paul666root Posted August 31, 2016 Posted August 31, 2016 looking at the archive there are no LODGen billboardsThen i have no ideea wh6 vurt said there is no need for lod generation.I will install then the billboards for 2.5b aswell
Astakos Posted August 31, 2016 Posted August 31, 2016 The sfo page right under the download for sfo no grass version it says that lods are included. Unless that is wrong and they're not.looking at the archive there are no LODGen billboardsNope, there are no billboards included in the no grass version.
paul666root Posted August 31, 2016 Posted August 31, 2016 Nope, there are no billboards included in the no grass version.Ok thanks i will add 2.5b billboards too then.
DarkladyLexy Posted August 31, 2016 Posted August 31, 2016 (edited) Understood, sorry for bothering. I know it can be frustrating to receive a question whose answer seems obvious. Thought relinker was primarily for lod billboards. Figured the issue was with dependencies that could not be solved with this utility.No the reasons that Relinker came about was because Darth wanted to create the treasure merge but couldn't cos of LOTD scripts. So in stepped Ganda and Hishutup who actually made it but they being brilliant guys have taken it further. So the program exist because Darth had one of his crazy ideas (he is full of them) and curtain members of the modding community with the skills and knowledge rose to the challenge. Edited August 31, 2016 by DarkladyLexy
edynacio Posted August 31, 2016 Posted August 31, 2016 Don't know what Paul is planning but I am using Dawn of Skyrim All Major Cities (Solitude Reborn version, NOT the Directors Cut), Solitude Reborn, Solitude Expansion, Books of Skyrim, Better City Entrances (modular, all except Solitude, merged) and Better Docks (modular, all except Solitude, merged) and I have to say I'm pretty happy. Solitude is amazing now and no issues with LotD, docks area in particular is superb. No ICAIO/3DNPC issues that I've noticed. I'd love to use Falkreath modular from Holds and Skyrim Radioactive interiors but ICAIO...Thanks for the tip. I'm actually using the Dawn of Skyrim All Major Cities and is working pretty good, except a few objects that I have to remove using the console.I'm also using Better City Entrances and Better Docks, inspired by your load order, but I didn't realize the tweaks you've made to Solitute setup. I'm going to give it a try until Paul starts working on the cities overhaul. You also have Civil War in your profile, I actually never got to play it with the old SRLExt guide. How is it working for you with a heavy modded profile? Did you had to do a CR for it?
Monobloc Posted August 31, 2016 Posted August 31, 2016 Don't forget to add fomod instruction of grim grass.
mavanaic Posted August 31, 2016 Posted August 31, 2016 Mindflux clover is made redundant by verdant..
paul666root Posted August 31, 2016 Posted August 31, 2016 Don't forget to add fomod instruction of grim grass.fixedMindflux clover is made redundant by verdant..thanks. I merged it in MO. Removed now.
paul666root Posted August 31, 2016 Posted August 31, 2016 (edited) Just to let you know, cause I am doing my own CR i went through Neovalens CR guide first before going into yours, and checking with the already made cr you have for lotd, to se what i need to remove, and noticed that some of his conflict resolutions are not in the CR of this guide, Here is the list if it helps. 0001BB28 JyrikGauldurson added 00039D31 EncBandit01TemplateMagic not needed AAE patches overwrittes 0003DE60 EncBandit04Melee2HNordM added 0003DEA2 EncBandit04Melee1HTankRedguardF added 000A6848 dunGeirmundSigdisDuplicate added 000ECF13 dunReachwaterRockSigdisDuplicate added 0010FEEC dunSkuldafnDragonDraugrUnaggressiveFrost not needed anymore with AAE patches 0010FEED dunSkuldafnDragonDraugrFrost not needed anymore with AAE patches 0401E807 DLC2EncBandit01TemplateMagic not needed anymore with AAE patches 0401E815 DLC2EncBandit01TemplateMissile not needed anymore with AAE patches 000461DA CrGiantClub not needed anymore with AAE patches 0000003C Tamriel > Block -1, -1 > Sub-Block -2, -3 > 00009CA4 > Temporary > 000993FA fixed thanks for pointing them out Edited August 31, 2016 by paul666root
minos55 Posted August 31, 2016 Posted August 31, 2016 (edited) thanks for pointing them out No problem Glad I could help. Edited August 31, 2016 by minos55
Gutmaw Posted August 31, 2016 Posted August 31, 2016 (edited) Looks like Skyrim Bridges was removed, but Trees and Flora Merged still has it as an esp. I assume it's an error, but wanted to make sure we're not getting that esp from somewhere else. Thx plz disredard...wrong bridges esp...been a long day :P Edited August 31, 2016 by Gutmaw
paul666root Posted August 31, 2016 Posted August 31, 2016 fallentreebridges.esp this is from Immersive Fallen Trees mod not Skyrim Bridges
DarkladyLexy Posted August 31, 2016 Posted August 31, 2016 Paul regarding the updated CACO Merge pretty sure CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp need to go last in the merge Load Order for proper forwarding of SIC Leveled Lists at least if I remember correctly from what Dreadflopp said to Darth.
paul666root Posted August 31, 2016 Posted August 31, 2016 Paul regarding the updated CACO Merge pretty sure CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp need to go last in the merge Load Order for proper forwarding of SIC Leveled Lists at least if I remember correctly from what Dreadflopp said to Darth.i can switch them but the CACO apple garden doesn't bring any Leveled list records of any kind.
Monobloc Posted August 31, 2016 Posted August 31, 2016 stahp paul you're killing me I already had to generate dyndolod for a whole hour and 15 minutes just because of that verdant cleaning typo
Recommended Posts