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Skyrim Revisited: Legendary Edition News


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Speaking of the patches, I've made a custom version of the plugins from LucidAPs patches to include the items from the CACO Patches merge.

 

If you decide to add that version, Neo, let me know and I can send you the plugin replacers if you want. I can combine both in the same plugin if that's easier as well.

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Just to make sure I did this right I want to put the "texture folder" from amb forts exterior wall vanilla style 2k into the Imperial folder I made in Spice of Life - Forts.  example: <Mod Organizer>/mods/Spice of Life - Forts/Forts/AmbFortsVanillaStyle/Imperial/Textures. 

​Edit: Nevermind

Edited by Razorsedge877
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Hello Neo

 

new update for ancient automaton

 

 

Ancient Automatons: Colour corrected the automatons to work better with the cube map, reduced the contrast and brightness on all speculars (it was bleaching out in strong light) fixed missing scratch texture from the ballista.

Ancient Dwemer Metal: Most of the textures created, metal bars have a seam though :(
Also adds the (SMIM) dwarven ingot and quiver and arrows.

 

Did you check yet the new "ancient metal" part for this mod ?

 

and i see that the mod name has changed from ancient automaton to ancient metal !

 

https://www.nexusmods.com/skyrim/mods/75610/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D75610&pUp=1

Edited by Mandalay
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Hello Neo

 

new update for ancient automaton

 

 

Did you check yet the new "ancient metal" part for this mod ?

 

and i see that the mod name has changed from ancient automaton to ancient metal !

 

https://www.nexusmods.com/skyrim/mods/75610/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D75610&pUp=1

The new stuff looks nice, although he does note the ingot has visible seams atm, so we'd probably want to skip that.

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Hello Neo,

I always thought Vivid Landscapes included all of Heins Landscape mods but today came across Vivid Landscapes - Woods ( now only covered by Noble Skyrim )

It looks very nice, is there a particular reason this was the only Vivid Landscapes mod you passed over ? otherwise I think I will include it my mod-list.

Edited by Ogham
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CloudedTruth definitely wouldn't want it posted to a public guide, either. It's kind of just like a beta for Reddit folks.

 

But it is fantastic news that he has made so much progress on the mod. I think he said late July to early August for public release, which is great.

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