Jump to content

SRLE Extended: Legacy of The Dragonborn


Recommended Posts

Posted (edited)

that has always been there it is most noticeable at night I think it cos of Realistic Smoke and Embers. Yes it is annoying but i don't know how to fix it I am afraid.

 

Ok, great thanks for the feedback.

 

At least I know that it wasn't me messing something up inadvertently. Given that this issue has no known direct fix, I investigated some workarounds and the altered smoke textures from Brazier and Chimney Smoke more transparent K747 makes the problem less visually jarring. You still get smoke but not the heavy popping in and out issue. It still happens but a lot less visible. Does not interfere with anything just replaces the smoke texture. May be worth investigating.

 

Anyhow, Cheers.

Edited by Trix6000
Posted

Guys, will i be able to put Hunterborn on top of this modding guide?

Or i'll need to do something extra to ensure compatibility with Hunterborn and the other mods present?

yes you will i know others that have done it there are extra patches for thing like CACO, LOTD and some others. There will likely be some CR things to do not sure what not use Hunterborn in ages.

I sure other will chime in.

Posted

okay my apologies, fixed the issue, it was because of something else, a record from ivarstead, because i made my own etac mix with regs, i had to delete some records from your npc retexture cr.

Posted

Just an FYI. Installed and re-merged the latest updates (SkyTest Usleep, etc. ) and Skyrim fires up fine and no problems so far. Took a carriage from Solitute to Rorikstead, then walked to Dead Man's Respite killing two wolves and a Young tundra troll on the way. They didn't stand a chance! All good. 

Posted

As I was starting a new game based on this set-up, I noticed that Bad Gremlins mods were merged, and LOTD did not recognize them, yet when I loaded the esp's back in LOTD recognized them, but I had duplicate items, 

Posted

As I was starting a new game based on this set-up, I noticed that Bad Gremlins mods were merged, and LOTD did not recognize them, yet when I loaded the esp's back in LOTD recognized them, but I had duplicate items, 

if you have merged Bad Gremlins mods YOU MUST MUST MUST run Relinker no if's or but's you MUST RUN IT.

Posted

Ok I was think i might and well get up off my lazy butt and switch AAE Pacthes to use the High Level Enemies - SIC Edition since i looks like i need to update for SKYTEST changes anyway.

So screw it Lexy just do it

Posted

hey guys I am having a bit of a debate in my head and want some opinion regarding Skytest and AAE would you all prefer conflicts sorted in the main CR for these or in the AAE Patches Merge I provide Via my Dropbox?

Posted

Put em in the Merge. That way we wont have issues with people complaining about missing masters in the main CR if they don't use AAE.

thing with that is AAE is a master for the CR but i look at what records there are. So it would mean an update there as well and clean up but since I am in the frame of mind I guess I could issue a CR update as well as an AAE Patches Update.

 

Edit: Also notice that the AAE Patch for forgotten City is not included in our merge provided by SirJ Since he is off dealing with SSE what I think might be best is for me to create the merge from scratch and then deal with any conflicts and issue an update to AAE Patches merge the CR.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.