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Posted

switched to skyrealism, turned off fixes, ssao, dof, black bars. ran with un-optimized textures & fov of 80-90, launcher settings same as mentioned before, got random crashes & stuttering.

 

removed a few mods, optimized textures & fov of 75, maximum view distance - no crashes for 2hrs; and whats really surprising is I've had no stuttering either & I'm running automatic variants with every av pack available & using the deadly spell impacts esp both which used to cause crashes or freezing even after optimizing the textures. The only stuttering I got was just before the game crashed which was just as I approached the giant at whiterun though I was using true giants, I think if I get rid of the true giants mod that should fix the pretty consistent crashes I was getting there. also giving my pc a clean & getting all the dust out will probably help overall as well, the fans are pretty dirty.

 

I will do some more testing over the week but I think I've finally got a stable game that runs well with 240+ mods & many many texture/mesh/sound/script/interface & animation replacers. :)

 

Also, since I have a backed up textures folder handy I'm going to experiment with different optimization settings to see if I can reduce some of the more obvious compression artifacts/degredation on some of the optimized textures and still have a game that runs well.

 

Screenshots and a final list of mods on the way. I'll have screens of before & after the texture optimizing and screens of project enb & skyrealism enb. most of the screens i've taken already, but I may as well post them with the mod list when i'm done tweaking things seeing as I've nearly got it 100% sorted.

 

Peace :)

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Posted

Mods with errors identified by BOSS, comments at skynexus or the STEP team; that I am no longer using:

  • BFSEffects
  • SkyrimCoinReplacer
  • morevillageanimals
  • BetterQuestObjectives
  • wars in skyrim
  • rabbits plus
  • soul gems differ
  • economics of skyrim
  • my home is your home
  • skyhighrim
Mods with errors that are now either cleaned or that I haven't had issues with or which have only minor errors that don't affect stability/performance; these are mods I'm still using:

  • cartographers map markers
  • populated cities *comments on skynexus report bugs but I haven't had any of them yet
  • enhanced blood (latest version seems to work fine)
  • ice floes
  • better dynamic snow
  • 1nivwicskycloakspatch
  • cloaks
  • birds & flocks (cleaned)
  • ants in my pants
  • skybirds *comments on skynexus report bugs but I haven't had any of them yet
  • birds of skyrim *comments on skynexus report bugs but I haven't had any of them yet
  • arrows of magicka
  • clanking armor (cleaned)
  • remove ambient interior fog v2 (cleaned)
  • climates of tamriel (esm)
  • pets of skyrim *reported to need cleaning but I haven't had any issues with them yet
saw the errors listed in boss for the mods with errors every time I installed but never bothered to do anything about them, should have a more stable game now that I've gotten around to fixing some of this stuff.

 

will post final working list of mods in a week or so with screens as mentioned before.

 

Peace.

Posted
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>>TTIWWP<<

asides from the fact that i've already said some screens will be uploaded soon, what exactly do you want pics of?

 

90% of the texture & mesh replacers are covered by the screenshots in the STEP pack or on the mods skyrimnexus page, the majority of mods I've added are gameplay mechanic changing in nature & the weapon/armor/enemy additions all have screenshots at the page you download the mod from.

 

I've already got a bunch of screens of me playing the game ready to upload I'm just waiting until I've finished testing the game and can say that "this mod config of 255 mods works, the game runs well & the project is finished." whats the point in posting screens of a broken game that no one can play? I'd rather wait until its finished & solid. speaking of which, its almost done.

 

also this thread's purpose is to provide a list of mods that work together for anyone interested in maxing out their mod list on skyrim. and the next post is going to have active links for every mod so people can look through the list and pick and mix or download the whole thing and run the whole mod config on their own games.

 

Peace.

Posted

Mega Modded Skyrim (FINAL VERSION)
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Links to all mods included, all mods presented in the order they're installed in.
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INTRODUCTION & INSTRUCTIONS
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PART 1 - BASIC INSTALL & ESSENTIAL UTILITIES
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PART 2 MODIFIED TPC & STEP
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Texture/mesh base for TPC & STEP
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Modified STEP fixes.

Modified Texture Pack Combined (version 1.81)

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Modified STEP Graphics In Order

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 Modified STEP Graphics No Order

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Modified Step Interface mods

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Modified STEP sound mods

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Modified STEP Gameplay mods

PART 3 ANIMATION SOUND & GRAPHICS REPLACERS
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animations.
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Sounds & Music

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Weapons & armor rextextures

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Clothes & Guards retextures

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 Creatures Retextures

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Items & Misc Retextures

XCE & EEO Replacers

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PART 4 INTERFACE & GAMEPLAY MODS
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Quests & Hostile places

Misc World Mechanics

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Main Menu Randomizer

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Interface & Fixes

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 Immersive world & weather fx

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Immersive NPC

Homes

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Enemies & Hostile creatures

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Companions, Spouses & followers

Combat Mechanics, Perks & skills

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Alchemy & Food

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Weapons, Armor, Magic & Items

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Compatibility Patches

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PART 5 AUTOMATIC VARIANTS, ENB, MOD ACTIVATION/LOAD ORDER & LOADING THE GAME
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 Automatic Variants
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ENB

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Activate mods, Optimize game/pc & Play

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Here is the Complete Load order copied from wyrebash. mods with a ++ infront of them are included in the bashed patch.

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Posted

I'm not sure which of the following removed mods made the difference:

  • BFSEffects
  • SkyrimCoinReplacer
  • morevillageanimals
  • BetterQuestObjectives
  • wars in skyrim
  • rabbits plus
  • soul gems differ
  • economics of skyrim
  • my home is your home
  • skyhighrim

But after removing them I can now play skyrim with the mod config detailed in the previous post at ultra graphics setting - max view distances + double view distance grass (7000 to 14000). shadows on high, distant objects on ultra, decals on ultra, radial blur high, textures high, all reflections, no distant detail fade, & unoptimized hi - res textures at a steady 55-60fps with skyrealism enb (no ssao no dof) AF=16x & AA=4x. Which is better then I'd ever hoped for. The game looks awesome and run smoothly & consistantly & I was able to keep most of my favourite mods. no stuttering, no freezes, no crashing.

 

If the game continues to run like this then I've finished the project & will no longer be changing mods around or working on this config. even if I do get some stutters freezes or crashes I'm sure it will be only be because of too high a demand on my PC graphics wise in which case I'd just need to adjust the view distances.

 

I may swap some of the mods around or add some more texture replacers to my own game but as it stands the mega modded skyrim config is stable & finished.

 

Cool :)

 

P.S) screenshots on the way.

 

Edit to add:economics of skyrim sounded like a cool idea with the regional and racial modifiers but many commented problems with it on skyrim nexus - in this mod config its been replaced with a combination of - ERSO harder barter 8-4, levelled bounty rewards, reduced gold rewards for quests, training costs x2 & expensive investments. this should help prevent having too much gold, as that was a problem in the vanilla game. I remember I hit 100k of septims by level 35-40 in the vanilla version & had nothing to spend it on & excess gear I couldn't sell.

Posted

Did some more testing, the game runs perfectly on max view distances, etc using skyrealism no ssao or dof. If I switch to projectenb cinematic for CoT, no ssao or dof & use it with the project M.A.T.S.O SSAA files (which significantly increases the visual enhancements of the enb) I have to reduce the view distances but can otherwise leave everything else on ultra settings and the game still runs perfectly. I might test it with the wilds enb also as I think it would demand about the same resources from the pc. good to know that not only does the mod config work but its versatile when it comes to enb choices.

 

made a couple of last minute changes to my own config but nothing significant enough to edit the mod config posted here. the changes were - removing 15 extra warpaints mod - the warpaints are for female characters only and I don't play as female characters, asides from that its a decent mod.

 

I also added a couple more texture replacers - detailed rugs, better embers, dead hanging hare 2048 (up from 1024) & hi res bunnies original black.

 

I also added a couple of small esp mods - the woodcutters wife, blaze of eventide (add this mod to automatic variants exclude list)

 

& finally, I am experimenting with using BFS effects & soul gems differ mods again to see if the errors they have effect performance or stability, so far all good, no negative impacts noticed.

 

Peace.

 

Edit to add: if using project enb it recommends a in-game brightness setting of 5 (default is 10). if this makes your shadows too dark using the STEP tweak setting of 2, increase to 3-6.

Posted

Screenshots Part 1 of 2 - Skyrealism ENB & Riverwood.

I've run around the game stress testing the graphics settings, taking screenshots & testing for mod conflicts & as far as I can tell this mod config is stable & works well. here's a few visually impressive or scenic screenshots as well as a few stability/performance related screenshots.

Using Skyrealism - no DOF or SSAO, ultra graphics setting but shadows on high instead of ultra; max view distances, full Hi res (2048-4096) textures, All reflections, AA4x AF16x.


The mine near riverwood.

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Night sky + birds & flocks, day sky + birds & flocks

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AV wolf

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Posted

The screenshots look great. My only issue in any of them is the water in the river looks a little dark. The only time that's an issue though, is when it's at rapids. Then the dark water and the light rapids textures clash with a hard contrast. Other than that the game looks great! :thumbsup:

Posted

Screenshots Part 2 of 2 : Project ENB Cinematic + M.A.T.S.O SMAA.
Whiterun, Riften, Solitude & Windhelm


*reduced view distances to compensate for more intensive ENB mod.*

Whiterun: beautiful whiterun mod + realistic whiterun
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Stable frame rate during large battle in Whiterun: ERSO RUS SIM - thieves & assassins, AV fire atronach
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Outside whiterun
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