SiNistaGRundy Posted November 7, 2016 Posted November 7, 2016 (edited) I have just found for me that loading Concealed Armors.esp before Raider Overhaul - Armorsmith patch removes the visible/concealed armor heading on armor pieces in the armor workbench menu and replaces it with primary color swap. Placing it after Raider Overhaul -Armorsmith fixes it (for me).While using FO4Edit I have found a lot of errors especially Tales of the Commonwealth (more than 100), Atomic Radio, True Reporter, Dwuk LexingtonInteriors. Could you put a note in your installation guide next to each mod if it requires cleaning. I'm not sure what to do with Tales of the Commonwealth and Atomic Radio as they are full of errors mostly (GRUP Topic Children of) any assistance would be appreciated. Edited November 7, 2016 by SiNistaGRundy
Gernash Posted November 8, 2016 Author Posted November 8, 2016 So far I've only ever notices F4SE and shadowboost not work when updates come out you can run the game by choosing fallout 4 from the executables. The only mods that rely on that are looks menu, Achievements and place anywhere as far as I know. It should not stop the game running.
Gernash Posted November 8, 2016 Author Posted November 8, 2016 There are only a couple of mod authors I'm waiting to hear from, So I'll make up the patches for the weekend and include the extra chem textures,latest version of the conflicting mods and missing DLC item naming. I'm working on The INNR for weapons and better Settings menu atm. Hopefully I'll have that sorted out in the next day or so.
Mr777Nick Posted November 8, 2016 Posted November 8, 2016 Which game version is this guide made for? The part on F4SE and Shadowboost says that it was 1.7.15 . But on Place Everywhere, it says 1.7.22 .
Gernash Posted November 9, 2016 Author Posted November 9, 2016 (edited) https://f4se.silverlock.org/ Fallout 4 Script Extender (F4SE) 1.8.7 is out.Looksmenu 1.1.6 is out Shadowboost update is not available as yet. Removed Place Everywhere(and 2 other areas) that refer to F4SE version NO. Edited November 9, 2016 by Gernash
grimebucket Posted November 9, 2016 Posted November 9, 2016 On 11/8/2016 at 4:23 AM, Gernash said: There are only a couple of mod authors I'm waiting to hear from, So I'll make up the patches for the weekend and include the extra chem textures,latest version of the conflicting mods and missing DLC item naming. I'm working on The INNR for weapons and better Settings menu atm. Hopefully I'll have that sorted out in the next day or so.You're a champion
Gilgamesh2k5 Posted November 10, 2016 Posted November 10, 2016 indeed he is, he has been learning a lot about patching because of the early stages the modding scene is for this game
Barachiel Posted November 12, 2016 Posted November 12, 2016 Just a heads up for your Patches, but Old World Boston Radio has integrated Nuka World Radio into itself as of version 6.0. So it's no longer needed as a master.
Gernash Posted November 12, 2016 Author Posted November 12, 2016 Ya, Thanks. I saw. I'll spend some time tomorrow to finish up the Innr and get the next patches out.
Barachiel Posted November 12, 2016 Posted November 12, 2016 If I may be so bold, might I suggest https://www.nexusmods.com/fallout4/mods/17849/? Crafting Workbenches DLC Alternatives for getting DLC support for Crafting Workbenches? I've been using it for a while now with no issues. The only compatibility question I have with it, is I think it's Ammo Crafting module has to be used in place of the main mods. Aside from that, the only other thing I noticed this list lacking was a section devoted to fixing and complementing Vault-Tec Workshop. Great job! I'm using it as a base for my new mod setup. :)
Gernash Posted November 12, 2016 Author Posted November 12, 2016 I like mod suggestions!! I'll have a look over it. Most things from dlc are added to the armorsmith workbench I'll see what's extra.
Barachiel Posted November 12, 2016 Posted November 12, 2016 On 11/12/2016 at 3:43 PM, Gernash said: I like mod suggestions!! I'll have a look over it. Most things from dlc are added to the armorsmith workbench I'll see what's extra.*chuckles* Don't tell me that, or I'll hit you with the half-dozen+ mods I have for working over Vault-Tec Workshop. :p
Gernash Posted November 13, 2016 Author Posted November 13, 2016 Go hard. I normally look over them and if they add nice expansive features I add them as I go along. Just no Rubber Rabs ones
Barachiel Posted November 14, 2016 Posted November 14, 2016 (edited) On 11/13/2016 at 1:22 AM, Gernash said: Go hard. I normally look over them and if they add nice expansive features I add them as I go along. Just no Rubber Rabs onesYou asked for it. :p The first two are indispensable, in my opinion. Vault-Tec Workshop Overhaul This one fixes a lot of the lighting issues, adds better snap points, and is just a good general fix that every Vault DLC owner should use. More Vault Rooms Exactly what it says. Adds more vault room styles mainly in terms of wall paper and paint, but also a few overlooked (for some reason) tilesets Beth didn't give us. Again, I consider it essential. Next up is a choice of two, by the same author. Can't use both. Vault 88 Room Corners Plus This adds more room corners, allowing you to place windows and doors in the corners of rooms rather than dead center, like the unmodded DLC insisted for some reason. It's the quick and easy solution, sticking true to the original DLC's room building. OR Modular Vault 88 Rooms This does the same thing plus more, redoing the entire room building system into something more complex, but gives you more control over layout. It's also not 100% finished, but I have to admit, the tilesets it does work on, it's impressive. But it's a bit of a paradigm shift. Both mods have compatibility patches with More Vault Rooms. Next, a couple of quick additions. Craftable Vault Elevators lets your craft actual Vault-style elevators, a sorely lacking option. And lastly, Snappable Vault-Tec Floormats lets you align those little floormat squares easily. Edited November 14, 2016 by Barachiel
Mr777Nick Posted November 14, 2016 Posted November 14, 2016 (edited) Uh, just want to say that using the current ShadowBoost with 1.8.7 will crash the game.And here I go again, with shitty FPS on a beautifully modded game. EDIT: Whoops, didn't checked on its own web, only on Nexus. It's all good and smooth now. Thank you!EDIT AGAIN: And it's 2nd times I did this kind of post, pardon me gentlemen. :) Edited November 14, 2016 by Mr777Nick
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