Decopauge123 Posted January 15, 2018 Posted January 15, 2018 (edited) you can find the SSE guide here https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE it also has it's own forum here https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/ please do note it is in a "Pre-Alpha" state and very much a work in progress.Thanks! I was going to post that I had already found it. :-) Edited January 15, 2018 by Decopauge123
Darth_mathias Posted January 15, 2018 Author Posted January 15, 2018 hey guys TEST CR updated we finally found a easy fix for a long standing annoyance of Dark grass in caves.
TheLoneStar19 Posted January 15, 2018 Posted January 15, 2018 On Realistic Animation Project, I was wondering If I can have both Male and Female animations for my Character. I love to make tons of characters and builds and such, do i just skip the optional part of the install? Thanks!
godescalcus Posted January 16, 2018 Posted January 16, 2018 Been playing with ENBs, check this out: https://imgur.com/a/Deow2 It's SnowFall Weathers ENB, based on NLVA. Here's a little teaser:
baronaatista Posted January 16, 2018 Posted January 16, 2018 @ Darth - Interested to know the fix so I can roll into my own CR. Have been annoyed with dark grass in caves for a while.
DarkladyLexy Posted January 16, 2018 Posted January 16, 2018 @ Darth - Interested to know the fix so I can roll into my own CR. Have been annoyed with dark grass in caves for a while.well I found a mod on SSE called No grass in caves - https://www.nexusmods.com/skyrimspecialedition/mods/12431 which simply applies to a "no grass" tag. On Realistic Animation Project, I was wondering If I can have both Male and Female animations for my Character. I love to make tons of characters and builds and such, do i just skip the optional part of the install? Thanks!not sure since it covers the same basic folder and file structure. 1
TheLoneStar19 Posted January 16, 2018 Posted January 16, 2018 well I found a mod on SSE called No grass in caves - https://www.nexusmods.com/skyrimspecialedition/mods/12431 which simply applies to a "no grass" tag. not sure since it covers the same basic folder and file structure.Oh okay, thanks! I'll try and figure it out haha :P
Lexa Posted January 16, 2018 Posted January 16, 2018 Heya, I am at the merge section of the guide and it have gone perfectly until the merge of Farmhouse Chimneys. I make sure to have all master before them and that they are in the correct order as the merge instructions say, but I keep getting "plugins are not contiguous" on FarmhouseChimneysArthmoorVillagesMerged.esp and FarmhouseChimneysHelarchenCreek.esp. Tried swapping around the load order etc but to no avail.
Jim102929 Posted January 16, 2018 Posted January 16, 2018 Heya, I am at the merge section of the guide and it have gone perfectly until the merge of Farmhouse Chimneys. I make sure to have all master before them and that they are in the correct order as the merge instructions say, but I keep getting "plugins are not contiguous" on FarmhouseChimneysArthmoorVillagesMerged.esp and FarmhouseChimneysHelarchenCreek.esp. Tried swapping around the load order etc but to no avail. Double check that you have selected all the masters for each esp that you want to merge when you first start merge plugins (highlighted red). Missing master for one of the plugins is the only reason i've seen to cause that error.
Lexa Posted January 16, 2018 Posted January 16, 2018 Double check that you have selected all the masters for each esp that you want to merge when you first start merge plugins (highlighted red). Missing master for one of the plugins is the only reason i've seen to cause that error. Thanks, got it to work now. Seems I been blind the last 10 attempts.. hehe
godescalcus Posted January 16, 2018 Posted January 16, 2018 (edited) Maybe we can save another esp slot by merging AZMoreHUD.esp into the headsup display merge? Reports confirm it merges well. Edited January 16, 2018 by godescalcus
DarkladyLexy Posted January 16, 2018 Posted January 16, 2018 Maybe we can save another esp slot by merging AZMoreHUD.esp into the headsup display merge? Reports confirm it merges well. we were advised back on Darth's original SRLE Extended not to merge MoreHud cos of the DDL Plugin https://forum.step-project.com/topic/9173-srle-extended/?p=169743 and even Mator say it is a bad idea.
godescalcus Posted January 16, 2018 Posted January 16, 2018 we were advised back on Darth's original SRLE Extended not to merge MoreHud cos of the DDL Plugin https://forum.step-project.com/topic/9173-srle-extended/?p=169743 and even Mator say it is a bad idea.Understood. I've been playing withour RS Children thus far but wanted to give it a go. I'm trying to fetch patches for some extra mods I got on my load but not all of them exist, does that mean children added by those mods will just look like vanilla children or will there be any sort of game breaking incompatibility?
rolltide78 Posted January 16, 2018 Posted January 16, 2018 (edited) Hey guys. It's been about 8 months since I've run SRLE. I'm thinking of redoing my build. Is this the latest guide to do? As well as the recommended one? Edited January 16, 2018 by rolltide78 1
DarkladyLexy Posted January 17, 2018 Posted January 17, 2018 Hey guys. It's been about 8 months since I've run SRLE. I'm thinking of redoing my build. Is this the latest guide to do? As well as the recommended one? yes and it is still being maintained unlike SRLE Base
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