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  1. Hi, writing about support for the new Community Shaders PBR assets. Hopefully not much would be needed from your side. I will mention some facts I believe are causing issues with LODs. Because the PBR textures are incompatible with vanilla, we use unique paths (textures/pbr/ prefix) to avoid uninten...
  2. I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback. This is an ALPHA version to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Re...
  3. This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen with terrain LOD meshes and textures generation. This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already. Installation and Setup Download xLODGen beta 130...
  4. I downloaded and installed DynDOLOD from NexusMods a few hours ago. (Version 3.00 Alpha 99) Running the TexGen portion the first time, I received the following error message (text version): [Window Title] TexGen [Main Instruction] Skyrim.ini can not be found. [Content...
  5. Hi! I'm having a couple of DynDOLOD related issues. To begin with, I am using both Legacy of the Dragonborn and Drengin's Blue Palace (+appropriate patches), and the terrace looks like this: https://www.dropbox.com/scl/fi/3h967n3ako2vxvqjqrfxr/20240114225455_1.jpg It looks like the custom...
  6. I just have a new Property Not Found In Scripts. With Serana Dialogue Addon mod. I included document of the errors. I have Rally's Solstheim AIO mod too. I also tried to install his individual mods that are in the AIO and got same message. I contacted both authors and the one said if it doesn't...
  7. Persistent OpenGL error. Not always on the same file however. [02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported. [02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects u...
  8. I seem to run into an "assertion error" every time I run Texgen or Dyndolod. Not sure how to go about fixing this; files attached: TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
  9. I have an issue with Lod Models overlapping with the actual models. All models within the vicinity on first load are fine but when I move away alll lod and billboards for grass, trees, rocks and structures fail to disappear. I ran in order NGIO SSELODGEN, ACMOS, TexGen and lastly DynDOLOD using sett...
  10. I have a big issue. Everything is installed properly, i've read all the precautions and rules around the new versions, but still i'm getting: "DynDOLOD Resources SE version information not found" With another modlist, the previous version did run after i set the needed exceptions in Window...
  11. Ok, so Ive run into a problem: Im getting the "Lod Billboards not found"-message which is weird since I haven't changed a single mod since my last LOD-generation when everything worked just fine (Alpha 30)... I've successfully completed Textgen three times now with no errors so I have no idea w...
  12. I am getting this error when I try to run DynDOLOD: [00:15] Processing 18533 base records for 3267 object LOD and 384 dynamic LOD models [00:50] <Warning: Property not found ccmtysse001_crusaderglobalshrines in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001...
  13. Got Error C0000142 while running LodGen ("Error: Texconv error C0000142 textures\lod\trees\treeaspenbranchcompautumn03.dds "H:\Dyndolod\Edit Scripts\Texconvx64.exe" -nologo -y -m 1 -aw 256 -f R8G8B8A8_UNORM -o "C:\Users\redhe\AppData\Local\Temp\DynDOLOD_SSE" "C:\Users\redhe\AppData\Local\Temp\DynDOL...
  14. https://www.nexusmods.com/skyrimspecialedition/mods/91840 This finally happened.🤣 So, is there a way to prevent DynDOLOD from including these loading screens in its plugins? I'm not bothered by them but I imagine some people out there are. Removing them using xEdit should be easy, but you...
  15. I'm getting errors from dyndolod reporting that Worldspace Editor ID Tamriel is changed by other mods, but none of the mods listed actually touch 0000003C. Various COBJ, ARMO, and ARMA records are listed from the mods. The one thing I believe they all have in common is that they all use ESPFE plugin...
  16. hi, i recently updated my dyndolod and now i have problems running it (i have a fatal error when i run TextGen) - i deleted the hold dyndolod folder and created a new one [00:08] xEdit Background Loader: Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImple...
  17. Hey! I cannot seem to get this to work after the last update. Getting a wrong "Wrong papyrus scripts found for DynDOLOD.dll" error. I am pretty sure everything is up to date so idk what to do. TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
  18. I'm running on macOS through wine. My mod list is pretty much pristine and done. ParallaxGen works perfectly, Pandora works perfectly. TexGen my 5th attempt in 10 years of modding skyrim still refuses to work under wine. It reports missing textures: Error: File not found textures\dlc02\archit...
  19. DynDOLOD beta for Skyrim Special Edition, Skyrim VR and Enderal SE | Skyrim/Enderal | What is DynDOLOD? | DynDOLOD FAQ DynDOLOD is the advanced but also easier version of xLODGen for object and tree LOD generation. It is for experienced users that can RTFM and know how to mod. Start by reading...
  20. Hi everyone, I've been using DynDOLOD for years and have been using 3.0 for awhile with no issues, I updated to the newest DynDOLOD 3.0 and the newest DynDOLOD SE Resources 3 today and after uninstalling both the old versions and installing the new, ran TEXGEN64x for SSE with no issues and installe...
  21. Texconv error 80070003 - what is it?
  22. Mutagen is an object-oriented framework for parsing and generating Bethesda game plugins. Synthesis patchers are programs built on top of the Mutagen framework for a specific purpose. Both are written in the C# language. Similarly to zEdit or xEdit patcher scripts, they allow for analyzing an entire...
  23. >Large reference bugs workarounds: disabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: yes) There's nowhere i can enable this, this is the dyndolod_sse.ini I dont get debug log, where are those references that i need to clean. Should i enable some other option to get it? So...
  24. Hopefully this is the right forum and I'm doing this correctly. I have gone through and resolved as many of the DynDOLOD summary issues as I can, shuffled around mods, disabled mods, re-generated the textures using the other program, cleaned up mods using xEdit, and so on and so forth. Ultimat...
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