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Weaponsmith Extended... so huge lol, my bandwidth has been crying in agony for the past 3 hours lol.

Basically, what I mean by better explanation of organization, it wasn't clear to me that I needed (or had the option) to download those mods and install them right after the core files from the ModWiki page. There are a bunch of the mod categories on the plugin page, just like on the main page, so it was confusing to me if I was somehow deviating from the main modpack. Could be just me... Either way I think I've got it figured for now. The fast response is very much appreciated!

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I'm Working on stuff so I need to listen to peoples probles as patches come out otherwise the broken never gets fixed.

 

 

MODWiki -Power Armor-Patch v2.1.0 Released

 

This is now updated to MODWiki-CORE 2.1.0

Wartags will only work with the 2 paints (Red and Green) that i've comverted last year. I'll do the New paints as soon as I can.

 

 

Anyone waiting on War of the Commonwealth? if not I can let it slide for the moment :innocent: 

 

There are jobs

-Wartags conversion for new paints - next part.

-Once all parts are working like little cogs in a maching need to Iconofiy all the Craftable items and Finish the descriptions(I have a script but found a BUG apparently in F04Edit So until that gets fixed I cant make it exelent, Just OKish you will see in 2.1.2 unless the F04Edit get's fixed (Not sure if that's the right term)

 

Next Patch

-Overhaul core crafting - Big job

-Redo all the Navmesh issues - Bigger Job

-War of the commonwealth - (Needs the NAVmesh to be working) - Massive job if vertical spawns is wanted to work.

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Won't give me an option to edit my post... weird. Anyhow, I amend what I said before, it wasn't the AE merged patches that were missing masters, it was the BetterSettlersCCAPack1.1b.esp file that needed the .esp files from Elianora's mods. Am I supposed to hide this file or something?

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And.... third edit. Geez, can't edit after 30 minutes? Seems draconian to me. At any rate, it seems the file from the original mod was somehow interfering in MO2 with the file from the MODWiki patch. Hiding the Better Settlers CCA .esp file fixed the issue. Apologies about the repeated posts.

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There is a modified version of BetterSettlersCCAPack1.1b.esp included in MODWiki-BettersettlersClothing-Patch v2.1.1-17371-2-1-1 to act as an esp replacer. It will Overwrite the one in better settlers if you have the MODWiki patches lower in the modlist order in the left panel.

 

I'm assuming the BetterSettlersCCAPack1.1b.esp was created before the AE Merged versions came out. I have not been able to find a newer version that incorporates the Eli and DX AE Merged versions.

Edited by Gernash
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I think it was a glitch with Mod Organizer. Even though your patch was lower, somehow the original was superseding it.

As a note, I am unable to get the game to launch currently through mod organizer and F4SE. The only log file I could find that showed even a hint of what the problem may be is one of the F4SE.log files, which states that F4EE (LooksMenu) was unable to "get" the papyrus interface:

f4ee
couldn't get papyrus interface

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I'm going through my plugins.txt and comparing to yours. And yes, they do indeed appear... however there are some major differences. I'm hoping that this is because the plugins list you posted is old/hasn't been updated in a while, otherwise there are a lot of missing plugins or plugins that have that their .esp files names changed. If these are hooked somehow in your patches, it would make sense why I am unable to start the game.

 

Everything is set to run as administrator. Nothing is on my Windows drive, not even my My Games folder, I have a symbolic link to my SSD for that (saved games load soooo much faster now). 

 

But all I can say for now is that LOOT is giving me a very different load order, and when trying to copy yours I'm finding a ton of discrepancies. The only "core" mod I've not installed is the Old World Radio mod, and I've made sure that selections in other mods reflect that. The mod is just too big for me to download, 6GB is over my patience level for browser downloading. But the discrepancies I'm finding have nothing to do with that mod.

 

Below is my plugins.txt file. There are a few armor mods I've installed that are different from the guide, but everything else is from the guide:

 

 

 

# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*Arbitration - Resources.esm
*Loads.esm
*NewCalibers.esp
*ConcealedArmor.esm
*Homemaker.esm
*Snap'n Build.esm
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDispenser.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*WorkshopRearranged.esp
*FunctionalDisplays-MISC-VIS.esp
*hdreworkedprojectrevised.esp
*StartMeUp.esp
*MojaveImports.esp
*CleanSettlement Greenhouse.esp
*PoliceGlassesStandalone.esp
*AES_Renovated Furniture.esp
*dinoshelf.esp
*dinoshelf_extra_ammo.esp
*dinoshelf_retex.esp
*CREAtiveClutter.esp
*OctaviusSentibar_Labels.esp
*AutoDoors.esp
*InteriorsEnhanced-All-In-One.esp
*Armorsmith Extended.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Craftable Armor Size.esp
*Binoculars.esp
*Scavver's Toolbox.esp
*K9TacticalHarness.esp
*Dogmeat's Backpack.esp
*Arbitration - Recommended Core.esp
*ImmersiveVendors.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Weaponsmith - VIS Icon Patch.esp
*SuperMutantOverhaul.esp
*SalvageBeacons.esp
*SuperMutantOverHaul-Armorsmith.esp
*Synth Overhaul.esp
*TakeCover.esp
*FO4Hotkeys.esp
*MODWiki - CORE - Patch.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*FunctionalDisplays-AID-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*AD_DLC.esp
*BetterModDescriptionsCAS.esp
*WorkshopRearranged_RenovatedFurniture_Patch.esp
*WorkshopRearranged_MojaveImports_Patch.esp
*FAR.esp
*BetterNightVision.esp
*Reverb and Ambiance Overhaul.esp
*Vivid Weathers - FO4.esp
*Vivid Weathers - FO4 - Far Harbor.esp
*Vivid Weathers - FO4 - Summer.esp
*Vivid Weathers - Nuka World.esp
*DarkerNights.esp
*DarkerNightsDetection.esp
*Pip-Boy Flashlight.esp
*DynamicInteriorFogRemoval.esp
*Arbitration - Button Lowered Weapons.esp
*BetterModDescriptions.esp
*Weaponsmith Extended 2.esp
*Settlement Resources Rebalanced.esp
*Vivid Waters.esp
*WET.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*QuickTrade.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*CBBE.esp
*The Eyes Of Beauty.esp
*AzarPonytailHairstyles.esp
*KSHairdos.esp
*THBrows.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*Craftable Armor Size - Fix Material Requirements.esp
*ShellRain.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*Live Dismemberment - RegularNoHeadshots.esp
*Realistic Death Physics - ALL DLC.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
*HN66-SiriusArmor.esp
*3dscopes-FarHarbor.esp
*3dscopes-framework.esp
*Realistic Guns and Bullets Overhaul.esp
*CutWeaponModsRestored-NukaWorld.esp
*3dscopes-NukaWorld.esp
*3dscopes.esp
*CutWeaponModsRestored.esp
*Extended weapon mods.esp
*VaultTecAcceleratedFocusSystem.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModification - DLC Far Harbor.esp
*Armorsmith Elianora.esp
*MODWiki-ModernWeapons-Patch.esp
*No Crafting and Settlement Experience.esp
*OCDecorator - No Experience.esp
*DIFR - VIS Patch.esp
*BetterModDescriptionsAE.esp
*Armorsmith All DLCs Patch.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*Armorsith All DLCs Patch.esp
*ConcealedArmor.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*NanoSuit.esp
*NanoSuit_AWKCR_AE.esp
*NewCalibers_extendedWeaponMods.esp
*Loads of Ammo - Leveled Lists.esp
*Tracers - Light em up.esp
*CutWeaponModsRestored-Automatron.esp
*CutWeaponModsRestored-FarHarbor.esp
*CWMR-Patch-AWKCR.esp
*CWMR-Patch-Extended weapon mods.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification - DLC Far Harbor (2LM Concealed).esp
*Weaponsmith - Super Mutant Redux Patch.esp
*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
*3dscopes-AddToSpawnList - CWMR Compatible.esp
*Arbitration - Survival Damage by Player 2.5x.esp
*Arbitration - Survival Damage to Player 5x.esp
*Arbitration - Automatron AI.esp
*AtomicRadio.esp
*WorkshopRearranged_AtomicRadio_Patch.esp
*EveryonesBestFriend.esp
*Companion Fall Damage Immunity.esp
*OWR_NWR.esp
*BetterSettlers.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersNoLollygagging.esp
*BetterSettlersFarHarborPatchMortal.esp
*Armorsmith Deserter X.esp
*Glowing Animals Emit Light.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*Generator Fusebox - More realistic version.esp
*BetterSettlersCCAPack1.1b.esp
*MODWiki-BettersettlersClothing-Patch.esp
*BetterSettlersMortalPack.esp
*Hoodless Scribe Hat.esp

 

 

Edited by GrantSP
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Big thanks to Gernash, who helped me find the compatibility issue with Shadowboost and ENB + ReShade. Heads up for anyone else who has a similar issue, your best bet (in my opinion) would be to just not use shadowboost. Although, if somebody does find a way to make them compatible please share! 

 

Now I'm gonna go play ;)

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MODWiki-Power Armor-Patch v2.1.1 Released

 

Features:

New Keyword System for Asymmetric Paint jobs for all armor types

FO4 WarTags fully integrated

New Paint Category "FO4 WarTags" all Paints sorted for Armor version (X01,T60, etc) all Pieces mapped to components and Sorted (Won't mean much bit if you have tried WarTags then WOOHOO!!)

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Just downloaded Shadow Boost to try to even out my FPS in some trouble areas - saw this post, confirmed to cause CTD's with Vintage Film Looks ENB + ReShade.

Did some testing, found that it seems to work at least with ENB 3.11 + Pathos ENB, which is designed for True Storms and/or Vivid Weathers.  Currently testing TS/VW/Darker Nights with the Weather Synergy patch and Pathos ENB + Shadow Boost.  Initial impressions are not great but I'm going to test it a bit and maybe try out some others.

 

*edit - I find it odd not to mention a known CTD causing incompatibility on the guide, or the Shadow Boost main page, especially with something as common as ReShade.

Edited by baronaatista
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