I want to add an alchemy workbench to an existing mod that (IMO) lacks one. Is it possible to do this using only xEdit? Maybe even do so as a patch and thus not alter the original mod.
There's a table that I could use as a base for positioning/alignment. Could I somehow change that table to an alchemy workbench by only changing a few values in xEdit?
I can use the in-game console to get some data on the said table that would help me find it with xEdit. Then there are a few objects on that table that I need to keep (they're spawned by a script that auto-stores stuff) but if I can get the former right, I might be able to figure out how to move those objects to another surface. Even how to place a new table to store those objects or, finally, how to place a new alchemy workbench without replacing the table at all (it's all a matter of what looks best).
Question
godescalcus
I want to add an alchemy workbench to an existing mod that (IMO) lacks one. Is it possible to do this using only xEdit? Maybe even do so as a patch and thus not alter the original mod.
There's a table that I could use as a base for positioning/alignment. Could I somehow change that table to an alchemy workbench by only changing a few values in xEdit?
I can use the in-game console to get some data on the said table that would help me find it with xEdit. Then there are a few objects on that table that I need to keep (they're spawned by a script that auto-stores stuff) but if I can get the former right, I might be able to figure out how to move those objects to another surface. Even how to place a new table to store those objects or, finally, how to place a new alchemy workbench without replacing the table at all (it's all a matter of what looks best).
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