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Skyrim Revisited: Legendary Edition News


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Posted

Speaking of the patches, I've made a custom version of the plugins from LucidAPs patches to include the items from the CACO Patches merge.

 

If you decide to add that version, Neo, let me know and I can send you the plugin replacers if you want. I can combine both in the same plugin if that's easier as well.

Posted
  On 7/16/2016 at 9:24 PM, Darth_mathias said:

i have not tried either patch yet I will be happy to wait and see what the Grand Master does.

Well, the basic one that just adds the CACO foods to iNeed lets followers recognize simple salt-less CACO meats, so its really, really handy.

Posted (edited)

Just to make sure I did this right I want to put the "texture folder" from amb forts exterior wall vanilla style 2k into the Imperial folder I made in Spice of Life - Forts.  example: <Mod Organizer>/mods/Spice of Life - Forts/Forts/AmbFortsVanillaStyle/Imperial/Textures. 

​Edit: Nevermind

Edited by Razorsedge877
Posted (edited)

Hello Neo

 

new update for ancient automaton

 

  Quote

 

Ancient Automatons: Colour corrected the automatons to work better with the cube map, reduced the contrast and brightness on all speculars (it was bleaching out in strong light) fixed missing scratch texture from the ballista.

Ancient Dwemer Metal: Most of the textures created, metal bars have a seam though :(
Also adds the (SMIM) dwarven ingot and quiver and arrows.

 

Did you check yet the new "ancient metal" part for this mod ?

 

and i see that the mod name has changed from ancient automaton to ancient metal !

 

https://www.nexusmods.com/skyrim/mods/75610/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D75610&pUp=1

Edited by Mandalay
Posted

Hey Neo,

 

I noticed that the Extended Rain Sounds from the Vivid Weathers FOMOD option are being overwritten by Lucidity Sound FX. Which mod do you advise we should keep the rain sounds from?

Posted

Lol, Rustic Monuments and Tombstones updated again and reverted back to the previous FOMOD style (where you can choose individual 1K or 2K options for monuments and tombs).

Posted
  On 7/17/2016 at 5:23 PM, Mandalay said:

Hello Neo

 

new update for ancient automaton

 

 

Did you check yet the new "ancient metal" part for this mod ?

 

and i see that the mod name has changed from ancient automaton to ancient metal !

 

https://www.nexusmods.com/skyrim/mods/75610/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D75610&pUp=1

The new stuff looks nice, although he does note the ingot has visible seams atm, so we'd probably want to skip that.

Posted (edited)

Hello Neo,

I always thought Vivid Landscapes included all of Heins Landscape mods but today came across Vivid Landscapes - Woods ( now only covered by Noble Skyrim )

It looks very nice, is there a particular reason this was the only Vivid Landscapes mod you passed over ? otherwise I think I will include it my mod-list.

Edited by Ogham
Posted

CloudedTruth definitely wouldn't want it posted to a public guide, either. It's kind of just like a beta for Reddit folks.

 

But it is fantastic news that he has made so much progress on the mod. I think he said late July to early August for public release, which is great.

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