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Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15


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Posted

Today marks the two years anniversary of my first post of this thread, so it seemed like a good opportunity to publish the ...

 

DynDOLOD 2.18

 

Refer to the newly created videos for MO and NMM below, they should explain the entire process adequately so you know what to expect. The included manual is all updated as well with the new instructions and the new videos. DynDOLOD Guide for Wrye Bash users by alt3rn1ty is all updated as well.

 


 

What’s New?

 

DynDOLOD 2.xx marks the change from a collection of pas scripts for xEdit.exe to a standalone version containing all the required tools in one archive. There now are a DynDOLOD.exe and a TexGen.exe to start the processes. In addition, resources and patches are separated into different downloads for easier installation and maintenance.

 

Overall the requirements, installation and process to generate LOD are basically the same. The key changes are, that there is no more xEdit required, the patcher now installs into its own folder and the installation of the meshes/texture resources, options or patches just became easier. There is no more default DynDOLOD.esp/bak - it will just be created if needed.

 

While technically the LOD generated by 2.xx is generally the same compared to 1.xx there have been also the typical updates to better support mods. See the list below in the section "The usual updates" and the fixes and changelogs.

 

There is typically no need to update or generate LOD from scratch for an existing save game just because there is a new DynDOLOD Standalone 2.xx or a new DynDOLOD Resources 2.xx.

Check the list of "The usual updates" below, if a mod which you are using was added recently. Consider updating or generating LOD from scratch in case you notice missing LOD.

 


 

Important

 

DynDOLOD 2.xx requires an installation from scratch when updating from an older 1.xx version. All former files - meshes, textures, scripts etc. plus all generated LOD should be removed first. Existing files installed to xEdit\Edit Scripts\* do not matter anymore and should not have any effect on the new DynDOLOD standalone if you install it into a new folder. Since LOD generated with older versions will not work with the papyrus scripts from DynDOLOD 2.xx, remove older versions of the patcher from the xEdit folder.

 

If an existing save is updated with a DynDOLOD.esp generated from scratch, follow the “clean save� cycle: first deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old scripts and remove old meshes/skse/textures. Start game, load last save, wait a bit, save again. Install the new papyrus scripts, the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM.

 

Before running DynDOLOD.exe, please make sure the CPU is properly cooled and in case it is overclocked, it is verified to be stable. Some routines make use of all cores at times and several LODGen.exe processes are started in parallel when generating for multiple worlds at once.

 


 

Download

 

DynDOLOD 2.18 - Download from Mega, Nexus

Required. Contains DynDOLOD.exe and TexGen.exe and their supporting files, including all documentation including instructions for ‘trees.ultra’

It is recommended to first remove all files and folders from older versions and then install into a new folder that is outside game, program files and mod manager folders.

 

DynDOLOD Resources 2.18 - Download from Mega, Nexus

Required. Contains the required 'Core Files' like meshes, textures, papyrus scripts to generate LOD and use it in the game. It also contains the optionals like Whiterun Exterior etc.

If updating from older versions to 2.15 or higher it is recommended to first uninstall older 'Core Files' Textures (or simply everything) for best results. Otherwise simply overwrite older 2.xx versions.

Make sure to have matching or higher DynDOLOD Standalone version when generating LOD.

 

DynDOLOD Patches 2.18 - Download from Mega, Nexus

Contains the patches for some of the mods listed under 'Some Assembly Required' - download if needed.

 


 

Instructions

 

Please check DynDOLOD_QuickStart.html, Docs\DynDOLOD_Manual.html and videos for updated instructions. Here is the quick synopsis:

 

Requirements

SKSE, PapyrusUtil 2.8 or higher, vanilla billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards plus billboards for any tree mod.

 

Installation

Install SKSE and PapyrusUtil.

Install DynDOLOD.exe, TexGen.exe and all supporting folders/files from the DynDOLOD 2.00 archive into a new folder of your choice.

Install 'Core Files' from the DynDOLOD Resources archive into the game / mod manager overwriting everything.

Install patches from the DynDOLOD Patches archive if needed into the game / mod manager overwriting everything.

Install billboards into the game / mod manager overwriting DynDOLOD Resources

 

 

Generation

Execute TexGen.exe to update a limited list of LOD textures in case texture replacer mods are used. Before running TexGen again, remove textures from earlier generation.

Install generated LOD textures from output folder into the game / mod manager overwriting DynDOLOD Resources.

 

Execute DynDOLOD.exe to generated tree, static and dynamic LOD.

If there is no DynDOLOD.esp in the load order it will be created from scratch. You can only update existing DynDOLOD.esp created with 2.00.

Run the process as normal. Once it finished Save & Exit.

Install generated DynDOLOD.esp, meshes, skse and textures folder from the output folder into the game / mod manager overwriting everything.

Let LOOT sort DynDOLOD.esp.

 

 

Step-by-Step

 

Simple run-through for MO / NMM if you already know what you are doing

https://www.youtube.com/watch?v=90TRMvFdduo https://www.youtube.com/watch?v=1BUAVP9ZPf8

 


 

Trouble

 

Search this thread or check the FAQ for similar problems.

 

If you experience crashes or other oddities while running DynDOLOD.exe or TexGen.exe, please post a link to entire Logs\TES5Edit_log.txt

 

If LODGen.exe (white text on black background command line window) post a screenshot of the error message.

 


 

People that made this milestone possible and deserve credits

 

All users asking questions and giving feedback. No matter how mundane, they always result in updates or tweaks to the tools or documentation :;):

 

ElminsterAU, Hlp, Zilav, Sharlikran, Ehamloptiran, All S.T.E.P. members and users, TechAngel85, GrantSP, alt3rn1ty, qY81nNu, arcline111, yausd, Michael from GamerPoets and last but not least Mator for pioneering and publishing sources of his 'standalone' Merge Mods and help hooking me up.

 


 

The usual updates

Applies to latest version of DynDOLOD Standalone and Resources.

 

Mods Requiring DynDOLOD

Indistinguishable Vanilla Tree Billboards - alternative which replaces Vanilla + DLC tree LOD billboards from TES5LODGen

Spice of Life - Forts (2.11)

HD-LOD Buildings - overwrite any textures from DynDOLOD Resources or TexGen output (future proof advise) and adjust Max tile size on advanced options to match the downloaded resolution or use it to shrink higher resolution back down to lower resolution automatically while the atlas is created.

 

Some Assembly Required - see included Manual for more details

Revamped Assets Skyrim (2.07)

Enderal (2.15) -  see Enderal section in the manual

Caranthir Tower Reborn (2.18)

 

Verified working out of the box - included rules

Necromancer Hut (2.07)

The People Of Skryim Ultimate Edition (2.07)

Cliffside Cottage (2.08)

Knights of the Garter (2.10) - improved rules for better LOD compared to older versions

Riften Fishing Shack (2.10)

Unofficial Skyrim Legendary Edition Patch (2.10)

Belleteyn - Snowy Cabin (2.12)

Hermit Mountain Cottage (2.12)

Rift Treehouse (2.12)

Snow Elf Palace (2.12)

Swamp Home - A House In Hjaalmarch (2.12)

Whiterun Apartment (2.12)

Windhelm Cabin (2.12)

Snow Elf Hut (2.15)

Round Window Cabin - Player Home (2.16)

Dawn of Skyrim (Director's Cut) (2.17)

The Observatory (2.17)

Trollstigen (2.18)

 

Verified working out of the box

Karthwasten (2.00)

The Elder Scrolls V - Expanded (2.00)

The Elder Scrolls V Expanded - Falkreath - Brdvhyn (2.00)

The Elder Scrolls V Expanded - Falkreath - Viantlek (2.00)

The Elder Scrolls V Expanded - Haafingar - Lainalten (2.00)

The Elder Scrolls V Expanded - Haafingar - Nedenheim (2.00)

The Elder Scrolls V Expanded - The Pale - Port Lysanvir (2.00)

The Elder Scrolls V Expanded - Winterhold - Yorgrim Wall (2.00)

ClefJ's Morthal (2.07)

White River Priory (2.07)

Enhanced Vanilla Trees (2.08) - Billboards - install billboards in correct order and generate tree LOD as usual

Retirement (2.08)

The Pines of Whiterun (2.08)

Riverside Lodge - Buildable Edition (2.10)

Riverside Lodge REDUX - Buildable Edition (2.10)

Thur's Retreat (2.10)

Solitude Docks District (2.11)

Millers Shack (2.12)

Shezrie's Old Hroldan Town Ver 2.0 (2.15)

Solitude Skyway (2.15)

Better Tel Mithryn (2.16)

Simple Raven Rock Expansion (2.16)

Distinct Skyrim Landscapes (2.17)

Killian Castle (2.18)

Lyngwi - A Nordic Village (2.18)

Settlements Expanded (2.19)

Greater Skaal Village (2.19)

Whiteraven Manor (2.19)

 

Ultra Trees support included in DynDOLOD Resources Core Files

Realistic Aspen Trees

Enhanced Landscapes Oaks installation option and Enhanced Landscapes Oaks Standalone courtesy of kojak747

 

Mods with Ultra Trees support

Enhanced Vanilla Trees from Some_Random_Guy_83

 

 

 

Fixes include

Better Enhanced Lights and FX 3.x support - College of Winterhold missing reported by baronaatista, Fenric

Added better LOD for Dragonsreach arch thing and braziers (high only), so certain fires do not float - reported by Paolino

Fixed parent world dynamic LOD sometimes being disabled when leaving interiors - reported by Paolino

Updates to "create mod" function - see Docs\DynDOLOD_Mod_Authors.html

Fixed image paths in all html documents - reported by CreeperLava

Fixed Exception in unit line -1 'Prepare' on line 712: Type mismatch - reported by druninja, Ilkob, hobo1137

Fixed Exception in unit userscript line 340: Access violation at address 0093C4EF in module 'DynDOLOD.exe - reported by Rasor1911

Fixed Exception in unit prepare line 517: Operation not allowed on sorted list - reported by druninja

Fixed wrong bunch of numbers added to json - reported by Ilkob, jennykitten78, LucidAPs, hobo1137 and probably others

Fixed not using SMIM sails meshes - reported by Ilkob

Fixed Exception in unit userscript line 347: 'xxxx' is not a valid integer value - reported by Madpaddy

Fixed erroneous output path - reported by Neovalen, Thallassa

Fixed not ignoring some merged mods correctly  - reported by Darth_mathias, Neovalen

Fixed TexGen output path - reported by Darth_mathias

Optimized applying form id updates from merged mods - reported by Selfishmonkey

Fixed SolitudeExterior.esp conflict with Legacy of Dragonborn - reported by Pickysaurus

Execute patch rules also for mods that are ignored - reported by Thallassa

Disable MCM if PapyrusUtil is not present - reported by disi

Fixed adding Glow LOD nif in certain conditions - reported by kcinlober

Fixed TWO freezes - reported by everyone

Added workaround for a rare case of not finding a base record - reported by GunSlinger21

Fixed finding an empty SolstheimWorld caused by a mod - reported by Tezliov

Hardened objects in exterior esp versus merging and accidentally having LOD - reported by Sundder

Glow LOD windows now using textures from replacer mods after running TexGen - reported by S.T.E.P.

Added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights

Fixed meaningless No WRLD message reported by Nebulous112

Fixed DynDOLOD.exe exception under exceptional circumstances reported by TeflonBilly

 

[spoiler=Changelog DynDOLOD 2.00 BETA]DynDOLOD.esp - removed default esp - it will be created if it doesn't exist

DynDOLOD.esp - new or updated esp will always be saved to output path together with generated meshes, json and texture files

DynDOLOD World.pas - DynDOLOD World.pas script is now started through DynDOLOD.exe - a modified version of xEdit

DynDOLOD.exe - updated logic and seperated functions for standalone version

DynDOLOD.exe - removed plug-in selection - load order is controlled by mod managers

DynDOLOD.exe - use own version of Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat

DynDOLOD.exe - use own settings files

DynDOLOD.exe - somewhat better error handling

DynDOLOD.exe - compile list of missing models for review once process completed

DynDOLOD.exe - some minor performance improvements

DynDOLOD.exe - cleaned up and unified log messages

DynDOLOD.exe - fixed a typo causing error when using IgnoreTrees=1

DynDOLOD.exe - made world bounds error message more descriptive

DynDOLOD.exe - made simple exe files time check to fail nicely if needed

DynDOLOD.exe - reworked create mod mode

DynDOLOD.exe - fixed using an unassigned list too early

DynDOLOD.exe - fixed not setting up manual base elements properly when updating

DynDOLOD.exe - skip parent/child worldspaces missing persistent cell for real this time

DynDOLOD TexGen.pas - DynDOLOD TexGen.pas script is now started through TexGen.exe - a modified version of xEdit

TexGen.exe - added an options window

TexGen.exe - added automatic saving/reading of options

TexGen.exe - added generation for icelakesurface.dds

TexGen.exe - added option window to select output path and texture size

TexGen.exe - do not stop if files are not found

LODGen.exe - now included in DynDOLOD standalone version

LODGen.exe - added logfile parameter so it can run more than one instance

Papyrus Scripts - fixed parent world dynamic LOD sometimes being disabled when leaving interiors

DynDOLOD_Manual.html - updated compatibility information for several mods

DynDOLOD_Manual.html - updated for standalone instructions

DynDOLOD_Manual.html - added new tutorial videos

DynDOLOD_TexGen.html - manual updated to reflect new options window

DynDOLOD_Mod_Authors.html - added

DynDOLOD Resources - LOD resources, papyrus scripts and optionals are now a seperate archive

DynDOLOD Resources - updated/added core LOD meshes and textures for better compatibility with mods

DynDOLOD Patches - patches are now a seperate archive

Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods

 

 

[spoiler=Changelog DynDOLOD 2.01 BETA]

DynDOLOD.exe - fixed sometimes not finding a bunch of numbers

DynDOLOD.exe - fixed a case of uninitialized primitives

 

 

[spoiler=Changelog DynDOLOD 2.02 BETA]

DynDOLOD.exe - fixed not finding all merged mod map files for the load order

DynDOLOD.exe - fixed trying to violate sorted stringlists

DynDOLOD.exe - removed a confirmation message

 

 

[spoiler=Changelog DynDOLOD 2.03 BETA]

DynDOLOD.exe - fixed a variant to cardinal conversion

 

 

[spoiler=Changelog DynDOLOD 2.04 BETA]

DynDOLOD.exe - fixed a string to cardinal conversion

DynDOLOD.exe - fixed not loading mesh_replace list

DynDOLOD.exe - fixed typo caused by having fat fingers syndrome from too much pie

DynDOLOD.exe - use alternative version of setting up grids

DynDOLOD.exe - added switch to control which version of setting up grids is used

 

 

[spoiler=Changelog DynDOLOD 2.05 BETA]

DynDOLOD.exe - use merged map data also for lists using partial mod filename matches

DynDOLOD.exe - only ignore worldspaces if master mod is ignored

DynDOLOD.exe - always copy XEMI from highest override

TexGen.exe - sync updates with DynDOLOD.exe

 

 

[spoiler=Changelog DynDOLOD 2.06 BETA]

2.06 BETA

TexGen.exe - ensure trailing slash is added to selected output path

DynDOLOD.exe - fixed using some preset settings in wizard mode

 

 

[spoiler=Changelog DynDOLOD 2.07 BETA]

DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only

DynDOLOD.exe - optimized processing of merged form ids

TexGen.exe - added generation for stockadeplanks01.dds

DynDOLOD_Manual.html - updated compatibility information for several mods

DynDOLOD Resources - Papyrus Scripts - set current pos/angle from parent when enabling LOD object for stage id -2

DynDOLOD Resources - added SolitudeExterior

DynDOLOD Resources - updated/added LOD meshes/textures for better compatibility with mods

 

 

[spoiler=Changelog DynDOLOD 2.08 BETA]

DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA

DynDOLOD.exe - get glow LOD from higher LOD level if lower level is not defined

DynDOLOD.exe - only set Has Distant LOD if LOD level 4 has static LOD

DynDOLOD.exe - apply patch rules regardless of mod ignore list

DynDOLOD.exe - disable and set other options accordingly if dynamic LOD is not generated

DynDOLOD.exe - added _dynamic/_static rule file functionality

Edit Scripts - fail properly when being started from xEdit.exe

TexGen.exe - sync updates with DynDOLOD.exe

DynDOLOD_Manual.html - updated with new step-by-step video

DynDOLOD_Manual.html - updated compatibility information for several mods

Papyrus Scripts - disable MCM if PapyrusUtil is not present

DynDOLOD Resources - updated SolitudeExterior for better compatibility with other mods

DynDOLOD Resources - updated HighHrothgarWindowGlow to carry forward ULSEEP

DynDOLOD Resources - updated/added meshes for better compatibility with mods

 

 

[spoiler=Changelog DynDOLOD 2.09 BETA]

DynDOLOD.exe - fixed trying to clean dynamic LOD data

 

 

[spoiler=Changelog DynDOLOD 2.10]

DynDOLOD.exe - Release

DynDOLOD.exe - added feature to always use LOD assignments from base records for specified plugins

TexGen.exe - sync updates with DynDOLOD.exe

DynDOLOD_Manual.html - updated compatibility information for several mods

DynDOLOD Resources - updated/added meshes for better compatibility with mods

 

 

[spoiler=Changelog DynDOLOD 2.11]

DynDOLOD.exe - try to catch an unknown case of non existing base record

TexGen.exe - added to also read files from ../skyrim/data/DynDOLOD/DynDOLOD_TES5_TexGen_[alpha|noalpha|copy]_modnameesp.txt so mod authors can supply custom LOD Texture generation for their mod

DynDOLOD_Mod_Authors.html - updated info about creating files for TexGen.exe

DynDOLOD-FAQ.txt - cleaned up for standalone version

DynDOLOD_Manual.html - updated compatibility information for a mod

 

 

[spoiler=Changelog DynDOLOD 2.12]

DynDOLOD.exe - use linksto instead of baserecord

DynDOLOD.exe - fixed an infinite loop while cleaning up worldspace

DynDOLOD.exe - added mini atlas data to texture atlas text file for LODGen.exe

DynDOLOD.exe - added UseDecalFlag switch to ini for setting same switch in LODGen.exe export file

DynDOLOD.exe - added simple check resource core files are installed

TexGen.exe - added generation for magestatuelod.dds, statueofauriellod, seruinsmarble01_4x4lod.dds, seruinswall01_1x2lod.dds

LODGen.exe - fixed not properly assigning null texture replacement

LODGen.exe - print nice error message if some hashing goes wrong

LODGen.exe - use of re-UV function (untiling) for miniatlas before applying world atlas for game mode TES5

LODGen.exe - keep decal shader flag from for game mode TES5

DynDOLOD_Manual.html - updated compatibility information for several mods

Papyrus Scripts - open/close dynamic LOD DOORs according to parent

DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods

 

 

[spoiler=Changelog DynDOLOD 2.13]

DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry

 

 

[spoiler=Changelog DynDOLOD 2.14]

DynDOLOD.exe - made worldspace discovery eligible for LOD more resilient against mod errors

DynDOLOD.exe - use fastercreate for large worldspaces only

DynDOLOD.exe - added an EditorID check for 'DynDOLOD_NOLOD' to skip references for LOD discovery ('_NOLOD' EditorID for base records already exists in vanilla)

DynDOLOD.exe - print strings filename if there is an error

TexGen.exe - sync updates with DynDOLOD.exe

DynDOLOD Resources - updated the EditorIDs of objects in WhiterunExterior and SolitudeExterior

 

 

[spoiler=Changelog DynDOLOD 2.15]

DynDOLOD.exe - added logic for Enderal and seperate set of rule files

DynDOLOD.exe - create diffuse LOD texture atlas with explicit (1 bit) alpha

DynDOLOD.exe - added FakeLightsIntensity= to DynDOLOD_TES5.ini to choose intensity of Fake Lights nif

DynDOLOD.exe - fixed a case of siLODirt

DynDOLOD.exe - added flag to mesh rules to disable window glow LOD, not exposed to interface yet

DynDOLOD.exe - added debug= to DynDOLOD.ini

DynDOLOD.exe - added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights

LODGen.exe - fixed a case of using wrong offset for higher LOD levels if origin is not multiple of 4

LODGen.exe - fixed not being able to generate for specific cell if x/y equals -1

LODGen.exe - fixed sometimes not keeping vertex colors in higher LOD levels for passthru

LODGen.exe - trim spaces from texture strings

TexGen.exe - added logic for Enderal and seperate set of rule files

TexGen.exe - added alpha threshold to texture creation if explicit alpha type is used, threshold of 0 disables alpha

TexGen.exe - added a texture convertion with mipmap filter control

TexGen.exe - added check for earlier TexGen Output files in game data folder to avoid circular creation of newly added textures

DynDOLOD_Manual.html - updated compatibility information for several mods and Enderal

trees.ultra\DynDOLOD-Trees.html - txt converted to html

trees.ultra\DynDOLOD-Trees.html - added 3rd party hybrid tree information

DynDOLOD Resources - removed some glow maps that might interfere with other mods - these are created by TexGen now

DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods and Enderal

Papyrus Scripts - made scripts backwards compatible with PapyrusUtil 2.8 - was just a convinience function

Papyrus Scripts - made deactivating from MCM work more consistent

DynDOLOD Patches - added improved terrain LOD meshes and textures for Enderal

 

 

[spoiler=Changelog DynDOLOD 2.16]

DynDOLOD.exe - removed extraneous files

DynDOLOD_Manual.html - updated compatibility information for several mods

DynDOLOD Resources - updated/added meshes for better compatibility with mods

 

 

[spoiler=Changelog DynDOLOD 2.17]DynDOLOD.exe - added an installation check

DynDOLOD.exe - do not report manual non-dynamic LOD references having no Grids when loading existing data

DynDOLOD.exe - added childworldfull file to be able to set parent world copy to full model

DynDOLOD.exe - fixed a case of not assigning enough memory for a thread list

DynDOLOD.exe - show message when building reference info to verify usage of missing models

DynDOLOD.exe - added fasterbase switch to DynDOLOD.ini

TexGen.exe - sync updates with DynDOLOD.exe

TexGen.exe - added more helpful messages for file not found errors

DynDOLOD_Manual.html - updated compatibility information for several mods

 

 

[spoiler=Changelog DynDOLOD 2.18]DynDOLOD.exe - fixed sometimes not falling back to billboard when generating ultra trees

DynDOLOD.exe - add the worldspace Master as activate parent for Never Fade LOD/Full LOD objects

DynDOLOD.exe - set VWD on original base records used for dynamic LOD only as well

TexGen.exe - sync updates with DynDOLOD.exe

TexGen.exe - fixed generation of dlc01castlefortlod.dds

TexGen.exe - generation for impwood01lod.dds

Papyrus Scripts - activate worldspace Master in case the activate all function is called

DynDOLOD_Manual.html - updated compatibility information for several mods

DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods

DynDOLOD Patches - added script patches for Caranthir Tower Reborn

 

 

 

Firstborns were severely harmed in the making of DynDOLOD. It was a rather bloody mess, actually.

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Recommended Posts

  • 0
Posted

I'm installing ETaC and in the install options there is an option for LOD. It says 'Will install LOD for ETaC added buildings and landscape changes.' Should I check this if I'm using DynDOLOD, or will it clash with DynDOLOD?

If you follow instructions and overwrite orders it doesn't matter if the LOD option from ETAC is installed or not as the generated output from DynDOLOD will overwrite it.

  • 0
Posted (edited)

I keep getting this error " Access violation at address 5EF78E99 in module 'usvfs_x86.dll'. Read of address 00000000" and frankly have not a clue what it means. This is on a clean installation, run through MO 2.07, with the TexGen having been run aswell. Could anyone provide some insight? My log file is attached, as is a modwat.ch (you probably dont need it, but better safe than sorry :P)

 

https://www.modwat.ch/u/cjeffcoatjr

 

TES5Edit_log.txt

Edited by cjeffcoatjr
  • 0
Posted (edited)

I keep getting this error " Access violation at address 5EF78E99 in module 'usvfs_x86.dll'. Read of address 00000000" and frankly have not a clue what it means. This is on a clean installation, run through MO 2.07, with the TexGen having been run aswell. Could anyone provide some insight? My log file is attached, as is a modwat.ch (you probably dont need it, but better safe than sorry :P)

 

https://www.modwat.ch/u/cjeffcoatjr

You are using a beta version of Mod Organizer. The error is directly related to the beta version. Report such problems with MO with crash log to its issue tracker.

 

Make sure to not install DynDOLOD standalone into game or folders under control of MO physically or virtually.

Edited by sheson
  • 0
Posted

Okay, I'm upgrading from 1.xx to 2.11 and everything up until finishing DynDOLOD has been smooth.  I'm using Mod organizer and have watched GamerPoet's video over and over, but I still cannot manage to get DynDOLOD.exe to finish and I can't figure out why.

 

Here's my current Skyrim plugin load order list.  I have a few mods that I have disabled because I'm trying to set this up to work with Open Cities Skyrim.  Texgen completes properly, there are no issues there.

DynDOLOD.exe freezes and never finishes at this point:

 

mnL1YqG.jpg
 

  • I've installed a tree billboard for skyrim floral overhaul. 
  • I've unchecked "Have MO manage archives"
  • I've installed the required DynDOLOD resources package and the patches.

What am I doing wrong or is it the program itself?

 

here's the log file.

  • 0
Posted (edited)

Apologies moderators for the double post.  I asked this in the SRLEX forum thread and it was suggested it would be better to ask here for a definitive answer so here goes:


 


Wonder if anyone here can provide feedback on something for me.  Here is the contents of a PM I sent to Neo yesterday (no reply as yet):


 


Quote



 


 


I just wanted to bring something to your attention. I've followed your guide and Darth's right through twice now, and the finishing off stages several more and something is bugging me about the DynDOLOD instructions. I had it in the back of my mind that something wasn't quite right, and I didn't think my LOD trees were looking like they should so last night I decided to rewatch the Gamer Poets full guide video. In it he is very clear that once you've run TexGen and deleted the DynDOLOD Temp folder from your overwrite you then need to install the TexGen Output in MO at the bottom of your left panel and activate it BEFORE running DynDOLOD. Does DynDOLOD not use the textures in the TexGen Output to generate the correct LOD so without it there is presumably not going to work as it should? I reran it following his guide and definitely got different LOD textures.

Any thoughts on whether I'm right or not?  This is the GP video I am referring to and the installation instruction for MO users start at 16m 40s:


 


I can't seem to get the video to show up here for some reason but you know which one I'm referring to I'm sure.  My question is, is the SRLE DynDOLOD installation guide correct (ie run both TexGen and DynDOLOD before then moving both output folders into MO and activating them, or is the GP video correct in showing that the TexGen ouput needs to be activated in MO BEFORE running DynDOLOD


Edited by dunc001
  • 0
Posted

[Copied from SRLE Support Forum]

 

Hi, I just updated my DynDOLOD to 2.11 and startet TexGen, following the SRLE Guide. Loading seems normal, but when I hit "OK" to start the processing it finished immediately. Log doesn't show any errors, but there is no output folder in the specified destination and also no DynDOLOD-temp in the overwrite. Anyone else have this problem?

 

2.10 worked normal for me. As far as I know I haven't touched anything besided the update to 2.11.

  • 0
Posted (edited)

Apologies moderators for the double post.  I asked this in the SRLEX forum thread and it was suggested it would be better to ask here for a definitive answer so here goes:

 

Wonder if anyone here can provide feedback on something for me.  Here is the contents of a PM I sent to Neo yesterday (no reply as yet):

 

Quote

Any thoughts on whether I'm right or not?  This is the GP video I am referring to and the installation instruction for MO users start at 16m 40s:

 

I can't seem to get the video to show up here for some reason but you know which one I'm referring to I'm sure.  My question is, is the SRLE DynDOLOD installation guide correct (ie run both TexGen and DynDOLOD before then moving both output folders into MO and activating them, or is the GP video correct in showing that the TexGen ouput needs to be activated in MO BEFORE running DynDOLOD?

Single LOD textures should be updated with TexGen.exe and overwrite any other single LOD textures from vanilla, mods or DynDOLOD Resources. TexGen.exe should be run before DynDOLOD.exe which uses these single LOD textures to build the texture atlas.

 

The game may use both single textures and the texture atlas because of technical reasons.

 

If single textures used for LOD are updated afterwards (because you installed/removed a texture mod that affects those texture) you can run TexGen.exe and then use DynDOLOD.exe in expert mode to update just the texture atlases of the affected worldspaces as outlined under "Update Texture Atlas" in the TexGen manual.

 

[Copied from SRLE Support Forum]

 

Hi, I just updated my DynDOLOD to 2.11 and startet TexGen, following the SRLE Guide. Loading seems normal, but when I hit "OK" to start the processing it finished immediately. Log doesn't show any errors, but there is no output folder in the specified destination and also no DynDOLOD-temp in the overwrite. Anyone else have this problem?

 

2.10 worked normal for me. As far as I know I haven't touched anything besided the update to 2.11.

Double check DynDOLOD 2.11 was installed correctly, e.g. that all files are updated and that..\DynDOLOD\Edit Scripts\DynDOLOD\ contains files like

DynDOLOD_TES5_TexGen_copy_skyrimesm.txt

DynDOLOD_TES5_TexGen_alpha_skyrimesm.txt

etc.

 

The log should shows something for sure, at least the loading of the esp/bsa and starting...

Edited by sheson
  • 0
Posted

Hello,

 

I'm not looking for help in installing the mod, but rather fixing the game after an unsuccessful install (it will not longer start at all).

 

I followed install and pre-req  and install instructions as per GamerPoets' install video, and ran into an error. Here is the output. I would attach it as a separate text file, but finding that function on this out of Nexus site (along with the questions for creating an account) seem to be designed to stimulate the mind:

 

 

 

[00:00:00.000] TexGen based on xEdit starting session 2016-07-01 09:50:13
[00:00:00.009] Using Skyrim Data Path: C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\
[00:00:00.012] Using ini: C:\Users\jaypaul97\Documents\My Games\Skyrim\Skyrim.ini
[00:00:00.017] Using save path: C:\Users\jaypaul97\Documents\My Games\Skyrim\Saves\
[00:00:00.021] Using plugin list: C:\Users\jaypaul97\AppData\Local\Skyrim\Plugins.txt
[00:00:00.026] Using settings file: C:\Users\jaypaul97\AppData\Local\Skyrim\DynDOLOD_settings.ini
[00:00:00.039] Loading active plugin list: C:\Users\jaypaul97\AppData\Local\Skyrim\Plugins.txt
[00:00:00.045] Found BOSS load order list: C:\Users\jaypaul97\AppData\Local\Skyrim\loadorder.txt
[00:00:00.053] [skyrim.esm] Loading file
[00:00:00.054] [update.esm] Loading file
[00:00:00.054] [Dawnguard.esm] Loading file
[00:00:00.054] [HearthFires.esm] Loading file
[00:00:00.054] [Dragonborn.esm] Loading file
[00:00:00.054] [Evil Lair of Hydra.esm] Loading file
[00:00:00.054] [hdtHighHeel.esm] Loading file
[00:00:00.054] [Lanterns Of Skyrim - All In One - Main.esm] Loading file
[00:00:00.054] [schlongs of Skyrim - Core.esm] Loading file
[00:00:00.055] [sGHairPackBase.esm] Loading file
[00:00:00.055] [CompanionArissa.esm] Loading file
[00:00:00.055] [better Dynamic Snow.esp] Loading file
[00:00:00.055] [Morning Fogs.esp] Loading file
[00:00:00.055] [iceBreaker's Improved Reverb v0.025.esp] Loading file
[00:00:00.055] [improved Combat Sounds v2.2.esp] Loading file
[00:00:00.055] [staticMeshImprovementMod.esp] Loading file
[00:00:00.055] [staticMeshImprovementMod-DragonbornTernFix.esp] Loading file
[00:00:00.055] [staticMeshImprovementMod-FurnitureChestSnowFix.esp] Loading file
[00:00:00.056] [Change Follower Outfits Redux.esp] Loading file
[00:00:00.056] [Change Follower Outfits Redux -- Dawnguard.esp] Loading file
[00:00:00.056] [Change Follower Outfits Redux -- Hearthfire.esp] Loading file
[00:00:00.056] [Change Follower Outfits Redux -- Dragonborn.esp] Loading file
[00:00:00.056] [EnhancedWetnessandPuddles.esp] Loading file
[00:00:00.056] [EpisodeParallax.esp] Loading file
[00:00:00.056] [Moss Rocks.esp] Loading file
[00:00:00.056] [WetandCold.esp] Loading file
[00:00:00.057] [Footprints.esp] Loading file
[00:00:00.057] [Footprints - Ash.esp] Loading file
[00:00:00.057] [RaceMenu.esp] Loading file
[00:00:00.057] [RaceMenuPlugin.esp] Loading file
[00:00:00.057] [skyUI.esp] Loading file
[00:00:00.057] [AHZmoreHUD.esp] Loading file
[00:00:00.057] [iHUD.esp] Loading file
[00:00:00.057] [Elewin Jewelry.esp] Loading file
[00:00:00.057] [Hothtrooper44_Armor_Ecksstra.esp] Loading file
[00:00:00.057] [Hothtrooper44_ArmorCompilation.esp] Loading file
[00:00:00.058] [immersive Weapons.esp] Loading file
[00:00:00.058] [LustmordVampireArmor.esp] Loading file
[00:00:00.058] [matys knights of the nine armor 2.1.esp] Loading file
[00:00:00.058] [NN_ArwenWBDresses.esp] Loading file
[00:00:00.058] [sC_NobleDresses.esp] Loading file
[00:00:00.058] [sovngarde Steel Armor and Weapons.esp] Loading file
[00:00:00.058] [beautiful Riften.esp] Loading file
[00:00:00.058] [Realcitiessolitude.esp] Loading file
[00:00:00.058] [realcitieswhiterun.esp] Loading file
[00:00:00.058] [Death Reload (30 Minutes).esp] Loading file
[00:00:00.059] [MoreArrows.esp] Loading file
[00:00:00.059] [RealisticHumanoidMovementSpeed.esp] Loading file
[00:00:00.059] [Riften Bigger Trees.esp] Loading file
[00:00:00.059] [schlongs of Skyrim.esp] Loading file
[00:00:00.059] [sOS - Smurf Average Addon.esp] Loading file
[00:00:00.059] [skyrim bigger trees.esp] Loading file
[00:00:00.059] [Helgen Reborn.esp] Loading file
[00:00:00.059] [TownsAndCitiesEnhanced.esp] Loading file
[00:00:00.059] [CampingKitNorthernRanger.esp] Loading file
[00:00:00.060] [Populated Cities 2.esp] Loading file
[00:00:00.060] [Populated Cities Towns Villages.esp] Loading file
[00:00:00.060] [DeadlySpellImpacts.esp] Loading file
[00:00:00.060] [dovahkiinrelax.esp] Loading file
[00:00:00.060] [AzarHairPonyTail 03 - Havok.esp] Loading file
[00:00:00.060] [sGHairPackAIO.esp] Loading file
[00:00:00.060] [VHVP.esp] Loading file
[00:00:00.060] [uFO - Ultimate Follower Overhaul.esp] Loading file
[00:00:00.060] [uFO - Dragonborn AddOn.esp] Loading file
[00:00:00.060] [uFO - Dawnguard AddOn.esp] Loading file
[00:00:00.061] [uFO - Heartfire AddOn.esp] Loading file
[00:00:00.061] [bVFE_Serana.esp] Loading file
[00:00:00.061] [WOME_Arwen.esp] Loading file
[00:00:00.061] [Quick Start - Skip the Opening Sequence.esp] Loading file
[00:00:00.061] [immersive Interiors.esp] Loading file
[00:00:00.061] [RealShelter.esp] Loading file
[00:00:00.062] [Purewaters.esp] Loading file
[00:00:00.062] [LWPlayerHeadTracking.esp] Loading file
[00:00:00.062] [immersive Speechcraft.esp] Loading file
[00:00:00.062] [immersiveLoversComfort.esp] Loading file
[00:00:00.062] [CompanionArissa_AppearancePack1.esp] Loading file
[00:00:00.062] [skyFalls + SkyMills Dragonborn.esp] Loading file
[00:00:00.062] [skyFalls + SkyMills Dawnguard.esp] Loading file
[00:00:00.062] [sofiaFollower.esp] Loading file
[00:00:00.063] [Victoria Velina Revamped.esp] Loading file
[00:00:00.063] [skySight-Simply-Bigger-Trees-Slower-Branches.esp] Loading file
[00:00:00.063] [Prometheus_No_snow_Under_the_roof_DG.esp] Loading file
[00:00:00.063] [MeeraFollower.esp] Loading file
[00:00:00.063] [RaceMenuPluginXPMSE.esp] Loading file
[00:00:00.063] [FalmerBikini.esp] Loading file
[00:00:00.063] [fallentreebridges.esp] Loading file
[00:00:00.063] [immersive Citizens - AI Overhaul.esp] Loading file
[00:00:00.063] [simpleDivorce.esp] Loading file
[00:00:00.064] [KNM_Mour.esp] Loading file
[00:00:00.064] [Luna_GoV.esp] Loading file
[00:00:00.064] [stephieRawxFollowerPack.esp] Loading file
[00:00:00.095] Background Loader: starting...
[00:00:00.096] Background Loader: [skyrim - Misc.bsa] Loading Resources.
[00:00:00.109] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.
[00:00:00.109] Background Loader: [skyrim - Animations.bsa] Skipping Resources.
[00:00:00.109] Background Loader: [skyrim - Meshes.bsa] Loading Resources.
[00:00:00.130] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.
[00:00:00.130] Background Loader: Warning: <Can't find Skyrim - Textures.bsam Skyrim - Interface.bsa>
[00:00:00.131] Background Loader: [update.bsa] Loading Resources.
[00:00:00.131] Background Loader: [Dawnguard.bsa] Loading Resources.
[00:00:00.147] Background Loader: [HearthFires.bsa] Loading Resources.
[00:00:00.150] Background Loader: [Dragonborn.bsa] Loading Resources.
[00:00:00.179] Background Loader: [Lanterns Of Skyrim - All In One - Main.bsa] Loading Resources.
[00:00:00.179] Background Loader: [CompanionArissa.bsa] Loading Resources.
[00:00:00.180] Background Loader: [better Dynamic Snow.bsa] Loading Resources.
[00:00:00.181] Background Loader: [Morning Fogs.bsa] Loading Resources.
[00:00:00.181] Background Loader: [Change Follower Outfits Redux.bsa] Loading Resources.
[00:00:00.181] Background Loader: [Change Follower Outfits Redux -- Dawnguard.bsa] Loading Resources.
[00:00:00.182] Background Loader: [Change Follower Outfits Redux -- Hearthfire.bsa] Loading Resources.
[00:00:00.182] Background Loader: [Change Follower Outfits Redux -- Dragonborn.bsa] Loading Resources.
[00:00:00.182] Background Loader: [Moss Rocks.bsa] Loading Resources.
[00:00:00.182] Background Loader: [WetandCold.bsa] Loading Resources.
[00:00:00.182] Background Loader: [Footprints.bsa] Loading Resources.
[00:00:00.183] Background Loader: [Footprints - Ash.bsa] Loading Resources.
[00:00:00.183] Background Loader: [RaceMenu.bsa] Loading Resources.
[00:00:00.184] Background Loader: [skyUI.bsa] Loading Resources.
[00:00:00.184] Background Loader: [AHZmoreHUD.bsa] Loading Resources.
[00:00:00.184] Background Loader: [iHUD.bsa] Loading Resources.
[00:00:00.184] Background Loader: [Elewin Jewelry.bsa] Loading Resources.
[00:00:00.185] Background Loader: [Hothtrooper44_Armor_Ecksstra.bsa] Loading Resources.
[00:00:00.185] Background Loader: [Hothtrooper44_ArmorCompilation.bsa] Loading Resources.
[00:00:00.187] Background Loader: [immersive Weapons.bsa] Loading Resources.
[00:00:00.188] Background Loader: [LustmordVampireArmor.bsa] Loading Resources.
[00:00:00.189] Background Loader: [matys knights of the nine armor 2.1.bsa] Loading Resources.
[00:00:00.190] Background Loader: [schlongs of Skyrim.bsa] Loading Resources.
[00:00:00.190] Background Loader: [Helgen Reborn.bsa] Loading Resources.
[00:00:00.194] Background Loader: [Populated Cities 2.bsa] Loading Resources.
[00:00:00.194] Background Loader: [dovahkiinrelax.bsa] Loading Resources.
[00:00:00.195] Background Loader: [uFO - Ultimate Follower Overhaul.bsa] Loading Resources.
[00:00:00.195] Background Loader: [uFO - Dragonborn AddOn.bsa] Loading Resources.
[00:00:00.195] Background Loader: [uFO - Heartfire AddOn.bsa] Loading Resources.
[00:00:00.196] Background Loader: [immersive Interiors.bsa] Loading Resources.
[00:00:00.196] Background Loader: [LWPlayerHeadTracking.bsa] Loading Resources.
[00:00:00.196] Background Loader: [immersiveLoversComfort.bsa] Loading Resources.
[00:00:00.196] Background Loader: [CompanionArissa_AppearancePack1.bsa] Loading Resources.
[00:00:00.197] Background Loader: [sofiaFollower.bsa] Loading Resources.
[00:00:00.199] Background Loader: [Prometheus_No_snow_Under_the_roof_DG.bsa] Loading Resources.
[00:00:00.199] Background Loader: [simpleDivorce.bsa] Loading Resources.
[00:00:00.200] Background Loader: [stephieRawxFollowerPack.bsa] Loading Resources.
[00:00:00.200] Background Loader: [C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\] Setting Resource Path.
[00:00:00.200] Background Loader: [skyrim.esm] Loading file
[00:00:02.093] Background Loader: [skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
[00:00:02.093] Background Loader: [skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:00:02.093] Background Loader: [skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Skyrim.esm"
[00:00:02.093] Background Loader: [update.esm] Loading file
[00:00:02.094] Background Loader: [update.esm] Adding master "Skyrim.esm"
[00:00:02.098] Background Loader: [Dawnguard.esm] Loading file
[00:00:02.098] Background Loader: [Dawnguard.esm] Adding master "Skyrim.esm"
[00:00:02.098] Background Loader: [Dawnguard.esm] Adding master "Update.esm"
[00:00:02.305] Background Loader: [HearthFires.esm] Loading file
[00:00:02.306] Background Loader: [HearthFires.esm] Adding master "Skyrim.esm"
[00:00:02.353] Background Loader: [Dragonborn.esm] Loading file
[00:00:02.353] Background Loader: [Dragonborn.esm] Adding master "Skyrim.esm"
[00:00:02.353] Background Loader: [Dragonborn.esm] Adding master "Update.esm"
[00:00:02.831] Background Loader: [Evil Lair of Hydra.esm] Loading file
[00:00:02.831] Background Loader: [Evil Lair of Hydra.esm] Adding master "Skyrim.esm"
[00:00:02.839] Background Loader: [hdtHighHeel.esm] Loading file
[00:00:02.839] Background Loader: [hdtHighHeel.esm] Adding master "Skyrim.esm"
[00:00:02.839] Background Loader: [Lanterns Of Skyrim - All In One - Main.esm] Loading file
[00:00:02.839] Background Loader: [Lanterns Of Skyrim - All In One - Main.esm] Adding master "Skyrim.esm"
[00:00:02.852] Background Loader: [schlongs of Skyrim - Core.esm] Loading file
[00:00:02.852] Background Loader: [schlongs of Skyrim - Core.esm] Adding master "Skyrim.esm"
[00:00:02.852] Background Loader: [schlongs of Skyrim - Core.esm] Adding master "Update.esm"
[00:00:02.852] Background Loader: [sGHairPackBase.esm] Loading file
[00:00:02.852] Background Loader: [sGHairPackBase.esm] Adding master "Skyrim.esm"
[00:00:02.852] Background Loader: [CompanionArissa.esm] Loading file
[00:00:02.853] Background Loader: [CompanionArissa.esm] Adding master "Skyrim.esm"
[00:00:02.853] Background Loader: [CompanionArissa.esm] Adding master "Update.esm"
[00:00:02.858] Background Loader: [better Dynamic Snow.esp] Loading file
[00:00:02.858] Background Loader: [better Dynamic Snow.esp] Adding master "Skyrim.esm"
[00:00:02.858] Background Loader: [better Dynamic Snow.esp] Adding master "Update.esm"
[00:00:02.860] Background Loader: [Morning Fogs.esp] Loading file
[00:00:02.861] Background Loader: [Morning Fogs.esp] Adding master "Skyrim.esm"
[00:00:02.861] Background Loader: [iceBreaker's Improved Reverb v0.025.esp] Loading file
[00:00:02.861] Background Loader: [iceBreaker's Improved Reverb v0.025.esp] Adding master "Skyrim.esm"
[00:00:02.861] Background Loader: [improved Combat Sounds v2.2.esp] Loading file
[00:00:02.861] Background Loader: [improved Combat Sounds v2.2.esp] Adding master "Skyrim.esm"
[00:00:02.862] Background Loader: [improved Combat Sounds v2.2.esp] Adding master "Update.esm"
[00:00:02.862] Background Loader: [staticMeshImprovementMod.esp] Loading file
[00:00:02.862] Background Loader: [staticMeshImprovementMod.esp] Adding master "Skyrim.esm"
[00:00:02.862] Background Loader: [staticMeshImprovementMod-DragonbornTernFix.esp] Loading file
[00:00:02.862] Background Loader: [staticMeshImprovementMod-DragonbornTernFix.esp] Adding master "Skyrim.esm"
[00:00:02.862] Background Loader: [staticMeshImprovementMod-DragonbornTernFix.esp] Adding master "Update.esm"
[00:00:02.862] Background Loader: [staticMeshImprovementMod-DragonbornTernFix.esp] Adding master "Dragonborn.esm"
[00:00:02.862] Background Loader: [staticMeshImprovementMod-FurnitureChestSnowFix.esp] Loading file
[00:00:02.862] Background Loader: [staticMeshImprovementMod-FurnitureChestSnowFix.esp] Adding master "Skyrim.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux.esp] Loading file
[00:00:02.863] Background Loader: [Change Follower Outfits Redux.esp] Adding master "Skyrim.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux.esp] Adding master "Update.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Dawnguard.esp] Loading file
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Dawnguard.esp] Adding master "Skyrim.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Dawnguard.esp] Adding master "Update.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Dawnguard.esp] Adding master "Dawnguard.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Dawnguard.esp] Adding master "Change Follower Outfits Redux.esp"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Hearthfire.esp] Loading file
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Hearthfire.esp] Adding master "Skyrim.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Hearthfire.esp] Adding master "Update.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Hearthfire.esp] Adding master "HearthFires.esm"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Hearthfire.esp] Adding master "Change Follower Outfits Redux.esp"
[00:00:02.863] Background Loader: [Change Follower Outfits Redux -- Dragonborn.esp] Loading file
[00:00:02.864] Background Loader: [Change Follower Outfits Redux -- Dragonborn.esp] Adding master "Skyrim.esm"
[00:00:02.864] Background Loader: [Change Follower Outfits Redux -- Dragonborn.esp] Adding master "Update.esm"
[00:00:02.864] Background Loader: [Change Follower Outfits Redux -- Dragonborn.esp] Adding master "Dragonborn.esm"
[00:00:02.864] Background Loader: [Change Follower Outfits Redux -- Dragonborn.esp] Adding master "Change Follower Outfits Redux.esp"
[00:00:02.864] Background Loader: [EnhancedWetnessandPuddles.esp] Loading file
[00:00:02.864] Background Loader: [EnhancedWetnessandPuddles.esp] Adding master "Skyrim.esm"
[00:00:02.864] Background Loader: [EnhancedWetnessandPuddles.esp] Adding master "Update.esm"
[00:00:02.886] Background Loader: [EpisodeParallax.esp] Loading file
[00:00:02.886] Background Loader: [EpisodeParallax.esp] Adding master "Skyrim.esm"
[00:00:02.886] Background Loader: [Moss Rocks.esp] Loading file
[00:00:02.886] Background Loader: [Moss Rocks.esp] Adding master "Skyrim.esm"
[00:00:02.886] Background Loader: [Moss Rocks.esp] Adding master "Update.esm"
[00:00:02.887] Background Loader: [WetandCold.esp] Loading file
[00:00:02.887] Background Loader: [WetandCold.esp] Adding master "Skyrim.esm"
[00:00:02.887] Background Loader: [WetandCold.esp] Adding master "Update.esm"
[00:00:02.889] Background Loader: [Footprints.esp] Loading file
[00:00:02.889] Background Loader: [Footprints.esp] Adding master "Skyrim.esm"
[00:00:02.889] Background Loader: [Footprints.esp] Adding master "Update.esm"
[00:00:02.891] Background Loader: [Footprints - Ash.esp] Loading file
[00:00:02.891] Background Loader: [Footprints - Ash.esp] Adding master "Skyrim.esm"
[00:00:02.891] Background Loader: [Footprints - Ash.esp] Adding master "Update.esm"
[00:00:02.891] Background Loader: [Footprints - Ash.esp] Adding master "Dragonborn.esm"
[00:00:02.891] Background Loader: [Footprints - Ash.esp] Adding master "Footprints.esp"
[00:00:02.892] Background Loader: [RaceMenu.esp] Loading file
[00:00:02.892] Background Loader: [RaceMenuPlugin.esp] Loading file
[00:00:02.892] Background Loader: [skyUI.esp] Loading file
[00:00:02.892] Background Loader: [AHZmoreHUD.esp] Loading file
[00:00:02.892] Background Loader: [AHZmoreHUD.esp] Adding master "Skyrim.esm"
[00:00:02.892] Background Loader: [AHZmoreHUD.esp] Adding master "Update.esm"
[00:00:02.893] Background Loader: [iHUD.esp] Loading file
[00:00:02.893] Background Loader: [iHUD.esp] Adding master "Skyrim.esm"
[00:00:02.893] Background Loader: [Elewin Jewelry.esp] Loading file
[00:00:02.893] Background Loader: [Elewin Jewelry.esp] Adding master "Skyrim.esm"
[00:00:02.893] Background Loader: [Hothtrooper44_Armor_Ecksstra.esp] Loading file
[00:00:02.893] Background Loader: [Hothtrooper44_Armor_Ecksstra.esp] Adding master "Skyrim.esm"
[00:00:02.893] Background Loader: [Hothtrooper44_Armor_Ecksstra.esp] Adding master "Update.esm"
[00:00:02.893] Background Loader: [Hothtrooper44_ArmorCompilation.esp] Loading file
[00:00:02.893] Background Loader: [Hothtrooper44_ArmorCompilation.esp] Adding master "Skyrim.esm"
[00:00:02.893] Background Loader: [Hothtrooper44_ArmorCompilation.esp] Adding master "Update.esm"
[00:00:02.901] Background Loader: [immersive Weapons.esp] Loading file
[00:00:02.901] Background Loader: [immersive Weapons.esp] Adding master "Skyrim.esm"
[00:00:02.901] Background Loader: [immersive Weapons.esp] Adding master "Update.esm"
[00:00:02.904] Background Loader: [LustmordVampireArmor.esp] Loading file
[00:00:02.904] Background Loader: [LustmordVampireArmor.esp] Adding master "Skyrim.esm"
[00:00:02.904] Background Loader: [LustmordVampireArmor.esp] Adding master "Update.esm"
[00:00:02.904] Background Loader: [LustmordVampireArmor.esp] Adding master "Dawnguard.esm"
[00:00:02.905] Background Loader: [matys knights of the nine armor 2.1.esp] Loading file
[00:00:02.905] Background Loader: [matys knights of the nine armor 2.1.esp] Adding master "Skyrim.esm"
[00:00:02.905] Background Loader: [NN_ArwenWBDresses.esp] Loading file
[00:00:02.906] Background Loader: [NN_ArwenWBDresses.esp] Adding master "Skyrim.esm"
[00:00:02.906] Background Loader: [sC_NobleDresses.esp] Loading file
[00:00:02.906] Background Loader: [sC_NobleDresses.esp] Adding master "Skyrim.esm"
[00:00:02.906] Background Loader: [sovngarde Steel Armor and Weapons.esp] Loading file
[00:00:02.906] Background Loader: [sovngarde Steel Armor and Weapons.esp] Adding master "Skyrim.esm"
[00:00:02.906] Background Loader: [beautiful Riften.esp] Loading file
[00:00:02.906] Background Loader: [beautiful Riften.esp] Adding master "Skyrim.esm"
[00:00:02.908] Background Loader: [Realcitiessolitude.esp] Loading file
[00:00:02.908] Background Loader: [Realcitiessolitude.esp] Adding master "Skyrim.esm"
[00:00:02.913] Background Loader: [realcitieswhiterun.esp] Loading file
[00:00:02.913] Background Loader: [realcitieswhiterun.esp] Adding master "Skyrim.esm"
[00:00:02.914] Background Loader: [Death Reload (30 Minutes).esp] Loading file
[00:00:02.915] Background Loader: [MoreArrows.esp] Loading file
[00:00:02.915] Background Loader: [MoreArrows.esp] Adding master "Skyrim.esm"
[00:00:02.915] Background Loader: [RealisticHumanoidMovementSpeed.esp] Loading file
[00:00:02.915] Background Loader: [Riften Bigger Trees.esp] Loading file
[00:00:02.915] Background Loader: [Riften Bigger Trees.esp] Adding master "Skyrim.esm"
[00:00:02.929] Background Loader: [schlongs of Skyrim.esp] Loading file
[00:00:02.929] Background Loader: [schlongs of Skyrim.esp] Adding master "Skyrim.esm"
[00:00:02.929] Background Loader: [schlongs of Skyrim.esp] Adding master "Update.esm"
[00:00:02.929] Background Loader: [schlongs of Skyrim.esp] Adding master "Schlongs of Skyrim - Core.esm"
[00:00:02.930] Background Loader: [sOS - Smurf Average Addon.esp] Loading file
[00:00:02.930] Background Loader: [sOS - Smurf Average Addon.esp] Adding master "Skyrim.esm"
[00:00:02.930] Background Loader: [sOS - Smurf Average Addon.esp] Adding master "Update.esm"
[00:00:02.930] Background Loader: [sOS - Smurf Average Addon.esp] Adding master "Schlongs of Skyrim - Core.esm"
[00:00:02.930] Background Loader: [skyrim bigger trees.esp] Loading file
[00:00:02.930] Background Loader: [skyrim bigger trees.esp] Adding master "Skyrim.esm"
[00:00:02.944] Background Loader: [Helgen Reborn.esp] Loading file
[00:00:02.945] Background Loader: [Helgen Reborn.esp] Adding master "Skyrim.esm"
[00:00:02.945] Background Loader: [Helgen Reborn.esp] Adding master "Update.esm"
[00:00:03.001] Background Loader: [TownsAndCitiesEnhanced.esp] Loading file
[00:00:03.001] Background Loader: [TownsAndCitiesEnhanced.esp] Adding master "Skyrim.esm"
[00:00:03.001] Background Loader: [TownsAndCitiesEnhanced.esp] Adding master "Update.esm"
[00:00:03.006] Background Loader: [CampingKitNorthernRanger.esp] Loading file
[00:00:03.006] Background Loader: [CampingKitNorthernRanger.esp] Adding master "Skyrim.esm"
[00:00:03.006] Background Loader: [CampingKitNorthernRanger.esp] Adding master "Update.esm"
[00:00:03.007] Background Loader: [Populated Cities 2.esp] Loading file
[00:00:03.007] Background Loader: [Populated Cities 2.esp] Adding master "Skyrim.esm"
[00:00:03.007] Background Loader: [Populated Cities 2.esp] Adding master "Update.esm"
[00:00:03.009] Background Loader: [Populated Cities Towns Villages.esp] Loading file
[00:00:03.010] Background Loader: [Populated Cities Towns Villages.esp] Adding master "Skyrim.esm"
[00:00:03.010] Background Loader: [Populated Cities Towns Villages.esp] Adding master "Update.esm"
[00:00:03.014] Background Loader: [DeadlySpellImpacts.esp] Loading file
[00:00:03.014] Background Loader: [DeadlySpellImpacts.esp] Adding master "Skyrim.esm"
[00:00:03.014] Background Loader: [DeadlySpellImpacts.esp] Adding master "Update.esm"
[00:00:03.014] Background Loader: [dovahkiinrelax.esp] Loading file
[00:00:03.014] Background Loader: [dovahkiinrelax.esp] Adding master "Skyrim.esm"
[00:00:03.014] Background Loader: [dovahkiinrelax.esp] Adding master "Update.esm"
[00:00:03.015] Background Loader: [AzarHairPonyTail 03 - Havok.esp] Loading file
[00:00:03.015] Background Loader: [AzarHairPonyTail 03 - Havok.esp] Adding master "Skyrim.esm"
[00:00:03.015] Background Loader: [sGHairPackAIO.esp] Loading file
[00:00:03.015] Background Loader: [sGHairPackAIO.esp] Adding master "Skyrim.esm"
[00:00:03.015] Background Loader: [sGHairPackAIO.esp] Adding master "SGHairPackBase.esm"
[00:00:03.016] Background Loader: [VHVP.esp] Loading file
[00:00:03.016] Background Loader: [VHVP.esp] Adding master "Skyrim.esm"
[00:00:03.016] Background Loader: [uFO - Ultimate Follower Overhaul.esp] Loading file
[00:00:03.017] Background Loader: [uFO - Ultimate Follower Overhaul.esp] Adding master "Skyrim.esm"
[00:00:03.017] Background Loader: [uFO - Ultimate Follower Overhaul.esp] Adding master "Update.esm"
[00:00:03.018] Background Loader: [uFO - Dragonborn AddOn.esp] Loading file
[00:00:03.018] Background Loader: [uFO - Dragonborn AddOn.esp] Adding master "Skyrim.esm"
[00:00:03.018] Background Loader: [uFO - Dragonborn AddOn.esp] Adding master "Dragonborn.esm"
[00:00:03.018] Background Loader: [uFO - Dawnguard AddOn.esp] Loading file
[00:00:03.018] Background Loader: [uFO - Dawnguard AddOn.esp] Adding master "Skyrim.esm"
[00:00:03.018] Background Loader: [uFO - Dawnguard AddOn.esp] Adding master "Update.esm"
[00:00:03.018] Background Loader: [uFO - Dawnguard AddOn.esp] Adding master "Dawnguard.esm"
[00:00:03.018] Background Loader: [uFO - Heartfire AddOn.esp] Loading file
[00:00:03.018] Background Loader: [uFO - Heartfire AddOn.esp] Adding master "Skyrim.esm"
[00:00:03.019] Background Loader: [uFO - Heartfire AddOn.esp] Adding master "HearthFires.esm"
[00:00:03.019] Background Loader: [bVFE_Serana.esp] Loading file
[00:00:03.019] Background Loader: [bVFE_Serana.esp] Adding master "Skyrim.esm"
[00:00:03.019] Background Loader: [bVFE_Serana.esp] Adding master "Update.esm"
[00:00:03.019] Background Loader: [bVFE_Serana.esp] Adding master "Dawnguard.esm"
[00:00:03.019] Background Loader: [WOME_Arwen.esp] Loading file
[00:00:03.019] Background Loader: [WOME_Arwen.esp] Adding master "Skyrim.esm"
[00:00:03.019] Background Loader: [WOME_Arwen.esp] Adding master "Update.esm"
[00:00:03.019] Background Loader: [Quick Start - Skip the Opening Sequence.esp] Loading file
[00:00:03.020] Background Loader: [Quick Start - Skip the Opening Sequence.esp] Adding master "Skyrim.esm"
[00:00:03.020] Background Loader: [Quick Start - Skip the Opening Sequence.esp] Adding master "Update.esm"
[00:00:03.020] Background Loader: [immersive Interiors.esp] Loading file
[00:00:03.020] Background Loader: [immersive Interiors.esp] Adding master "Skyrim.esm"
[00:00:03.020] Background Loader: [immersive Interiors.esp] Adding master "Update.esm"
[00:00:03.103] Background Loader: [RealShelter.esp] Loading file
[00:00:03.103] Background Loader: [RealShelter.esp] Adding master "Skyrim.esm"
[00:00:03.103] Background Loader: [RealShelter.esp] Adding master "Update.esm"
[00:00:03.103] Background Loader: [RealShelter.esp] Adding master "Dawnguard.esm"
[00:00:03.103] Background Loader: [RealShelter.esp] Adding master "Dragonborn.esm"
[00:00:03.144] Background Loader: [Purewaters.esp] Loading file
[00:00:03.144] Background Loader: [Purewaters.esp] Adding master "Skyrim.esm"
[00:00:03.144] Background Loader: [Purewaters.esp] Adding master "Update.esm"
[00:00:03.144] Background Loader: [Purewaters.esp] Adding master "Dawnguard.esm"
[00:00:03.144] Background Loader: [Purewaters.esp] Adding master "Dragonborn.esm"
[00:00:03.144] Background Loader: [LWPlayerHeadTracking.esp] Loading file
[00:00:03.144] Background Loader: [LWPlayerHeadTracking.esp] Adding master "Skyrim.esm"
[00:00:03.145] Background Loader: [immersive Speechcraft.esp] Loading file
[00:00:03.145] Background Loader: [immersive Speechcraft.esp] Adding master "Skyrim.esm"
[00:00:03.145] Background Loader: [immersive Speechcraft.esp] Adding master "Update.esm"
[00:00:03.145] Background Loader: [immersiveLoversComfort.esp] Loading file
[00:00:03.146] Background Loader: [immersiveLoversComfort.esp] Adding master "Skyrim.esm"
[00:00:03.146] Background Loader: [CompanionArissa_AppearancePack1.esp] Loading file
[00:00:03.146] Background Loader: [CompanionArissa_AppearancePack1.esp] Adding master "Skyrim.esm"
[00:00:03.146] Background Loader: [CompanionArissa_AppearancePack1.esp] Adding master "Update.esm"
[00:00:03.146] Background Loader: [CompanionArissa_AppearancePack1.esp] Adding master "CompanionArissa.esm"
[00:00:03.146] Background Loader: [skyFalls + SkyMills Dragonborn.esp] Loading file
[00:00:03.146] Background Loader: [skyFalls + SkyMills Dragonborn.esp] Adding master "Skyrim.esm"
[00:00:03.146] Background Loader: [skyFalls + SkyMills Dragonborn.esp] Adding master "Update.esm"
[00:00:03.146] Background Loader: [skyFalls + SkyMills Dragonborn.esp] Adding master "Dragonborn.esm"
[00:00:03.147] Background Loader: [skyFalls + SkyMills Dawnguard.esp] Loading file
[00:00:03.147] Background Loader: [skyFalls + SkyMills Dawnguard.esp] Adding master "Skyrim.esm"
[00:00:03.147] Background Loader: [skyFalls + SkyMills Dawnguard.esp] Adding master "Update.esm"
[00:00:03.147] Background Loader: [skyFalls + SkyMills Dawnguard.esp] Adding master "Dawnguard.esm"
[00:00:03.147] Background Loader: [sofiaFollower.esp] Loading file
[00:00:03.148] Background Loader: [sofiaFollower.esp] Adding master "Skyrim.esm"
[00:00:03.148] Background Loader: [sofiaFollower.esp] Adding master "Update.esm"
[00:00:03.151] Background Loader: [Victoria Velina Revamped.esp] Loading file
[00:00:03.151] Background Loader: [Victoria Velina Revamped.esp] Adding master "Skyrim.esm"
[00:00:03.151] Background Loader: [Victoria Velina Revamped.esp] Adding master "Update.esm"
[00:00:03.151] Background Loader: [Victoria Velina Revamped.esp] Adding master "Dawnguard.esm"
[00:00:03.152] Background Loader: [skySight-Simply-Bigger-Trees-Slower-Branches.esp] Loading file
[00:00:03.152] Background Loader: [skySight-Simply-Bigger-Trees-Slower-Branches.esp] Adding master "Skyrim.esm"
[00:00:03.153] Background Loader: [Prometheus_No_snow_Under_the_roof_DG.esp] Loading file
[00:00:03.153] Background Loader: [Prometheus_No_snow_Under_the_roof_DG.esp] Adding master "Skyrim.esm"
[00:00:03.153] Background Loader: [Prometheus_No_snow_Under_the_roof_DG.esp] Adding master "Update.esm"
[00:00:03.153] Background Loader: [Prometheus_No_snow_Under_the_roof_DG.esp] Adding master "Dawnguard.esm"
[00:00:03.157] Background Loader: [MeeraFollower.esp] Loading file
[00:00:03.157] Background Loader: [MeeraFollower.esp] Adding master "Skyrim.esm"
[00:00:03.157] Background Loader: [MeeraFollower.esp] Adding master "Update.esm"
[00:00:03.157] Background Loader: [RaceMenuPluginXPMSE.esp] Loading file
[00:00:03.157] Background Loader: [FalmerBikini.esp] Loading file
[00:00:03.157] Background Loader: [FalmerBikini.esp] Adding master "Skyrim.esm"
[00:00:03.157] Background Loader: [FalmerBikini.esp] Adding master "Update.esm"
[00:00:03.157] Background Loader: [FalmerBikini.esp] Adding master "hdtHighHeel.esm"
[00:00:03.157] Background Loader: [FalmerBikini.esp] Adding master "Dawnguard.esm"
[00:00:03.158] Background Loader: [fallentreebridges.esp] Loading file
[00:00:03.158] Background Loader: [fallentreebridges.esp] Adding master "Skyrim.esm"
[00:00:03.160] Background Loader: [immersive Citizens - AI Overhaul.esp] Loading file
[00:00:03.160] Background Loader: [immersive Citizens - AI Overhaul.esp] Adding master "Skyrim.esm"
[00:00:03.160] Background Loader: [immersive Citizens - AI Overhaul.esp] Adding master "Update.esm"
[00:00:03.160] Background Loader: [immersive Citizens - AI Overhaul.esp] Adding master "Dawnguard.esm"
[00:00:03.160] Background Loader: [immersive Citizens - AI Overhaul.esp] Adding master "Dragonborn.esm"
[00:00:03.170] Background Loader: [simpleDivorce.esp] Loading file
[00:00:03.170] Background Loader: [simpleDivorce.esp] Adding master "Skyrim.esm"
[00:00:03.170] Background Loader: [simpleDivorce.esp] Adding master "Update.esm"
[00:00:03.170] Background Loader: [KNM_Mour.esp] Loading file
[00:00:03.170] Background Loader: [KNM_Mour.esp] Adding master "Skyrim.esm"
[00:00:03.172] Background Loader: [Luna_GoV.esp] Loading file
[00:00:03.172] Background Loader: [Luna_GoV.esp] Adding master "Skyrim.esm"
[00:00:03.172] Background Loader: [Luna_GoV.esp] Adding master "Update.esm"
[00:00:03.172] Background Loader: [Luna_GoV.esp] Adding master "Dawnguard.esm"
[00:00:03.172] Background Loader: [stephieRawxFollowerPack.esp] Loading file
[00:00:03.172] Background Loader: [stephieRawxFollowerPack.esp] Adding master "Skyrim.esm"
[00:00:03.172] Background Loader: [stephieRawxFollowerPack.esp] Adding master "Update.esm"
[00:00:03.173] Background Loader: finished
[00:00:04.238] DynDOLOD TexGen 2.11 (1) by Sheson, starting...
[00:00:04.256] 
[00:00:00.003] Output path C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\TexGen_Output\
[00:00:00.011] Texture size 256
[00:00:00.054] Creating some temporary files
[00:00:00.063]     Processing C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_TexGen_copy_skyrimesm.txt
[00:00:00.074] textures\architecture\windhelm\whruinstone_n.dds not found!
[00:00:00.108] textures\dungeons\imperial\impextrubble01_n.dds not found!
[00:00:00.115] textures\dungeons\imperial\impextwall01_n.dds not found!
[00:00:00.127] textures\dungeons\imperial\impwall05_n.dds not found!
[00:00:00.138] textures\dungeons\imperial\impwood01_n.dds not found!
[00:00:00.156]     Processing C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_TexGen_copy_dawnguardesm.txt
[00:00:00.195] Creating LOD textures
[00:00:00.203]     Processing C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_TexGen_noalpha_skyrimesm.txt
[00:00:00.215] textures\dungeons\ships\shipwoodside01.dds not found!
[00:00:00.225] textures\dungeons\ships\shipwoodside01_n.dds not found!
[00:00:00.247] textures\architecture\farmhouse\roof01.dds not found!
[00:00:00.257] textures\architecture\farmhouse\roof01_n.dds not found!
[00:00:00.280] textures\clutter\beehive.dds not found!
[00:00:00.287] textures\clutter\beehive_n.dds not found!
[00:00:00.341] textures\architecture\farmhouse\roof01.dds not found!
[00:00:00.349] textures\architecture\farmhouse\roof01_n.dds not found!
[00:00:00.404] textures\dungeons\imperial\impextrubble01ice.dds not found!
[00:00:00.412] textures\dungeons\imperial\impextrubble01ice_n.dds not found!
[00:00:00.424] textures\dungeons\imperial\impextfloor01.dds not found!
[00:00:00.440] textures\dungeons\imperial\impextfloor01_n.dds not found!
[00:00:00.448] textures\dungeons\imperial\impwall05ice.dds not found!
[00:00:00.459] textures\dungeons\imperial\impwall05ice_n.dds not found!
[00:00:00.471] textures\dungeons\imperial\impextwall01ice.dds not found!
[00:00:00.479] textures\dungeons\imperial\impextwall01ice_n.dds not found!
[00:00:00.491] textures\dungeons\imperial\impextrubble01.dds not found!
[00:00:00.506] textures\dungeons\imperial\impextrubble01_n.dds not found!
[00:00:00.515] textures\dungeons\imperial\impextfloor01.dds not found!
[00:00:00.526] textures\dungeons\imperial\impextfloor01_n.dds not found!
[00:00:00.537] textures\dungeons\imperial\impwall05.dds not found!
[00:00:00.547] textures\dungeons\imperial\impwall05_n.dds not found!
[00:00:00.559] textures\dungeons\imperial\impextwall01.dds not found!
[00:00:00.570] textures\dungeons\imperial\impextwall01_n.dds not found!
[00:00:00.708] textures\dungeons\ships\shipwoodside01.dds not found!
[00:00:00.716] textures\dungeons\ships\shipwoodside01_n.dds not found!
[00:00:00.728] textures\dungeons\ships\shipwood01.dds not found!
[00:00:00.739] textures\dungeons\ships\shipwood01_n.dds not found!
[00:00:00.751] textures\dungeons\ships\shipwoodside03.dds not found!
[00:00:00.762] textures\dungeons\ships\shipwoodside03_n.dds not found!
[00:00:00.827] textures\architecture\sovngarde\sovbasestone01.dds not found!
[00:00:00.839] textures\architecture\sovngarde\sovbasestone01_n.dds not found!
[00:00:00.848] textures\architecture\sovngarde\sovbasestone01.dds not found!
[00:00:00.859] textures\architecture\sovngarde\sovbasestone01_n.dds not found!
[00:00:00.871] textures\architecture\sovngarde\sovbasestone01.dds not found!
[00:00:00.879] textures\architecture\sovngarde\sovbasestone01_n.dds not found!
[00:00:00.891] textures\architecture\sovngarde\sovbasestone01.dds not found!
[00:00:00.906] textures\architecture\sovngarde\sovbasestone01_n.dds not found!
[00:00:00.915] textures\architecture\sovngarde\sovstairs01.dds not found!
[00:00:00.926] textures\architecture\sovngarde\sovstairs01_n.dds not found!
[00:00:00.937] textures\architecture\sovngarde\sovstairs01.dds not found!
[00:00:00.947] textures\architecture\sovngarde\sovstairs01_n.dds not found!
[00:00:00.959] textures\architecture\sovngarde\sovstairs01.dds not found!
[00:00:00.973] textures\architecture\sovngarde\sovstairs01_n.dds not found!
[00:00:00.981] textures\architecture\sovngarde\sovstairs01.dds not found!
[00:00:00.993] textures\architecture\sovngarde\sovstairs01_n.dds not found!
[00:00:01.004] textures\architecture\sovngarde\sovstairs01.dds not found!
[00:00:01.011] textures\architecture\sovngarde\sovstairs01_n.dds not found!
[00:00:01.023] textures\architecture\sovngarde\sovstairs01.dds not found!
[00:00:01.034] textures\architecture\sovngarde\sovstairs01_n.dds not found!
[00:00:01.045] textures\architecture\sovngarde\sovfloor01.dds not found!
[00:00:01.057] textures\architecture\sovngarde\sovfloor01_n.dds not found!
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[00:00:03.956] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:03.964] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:03.975] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:03.990] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:03.998] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:04.009] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:04.022] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:04.031] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:04.042] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:04.056] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:04.065] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:04.075] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:04.090] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:04.098] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:04.109] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:04.120] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:04.129] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:04.140] textures\architecture\skyhaventemple\skyhavenstoneflat01.dds not found!
[00:00:04.151] textures\architecture\skyhaventemple\skyhavenstoneflat01_n.dds not found!
[00:00:04.162] textures\architecture\skyhaventemple\skyhavenstonedetails.dds not found!
[00:00:04.174] textures\architecture\skyhaventemple\skyhavenstonedetails_n.dds not found!
[00:00:04.184] textures\architecture\skyhaventemple\skyhavenstonedetails.dds not found!
[00:00:04.195] textures\architecture\skyhaventemple\skyhavenstonedetails_n.dds not found!
[00:00:04.207] textures\architecture\skyhaventemple\skyhavenstonedetails.dds not found!
[00:00:04.217] textures\architecture\skyhaventemple\skyhavenstonedetails_n.dds not found!
[00:00:04.228] textures\architecture\skyhaventemple\skyhavenstonedetails.dds not found!
[00:00:04.239] textures\architecture\skyhaventemple\skyhavenstonedetails_n.dds not found!
[00:00:04.251] textures\architecture\skyhaventemple\skyhavenstonedetails.dds not found!
[00:00:04.261] textures\architecture\skyhaventemple\skyhavenstonedetails_n.dds not found!
[00:00:04.273] textures\architecture\skyhaventemple\skyhavenstonedetails.dds not found!
[00:00:04.283] textures\architecture\skyhaventemple\skyhavenstonedetails_n.dds not found!
[00:00:04.294] textures\architecture\tents\smallnordtent.dds not found!
[00:00:04.306] textures\architecture\tents\smallnordtent_n.dds not found!
[00:00:04.316] textures\clutter\smelter\smelter01.dds not found!
[00:00:04.327] textures\clutter\smelter\smelter01_n.dds not found!
[00:00:04.443] textures\clutter\statues\statuedibella.dds not found!
[00:00:04.451] textures\clutter\statues\statuedibella_n.dds not found!
[00:00:04.462] textures\clutter\statueofmeridia01.dds not found!
[00:00:04.473] textures\clutter\statueofmeridia01_n.dds not found!
[00:00:04.484] textures\clutter\statues\statuetalos01.dds not found!
[00:00:04.495] textures\clutter\statues\statuetalos01_n.dds not found!
[00:00:04.535] textures\landscape\tundrarocks01_n.dds not found!
[00:00:04.546] textures\landscape\tundrarocks01_n.dds not found!
[00:00:04.560] textures\landscape\tundrarocks01_n.dds not found!
[00:00:04.571] textures\landscape\tundrarocks01_n.dds not found!
[00:00:04.876]     Processing C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_TexGen_alpha_skyrimesm.txt
[00:00:04.884] textures\architecture\falmer hut\falmerhut.dds not found!
[00:00:04.896] textures\architecture\falmer hut\falmerhut_n.dds not found!
[00:00:04.907] textures\dungeons\leatherhide01.dds not found!
[00:00:04.923] textures\dungeons\leatherhide01_n.dds not found!
[00:00:04.930] textures\dungeons\ships\shiproof01.dds not found!
[00:00:04.942] textures\dungeons\ships\shiproof01_n.dds not found!
[00:00:04.966]     Processing C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_TexGen_noalpha_dawnguardesm.txt
[00:00:05.163]     Processing C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_TexGen_noalpha_dragonbornesm.txt
[00:00:05.297] Generating LOD textures to C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\TexGen_Output\
[00:00:05.305]     Processing C:\Program Files (x86)\The Elder Scrolls V Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_TexGen_noalpha_skyrimesm.txt
[00:00:05.318] C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\DynDOLOD-temp\textures\dungeons\ships\shipwoodside01.dds not found!
[00:00:05.329] C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\DynDOLOD-temp\textures\dungeons\ships\shipwoodside01_n.dds not found!
[00:00:05.342]         Combining 1 textures into DynDOLOD-temp\textures\dungeons\ships\shipwoodside01green.dds
[00:00:05.358] 
[00:00:05.358] Exception in unit  line -1: Error in unit 'userscript' on line 581 : Record, object or class type required
[00:00:05.358] 
[00:00:05.358] Check log lines above the exception for additional hints.
[00:00:05.358] If problem persists, post error report with contents of ..\DynDOLOD\logs\TES5Edit_log.txt to https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod

 

 

 

I also followed Gamerpoets' instructions for uninstall, but since the mod was never properly installed in the first place, many of the steps didn't apply.

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