archer Posted August 24, 2018 Posted August 24, 2018 (edited) That might be the reason, yes. Is it possible to add some kind of rule so that this specific mesh doesn't behave like it does? Or isn't it even a problem with LOD? See details here:https://sureai.net/tracker/view.php?id=96 Edited August 24, 2018 by archer
sheson Posted August 24, 2018 Author Posted August 24, 2018 (edited) On 8/24/2018 at 12:37 PM, archer said: That might be the reason, yes. Is it possible to add some kind of rule so that this specific mesh doesn't behave like it does? Or isn't it even a problem with LOD? See details here:https://sureai.net/tracker/view.php?id=96The error description and images read exactly like what would happens if a worldspace does not have LOD. Everything past the loaded cells (in fact because there is no *.lod file it should be in a smaller radius around the player) fades into view. Just create *.lod file for the worldspace with https://www.nexusmods.com/skyrim/mods/10896 and then generate with DynDOLOD. If it asks for dimensions use -32,-32 as origin and 64 for size. I think that should cover the worldspace. Otherwise just extract and rename Tamriel.lod with xEdit Asset Browser (CTRL + F3) Edited August 24, 2018 by sheson
kafu Posted August 24, 2018 Posted August 24, 2018 There is not a checkbox of "Have MO manage archives" in Mod Organizer 2.I get an error of "textures\dungeons\ships\shipwoodside01.dds not found! Check the top of the log that all required *.BSA files are loaded. Turn off MO archive management." because I cannot disable this checkbox.Please tell me how to disable this checkbox.I am sorry for my bad English because I am Japanese. This error occurred in TexGen64.exe through Mod Organizer 2.
sheson Posted August 24, 2018 Author Posted August 24, 2018 (edited) On 8/24/2018 at 9:08 PM, ajitsuke0823 said: There is not a checkbox of "Have MO manage archives" in Mod Organizer 2.I get an error of "textures\dungeons\ships\shipwoodside01.dds not found! Check the top of the log that all required *.BSA files are loaded. Turn off MO archive management." because I cannot disable this checkbox.Please tell me how to disable this checkbox.I am sorry for my bad English because I am Japanese. nocheckbox.pngThis error occurred in TexGen64.exe through Mod Organizer 2.The feature to manage archive only exists in MO 1.x but was removed in MO 2.x. So it is already off. Follow the first hint of the message which says to "Check the top of the log that all required *.BSA files are loaded." Then follow the other hints. Edited August 24, 2018 by sheson
Agramen Posted August 25, 2018 Posted August 25, 2018 (edited) As the title says, im having an issue when installing DynDOLOD with MO2 I get a error message in the generator saying that MO Archive management is incompatible with DynDOLOD and the generator just stops I have completely no idea whats going on and i have tried everything. Hoping someone can help me on this, im fairly new to MO2 but i know most of the basics. Thanks in advance (hopefully) This is oldrim BTW Generator log.txtFetching info... Edited August 25, 2018 by sheson
sheson Posted August 25, 2018 Author Posted August 25, 2018 (edited) On 8/25/2018 at 7:53 AM, Agramen said: As the title says, im having an issue when installing DynDOLOD with MO2 I get a error message in the generator saying that MO Archive management is incompatible with DynDOLOD and the generator just stops I have completely no idea whats going on and i have tried everything. Hoping someone can help me on this, im fairly new to MO2 but i know most of the basics. Thanks in advance (hopefully) This is oldrim BTW This is the error message at the end of the log: [00:01:26.143] Exception in unit process line 85: FormID [04011AA6] references a master which is not available in file [8F] DynDOLOD.esp [00:01:26.143] [00:01:26.143] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:01:26.143] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Bruma missing models for tree is "normal". They forgot to add those models to their BSAssets.bsa and BSHeartland.bsa. Those BSA are loaded fine as you can see from the top of the log. AFAIK those files missing is inconsequential for the mod to function properly at the moment . Edited August 25, 2018 by sheson
archer Posted August 25, 2018 Posted August 25, 2018 On 8/24/2018 at 3:10 PM, sheson said: The error description and images read exactly like what would happens if a worldspace does not have LOD. Everything past the loaded cells (in fact because there is no *.lod file it should be in a smaller radius around the player) fades into view. Just create *.lod file for the worldspace with https://www.nexusmods.com/skyrim/mods/10896 and then generate with DynDOLOD. If it asks for dimensions use -32,-32 as origin and 64 for size. I think that should cover the worldspace. Otherwise just extract and rename Tamriel.lod with xEdit Asset Browser (CTRL + F3)It works! Many thanks.
sheson Posted August 25, 2018 Author Posted August 25, 2018 On 8/25/2018 at 2:44 PM, archer said: It works! Many thanks.Good to know
Agramen Posted August 25, 2018 Posted August 25, 2018 On 8/25/2018 at 9:03 AM, sheson said: This is the error message at the end of the log: [00:01:26.143] Exception in unit process line 85: FormID [04011AA6] references a master which is not available in file [8F] DynDOLOD.esp[00:01:26.143] [00:01:26.143] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.[00:01:26.143] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this for help. Bruma missing models for tree is "normal". They forgot to add those models to their BSAssets.bsa and BSHeartland.bsa. Those BSA are loaded fine as you can see from the top of the log. AFAIK those files missing is inconsequential for the mod to function properly at the moment .I’ll give your advice a shot in the morning, thanks for your help though, your timeless efforts are truly amazing.
Flups Posted August 26, 2018 Posted August 26, 2018 Hi, After Computer reinstall and updateing DynDolod standalone version, I got this error in Texgen64.exe: Exception in unit userscript line 458: Access violation at address 0000000000C895A3 in module 'TexGenx64.exe'. Read of address FFFFFFFFFFFFFFF8I have consulted the logs, fixed somethings and now I don't know what to do next or how to fix this. I enclose the log file. Thank you very much for your help ! TexGen_TES5_log.txtFetching info...
sheson Posted August 26, 2018 Author Posted August 26, 2018 On 8/26/2018 at 12:47 PM, Flups said: Hi, After Computer reinstall and updateing DynDolod standalone version, I got this error in Texgen64.exe: Exception in unit userscript line 458: Access violation at address 0000000000C895A3 in module 'TexGenx64.exe'. Read of address FFFFFFFFFFFFFFF8I have consulted the logs, fixed somethings and now I don't know what to do next or how to fix this. I enclose the log file. Thank you very much for your help !Most likely caused by installing DynDOLOD into a special windows or game / MO folder, maybe UAC or anti virus or using MO incorrectly / odd setup.
Agramen Posted August 27, 2018 Posted August 27, 2018 On 8/25/2018 at 9:03 AM, sheson said: This is the error message at the end of the log: [00:01:26.143] Exception in unit process line 85: FormID [04011AA6] references a master which is not available in file [8F] DynDOLOD.esp [00:01:26.143] [00:01:26.143] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:01:26.143] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Bruma missing models for tree is "normal". They forgot to add those models to their BSAssets.bsa and BSHeartland.bsa. Those BSA are loaded fine as you can see from the top of the log. AFAIK those files missing is inconsequential for the mod to function properly at the moment . Running xEdit turned up with no results, no errors when loading esps and no dirty plugins
sheson Posted August 27, 2018 Author Posted August 27, 2018 On 8/27/2018 at 5:45 AM, Agramen said: Running xEdit turned up with no results, no errors when loading esps and no dirty pluginsThe problematic form id 04011AA6 is mentioned in the the message. I would think a plugin is overwriting it doing something wierd.
moussie Posted August 27, 2018 Posted August 27, 2018 (edited) Hi i just installed DynDoLod following this guide https://www.youtube.com/watch?v=1_5MWqeHIzwThe mod seems to work fine except for the waterfalls, i took 3 screenshot of the one near darkshade https://www.plixup.com/pics_core3/1535379266670972850_20180827150828_1.png it start to change at around that distancehttps://www.plixup.com/pics_core3/1535379250888472850_20180827154331_1.png and load completely around therehttps://www.plixup.com/pics_core3/153537923473272850_20180827154357_1.png It's not only the one near darkshade that causes problems https://www.plixup.com/pics_core3/1535380758431372850_20180827163441_1.png https://www.plixup.com/pics_core3/1535380723800272850_20180827163136_1.png https://www.plixup.com/pics_core3/1535381555597972850_20180827163158_1.png I have SMIM, Skyfalls+Skymills and Realistic Water Two installed, i don't think the rest of my mod list would affect waterfalls and the load order is sorted by loot with DynDoLod.esp being the last plugin in the load order. Edited August 27, 2018 by moussie
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