Diana_TES_GotH Posted December 5, 2017 Author Posted December 5, 2017 For MOB_TR WorldMaps Your link on how to install Tamriel Rebuilt has ")" so it will not link ex: "[link can be found] here)". Is it just the same as installing it on a vanilla Morrowind? And if that is the case then is it possible to add quest mods from Morrowind?We'll have to check with ponyrider0 on this one. I have finished the UI Section. I followed the instructions but my UI is a mess. I have a static health/magicka/fatigue bar in the left bottom, then to the right of it it is like progressive bars (as I use them they pop up). Then I have a big bar at the top middle but it is blank and it is vanilla colored. I can not figure out how to take a screenshot of my ui, when I press f11 in game, the ui dissapears.You can try adjusting with either DarN in game, or the Hud Status Bars - base.ini. The beauty of these UI features is that they can be adjusted to user preference. Make certain to read the documentation provided for each. The Nexus forums are also a useful read for these mods as users will often post their solutions to certain similar issues.After taking a quick look through the overhauls section I am quite excited to see the finished product. A++ In mod choice :) I am curious to which part is not finished yet.Basically, I just need to review my instructions by installing it with Wrye Bash on my laptop and test it out in game. Then I move over to my desktop to install with Mod Organizer and test. Until I am satisfied with my own setup, I don't feel comfortable letting users know that is is ready for them to test. Modded Oblivion CTDs are a common issue and often times a user is forced to trouble shoot the underlying problem. Over the years I've learned that installing my mods in sections, just I have it categorized in the guide, helps me to identify these issues a little easier. Most often I have found that it is related to a bad ini tweak, or load order. These are issues I need to resolve and instruct the user how to do the same. Also, there may be a few mods that will need further detailed instructions, such at deleting some textures or meshes that we do not want to over ride some other mods that may have been installed before it.
Diana_TES_GotH Posted December 5, 2017 Author Posted December 5, 2017 (edited) Oblivion.ini tweak suggestions have been modified to match Alenet's recommendations for Oblivion Reloaded. Revised sr_Oblivion_Stutter_remover.ini tweak recommendations. Edited December 5, 2017 by Diana_TES_GotH
Diana_TES_GotH Posted December 5, 2017 Author Posted December 5, 2017 Removed Elz Realistic Gravity because Oblivion Reloaded supports Realistic Gravity.
zilav Posted December 6, 2017 Posted December 6, 2017 A space at the start of some meshes are in original vanilla Oblivion, they must remain as is.
Schvanys_Epitome Posted December 6, 2017 Posted December 6, 2017 If that is the case then why is WB telling me it is wrong
Diana_TES_GotH Posted December 6, 2017 Author Posted December 6, 2017 (edited) Some revising of the guide is underway today. A few mods are being rearranged for install order and possibly a complete revision of the UI section. Just a heads up, this would not be a good day for users to try to follow the guide. I'll try to remember to note all the changes when I have completed them. Currently the changes are: Clean the Official Plugins has been moved just below Install Essential UtilitiesRemoved from Extenders and DLL Enhancements Oblivion XP Update has been move to the UI Section DarkUId DarN has been move to the UI Section Oblivion Reloaded has been moved to the UI Section because of some file dependencies for DarN UI. Hopefully by moving these mods lower in the install order, we can more easily track down common issues. Edited December 6, 2017 by Diana_TES_GotH
Diana_TES_GotH Posted December 7, 2017 Author Posted December 7, 2017 (edited) Added Oblivion.ini Tweaks[Display]iActorShadowCountExt=100 ;recommended for shadeMe EnhancediActorShadowCountInt=100 ;recommended for shadeMe Enhanced Added to Extenders and DLL Enhancements sectionshadeMe Enhanced Removed from Oblivion with Fixes Denock Arrow Two as it is already covered with Duke Patricks - Combat Archery Removed from UI Section MOB_DarkUI_Themed Loading Screens Dark DarN UI and related addonsHUD Status BarsHUD Status Bars EnhancedHUD Alive Simple Archery. Added to UI SectionTLS for OA Dark UIMOB_OA DarkUI¬_TLSOA_Dark Transparent UI 1.2 by allexaDoor Lock Reset 1.1 Edited December 7, 2017 by Diana_TES_GotH
zilav Posted December 7, 2017 Posted December 7, 2017 If that is the case then why is WB telling me it is wrongUOP removes that space and provides renamed nif files too. I suppose you did not install it properly.
Diana_TES_GotH Posted December 7, 2017 Author Posted December 7, 2017 I'm fixing to call it a night. My game is running smoothly and looks fantastic. I love the new UI. I have installed up through the Miscellaneous Overhauls section. There will probably be a bit more tweaking that I will do, but I need some rest. Tomorrow I will attempt to finish the entire Overhauls section and move on to the rest of the guide. Everyone who might have jumped ahead in installing the guide may wish to review it again thoroughly and make certain that your mods are installed per the instructions. I have another mod author working alongside me, helping me to catch my mistakes as well as giving me great recommendations. I feel confident that my instructions are sound.
Schvanys_Epitome Posted December 7, 2017 Posted December 7, 2017 That does not make UOP removes that space and provides renamed nif files too. I suppose you did not install it properly.That does not make any sense and I installed the UOP correctly. The reason why any files appear red in WB is because certain files were not installed. Once removing the " " before the meshes everything was installed. I had to do the same for one mesh in one the of the unofficial patches where they accidentally put a " " before it and it was red. centrancesnowglobe or something I can not remember rn.
Schvanys_Epitome Posted December 7, 2017 Posted December 7, 2017 To clarify, UOP does not have a red check mark. There is no mod on this earth that could cause another mod to go red in wyre bash because the files are supposed to overwrite resulting in a yellow check mark. So it is safe to say that the reason that the oblivion meshes and textures file is red is because of the file itself.
zilav Posted December 7, 2017 Posted December 7, 2017 To clarify, UOP does not have a red check mark. There is no mod on this earth that could cause another mod to go red in wyre bash because the files are supposed to overwrite resulting in a yellow check mark. So it is safe to say that the reason that the oblivion meshes and textures file is red is because of the file itself. Then report to WB devs that it doesn't check file names with leading spaces properly if you are really sure that the issue is not on your end only.
jdsmith2816 Posted December 7, 2017 Posted December 7, 2017 WB appears to be working fine for me. I think there's some PEBKAC going on in this case. Nothing wrong with that.. happens to everyone...
Schvanys_Epitome Posted December 7, 2017 Posted December 7, 2017 I've followed the guide strictly, I've followed other guides, watched videos, and have modded Oblivion for over 300 hours. I do not know how I could mess up extracting a BSA archive automatically with BSAopt and then zip it into an archive. Nothing confusing there. Then drag and drop that archive into WB. Nothing confusing there. I have installed WB correctly also not hard. I realize that it is possible for simple mistakes but this is self explanatory and easy. Could you explain how I could have messed it up?Also, are any of you using GOG?
Schvanys_Epitome Posted December 7, 2017 Posted December 7, 2017 (edited) Also, I know for a fact that my method is correct, because when viewing the archive in WB (after deleting the " ") and click on the conflicts tab Unofficial Oblivion Patch are overwriting the meshes that had a " " in them. meshes\dungeons\caves\exterior\ centrancechighlandsm01.nifmeshes\dungeons\caves\exterior\ centrancegoldcoastsm01.nifmeshes\dungeons\caves\exterior\ centrancegreatforestsm02.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowlg01.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowlg02.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowlg03.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowsm01.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowsm02.nifmeshes\dungeons\caves\exterior\ centrancemtnsnowsm03.nifmeshes\dungeons\caves\exterior\ centrancerockmosssm01.nifmeshes\dungeons\caves\exterior\ centrancerockybeachsm01.nifmeshes\dungeons\caves\exterior\ centrancewestwsm01.nifmeshes\dungeons\caves\exterior\ centrancewestwsm02.nif Edited December 7, 2017 by Schvanys_Epitome
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