFetching info...

Edited by sheson
Posted (edited)
  On 8/25/2018 at 7:53 AM, Agramen said:

As the title says, im having an issue when installing DynDOLOD with MO2

 

I get a error message in the generator saying that MO Archive management is incompatible with DynDOLOD and the generator just stops

 

I have completely no idea whats going on and i have tried everything.

 

Hoping someone can help me on this, im fairly new to MO2 but i know most of the basics.

 

Thanks in advance (hopefully)

 

 

This is oldrim BTW

 

This is the error message at the end of the log:

 

[00:01:26.143] Exception in unit process line 85: FormID [04011AA6] references a master which is not available in file [8F] DynDOLOD.esp
[00:01:26.143] 
[00:01:26.143] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:01:26.143] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/

FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp 

 
A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 
 
 
Bruma missing models for tree is "normal". They forgot to add those models to their BSAssets.bsa and BSHeartland.bsa. Those BSA are loaded fine as you can see from the top of the log. AFAIK those files missing is inconsequential for the mod to function properly at the moment .
Edited by sheson
Posted
  On 8/24/2018 at 3:10 PM, sheson said:

The error description and images read exactly like what would happens if a worldspace does not have LOD. Everything past the loaded cells (in fact because there is no *.lod file it should be in a smaller radius around the player) fades into view.

 

Just create *.lod file for the worldspace with https://www.nexusmods.com/skyrim/mods/10896 and then generate with DynDOLOD.

 

If it asks for dimensions use -32,-32 as origin and 64 for size. I think that should cover the worldspace. Otherwise just extract and rename Tamriel.lod with xEdit Asset Browser (CTRL + F3)

It works! Many thanks.

Posted
  On 8/25/2018 at 9:03 AM, sheson said:

This is the error message at the end of the log:

 

 

 

[00:01:26.143] Exception in unit process line 85: FormID [04011AA6] references a master which is not available in file [8F] DynDOLOD.esp[00:01:26.143] [00:01:26.143] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.[00:01:26.143] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ 
FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp 

 

A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this

for help. 

 

 

Bruma missing models for tree is "normal". They forgot to add those models to their BSAssets.bsa and BSHeartland.bsa. Those BSA are loaded fine as you can see from the top of the log. AFAIK those files missing is inconsequential for the mod to function properly at the moment .

I’ll give your advice a shot in the morning, thanks for your help though, your timeless efforts are truly amazing.
Posted

Hi, 

 

After Computer reinstall and updateing DynDolod standalone version, I got this error in Texgen64.exe:

 

Exception in unit userscript line 458: Access violation at address 0000000000C895A3 in module 'TexGenx64.exe'. Read of address FFFFFFFFFFFFFFF8

I have consulted the logs, fixed somethings and now I don't know what to do next or how to fix this.

 

I enclose the log file.

 

Thank you very much for your help !

TexGen_TES5_log.txtFetching info...

Posted
  On 8/26/2018 at 12:47 PM, Flups said:

Hi, 

 

After Computer reinstall and updateing DynDolod standalone version, I got this error in Texgen64.exe:

 

Exception in unit userscript line 458: Access violation at address 0000000000C895A3 in module 'TexGenx64.exe'. Read of address FFFFFFFFFFFFFFF8

I have consulted the logs, fixed somethings and now I don't know what to do next or how to fix this.

 

I enclose the log file.

 

Thank you very much for your help !

Most likely caused by installing DynDOLOD into a special windows or game / MO folder, maybe UAC or anti virus or using MO incorrectly / odd setup.

Posted
  On 8/25/2018 at 9:03 AM, sheson said:

 

This is the error message at the end of the log:

 

[00:01:26.143] Exception in unit process line 85: FormID [04011AA6] references a master which is not available in file [8F] DynDOLOD.esp
[00:01:26.143] 
[00:01:26.143] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:01:26.143] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/

FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp 

 
A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 
 
 
Bruma missing models for tree is "normal". They forgot to add those models to their BSAssets.bsa and BSHeartland.bsa. Those BSA are loaded fine as you can see from the top of the log. AFAIK those files missing is inconsequential for the mod to function properly at the moment .

 

Running xEdit turned up with no results, no errors when loading esps and no dirty plugins

Posted
  On 8/27/2018 at 5:45 AM, Agramen said:

Running xEdit turned up with no results, no errors when loading esps and no dirty plugins

The problematic form id 04011AA6 is mentioned in the the message. I would think a plugin is overwriting it doing something wierd.

Posted (edited)

Hi i just installed DynDoLod following this guide https://www.youtube.com/watch?v=1_5MWqeHIzw

The mod seems to work fine except for the waterfalls, i took 3 screenshot of the one near darkshade

 

https://www.plixup.com/pics_core3/1535379266670972850_20180827150828_1.png

 

it start to change at around that distance

https://www.plixup.com/pics_core3/1535379250888472850_20180827154331_1.png

 

and load completely around there

https://www.plixup.com/pics_core3/153537923473272850_20180827154357_1.png

 

It's not only the one near darkshade that causes problems

 

https://www.plixup.com/pics_core3/1535380758431372850_20180827163441_1.png

 

https://www.plixup.com/pics_core3/1535380723800272850_20180827163136_1.png

 

https://www.plixup.com/pics_core3/1535381555597972850_20180827163158_1.png

 

I have SMIM, Skyfalls+Skymills and Realistic Water Two installed, i don't think the rest of my mod list would affect waterfalls and the load order is sorted by loot with DynDoLod.esp being the last plugin in the load order.

Edited by moussie

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