Nebulous112 Posted July 16, 2016 Share Posted July 16, 2016 Speaking of the patches, I've made a custom version of the plugins from LucidAPs patches to include the items from the CACO Patches merge. If you decide to add that version, Neo, let me know and I can send you the plugin replacers if you want. I can combine both in the same plugin if that's easier as well. Link to comment
Taverius Posted July 17, 2016 Share Posted July 17, 2016 i have not tried either patch yet I will be happy to wait and see what the Grand Master does.Well, the basic one that just adds the CACO foods to iNeed lets followers recognize simple salt-less CACO meats, so its really, really handy. Link to comment
Razorsedge877 Posted July 17, 2016 Share Posted July 17, 2016 (edited) Just to make sure I did this right I want to put the "texture folder" from amb forts exterior wall vanilla style 2k into the Imperial folder I made in Spice of Life - Forts. example: <Mod Organizer>/mods/Spice of Life - Forts/Forts/AmbFortsVanillaStyle/Imperial/Textures. ​Edit: Nevermind Edited July 17, 2016 by Razorsedge877 Link to comment
paul666root Posted July 17, 2016 Share Posted July 17, 2016 just the textures have to be copied there without folders Link to comment
Razorsedge877 Posted July 17, 2016 Share Posted July 17, 2016 just the textures have to be copied there without foldersI dot ahead of myself in the history page Link to comment
Mandalay Posted July 17, 2016 Share Posted July 17, 2016 (edited) Hello Neo new update for ancient automaton Ancient Automatons: Colour corrected the automatons to work better with the cube map, reduced the contrast and brightness on all speculars (it was bleaching out in strong light) fixed missing scratch texture from the ballista.Ancient Dwemer Metal: Most of the textures created, metal bars have a seam though :(Also adds the (SMIM) dwarven ingot and quiver and arrows. Did you check yet the new "ancient metal" part for this mod ? and i see that the mod name has changed from ancient automaton to ancient metal ! https://www.nexusmods.com/skyrim/mods/75610/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D75610&pUp=1 Edited July 17, 2016 by Mandalay Link to comment
Nebulous112 Posted July 17, 2016 Share Posted July 17, 2016 Hey Neo, I noticed that the Extended Rain Sounds from the Vivid Weathers FOMOD option are being overwritten by Lucidity Sound FX. Which mod do you advise we should keep the rain sounds from? Link to comment
Nebulous112 Posted July 17, 2016 Share Posted July 17, 2016 Lol, Rustic Monuments and Tombstones updated again and reverted back to the previous FOMOD style (where you can choose individual 1K or 2K options for monuments and tombs). Link to comment
Taverius Posted July 17, 2016 Share Posted July 17, 2016 Hello Neo new update for ancient automaton Did you check yet the new "ancient metal" part for this mod ? and i see that the mod name has changed from ancient automaton to ancient metal ! https://www.nexusmods.com/skyrim/mods/75610/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D75610&pUp=1The new stuff looks nice, although he does note the ingot has visible seams atm, so we'd probably want to skip that. Link to comment
Ogham Posted July 18, 2016 Share Posted July 18, 2016 (edited) Hello Neo,I always thought Vivid Landscapes included all of Heins Landscape mods but today came across Vivid Landscapes - Woods ( now only covered by Noble Skyrim )It looks very nice, is there a particular reason this was the only Vivid Landscapes mod you passed over ? otherwise I think I will include it my mod-list. Edited July 18, 2016 by Ogham Link to comment
Darth_mathias Posted July 18, 2016 Share Posted July 18, 2016 hey Neo you may need to change your CACO Merge so that CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp is last in the load order to allow proper forwarding of leveled lists. Link to comment
mavanaic Posted July 20, 2016 Share Posted July 20, 2016 (edited) Complete Fast Travel Overhaul - It seems the problem with the Winterhold transport has been resolved https://www.nexusmods.com/skyrim/mods/68221/?..Personally I'm thinking at using the Ferries Only version of CFTO with Touring Carriages which seems to be compatible with ICAIO. Edited July 20, 2016 by mavanaic Link to comment
Satur9 Posted July 20, 2016 Share Posted July 20, 2016 Dynamic Follower Dialogue, AKA DFD's successor, Relationship Dialogue Overhaul has entered a semi-public beta test. All the details are in a post by cloudedtruth at r/skyrim mods: https://www.reddit.com/r/skyrimmods/comments/4tjbl3/relationship_dialogue_overhaul_rdo_now_available/ Link to comment
paul666root Posted July 20, 2016 Share Posted July 20, 2016 maybe we should wait until there is a complete version. Link to comment
Nebulous112 Posted July 20, 2016 Share Posted July 20, 2016 CloudedTruth definitely wouldn't want it posted to a public guide, either. It's kind of just like a beta for Reddit folks. But it is fantastic news that he has made so much progress on the mod. I think he said late July to early August for public release, which is great. Link to comment
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