paul666root Posted July 14, 2016 Posted July 14, 2016 2. Realistic Animation Project - Idles https://www.nexusmods.com/skyrim/mods/76862/?i'm using this right now and it;s great.
Mandalay Posted July 14, 2016 Posted July 14, 2016 I've used it in my last pack, it is good actuallyyou mean you'll add it soon ?
Mandalay Posted July 14, 2016 Posted July 14, 2016 Paul, with "Play Random Idles" activated ?where did you put it in your list order ?
paul666root Posted July 14, 2016 Posted July 14, 2016 no i'm just using the recommended animations for now. I've placed it last in animation section.
reddvilzz Posted July 14, 2016 Posted July 14, 2016 you mean you'll add it soon ?I'm adding it right now but not yet tested. Maybe later I'll do a test. I was using the unfinished version before installing SRLE Extended.
Mandalay Posted July 14, 2016 Posted July 14, 2016 For testing purpose,i 'm actually including them in my own installation. Actually int he list ordre just before XP32 max. squel.first without the "play random idle" given as an advice by the mod author
mavanaic Posted July 14, 2016 Posted July 14, 2016 Neo, did you see these two mods 1. More tavern Idles the authors says this : Compatible with Immersive Citizens AI Overhaul (and highly recommended) https://www.nexusmods.com/skyrim/mods/74799/? This looks like a nice addition..a little CR is needed for RRR and CRF maybe
Taverius Posted July 14, 2016 Posted July 14, 2016 So, I was trying to figure out why I couldn't revive knocked-out followers, then I found a patch by Neovalen that disables the EFF talk menu for knocked-out followers ... and now I'm wondering why that's not in the guide? :D
Nebulous112 Posted July 14, 2016 Posted July 14, 2016 It is in the Conflict Resolution subsection (and in the premade CR patch). XX000F11 CommandFollower XX = Index of EFFCore.esmConflict Resolution: Use record from EFFCore.esm, right-click on the conditions bar below the PRKC - Run On (Tab Index) record with a value of 1 and select Add. Right click on the Condition bar for the newly created condition (GetWantBlocking) and select Move Up. Edit the Function record to "GetUnconscious" and the Parameter #3 record to -1.Problem Resolved: This prevents the Extensible Follower Framework follower menu from activating on unconscious NPCs. This fixes a compatibility issue with NPC Knockout Overhaul.
Taverius Posted July 14, 2016 Posted July 14, 2016 That's weird then - I have the CR installed but still need the patch.
Taverius Posted July 14, 2016 Posted July 14, 2016 ... and I checked it - nothing wrong with my CR patch, the one I added is loading before it, and nothing else is messing around there, so no idea why it did anything - it should not. But it did. *shrug* I blame Sheogorath.
Alluistras Posted July 14, 2016 Posted July 14, 2016 ... and I checked it - nothing wrong with my CR patch, the one I added is loading before it, and nothing else is messing around there, so no idea why it did anything - it should not. But it did. *shrug* I blame Sheogorath.That bastard is at it again, eh?
Alluistras Posted July 15, 2016 Posted July 15, 2016 I could have sworn Fix Lip Sync was in the guide at some point. Was I just imagining it? And if I'm not crazy then why was it removed?
Darth_mathias Posted July 15, 2016 Posted July 15, 2016 I could have sworn Fix Lip Sync was in the guide at some point. Was I just imagining it? And if I'm not crazy then why was it removed?I believe it is now already included with crashes fixes
reddvilzz Posted July 15, 2016 Posted July 15, 2016 I could have sworn Fix Lip Sync was in the guide at some point. Was I just imagining it? And if I'm not crazy then why was it removed? I believe it is now already included with crashes fixesIt's been integrated into Bug Fixes the same author who make the Fix Lip Sync as well. He made an All in One Bug Fix mod
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