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By ButchDiavolo
Heyas,
I use the STEP ENB (light) and which looks good and works well 99.9% of the time. But sometimes, when I move from an indoor cell into Skyrim, the graphics turn dark blue (during the day) or black (at night). What I mean is, I can barely see the surroundings and lights are slightly more visible, but the screen is mostly a uniform blue or black color? This makes it impossible to see when you are going. Most of the time this is solved by going back indoors then back out. Yesterday however, I had to reload a save (not an autosave) to get it to turn normal again, losing progress.
I haven't been able to reproduce this nor does it happen very often. I am just wondering if someone else is experiencing this and what could possibly be the cause? I know next to nothing about ENBs, so I am unable to troubleshoot this myself. I also forgot to take a screenshot of it. I will add one when/if it happens again.
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By zsark
What the title says, pic pretty much shows it all. Using Silent Horizons ENB.
plugins.txt Load Order.txt
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By zsark
So I'm having this issue where ENB seams to break the "seamless" horizon provided by cathedral weathers. Doesn't seem to matter what ENB I use, no conflicts in Xedit however I have read on a few forums (STEP) that this issue seems to be present no matter what and the more detailed rendering offered by ENB can make this issue more noticeable. Also this definitely seems more prominent during dawn/dusk nor really visible during other times. I'm not sure if it's really a mod issue, or if it's just another one of those fugly bethesda seams that we all inevitably see. ENB doesn't seem to matter I always notice this on clear dawn/dusks. Any input or advice would be appreciated. (Issue is easier to see in game than in screenshots) Here's a link to a post I made on LL with screenshots. https://www.loverslab.com/topic/182711-skyrim-se-enbs-and-sky-mesh-issue/#comment-3631259
Load Order.txt plugins.txt
Edited to remove formatting
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I've read a couple of comments and posts saying using Ambient Occlusion by forcing through Nvidia Inspector is possible and less performance hit than enb's while boris said in the enbdev forum clarifying Ambient Occlusion through third party software is performance intensive is it true?
I'm having 35 - 40 fps outside so I'm looking for anything that could help me increase the fps with Vividian ENB performance version.
I'm also a little confused on how overlapping features will affect the game. Ex: AF, AA in enb and third party software which one is performance intensive?
Also does SSAO means AO in enb?
Thank you.
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