rayhne Posted March 6, 2017 Posted March 6, 2017 (edited) It looks like the Homemaker update causes an error in the ModWiki patch. WorkshopMenu01Build02Homemaker03Lights. Well that explains the sometimes weird icons... I use Beantown Interiors, Stumble on, and POE. Password appears twice in the tags ... is that supposed to happen? Edited March 6, 2017 by rayhne
Gernash Posted March 6, 2017 Author Posted March 6, 2017 Don't need navmesh or worldspace patch there will be 2 doors in concord that are odd just use the holotape from POE to add compatability. A couple of houses in concord may interior flicker but should be it.
rayhne Posted March 6, 2017 Posted March 6, 2017 I got everything set up and now I'm kind of afraid to play ... :P
baronaatista Posted March 7, 2017 Posted March 7, 2017 Dont know if anyone saw this the other day... Mod Configuration Menu Limited support right now I believe but it (or, a version of it) is finally here.
Gernash Posted March 7, 2017 Author Posted March 7, 2017 @baronaatista WOW!!!!!!!!!!!!!!!!!!!!I'll have a mega stare at that when I get home +10@AntoniX load order is at the bottom of the WIKIhttps://wiki.step-project.com/User:Gernash/MODWiki#Post-installation
c0c0c0 Posted March 7, 2017 Posted March 7, 2017 On 3/7/2017 at 10:29 PM, Gernash said: load order is at the bottom of the WIKIhttps://wiki.step-project.com/User:Gernash/MODWiki#Post-installationCan't believe I missed that. I've been a little crashy, so maybe that will help. LOOT has the majority of my load in alphabetical order. LOOT does not get the same attention in the FO4 world as it does over on Skyrim.
Gernash Posted March 8, 2017 Author Posted March 8, 2017 if your using 3dnpc then disable that will stop crashes as it does not play well with others
dstansberry Posted March 8, 2017 Posted March 8, 2017 This may be a stupid question (or three) but... 1) Does Mod Organizer 2 use the .ini files in the MO profile directory, or only the ones in the My Games directory? Which should I be editing? Will the other be safely ignored? 2) If I have a Fallout4Custom.ini file in the profile directory, Mod Organizer doesn't seem to "see" it for editing (at least, it doesn't show up in the ini editor window). Does that mean that the Fallout4Custom.ini in the profile directory will be ignored at game launch? Will it pay attention to the one in the My Games directory? Or does MO ignore the profile folder altogether? 3) I'll probably figure this out later, but does MO still unpack BSA's into loose files? I couldn't find any settings to allow or disallow this behavior, but I note that quite a few mods indicated that files should be "hidden." I apologize if I'm missing something obvious here.
dstansberry Posted March 8, 2017 Posted March 8, 2017 Actually, through a little trial and error, I think I figured out the answer, which I believe is that Mod Organizer ignores the ini files in the profile directory, and uses the one in the My Games directory instead. I tried applying the console changes under the [Menu] heading mentioned in the guide to first the Fallout4Custom.ini, and then to the Fallout.ini files located in the profile directory, and launched the game through MO. In neither case were the console changes applied. I then made the changes in the My Games directory, and launched the game through MO, and the changes to the console were present in-game.
dstansberry Posted March 8, 2017 Posted March 8, 2017 (edited) Do we not need the scripts folder that comes with F4SE? [Edit]Nope. A little additional reading reveals those aren't relevant - mods using F4SE will have their own scripts. Sorry for the interruption. Carry on. Edited March 8, 2017 by dstansberry
dstansberry Posted March 8, 2017 Posted March 8, 2017 Just to clarify - are we to put the "Tools" in the ModOrganizer2Data folder, or in the ModOrganizer2Data\Fallout 4 folder? In most places, it seems the former, but the path to the executable listed in the instructions for adding Merge Plugins to the Mod Organizer executables seems to imply the latter.
Gernash Posted March 8, 2017 Author Posted March 8, 2017 @dstansberry MO2 2.0.7 does not use the INI files the Newer SE version does. Tools can go anywhere but I have them in ModOrganizer2Data folder for the sake of consistency.
vidalia Posted March 9, 2017 Posted March 9, 2017 Quick question - does anyone know of a mod that removes Raider gear and Pipe weapons from pre-war safes and containers?
Gernash Posted March 9, 2017 Author Posted March 9, 2017 https://www.nexusmods.com/fallout4/mods/1486/? removes almost everything Just specifically those 2 things?
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