Monobloc Posted November 9, 2017 Posted November 9, 2017 (edited) Edited November 9, 2017 by Monobloc
DarkladyLexy Posted November 9, 2017 Posted November 9, 2017 mmm OK yeah that what it should be and you've redone your Bash Patch and ASIS and it had carried over to those as well?
Trix6000 Posted November 9, 2017 Posted November 9, 2017 (edited) that has always been there it is most noticeable at night I think it cos of Realistic Smoke and Embers. Yes it is annoying but i don't know how to fix it I am afraid. Ok, great thanks for the feedback. At least I know that it wasn't me messing something up inadvertently. Given that this issue has no known direct fix, I investigated some workarounds and the altered smoke textures from Brazier and Chimney Smoke more transparent K747 makes the problem less visually jarring. You still get smoke but not the heavy popping in and out issue. It still happens but a lot less visible. Does not interfere with anything just replaces the smoke texture. May be worth investigating. Anyhow, Cheers. Edited November 9, 2017 by Trix6000
legendrodrigo Posted November 9, 2017 Posted November 9, 2017 Guys, will i be able to put Hunterborn on top of this modding guide?Or i'll need to do something extra to ensure compatibility with Hunterborn and the other mods present?
DarkladyLexy Posted November 9, 2017 Posted November 9, 2017 Guys, will i be able to put Hunterborn on top of this modding guide?Or i'll need to do something extra to ensure compatibility with Hunterborn and the other mods present?yes you will i know others that have done it there are extra patches for thing like CACO, LOTD and some others. There will likely be some CR things to do not sure what not use Hunterborn in ages.I sure other will chime in.
Monobloc Posted November 9, 2017 Posted November 9, 2017 okay my apologies, fixed the issue, it was because of something else, a record from ivarstead, because i made my own etac mix with regs, i had to delete some records from your npc retexture cr.
Trix6000 Posted November 9, 2017 Posted November 9, 2017 Just an FYI. Installed and re-merged the latest updates (SkyTest Usleep, etc. ) and Skyrim fires up fine and no problems so far. Took a carriage from Solitute to Rorikstead, then walked to Dead Man's Respite killing two wolves and a Young tundra troll on the way. They didn't stand a chance! All good.
dragonhunterspy Posted November 9, 2017 Posted November 9, 2017 As I was starting a new game based on this set-up, I noticed that Bad Gremlins mods were merged, and LOTD did not recognize them, yet when I loaded the esp's back in LOTD recognized them, but I had duplicate items,
DarkladyLexy Posted November 9, 2017 Posted November 9, 2017 As I was starting a new game based on this set-up, I noticed that Bad Gremlins mods were merged, and LOTD did not recognize them, yet when I loaded the esp's back in LOTD recognized them, but I had duplicate items, if you have merged Bad Gremlins mods YOU MUST MUST MUST run Relinker no if's or but's you MUST RUN IT.
dragonhunterspy Posted November 9, 2017 Posted November 9, 2017 if you have merged Bad Gremlins mods YOU MUST MUST MUST run Relinker no if's or but's you MUST RUN IT.I followed the set-up instructions as posted, and yes I did run relinker
dragonhunterspy Posted November 9, 2017 Posted November 9, 2017 I followed the set-up instructions as posted, and yes I did run relinkerI am Starting the Set-up again, just to make sure it was not my mess up, will let you know the outcome once done.
DarkladyLexy Posted November 10, 2017 Posted November 10, 2017 Ok I was think i might and well get up off my lazy butt and switch AAE Pacthes to use the High Level Enemies - SIC Edition since i looks like i need to update for SKYTEST changes anyway.So screw it Lexy just do it
DarkladyLexy Posted November 10, 2017 Posted November 10, 2017 hey guys I am having a bit of a debate in my head and want some opinion regarding Skytest and AAE would you all prefer conflicts sorted in the main CR for these or in the AAE Patches Merge I provide Via my Dropbox?
Nozzer66 Posted November 10, 2017 Posted November 10, 2017 Put em in the Merge. That way we wont have issues with people complaining about missing masters in the main CR if they don't use AAE.
DarkladyLexy Posted November 10, 2017 Posted November 10, 2017 Put em in the Merge. That way we wont have issues with people complaining about missing masters in the main CR if they don't use AAE.thing with that is AAE is a master for the CR but i look at what records there are. So it would mean an update there as well and clean up but since I am in the frame of mind I guess I could issue a CR update as well as an AAE Patches Update. Edit: Also notice that the AAE Patch for forgotten City is not included in our merge provided by SirJ Since he is off dealing with SSE what I think might be best is for me to create the merge from scratch and then deal with any conflicts and issue an update to AAE Patches merge the CR.
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