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Posted (edited)

I'm trying to fix the corrupt textures and I have trying to figure out which mod affects the textures for bottles of scotch. I'm using all the mods recommended in the Fear and Loathing STEP Guide. If anyone can help me, it would be appreciated.

 

Edited by Alper19

8 answers to this question

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  • 0
Posted

That's not a corrupt texture, that is a missing mesh. Are you using NVInteriors? It changes the default scotch bottle for some reason, meaning it would have it included in its BSA (archive).

Ah ok, thanks for the tip. Should I extract the mesh or do I need to reinstall NVInteriors?

  • 0
Posted (edited)

NVInteriors is currently unavailable on the Nexus, so that might prove to be an issue. What you can do is open up NVInteriorsComboEdition.esp in FNVEdit, then search for the record and change the scotch bottle to use the default mesh again.

 

Like so:

 

PBWPSpS.jpg

Edited by MonoAccipiter
  • 0
Posted (edited)

NVInteriors is currently unavailable on the Nexus, so that might prove to be an issue. What you can do is open up NVInteriorsComboEdition.esp in FNVEdit, then search for the record and change the scotch bottle to use the default mesh again.

 

Like so:

 

PBWPSpS.jpg

Ok that worked for the scotch bottles thanks for that. Now I need help with another missing mesh/texture.

I found that the texture is being used by Caliber.esm and tried using the texture from FalloutNV.esm but that didn't work. Any ideas on where to pull the texture from or should I redownload the CaliberX mod.

 

PS: thanks for the help btw, I'm not entirely skilled in modding but thanks again for hanging in there with me.

Edited by Alper19
  • 0
Posted

Redownload CaliberX and make sure you followed the steps correctly. Also, since I am seeing a pattern with the mods in question having BSAs, make sure Automatic Archive Invalidation is ticked and that Fallout - Invalidation.bsa is sorted first under the archives tab in MO.

 

Like so:

 

r2epGjH.jpg

  • 0
Posted

Redownload CaliberX and make sure you followed the steps correctly. Also, since I am seeing a pattern with the mods in question having BSAs, make sure Automatic Archive Invalidation is ticked and that Fallout - Invalidation.bsa is sorted first under the archives tab in MO.

 

Like so:

 

r2epGjH.jpg

Thanks for all the help man, I just may have been downloading too many mods at once when following the STEP guide could have corrupted some of the meshes/textures. For now I'll just be finding and redownloading any textures that are missing, I'll make sure to return if I have more problems but my original problem is now solved. Thanks again!

  • 0
Posted (edited)

Redownload CaliberX and make sure you followed the steps correctly. Also, since I am seeing a pattern with the mods in question having BSAs, make sure Automatic Archive Invalidation is ticked and that Fallout - Invalidation.bsa is sorted first under the archives tab in MO.

 

Like so:

 

r2epGjH.jpg

Hey man, it seems that quite few of the textures from NVInteriors are corrupted, any ideas on what I should do?

This object doesn't have any other place to pull a texture from

 

Edited by Alper19
  • 0
Posted

That is not an NVInteriors record, are you sure that is corrupted (it's a light ray, you might have clicked it accidentally in-game). If NVInteriors is really the problem, you might try downloading the TTWInteriors Core download from here and just install the .bsa, then tick it under the archives tab in MO, and make sure it is sorted after the NVInteriors one.

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