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SRLE Extended: Legacy of The Dragonborn


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Posted

No I left the mod North bath houses installed from when I was testing it back in July and when I was looking for the problem in xedit I was only looking at the NPC Merge and the NPC CR and not the whole load order.

Rookie mistake really.

When testing a new mod, do you guys scan it thoroughly with xEdit against the whole load order, or do you only go after conflicts as they show up in game?

Posted

So I'm having an odd issue, I can't seem to use any of the styles Mod organizer comes with that end in .qss, or rather i can use them, but what happens is when i try and install mods the install window will not change text/pictures when i mouse over the different options. it works just fine on the default and fusion styles, but the dark.qss, dracula.qss, and any other 3rd party .qss style i attempt to download has the result above. any ideas what it could be??

Posted

When testing a new mod, do you guys scan it thoroughly with xEdit against the whole load order, or do you only go after conflicts as they show up in game?

curious as to the same... as I add a lot of mods to my own setup of Srle ... what's the first step you guys usually do for conflicts?

Posted

When testing a new mod, do you guys scan it thoroughly with xEdit against the whole load order, or do you only go after conflicts as they show up in game?

 

 

curious as to the same... as I add a lot of mods to my own setup of Srle ... what's the first step you guys usually do for conflicts?

Normally my first step is to boot the game up to see if the new mod causes a CTD if not i would go in game and take a look if i an see any conflict. If i spot one then i would take a look in xedit and see if it needs CRing or if it can be resolved via load ortder. I was just being lazying yesterday and doing a rookie mistake not checking the whole load order for my conflict.

Posted

ok guys since i have not had a yay or nay for My Aussie man I have decided to resurrect the old Wiki Change log as I quite like knowing at glance what i have changed without have to filter through the History page. There is a link to both the wiki changelog and the automated history page at the top of the guide so use which ever one you find easiest.

Posted

So, it's me once again, this time running into an actual roadblock for continuing. It's in relation to my earlier question quoted below:

 

 

Hey, just a quick question that's hopefully easy to resolve. I downloaded Hishy_Remove_LAND_Records as needed in the xEdit Scripts step of the prerequisites. Unfortunately, the content is not the same as it seems supposed to be. I've got no folder in the archive, only a file named Hishy_Remove_LAND_Records.pas. Is this the correct file anyway and I just have to place this one in the "Edit Scripts" folder? Thanks in advance for any help.

 

Also, I'm really looking forward to using this guide and its contens in my next Skyrim run. From looking over the guide you seem to have done some awesome work!

 

Yep, drop it in the Edit Scripts folder.

I'm at the point where I have to use this script in TES5Edit with Unique Flowers & Plants.esp. What I did is loading the .esp, then right-click on it, select "Apply script", and in the drop down menu at the top I chose "Hishy Remove Land Records", then pressed OK at the bottom. Unfortunately, this results in the following error message:

 

AgTzewx.jpg

 

It obviously does, because I didn't have that file in the downloaded archive while performing the Prerequisites. So, where could I get that file from instead? Or did I do something wrong in my steps anyway? Thanks again for any help, and sorry for bothering you guys so much.

Posted

So, it's me once again, this time running into an actual roadblock for continuing. It's in relation to my earlier question quoted below:

 

I'm at the point where I have to use this script in TES5Edit with Unique Flowers & Plants.esp. What I did is loading the .esp, then right-click on it, select "Apply script", and in the drop down menu at the top I chose "Hishy Remove Land Records", then pressed OK at the bottom. Unfortunately, this results in the following error message:

 

AgTzewx.jpg

 

It obviously does, because I didn't have that file in the downloaded archive while performing the Prerequisites. So, where could I get that file from instead? Or did I do something wrong in my steps anyway? Thanks again for any help, and sorry for bothering you guys so much.

Special installation: extract to TES5Edit\Edit Scripts Then go to TES5Edit\Edit Scripts\lib from there copy mteFunctions.pas to the main Edit Scripts folder

Posted

ok everyone everything should be up to date a part from LOTD and the LOTD Patches and any related CR stuff. I am away this weekend so I will leave you in the hands of our witty but oh so sexy Aussie leader.

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Posted

Special installation: extract to TES5Edit\Edit Scripts Then go to TES5Edit\Edit Scripts\lib from there copy mteFunctions.pas to the main Edit Scripts folder

Oh man, I'm dumb, I misunderstood that instruction :( I thought the mteFuntions.pas would be in the download archive as well. Thanks for clearing it up by repeating it in that way.

Posted

BCS - TCIY Patch.esp is listed in the patch central main merge, but Book Covers of Skyrim is no longer in the mod list.

Sorry about that, I didn't know that BCS and the Lost Library were already included in LOTD. So I went off and installed them on top of my build. Bash errors made me look better!

Posted

So looks like we're waiting for LotD 19.1 until it's more stable?  

 

Also, anyone hear of an ETA on a stable CACO 2.0?

 

I ask b/c I'm waiting to do one last playthrough...hoping LotD, CACO, and Bruma will all be ready to go at the same time.  Also hoping nothing else really cool comes out so I'm not tempted to wait and/or re-do my setup for it  ::P:

Posted

Hey guys, I need some help - with Nightingale Hood equipped the game doesn't render characters head, no matter of race (Brynjolf and Karliah heads are also missing). You can literally see the insides of the hood, cause there's nothing in there, even though improved closefaced helmets is supposed to take care of that and provides meshes for all races. I checked for any conflicts in TES5Edit, even added "Head" keyword to any Nightingale hood related record just to check if that would help, but to no avail. Any ideas? :(

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