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What I think the underlying cause is

Settlement resources rebalanced

Workshoprearranged

Both have creation and scrap recipes for overlapping items with the Scrap mod and I think this is might be causing the problem. I'll zap off an email and get an opinion from someone who knows more about this issue.

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https://dl.dropboxusercontent.com/u/73053307/test2.7z

 

Further alterations to CONCORD

 

This seems to fix the crashing issue for me with all worldspace mods+WOTC

 

If someone else can fight around the train station (you should be able to see it properly with this patch)

 

And see if it stabalizes it, if so I'll patch up the other entrences.

 

I'm off for zzzzzzz

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Right, 3-4h with 2.0.3c + the custom patches from the forum....and not a single crash. Went all the way through the subway to Cambridge (and promptly died when I stepped outside from a horde of ghouls...)

Seems stable to me :) And all this on old save from 2.0.2 :) I did drop Search and destroy mod as I have Arbitration installed with picked options...seems good at the moment.

 

My load order for reference:

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
ZW's F4 Overhaul Master.esm
NewCalibers.esp
Loads.esm
Arbitration - Resources.esm
ConcealedArmor.esm
Homemaker.esm
Snap'n Build.esm
Settlement Resources Rebalanced.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Streetlights Use Passive Power.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
OCDecorator - No Experience.esp
SettleObjExpandPack.esp
CleanSettlement Greenhouse.esp
AES_Renovated Furniture.esp
AkaWaterWorld.esp
Evan_Modular Kitchen.esp
SMH.esp
CWSS Redux.esp
DogBed.esp
OctaviusSentibar_Labels.esp
AutoDoors.esp
OWR.esp
OWR_NWR.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
AD_DLC.esp
D.E.C.A.Y.esp
RaiderOverhaul.esp
Glowing Animals Emit Light.esp
SuperMutantOverhaul.esp
Synth Overhaul.esp
ImmersiveVendors.esp
Armorsmith Extended.esp
Armormsith All DLCs Patch.esp
Armorsmith All DLCs Patch.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Removed Crafting Experience.esp
Craftable Armor Size.esp
Craftable Armor Size - Fix Material Requirements.esp
Crafting Workbenches - Faction and Quest Requirements.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
Anchorage Power Armor.esp
Consistent Power Armor Overhaul.esp
ZW's F4 Overhaul - Power Armor.esp
ZWPAO - Nuka World Patch.esp
ZWPAO - MegaPatch.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
LegendaryModification - DLC Far Harbor (2LM Concealed).esp
ConcealedArmor.esp
Tracers - Light em up.esp
3dscopes-framework.esp
CutWeaponModsRestored.esp
Extended weapon mods.esp
Weaponsmith Extended 2.esp
VaultTecAcceleratedFocusSystem.esp
3dscopes-replacer-FarHarbor.esp
3dscopes-replacer-NukaWorld.esp
3dscopes-replacer.esp
CutWeaponModsRestored-Automatron.esp
CutWeaponModsRestored-FarHarbor.esp
CutWeaponModsRestored-NukaWorld.esp
CWMR-Patch-AWKCR.esp
CWMR-Patch-Extended weapon mods.esp
NewCalibers_extendedWeaponMods.esp
3dscopes-replacer-ATS-CWMRPatch.esp
Better Explosives - Normal.esp
Better Explosives - Enhanced Grenades.esp
Better Explosives - Far Harbor.esp
Better Explosives - Grenade Frequency 30.esp
Better Explosives - Perks redone - No Trajectory.esp
Loads of Ammo - Leveled Lists.esp
Weaponsmith - Super Mutant Redux Patch.esp
Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
Raider Overhaul - AE Patch.esp
VaultTecAcceleratedFocusSystem - NukaWorld.esp
VaultTecAcceleratedFocusSystem - FarHarbor.esp
Reverb and Ambiance Overhaul.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
Vivid Weathers - FO4 - Summer.esp
DarkerNights.esp
BetterNightVision.esp
DarkerNightsDetection.esp
Pip-Boy Flashlight.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
MojaveImports.esp
WastelandImports_Classic.esp
FunctionalDisplays.esp
FunctionalDisplays-AID-VIS.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays-MISC-VIS.esp
FunctionalDisplays-Patch-DLC01-VIS.esp
FunctionalDisplays-Patch-DLC03-VIS.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
ShellRain.esp
Live Dismemberment - RegularNoHeadshots.esp
QuickTrade.esp
FAR.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
CBBE.esp
Realistic Death Physics - ALL DLC.esp
The Eyes Of Beauty.esp
3DNPC_FO4.esp
EveryonesBestFriend.esp
dD-Enhanced Blood Basic.esp
Move (Get Out the Way).esp
FO4Hotkeys.esp
AtomicRadio.esp
Companion Fall Damage Immunity.esp
Arbitration - Button Lowered Weapons.esp
BetterSettlers.esp
BetterSettlersMortalPack.esp
BetterSettlersFarHarborPatchMortal.esp
BetterSettlersCleanFacePack.esp
BetterSettlersNoLollygagging.esp
PoliceGlassesStandalone.esp
AzarPonytailHairstyles.esp
Hoodless Scribe Hat.esp
Eli_ArmourCollection.esp
Eli_RuggedOutfits.esp
Eli_Accessories.esp
Eli_Apocalypse Attire.esp
Eli_AlecusRogueHD.esp
Eli_NukaStuff.esp
Eli_TunnelSnakes.esp
Eli_Steampunk Gunslinger.esp
Eli_PrudyVaultJumpsuit.esp
Eli_Gunslinger.esp
DX Adventurer Outfit.esp
DX Chem I Care Outfit.esp
DX Commonwealth Mini Dresses.esp
DX Commonwealth Shorts.esp
DX Vault Girl Shorts.esp
DX Courser X-92 Power Suit.esp
1nivDX Courser X-92 Power Suit Male.esp
Armorsmith Deserter X.esp
Armorsmith Elianora.esp
BetterSettlersCCAPack1.1b.esp
K9TacticalHarness.esp
Dogmeat's Backpack.esp
Binoculars.esp
SettleObjExpandPack-AutoDoorsPatch.esp
Scavver's Toolbox.esp
FALLOUT4WT.esp
SuperMutantOverHaul-Armorsmith.esp
Realistic Guns and Bullets Overhaul.esp
Arbitration - Better Combat AI.esp
Arbitration - Compass Radar Reduction.esp
Arbitration - Fall Damage Overhaul.esp
Arbitration - Farther Grenade Detection.esp
Arbitration - Molotov.esp
Arbitration - No Condition Regeneration.esp
Arbitration - Reduced Grenade Spam.esp
Arbitration - Stealth Overhaul.esp
Arbitration - Automatron AI.esp
BetterModDescriptions.esp
TakeCover.esp
hdreworkedprojectrevised.esp
SalvageBeacons.esp
SettlersRename.esp
Vivid Waters.esp
WorkshopRearranged.esp
WorkshopRearranged_RenovatedFurniture_Patch.esp
WorkshopRearranged_AtomicRadio_Patch.esp
BetterModDescriptionsCAS.esp
BetterModDescriptionsAE.esp
No Crafting and Settlement Experience.esp
Faster Terminal Displays (10x).esp
SurvivalOptions.esp
WOTC.esp
No Combat Boundaries.esp
Plenty 'O' Interiors.esp
subwayrunnernodynamic.esp
StumbleUponInteriors.esp
DWUK_LexingtonInteriors_BI_NC.esp
BTInteriors_Project.esp
InteriorsEnhanced-All-In-One.esp
DynamicInteriorFogRemoval.esp
DIFR - VIS Patch.esp
WET.esp
MODWiki - Overhaul - 203 Patch.esp
MODWiki - Armor - Patch.esp
MODWiki - Weapons - Patch.esp
MODWiki - INNR - Patch.esp
MODWiki - Ingestible - Patch.esp
Weight.esp
MODWiki - Damage Adjustment.esp
MODWiki - Leveled Items - Patch.esp
MODWiki - Power Armor - 203 ZW Patch.esp
MODWiki - Worldspace ALL - 203 Patch.esp
test2.esp
Scrap Everything - Core.esp
Scrap Everything - Far Harbor.esp
Scrap Everything - Nuka World.esp
MODWiki - ScrapEverything - Patch.esp

 

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2.0.2 "issues"

 

it seems every raider and their mother is running around with frost crossbolts - no variation. The Diamond City Guards were using the Baseball Thrower-thingy..

Should be fixed in 2.0.3, in 2.0.2 raiders below level 10 or something like that got all those xbows. I'm now level 15 or so and not a problem anymore...

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Yo dont overdo it bro, get sleep. 

 

So do update to 2.0.3 I just have to install wasteland imports and update the core patch? For now?

I went through the guide pretty carefully and noticed quite a few updates etc...lemme see if I can remember what I did

 

new unofficial fallout 3 patch (beta)

OCDecorator was updated a while back

Under Landscape Texture and LOD replacements, quite a few instructions to hide textures, and Vivid Fallout -Roads and Bridges was updated a while back. Some instructions were a bit cryptic (missing which folder etc but you should be able to figure it out. Sent a PM with a list to Gernash so it'll be fixed at some point :) )

Misc Item Textures, also some hiding of files

White and Carbon power armor frame moved to this section (stuck it before Street Signs Retexture, but shouldn't matter as long as 4k HD textures - Power Armors is installed higher up on the list

If you went with modern weapons plugin, Weaponsmith had two new files, Weaponsmith Extended 2 Plugin v2.362 and Weaponsmith Bundled Assets Pack v2.4 v8 DEagle Correction (just merged those to the old installed mod)

Cut Weapons Mods Restored v 2.8.1 (I had old version for some odd reason, without all the DLC supported)

Wasteland Imports - new mod (both esps installed)

Then I installed Scrap Everything (the manual download, extracted the DLC eps manually to the mods folder in Windows Explorer)

From the forum downloaded and installed MODWiki - ScrapEverything - Patch, the MODWiki Concord test (test2.esp I believe), new MODWiki Core...

Spent ages to sort the load order

 

Hope I didn't forget anything... mind you, I don't use ENB nor that dynamic shadow boost thingie...:)

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Thank you LordKee!!! Appreciate the detailed answer. I didn't even realize he put out a scrap everything patch, I caught the concord patch..it must have been earlier than that.

Everything running smoothly? 

Managed some 3-4h session without any crashes on old save so seems stable. Really good in fact....can't think of anything lacking :) Hopefully you get it up and running ok.

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2.0.2 "issues"

 

it seems every raider and their mother is running around with frost crossbolts - no variation. The Diamond City Guards were using the Baseball Thrower-thingy..

Yes this was a leveled list issue in 2.0.2 I only updated it in the modern weapon section.

I have a note and will update to the core/Realism

I'll extend the Test 2 patch to include any other Mesh overlaps (I'm asuming it's the Lexington area that is CTDing as well?

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Additional Changes to combined meshes.

LexingtonExit03

DiamondCityExt

CambridgePointExt

UniverisityPointExt

BostenAirportExit

Unnamed 0000E015 and 000DABC (two coastal areas)

https://dl.dropboxusercontent.com/u/73053307/test2v2.7z

 

 

Just Concord

https://dl.dropboxusercontent.com/u/73053307/test2v1.7z


Are you all excited.....

https://github.com/TanninOne/modorganizer/issues/998#issuecomment-256977321

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