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I'm using MO2 for Skyrim LE. When i first installed MO2 i selected "Create a portable instance" when i was prompted, so i don't have a global instance, i'm not sure if that's ok? I used Vortex before this and had no issues with FNIS so i do know how to use it. At this point i've watched multipl...
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Is anyone having problems with MO 2.1.3? I am getting this error when I try to run FNIS. ERROR(76): Could not find a part of the path 'D:\Games\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\temporary_logs'. If anyone knows what is causing this or if there is a fix...
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i am literally going insane trying to get Fnis to run in MO2, i've followed many guides that show you how to instal fnis via MO2. only problem seems to be i 1: get the dreaded 2012 error code, or MO2s pathing is so crazy the program can not run at all :/ and i've found that MO2 is installing the mod...
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Ok so recently i realized like a chump I had somehow managed to install MO2 on my C Drive. This is likely due to an immense amount of chuff when I got a new pc. So I went and installed MO2 on a different drive via the installer and copied the C drive install to the new location on my E Drive. I dele...
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Basically the title. Can i use Nemesis instead of FNIS? Will that break things? I know I saw at least one mod that required FNIS but I've also heard Nemesis creates a dummy file to resolve dependencies.
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This is the video I'm using for reference. I have made the output folder, set the to that the receiving in the ini file, even copied it over to Skyrim SE date fnis.ini and even converted the behavior files with convert to SE. Yet, when I look at those behavior files, the date has not changed to toda...
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Hey I'm having trouble getting FNIS working via MO2. already add the executable in MO2, install creature pack, TK Dodge Mods. but when i run FNIS, and update behavior it wont read the TK Dodge mod or creature pack, even though it is in the MO2 mod list Any solution? Cheers
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I was wondering about overwrite mods in general, eg output from SKSE, FNIS, Bodyslide etc. Where is the best place for the overwrites, in the sense of load order? Should they be placed with the mods that generate them, or just after any mods that they might effect, or should they go right at the bo...
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fnis FNIS version 5.3 - Error(53) cannot access file
toonfan posted a question in General Skyrim LE Support
Hello, I recently updated my FNIS from version 5.2 to 5.3 using Mod Organizer. Now, whenever I use FNIS on my new profile, I get a myriad of issues. Most I have corrected by simply deleting the FNIS folders and reinstalling from scratch, but I can't solve the Error(53) access error. T... -
I haven't the faintest idea of what I'm doing wrong. One of my mods require to me to get the creature pack for FNIS and FNIS itself, so I went ahead and installed them like you would a normal mod straight off the nexus. First oddity is that FNIS doesn't have a recognized format or something when it...
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Hello, I am yet another of the minority that is cursed with the error 5 when using Mod Organizer 2 and FNIS. This is the error in question: Error 5 Access to path 'D:\Spil og Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\MyPatches.txt' denied I've tried to mess around with...
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I downloaded all my mods I have in NMM again and installed them in MO. Everything but Fnis is working fine. I installed Fnis the same as the other mods and added it as an executable in the data part. When i run it, with or without any other mods activated, I get "error 57: All processes have been su...
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After installing an animation mod I ran FNIS. This went off without a hitch. I returned to Mod Organizer and the overwrite tab and created a new mod, naming it FNIS(Generated). It seams to have excepted this BUT. No "FNIS(Generated)" file as I labeled it appears in the mod list as it has done in...
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Character animation not working; possible FNIS issue
koinuchan posted a question in General Skyrim LE Support
Hi everyone; I promise I couldn't find any question about this on here, although I'm sure there may be some out there. I'm new to modding and have been successful so far. I've installed this mod, "Shake it" https://www.nexusmods.com/skyrim/mods/14521/? It gave me a spell that i use to make me... -
I have FNIS working fine in MO2 with SSE with one small but very critical exception: FNIS never finds any additional animations. I am using PCA (https://www.nexusmods.com/skyrimspecialedition/mods/3761/?) so there SHOULD be something there to find. My base directory is not the install directo...
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This topic is specifically for FNIS related issues when using Mod Organizer. -- EDIT: 17th April 2016. Due to @fore's "issues" with MO he has pulled all support and directed it here. Let it be stated that the "issues" he notes are due to user error and there is no inherent issue with FNIS runnin...
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First - a BIG thank you to the community for the STEP guide! I appreciate the hard work, effort and commitment it takes to put something like this together. I'm following the step guide and have reached the end of 2.D where XP32 Maximum Skeleton is installed. In the detailed instructions of that m...
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I just tested it out in game. When I have USLEP (Unofficial Skyrim Legendary Edition Patch) running, the FNIS spells do not work on npcs at all. However, when I turn it off and try again, this time the FNIS animations work. FNIS is necessary in order to run other animations... but USLEP is also nece...
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bug Using FNIS and mods that have 'creature specific' animations
GrantSP posted a question in Mod Organizer Support
Whilst trying to track down an issue with another user from LL, (don't ask me what the mods are, you really don't want to know.) we noticed an odd behaviour regarding animations and how they are saved in MO after you run the FNIS tool. Normally when you run ANY tool in MO the files that exist alre... -
ALREADY FIXED: CLICK Good day. After following SR:LE/SR:LE Explorer's Custom and upon loading Skyrim, my character was seen with the infamous T-pose in character creation. Hoping for it to go away after character creation, I finished making my character but the problem persisted afterwards. It's n...
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So, after Updating FNIS Behavior through MO, 3 files get created and placed into the "Overwrite" folder, and we have to "create a new Mod" using MO with those files generated by FNIS. But I tried running the animations in the game WITHOUT creating a new mod with the overwrite files, and the animati...
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My running with bow animation was so messed up I couldn't describe it, so I deactivated all my mods, uninstalled and reinstalled skyrim, then reactivated all my mods to see if that would fix the problem. When i came back into skyrim, my one-handed unsheathed idle and one-handed unsheathed running an...
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This program doesn't like me (overwritten files?)
acindron posted a question in Mod Organizer Support
Hey everyone. So I'm starting to get the gist of using MO. I deleted everything from NMM and everything from MO and started to download everything again because I want to start a new game. I used the STEP guidelines for a lot of the mods, I used some other mods beyond STEP and everything seemed to... -
I've installed FNIS a while ago using mod organiser, and it works absolutely fine.Except whenever the generator is run (either manually or automatically when MO decides it's necessary for definite), and you exit, it invariable comes up with the "do you want to create a link, press no to be never ask...