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@Marayoor

 

another person had that issue and could only be resolved by adding manually via DATA tab -->Tools--> Bodyslide--> Boduslide x64.exe rightclick add as excutable.

 

 

I'll update the wiki (I didn't want people adding it manually before getting MO2 functioning 1st.)

Edited by Gernash
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Alright thank you. Tried it a few times before and got the weird bug where on options show up in the left side options (No outfits or presets). For some reason it worked now. Could be since I did a reinstall of Mo2 since the last time I had that bug. 

Love the guide btw, always interesting to come back to it periodically and look at the changes. Only gets better and better. 

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THANKS!! Still finding my way a little, Next patch will be this week some time.

Should be even more seemless, especially with all these woldspace Quests/Zones comming out.

 

If you can't see any outfits in bodyslide VFS is having issues try logging out or rebooting PC as sometimes MO2 can glitch it you crash/beat it alot.

Edited by Gernash
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Well, a quick update. I installed the two new patches and updated the mods. I also tinkered with my load order as per instructions (Those interior fog removal etc moved down the list quite a bit). No visual issues but two CTDs when exiting the first houses on the right side in Concord...Re-loading a save just before exiting and it loaded OK when returning to the outside...

Going to play some more, might have been just bad luck with random crashes...

 

The papyrus log started to get these kind of lines a lot now...haven't seen those before:

 

 

[10/24/2016 - 08:48:25PM] warning: Property ZUnused02 on script OWR_Holotape_QuestScript attached to OWR_NFR_Holotape_Quest (22003E15) cannot be initialized because the script no longer contains that property

 

 

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Right, 4th crash in a short while, so I'd say currently much less stable than before. There is a water hydrant(sp?) outside the museum in Concord, that gives an activation prompt but nothing happens when pressing E....also in one of the first houses there was a cymbal monkey trap that prompted for action but nada. Tried to access the computer inside the museum, but nothing happened but then remembered some issue regarding having a pistol with a torch (Blue LAM or something like that mod) and switching weapon I could access the terminal.....or actually, I don't think the pistol had had one installed. Yesterday I'm pretty sure I accessed terminals wielding my other pistol with the torch without issues...

 

Going to put the end of the papyrus log in spoiler tags

 

 

Getting ALOT of these now:

[10/24/2016 - 10:51:38PM] warning: Property ZUnused29 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property
[10/24/2016 - 10:51:38PM] warning: Property ZUnused35 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property
[10/24/2016 - 10:51:38PM] warning: Property ZUnused06 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property
[10/24/2016 - 10:51:38PM] warning: Property ZUnused30 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property
[10/24/2016 - 10:51:38PM] warning: Property ZUnused05 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property
[10/24/2016 - 10:51:38PM] warning: Property ZUnused31 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property
[10/24/2016 - 10:51:38PM] warning: Property ZUnused24 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047)

 

The end of the log:

10/24/2016 - 10:51:42PM] VM is thawing...
[10/24/2016 - 10:51:42PM] OnPlayerLoadGame()
[10/24/2016 - 10:51:42PM] error: Native static function GetCurrentConsoleRef could find no matching static function on linked type game. Function will not be bound.
[10/24/2016 - 10:51:42PM] CWMR: OnPlayerLoadGame
[10/24/2016 - 10:51:42PM] CWMR: Formlist Addition
[10/24/2016 - 10:51:42PM] [CWSS] PC platform detected v1.7.22.0
[10/24/2016 - 10:51:42PM] error: Native static function Log could find no matching static function on linked type math. Function will not be bound.
[10/24/2016 - 10:51:42PM] error: Native static function LogicalNot could find no matching static function on linked type math. Function will not be bound.
[10/24/2016 - 10:51:42PM] error: Native static function LogicalXor could find no matching static function on linked type math. Function will not be bound.
[10/24/2016 - 10:51:42PM] error: Native static function LogicalOr could find no matching static function on linked type math. Function will not be bound.
[10/24/2016 - 10:51:42PM] error: Native static function LogicalAnd could find no matching static function on linked type math. Function will not be bound.
[10/24/2016 - 10:51:42PM] error: Native static function RightShift could find no matching static function on linked type math. Function will not be bound.
[10/24/2016 - 10:51:42PM] error: Native static function LeftShift could find no matching static function on linked type math. Function will not be bound.
[10/24/2016 - 10:51:42PM] Init()
[10/24/2016 - 10:51:42PM] RegisteringRemoteEvents
[10/24/2016 - 10:51:42PM] AddItemsAndPerks()
[10/24/2016 - 10:51:42PM] UpdateVanillaPerks
[10/24/2016 - 10:51:43PM] CritLimit: 1
[10/24/2016 - 10:51:43PM] FLC: 0
[10/24/2016 - 10:51:43PM] GRS: 0
[10/24/2016 - 10:52:38PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B50173F3)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 10:53:22PM] error:  (0009A147): the animation graph (Autoplay) cannot currently process event "AutoFadeOut".
stack:
    [ (0009A147)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ?
    [ (0009A147)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 31
[10/24/2016 - 10:53:22PM] [Dynamic Interior Fog Removal]: Interior Cell Defogged - [Cell <ConcordMuseum01 (00017DF7)>]
[10/24/2016 - 10:53:23PM] error:  (0009A147): the animation graph (Autoplay) cannot currently process event "AutoFadeOut".
stack:
    [ (0009A147)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ?
    [ (0009A147)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 33
[10/24/2016 - 10:53:23PM] error:  (0009A147): the animation graph (Autoplay) cannot currently process event "End".
stack:
    [ (0009A147)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ?
    [ (0009A147)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 42
[10/24/2016 - 10:53:23PM] error:  (0009A147): the animation graph (Autoplay) cannot currently process event "autoFade".
stack:
    [ (0009A147)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ?
    [ (0009A147)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 45
[10/24/2016 - 10:54:06PM] OnItemEquipped() akBaseObject = [Form < (0001F276)>] akReference None
[10/24/2016 - 10:54:42PM] OnTimer()
[10/24/2016 - 10:55:43PM] error: Cannot call IsPlaying() on a None object, aborting function call
stack:
    [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
[10/24/2016 - 10:55:43PM] warning: Assigning None to a non-object variable named "::temp2"
stack:
    [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
[10/24/2016 - 10:55:43PM] error: Cannot call GetStageDone() on a None object, aborting function call
stack:
    [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
[10/24/2016 - 10:55:43PM] warning: Assigning None to a non-object variable named "::temp5"
stack:
    [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20
[10/24/2016 - 10:55:43PM] error: Cannot call Start() on a None object, aborting function call
stack:
    [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 21
[10/24/2016 - 10:56:41PM] OnMenuOpenCloseEvent()
[10/24/2016 - 10:56:41PM] AddItemsAndPerks()
[10/24/2016 - 10:56:43PM] OnMenuOpenCloseEvent()
[10/24/2016 - 10:57:20PM] OnMenuOpenCloseEvent()
[10/24/2016 - 10:57:20PM] UpdateVanillaPerks
[10/24/2016 - 10:57:20PM] CritLimit: 1
[10/24/2016 - 10:57:20PM] FLC: 0
[10/24/2016 - 10:57:20PM] GRS: 0
[10/24/2016 - 10:57:21PM] OnMenuOpenCloseEvent()
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000856)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000857)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000858)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000859)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (0000085A)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000872)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000873)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000874)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000875)>] akReference None
[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000871)>] akReference None
[10/24/2016 - 11:00:29PM] OnTimer()
[10/24/2016 - 11:00:53PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B5017437)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:00:53PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B501747C)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:00:53PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B50173F3)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:02:48PM] OnMenuOpenCloseEvent()
[10/24/2016 - 11:02:48PM] AddItemsAndPerks()
[10/24/2016 - 11:03:11PM] OnMenuOpenCloseEvent()
[10/24/2016 - 11:03:29PM] OnItemEquipped() akBaseObject = [Potion < (B400DD37)>] akReference None
[10/24/2016 - 11:03:30PM] VM is freezing...
[10/24/2016 - 11:03:30PM] VM is frozen
[10/24/2016 - 11:03:30PM] Saving game...
[10/24/2016 - 11:03:31PM] VM is thawing...
[10/24/2016 - 11:03:51PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B501744F)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:04:07PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B5017446)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:04:07PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B5017407)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:04:07PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B501746A)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:04:24PM] OnTimer()
[10/24/2016 - 11:04:55PM] OnMenuOpenCloseEvent()
[10/24/2016 - 11:04:55PM] AddItemsAndPerks()
[10/24/2016 - 11:05:42PM] OnMenuOpenCloseEvent()
[10/24/2016 - 11:06:05PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B5017458)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:06:05PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B50174CA)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:06:24PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B5017411)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:06:24PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B501748F)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:06:36PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B5017499)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:06:59PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B50174A4)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:06:59PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [None].ObjectReference.Delete() - "<native>" Line ?
    [ (000A0E13)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30
[10/24/2016 - 11:06:59PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [None].ObjectReference.Delete() - "<native>" Line ?
    [ (000A0E19)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30
[10/24/2016 - 11:06:59PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [None].ObjectReference.Delete() - "<native>" Line ?
    [ (000A0E1B)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30
[10/24/2016 - 11:11:05PM] OnItemEquipped() akBaseObject = [Potion < (B400E4D2)>] akReference None
[10/24/2016 - 11:11:05PM] VM is freezing...
[10/24/2016 - 11:11:05PM] VM is frozen
[10/24/2016 - 11:11:11PM] Saving game...
[10/24/2016 - 11:11:11PM] VM is thawing...
[10/24/2016 - 11:12:21PM] error: Unable to call IsPlaying - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr form> (00098103)].Scene.IsPlaying() - "<native>" Line ?
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 14
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29
[10/24/2016 - 11:12:21PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 14
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29
[10/24/2016 - 11:12:21PM] error: Unable to call GetOwningQuest - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr form> (00098103)].Scene.GetOwningQuest() - "<native>" Line ?
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 16
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29
[10/24/2016 - 11:12:21PM] error: Cannot call IsRunning() on a None object, aborting function call
stack:
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 16
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29
[10/24/2016 - 11:12:21PM] warning: Assigning None to a non-object variable named "::temp11"
stack:
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 16
    [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29
[10/24/2016 - 11:12:27PM] OnTimer()
[10/24/2016 - 11:13:42PM] warning: Assigning None to a non-object variable named "ActiveGroup"
stack:
    [ (B50174AF)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34
[10/24/2016 - 11:13:43PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [None].ObjectReference.Delete() - "<native>" Line ?
    [ (000A0E1A)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30
[10/24/2016 - 11:13:43PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [None].ObjectReference.Delete() - "<native>" Line ?
    [ (0009FE63)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30
[10/24/2016 - 11:13:43PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [None].ObjectReference.Delete() - "<native>" Line ?
    [ (000A0E1C)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30
[10/24/2016 - 11:13:43PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [None].ObjectReference.Delete() - "<native>" Line ?
    [ (0009FE64)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30

 

 

Current load order:

 

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
ZW's F4 Overhaul Master.esm
NewCalibers.esp
Loads.esm
Arbitration - Resources.esm
ConcealedArmor.esm
Homemaker.esm
Snap'n Build.esm
Settlement Resources Rebalanced.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Streetlights Use Passive Power.esp
OCDecorator.esp
OCD FarHarborDLC.esp
OCDispenser.esp
SettleObjExpandPack.esp
CleanSettlement Greenhouse.esp
AES_Renovated Furniture.esp
AkaWaterWorld.esp
Evan_Modular Kitchen.esp
CWSS Redux.esp
SMH.esp
DogBed.esp
OctaviusSentibar_Labels.esp
AutoDoors.esp
AD_DLC.esp
OWR_NWR.esp
OWR.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
D.E.C.A.Y.esp
RaiderOverhaul.esp
Glowing Animals Emit Light.esp
SuperMutantOverhaul.esp
Synth Overhaul.esp
ImmersiveVendors.esp
SettlersRename.esp
Armorsmith Extended.esp
Armormsith All DLCs Patch.esp
Armorsmith All DLCs Patch.esp
hdreworkedprojectrevised.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Removed Crafting Experience.esp
Craftable Armor Size.esp
Craftable Armor Size - Fix Material Requirements.esp
Crafting Workbenches - Faction and Quest Requirements.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
Anchorage Power Armor.esp
Consistent Power Armor Overhaul.esp
ZW's F4 Overhaul - Power Armor.esp
ZWPAO - Nuka World Patch.esp
ZWPAO - MegaPatch.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
LegendaryModification - DLC Far Harbor (2LM Concealed).esp
ConcealedArmor.esp
3dscopes-framework.esp
3dscopes-replacer-FarHarbor.esp
3dscopes-replacer-NukaWorld.esp
3dscopes-replacer.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-FarHarbor.esp
Extended weapon mods.esp
NewCalibers_extendedWeaponMods.esp
3dscopes-replacer-ATS-CWMRPatch.esp
Better Explosives - Normal.esp
Better Explosives - Enhanced Grenades.esp
Better Explosives - Far Harbor.esp
Better Explosives - Grenade Frequency 30.esp
Better Explosives - Perks redone - No Trajectory.esp
Loads of Ammo - Leveled Lists.esp
Crossbow.esp
Tracers - Light em up.esp
Weaponsmith Extended 2.esp
Weaponsmith - Super Mutant Redux Patch.esp
WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
VaultTecAcceleratedFocusSystem.esp
VaultTecAcceleratedFocusSystem - FarHarbor.esp
VaultTecAcceleratedFocusSystem - NukaWorld.esp
Search and Destroy.esp
No Combat Boundaries.esp
Reverb and Ambiance Overhaul.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Summer.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
DarkerNights.esp
BetterNightVision.esp
DarkerNightsDetection.esp
Pip-Boy Flashlight.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
FunctionalDisplays.esp
FunctionalDisplays-AID-VIS.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays-MISC-VIS.esp
FunctionalDisplays-Patch-DLC01-VIS.esp
FunctionalDisplays-Patch-DLC03-VIS.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
ShellRain.esp
Live Dismemberment - RegularNoHeadshots.esp
QuickTrade.esp
FAR.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
CBBE.esp
Realistic Death Physics - ALL DLC.esp
The Eyes Of Beauty.esp
3DNPC_FO4.esp
EveryonesBestFriend.esp
dD-Enhanced Blood Basic.esp
Move (Get Out the Way).esp
FO4Hotkeys.esp
TakeCover.esp
AtomicRadio.esp
Companion Fall Damage Immunity.esp
Arbitration - Button Lowered Weapons.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersFarHarborPatchMortal.esp
BetterSettlersMortalPack.esp
BetterSettlersNoLollygagging.esp
DX Adventurer Outfit.esp
DX Commonwealth Shorts.esp
DX Vault Girl Shorts.esp
Eli_Apocalypse Attire.esp
Eli_Accessories.esp
Eli_RuggedOutfits.esp
Eli_ArmourCollection.esp
Hoodless Scribe Hat.esp
AzarPonytailHairstyles.esp
PoliceGlassesStandalone.esp
Armorsmith Deserter X.esp
Armorsmith Elianora.esp
Raider Overhaul - AE Patch.esp
K9TacticalHarness.esp
SuperMutantOverHaul-Armorsmith.esp
Binoculars.esp
SettleObjExpandPack-AutoDoorsPatch.esp
BetterSettlersCCAPack1.1b.esp
Scavver's Toolbox.esp
FALLOUT4WT.esp
Realistic Guns and Bullets Overhaul.esp
Arbitration - Better Combat AI.esp
Arbitration - Compass Radar Reduction.esp
Arbitration - Fall Damage Overhaul.esp
Arbitration - Farther Grenade Detection.esp
Arbitration - Molotov.esp
Arbitration - No Condition Regeneration.esp
Arbitration - Reduced Grenade Spam.esp
Arbitration - Stealth Overhaul.esp
Arbitration - Automatron AI.esp
BetterModDescriptions.esp
Vivid Waters.esp
WorkshopRearranged.esp
WorkshopRearranged_RenovatedFurniture_Patch.esp
WorkshopRearranged_AtomicRadio_Patch.esp
BetterModDescriptionsCAS.esp
BetterModDescriptionsAE.esp
SalvageBeacons.esp
No Crafting and Settlement Experience.esp
Scrap Everything - Ultimate Edition.esp
Faster Terminal Displays (10x).esp
SurvivalOptions.esp
WOTC.esp
MODWiki - Overhaul - Patch.esp
MODWiki - Weapons - Patch.esp
MODWiki - INNR - Patch.esp
MODWiki - Ingestible - Patch.esp
MODWiki - Leveled Items - Patch.esp
MODWiki - Armor - Patch.esp
MODWiki - Power Armor - Patch.esp
Plenty 'O' Interiors.esp
subwayrunnernodynamic.esp
StumbleUponInteriors.esp
DWUK_LexingtonInteriors_BI_NC.esp
BTInteriors_Project.esp
InteriorsEnhanced-All-In-One.esp
DynamicInteriorFogRemoval.esp
DIFR - VIS Patch.esp
MODWiki - Worldspace - Patch.esp
WET.esp
MODWiki - Worldspace testfix.esp
MODWiki - SubwayRunner testfix.esp

 

 

Mods outside the guide I have installed: Survival options, Scrap Everything, Faster Terminal Displays 10x (all pretty much essential in my opinion :) )

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@LordKee

 

I've stared at it for a while.

 

I can't see to much in your log other than [b4]00E4D2 is this Scrap Everything - Ultimate Edition.esp (what is the link for it) these mods want bUseCombinedObjects=1 to bUseCombinedObjects=0
 to use meshes in WorldSpace addons you need bUseCombinedObjects=1
to have them function not to mention all the mesh replaces in the modlist.

 

I'm thinking it's a cell issue causing the problem and the save game might be Potato. If you can link the mod to me I'll have a look.

 

The radio station errors are Old world radio, I have it in my logs as well.

 

My only thought (it's drastic) \

zone into a building/vault

save game

make a profile with mo mods just DLC's

load game

get a cup of coffee (wait 5min)

save game

load your normal profile

load modified save

get a cup of coffee (wait 5min)

 

zone out see if you still have these issues.

(your Settlement building, settler cloths, weapons etc many all be potato now i.e. buildings missing, naked settlers, invisible weapons. But check if that was the problem.)

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I've not added any scrap mods because of this type of issue. I have used scrap mods (In this current save) but when I've linked them people have qq'd that they don't remove everything and they HAVE to delete every little thing.....

 

I'm not sooking at you just as WorldSpace and Location edits annoy me Scrap mods cause me brain pain.

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Option 2:

Disable all WorldSpace mods including WOTC

load scrap mods at the end of the list

 

use the vannila Modwiki worldspace patch

 

This should make everything work. Any mods with meches in them you will not be able to use/see either if you use the bUseCombinedObjects=0

Edited by Gernash
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I use scrap everything with no issues...it straight up says on the mod page to put it in the bottom of the list in your load order lol

Maybe I have just been lucky? Scrapped sanctuary into a dirt mound and am rebuilding.

Also, so there is a new world space test patch?

Edited by Gilgamesh2k5
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