rayhne Posted October 11, 2017 Posted October 11, 2017 ok i'll sort that out tomorrow. don't know how many times i have said this but i will keep beating people over the head until this gets through. WHEN YOU HAVE STARTED AN ACTUAL GAME (ie not just testing) STOP MODDING; STOP UPDATING; DON'T DO ANYTHING JUST PLAY TO GAME.ok noted for tomorrowI'll print that out and put it where I can see it ... maybe I'll even make it wallpaper ...
memnochs Posted October 11, 2017 Posted October 11, 2017 (edited) Hello, Some users seemed to be interested by my mod Higher difficulty so i hope i won't upset anybody by calling for beta testers here. As some of you noticed, AAE override my difficulty change because it uses PC Level Mult to scale monster level with player. So i edited all NPC to give them a level array and a fixed level. I tried to do my best to make it balanced. I tested it a bit and result seems good but it is hard to test alone (and because i'm currently rebuilding my load order XD). i will be happy if you could give me your feedback (please do it on the mod page, i don't want to hijack this thread). After testing, i will build a CR patch for this guide (after i finish to build my LO). PS: If it is a bad idea to post this here, feel free to delete. Edited October 11, 2017 by memnochs
baronaatista Posted October 11, 2017 Posted October 11, 2017 I don't use LOTD but I do use AAE, I'll have a look/test at it tonight.
DarkladyLexy Posted October 11, 2017 Posted October 11, 2017 thanks memnochs I'll have to take a look tomorrow now on way out soon to brightly lit lab for oh so fun with science.
Lightsourced Posted October 11, 2017 Posted October 11, 2017 hmm.. i just noticed I have two instances of Complete Crafting in my MCM... how do I fix that O.O
kareemamr50 Posted October 11, 2017 Posted October 11, 2017 I know this isn't related to the guide but thought i could get some clarification hereDid someone use elemental dragons with this guide plus the lotd patch for it? any compatibility issues or bugs...etc?
Jabrute Posted October 12, 2017 Posted October 12, 2017 I am at the place in the guide where I load up Wrye Bash and do this Load Wrye Bash Right click on the Undeath Immersive Lichdom V3.esp and select File->Create dummy esps (this will create a fake empty esp for the Master you are missing and place it into the overwrite folder). I go under File and the only option I see that looks close is "create dummy masters" but it is greyed out??? Thanks again for any help here One more thing, tes5edit has text i need to use a microscope to see and its driving me nuts. Does anyone else have this problem? I cant seem to find any way to make the font bigger.
Jabrute Posted October 12, 2017 Posted October 12, 2017 After installing the LOTD Patches, I see this note: Please be aware that the changes to the Konahriik's Accoutrements patch (DBM_DPA_Patch.esp) Requires the Unofficial Legacy Patch v1.2. The nexus page for the 1.2 Unofficial patch is no longer on nexus and has a note that it is now on the official LOTD patch central. I cant find it there unless it is the "optional mod patches for legacy" Thanks once again
Jabrute Posted October 12, 2017 Posted October 12, 2017 Mod organizer would be so much easier to navigate if you could color each mod a custom color so you could have each section of mods easier to find when there are so many mods to scroll through. I posted a suggestion for that once, but didn't get a response.
baronaatista Posted October 12, 2017 Posted October 12, 2017 If you use categories properly in MO it's super easy...
Nozzer66 Posted October 12, 2017 Posted October 12, 2017 (edited) Or even if you don't. You can always add in empty folders as headers. That's what I do. Quick and easy. Something like ==== Other Fixes ==== works wonders.I am at the place in the guide where I load up Wrye Bash and do this Load Wrye Bash Right click on the Undeath Immersive Lichdom V3.esp and select File->Create dummy esps (this will create a fake empty esp for the Master you are missing and place it into the overwrite folder). I go under File and the only option I see that looks close is "create dummy masters" but it is greyed out??? Thanks again for any help here One more thing, tes5edit has text i need to use a microscope to see and its driving me nuts. Does anyone else have this problem? I cant seem to find any way to make the font bigger. That's the option you want. It's changed in the newer version of Wrye Bash. Should fix that some day. As for why the option's greyed, is the actual ESP ticked in the right pane of MO and thus active? Otherwise Wrye wont know the masters it needs to make. Edited October 12, 2017 by Nozzer66
DarkladyLexy Posted October 12, 2017 Posted October 12, 2017 After installing the LOTD Patches, I see this note: Please be aware that the changes to the Konahriik's Accoutrements patch (DBM_DPA_Patch.esp) Requires the Unofficial Legacy Patch v1.2. The nexus page for the 1.2 Unofficial patch is no longer on nexus and has a note that it is now on the official LOTD patch central. I cant find it there unless it is the "optional mod patches for legacy" Thanks once againthat's old information i need to get rid of that.
DarkladyLexy Posted October 12, 2017 Posted October 12, 2017 Hello, Some users seemed to be interested by my mod Higher difficulty so i hope i won't upset anybody by calling for beta testers here.As some of you noticed, AAE override my difficulty change because it uses PC Level Mult to scale monster level with player. So i edited all NPC to give them a level array and a fixed level. I tried to do my best to make it balanced.I tested it a bit and result seems good but it is hard to test alone (and because i'm currently rebuilding my load order XD).i will be happy if you could give me your feedback (please do it on the mod page, i don't want to hijack this thread). After testing, i will build a CR patch for this guide (after i finish to build my LO). PS: If it is a bad idea to post this here, feel free to delete.Right so i have had a very quick look in Xedit at the conflicts and yes it will require conflict resolution it conflicts with: USLEEPCutting Roon floorSkytestAnimals MergeESF CompanionsOBISNPC Retexture Mergethe man CRthe NPC retexture CRImmersive weapons Recommend dropping AAE Patches merge from SirJ and loading After LOTD Patches merge. What I might do is create a version pacifically for SRLE Extended LOTD and pass it on but later time for snoozey land.
berndaroy Posted October 12, 2017 Posted October 12, 2017 (edited) One more thing, tes5edit has text i need to use a microscope to see and its driving me nuts. Does anyone else have this problem? I cant seem to find any way to make the font bigger.Jabrute hi! I cannot say specifically what has caused your font size to be smaller, but i had a similar problem when i used Nvidia Experiance optimize my game from 1920 x 1080 to its recommendation of 2715 x 1527 dsr. The general look on computer was a little smaller but in game under console i needed magnifying glass to read text. Reverting back to normal resolution fixed it for me. I'm not saying this is your issue but check your resolution and try changing different settings, or try uninstalling xedit and reinstalling after restarting computer...just little suggestions to try and help Edited October 12, 2017 by berndaroy
DarkladyLexy Posted October 12, 2017 Posted October 12, 2017 hey guys I have tweaked AAE Min Max Level esp by Sthaagg for SRLE Extended LOTD hopefully I didn't screw anything. https://www.dropbox.com/s/1aorwjqlfn4omb0/Higher%20Difficulty%20-%20AAE%20Min%20Max%20level%20Tailored%20for%20SRLE%20Extended%20LOTD.7z?dl=0 Please note this is currently untested any problems let me know make sure it loads After SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp. It merges into the bash patch so You will need to rerun that and ASIS.
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