Darth_mathias Posted May 18, 2016 Share Posted May 18, 2016 hey everyone I have been talking with Sheson about bad LOD issue on the stable in whiterun and he doesn't wjy it is happen but has recommended the follow work aroundSheson Quote:Fix the problem with this workaround:Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini with notepad.Find the line IgnoreModFileName= and add ", dyndolod - addon" without the quotes to the end of the list. The missing "s" at the end is deliberate. 1 Link to comment
FamousDeadGuy Posted May 18, 2016 Share Posted May 18, 2016 (edited) Any ideas for my Solitude CTD issue, fellas? Edit: For some more details, it seems like it loads the cell fine, but once the loading screen goes to turn into the gameplay screen it CTD's. Would load order help? I was fairly meticulous with the install. Edited May 18, 2016 by FamousDeadGuy Link to comment
LordOfLA Posted May 19, 2016 Share Posted May 19, 2016 hey everyone I have been talking with Sheson about bad LOD issue on the stable in whiterun and he doesn't wjy it is happen but has recommended the follow work around Sheson Quote: Fix the problem with this workaround:Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini with notepad.Find the line IgnoreModFileName= and add ", dyndolod - addon" without the quotes to the end of the list. The missing "s" at the end is deliberate.This already exists in 2.06 Link to comment
Darth_mathias Posted May 19, 2016 Share Posted May 19, 2016 This already exists in 2.06yeah looks like Sheson has already fixed it. 1 Link to comment
Odader Posted May 20, 2016 Share Posted May 20, 2016 hello,I have a problem with my ENB activation. I lose all fire and some part of wall when I activate it.I rebuild twice and I get the same result.I made some screenshot to illustrate my problem:https://picasaweb.google.com/114450823573964693176/6286689316889870113?authuser=0&feat=directlink Link to comment
Nozzer66 Posted May 20, 2016 Share Posted May 20, 2016 Looks like you've not disabled Anti Aliasing and Anistropic Filtering off in the Skyrim Launcher. Link to comment
Odader Posted May 20, 2016 Share Posted May 20, 2016 (edited) Hi Nozzer66,First thing I checked: Edit:Found it!!I check my skyrimpref.ini and change toiMaxAnisotropy=iMultiSample=was 16 and 8 before. Edited May 20, 2016 by Odader Link to comment
Nozzer66 Posted May 20, 2016 Share Posted May 20, 2016 Which is exactly Anisotropic Filtering and AntiAliasing. :) Link to comment
Odader Posted May 20, 2016 Share Posted May 20, 2016 Yes, I know .It's your comments who give me the idea to check my skyrimpref.ini... Link to comment
AmeerHM Posted May 20, 2016 Share Posted May 20, 2016 I was hoping someone could clarify something for me: when installing the Stunning Statues of Skyrim mod, do we MOVE and rename the mentioned .nif files or do we COPY and PASTE them into the newly-created Prometheus folder and then rename them? Thanks! Link to comment
Neovalen Posted May 21, 2016 Author Share Posted May 21, 2016 I was hoping someone could clarify something for me: when installing the Stunning Statues of Skyrim mod, do we MOVE and rename the mentioned .nif files or do we COPY and PASTE them into the newly-created Prometheus folder and then rename them? Thanks!Copy not move. 1 Link to comment
maedrhos Posted May 21, 2016 Share Posted May 21, 2016 (edited) I've recently encountered the "CTD on Save bug". I've determined that it isn't being caused by string count or memory block excesses, but I can't determine what is causing it. My install is SRLE plus hunterborn, moonpath and a bunch of follower mods. It works fine off a new install (not a single crash for about 20 hours) until I get this bug. There isn't a lot of information on the web or step about what causes it but that using the player.kill fix (https://forums.steampowered.com/forums/showthread.php?t=2994022) does work. My questions are two fold....what could be causing it? and why does the player.kill method work? (What is it doing to the game to allow one to continue playing as if the problem never existed?) Edited May 21, 2016 by maedrhos Link to comment
AmeerHM Posted May 21, 2016 Share Posted May 21, 2016 Another stupid question: if I don't plan on installing the UNPB body replacer, when installing Mature Skin Texture and Body, should I follow the instructions for the last step in the FOMOD installer and install the UNP normal maps or should I "keep existing normal maps"? Link to comment
Neovalen Posted May 21, 2016 Author Share Posted May 21, 2016 Another stupid question: if I don't plan on installing the UNPB body replacer, when installing Mature Skin Texture and Body, should I follow the instructions for the last step in the FOMOD installer and install the UNP normal maps or should I "keep existing normal maps"?If your not going to use a UNP based body replacer, then you don't need the normal maps for them. Link to comment
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