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SRLE Extended: Legacy of The Dragonborn


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Posted

Lonestar hi! Make sure your skyrim i.n.i grass settings match those of bethINI and on the prerequisite page. Personally not encountered this, but looking on google people who have experienced this its either faulty meshes or wrong i.n.i settings, and possibly reducing the grass count. hope helps

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Posted

Lonestar hi! Make sure your skyrim i.n.i grass settings match those of bethINI and on the prerequisite page. Personally not encountered this, but looking on google people who have experienced this its either faulty meshes or wrong i.n.i settings, and possibly reducing the grass count. hope helps

Thanks for the help! But sadly this didn't work :/, It's really strange because if I save outside the city then turn off the game then relaunch it, it will be gone. but If I'm in the city then leave it the floating grass will be their until I save and restart the game, I've also noticed that the floating grass appears everywhere besides Markarth, I'm starting to think that entering a Cell then leaving it to Skyrims cell it messes up the grass for some reason, It's quite strange.

Posted

Hey guys, wanted to ask about the Heads-Up Display merge.

 

Lexy told me recently that one should be careful about merging mods with dlls. But Equipment HUD has a dll and is in the merge, so why isn't AZMoreHud also in?

Posted

Thanks for the help! But sadly this didn't work :/, It's really strange because if I save outside the city then turn off the game then relaunch it, it will be gone. but If I'm in the city then leave it the floating grass will be their until I save and restart the game, I've also noticed that the floating grass appears everywhere besides Markarth, I'm starting to think that entering a Cell then leaving it to Skyrims cell it messes up the grass for some reason, It's quite strange.

It seems to me the mod that's causing this is

 

Unique Grasses and Groundcovers - Nature and Landscape Enhancement.  I saw one other person in the comments talk about the problem that sounds very similar to main but nobody brought up why.

Posted

It seems to me the mod that's causing this is

 

Unique Grasses and Groundcovers - Nature and Landscape Enhancement. I saw one other person in the comments talk about the problem that sounds very similar to main but nobody brought up why.

I had this issue when i put buseharddiskcache=1 into Skyrim ini. To me it doesn't seem like mod as then it would always do that. I would try using Load CTD fix (it makes the game use only one thread on loading screens)

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Posted

I had this issue when i put buseharddiskcache=1 into Skyrim ini. To me it doesn't seem like mod as then it would always do that. I would try using Load CTD fix (it makes the game use only one thread on loading screens)

Sadly this didn't help either :c Thank you for trying though

Posted

Is anyone else a user of horses? I have been through so many horses its getting annoying. See horses in my game do not behave to the confidence and aggression I set them too. What I have them set to is Cowardly and then Frenzied so horses would hopefully rune away from combat and STAY OUT THE WAY of my fireballs lol.

 

But no all the horses do is stand in the same spot that I dismounted them while they just stay there and take damage as wolves or whatever attack them and then my fire balls aoe damage end of hitting the horses as well thus killing them..... and I just dont know whjat to do anymore.

Posted

InstantKor hi! Personally not a fan of horses....preferred method of travel..Levitation(hankering back to Morrowind days) and have a mod added to do that. View from above is ALWAYS exhilarating and yes NOT LORE friendly, but hey ho its my game lol. And yes, why i don't use followers..always getting in the way. A summoned Daedra lord is always preferred, if required, and should they get in the way...well no loss. Your only option then is good old leg work and leave horses in stable...OR FLY ::P:

Posted

Has anyone tried using Alternate Actors with this setup? I REALLY miss being able to edit npcs in game after coming back from Fallout 4, and it looks like this mod can make that happen. However, I'm assuming it's pretty script heavy so I'm a bit cautious...

Posted

Hello everyone ! I am starting to follow the guide to make my Skyrim great again ! =)

 

But i have a little problem, when i try to test my game (to see if everything alright), i create a new character (with LAL on) and at the second i click on the bed to leave the room, my game crash... same thing happens in Helgen before, when i try to enter the dungeon with Hadvar after the (boring) introduction with Alduin...

 

Anyone can help me with that ?

Posted

Hello everyone ! I am starting to follow the guide to make my Skyrim great again ! =)

 

But i have a little problem, when i try to test my game (to see if everything alright), i create a new character (with LAL on) and at the second i click on the bed to leave the room, my game crash... same thing happens in Helgen before, when i try to enter the dungeon with Hadvar after the (boring) introduction with Alduin...

 

Anyone can help me with that ?

how far along are you with the guide?

Posted

Question for you all, I completed retrieving the Horn of Jurgen Windcaller for the greybeards and the horn was actually in Ustengrav on the pedestal instead of the note. No clue what mod is responsible for that and now Im unsure how to progress further with the mainquest.

Posted

Question for you all, I completed retrieving the Horn of Jurgen Windcaller for the greybeards and the horn was actually in Ustengrav on the pedestal instead of the note. No clue what mod is responsible for that and now Im unsure how to progress further with the mainquest.

That is intentional due to not so fast main quest in a few days time you will get a note to go and meet Delphine in Riverwood and the main quest will continue. You can adjust how long it take before you get the note using the MCM.

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