phazer11 Posted November 28, 2015 Share Posted November 28, 2015 Was it just an LO issue? Might have to redownload ELFX or the offender otherwise Link to comment
Monobloc Posted November 28, 2015 Share Posted November 28, 2015 (edited) Anyone knows which mesh could create this issue ? From vivid or smim or elfx ? Can anyone check in his game, if he gets a flickering light in winterhold's inn near the table ? edit : It might be from the alchemy table ? is it a light source ? Edited November 28, 2015 by Monobloc Link to comment
Quahogs Posted November 29, 2015 Share Posted November 29, 2015 Well I'm done with my SRLE build and have come across this issue. Is anyone familiar with what mod might be causing this? It's a flame source in the Great Porch that's in mid air. Is it a SMIM issue maybe? I don't know if something hanging is missing or if it's floor base and out of whack. Thanks all...enb 2015_11_27 22_58_57_41.jpgSeems the issue is with DYNdolod.esp... after I run the program. If I uncheck the esp the floating fire is no longer there. I've run Dyndolod more than once and have the same issue. No way I can figure this one out...so floating fire in my world it shall be! Link to comment
violetsareblue Posted November 29, 2015 Share Posted November 29, 2015 Hello Everyone,I had a quick clarification question regarding the guide.I decided to finally update to USLEEP and was checking my mod install order and making sure it was correct. I noticed that the "Optimizing the bethesda textures" section gives a clear list of where all the optimized textures, dlc, and cleaned vanilla esms go.However, the list under the Unofficial Patches Section lower in the guide does not contain the cleaned vanilla esms. (pasted below at end of post)Thus, I'm not sure the best place to put the cleaned esms...I'd assume they go before USLEEP so that any changes it includes overwrites them?Currently, I have it set up as follows...(All unmanaged dlc/high res packs, cleaned vanilla esms mod, optimized dlc textures, USLEEP, optimized hrdlc textures, and the unofficial high res patch). I know this is contrary to the guide, and I guess I also wanted to know why (for my own understanding) the unmanaged dlc would be interwoven with the optimized textures versus putting all unmanaged dlc at the beginning then putting the optimized textures in order of dawnguard, hearthfire, and dragonborn .From the guide:Vanilla OptimizedDawnguardDawnguard OptimizedHearthFiresHearthfires OptimizedDragonbornDragonborn OptimizedUnofficial Skyrim Legendary Edition PatchHighResTexturePack01HRDLC1 OptimizedHighResTexturePack02HRDLC2 OptimizedHighResTexturePack03HRDLC3 OptimizedUnofficial High Resolution Patch Link to comment
Greg Posted November 29, 2015 Share Posted November 29, 2015 This order looks correct to me. The reason you want them interwoven like this is because Dragonborn overrides some of the files (notably meshes and animations) in Dawnguard and Heartfires, so this keeps all the resources (scripts, meshes, textures, animations, etc.) in the same priority order. Link to comment
violetsareblue Posted November 29, 2015 Share Posted November 29, 2015 This order looks correct to me. The reason you want them interwoven like this is because Dragonborn overrides some of the files (notably meshes and animations) in Dawnguard and Heartfires, so this keeps all the resources (scripts, meshes, textures, animations, etc.) in the same priority order.Thanks for the reply and explanation. I decided to put the Cleaned Vanilla Esms file right before USLEEP (but after the unmanaged esms and optimized stuff) as well in the left pane. Link to comment
Monobloc Posted November 30, 2015 Share Posted November 30, 2015 I'd be grateful if someone could check in winterhold's inn if there is any flickering light. Link to comment
dstansberry Posted November 30, 2015 Share Posted November 30, 2015 I'd be grateful if someone could check in winterhold's inn if there is any flickering light. I just loaded up my Skyrim Revisited MO profile, started a new game and COC'd to WinterholdTheFrozenHearth for a quick test. Wandered in and out of the various curtained rooms and then down to the cellar to take a peek around - but never saw any flickering lights at all. I didn't try it while carrying a light of my own, though - no wearable lantern or anything that might have pushed the number of lights beyond those already in the inn. I don't know if that's relevant or not, but there you have it. Link to comment
Darth_mathias Posted November 30, 2015 Share Posted November 30, 2015 I'd be grateful if someone could check in winterhold's inn if there is any flickering light. started a new character loaded in the frosen hearth walk around for a bit and no flickering lights. I also try with an older character and still no flickering lights Link to comment
Monobloc Posted November 30, 2015 Share Posted November 30, 2015 (edited) Erg, thx guys, so it's only me having the issue. Removing enhanced lights and fx.esp , dawnguard and dragonborn because of the missing master and the issue dissappears so I guess i'll just stay like that. Edited November 30, 2015 by Monobloc Link to comment
Neovalen Posted November 30, 2015 Author Share Posted November 30, 2015 Since it's in an inn, make sure your RRR ELFX patch is active. Link to comment
Monobloc Posted November 30, 2015 Share Posted November 30, 2015 (edited) it is, I checked. It's just 2 squares on the ground next to the table, in the whole inn, flickering for absolutely no reason. even a wood "pillar" next to the alchemy table is flickering. Edited November 30, 2015 by Monobloc Link to comment
Ogham Posted December 1, 2015 Share Posted December 1, 2015 Hello Neo, I have been following STEP and SR-LE spefically for 2 years now,I think it is time I started playing the game now for a change before I join the league of 'We mod, but hardly ever play' community :)Are there any changes, other then mod updates, that you expect to come anytime soon for which you would advice to hold out for a bit longer on a playthrough at this time ? Link to comment
Quahogs Posted December 1, 2015 Share Posted December 1, 2015 Hello Neo, I have been following STEP and SR-LE spefically for 2 years now,I think it is time I started playing the game now for a change before I join the league of 'We mod, but hardly ever play' community :)Are there any changes, other then mod updates, that you expect to come anytime soon for which you would advice to hold out for a bit longer on a playthrough at this time ?Good question! Ha, you won't last a week though in the harsh world of Skyrim with purple people and floating objects. You'll soon be back snug in the wam comforts of texture comps and conflict resolution! Link to comment
Darth_mathias Posted December 1, 2015 Share Posted December 1, 2015 (edited) Hello Neo, I have been following STEP and SR-LE spefically for 2 years now,I think it is time I started playing the game now for a change before I join the league of 'We mod, but hardly ever play' community :)Are there any changes, other then mod updates, that you expect to come anytime soon for which you would advice to hold out for a bit longer on a playthrough at this time ?welcome to the unlimate Skyrim Dilemma when do stop modding the game and actually start to play the game. I suspet the next biggest issue will be when Chesko finally Releases Last Seed (and who when that will be). Edited December 1, 2015 by Darth_mathias Link to comment
Recommended Posts