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Skyrim All YASH'd Up


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Posted

That is great for Gray Cowl.

 

Sorry for this line of questioning but for the book of UUNP did you just install the nmain file or the 1 gb optional and other stuff also?

if you use just UNP body you only need the main file. If you use Bodyslide you need the optional one for the batch building

Posted

Everything is working wonderful, but I realized something. None of the mods lets you take books (especially skill books) without taking them, no?

Not quite sure what you mean by 'take them without taking them' but you may be referring to Sometimes Pick Up Books which adds a modifier key to allow you to either take or read.

Posted

WLSO - Weather Lighting and Sound Overhaul Patches - ECTV has these two esps in it

zz wlso__ectv__ele.esp
zzz ELE Merge Consistency Patch.esp

 

I do not see them in the Core WLSO merge instructions. Should the guide be updated to say they are to be cut and pasted into a separate folder to be activated when using the WSLO ENB options.

Posted (edited)

Some problems I encountered:

 

- Helgen is weird, the smokes from the fires start as orange then turn gray like 5-6 feet above the flames.

 

- I don't think CoT WLSO should include the minty lightning mod patch, because I've read from others that CoT 5  already is compatible with minty lightning and also that patch causes some errors, like CTDs(didn't happen to me) and lightning strikes in sunny weathers (happened to me).

Edited by ShadowNirvana
Posted

When I do the merge for LECM the .pex files are not transferring over into the merge. If I open the filetree in MO for ++++ LECM, than open the scripts folder, all I see is a source folder with  ARTH_QF_GildergreenRegrown_001001E0 in it. Is this correct. And if not wonder if this is happening with other merges

Posted

Some possible corrections to the mod order guide

1. ++++ ECTV Patches Merged should be ECTV Patches Merged

​2. Inns & Taverns and Settlements Expanded are merged so they should get the blue checkmark next to them

Posted

I noticed when I am merging my files that the meshes and textures are not copying over in the merge. Can someone run through the checklist with me. I am not sure what I am missing or doing wrong

 

I have copy general assets checked

Posted (edited)

So I am busy merging the Legacy of the Dragonborn's esp's and I am getting errors on 2 esp's just wondering if you guys maybe know if I am doing something wrong or have a fix for it.

 

The esp's in question is DBM_ArtifactsOfBoethiah_Patch.esp(https://puu.sh/t6QVy/8d19ac599f.png) and DBM_MAS_Patch.esp(https://puu.sh/t6QVf/f2afb59c94.png).

 

Screenshots provided check brackets next to esp's.

Edited by DaftBot
Posted

I am trying to do the Claralux patch in the WLSO section of the guide. When I load uo Wrye Bash and do the steps listed in the guide, When I get to Right Click then on the Blowing in the Wind.esp and click "Change to..."
In the window that appears find "LECM Merged.esp" and then click "Open" I get a warning saying "File must be selected from Oblivion Data Files directory. What does this mean?

Posted

I am following the directions for installing Unique Flowers and Plants and I am running into an issue.

I am applying the script to remove land records.  I have the esp file selected from the dropdown but when I press OK I get this message:

 

Error in unit 'userscript' on line 32 : Undeclared Identifier 'RecordByHexFormID'

 

Any ideas about what this is?

 

Thanks for any help.

 

I also need to say how much I appreciate this guide.  Very easy to use and the modular format is much, much appreciated!

 

 

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