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reddvilzz

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Everything posted by reddvilzz

  1. Oh alright, I'll fade away for now until the lists come out.
  2. Will you accept a mesh replacer only mod just found out about this and it sounds neat.
  3. Afraid to the never ending lists of the mods which in the end maybe could slow down what you are doing for the current lists?
  4. Does this Landscape Texture Fix still needed on this guide?
  5. Basically what do you forwarded @Lexy? Maybe I can do it manually instead of redownloading the CR. Although it is easier to do the last one. Sent from my Nexus 5 using Tapatalk
  6. I think @DarkLadyLexy was contacting the CACO-Ordinatored author but she hasn't bring back the news about it since she's still busy maybe. Edit: Checkes the mod page and the author still haven't replied to Lexy's post, I guess we still have to wait for it. Although the sticky from the mod page saying it is working well on Ordinator 9.05 and the witching spell but not related to what I've reported before.
  7. i'm voting for Immersive Jewelry actually it is a big mod though but worth it I think.
  8. okay thanks for the explanation @Tech appreciate it.
  9. NLVA is good btw if you want to change from Vivid weathers, you only need to remove vivid weathers patches and deactivate the esp and you're good to go it doesn't have any records on CR. I think you know this already :D. Sent from my Nexus 5 using Tapatalk
  10. I've tried my best to check the RDO patches looks like we don't need sofia's patch from jd anymore unless I don't know what I'm doing, the rests of the patches pretty much are the same merge plugins also report 3 of the patches are exactly the same except for CFF patch and EFF but there's nothing to be forwarded from there.
  11. So it is better to enable AF in driver then disable the one of Skyrim.ini/Skyrimprefs.ini? Not sure if ENB has it as well. Also the same as AA, if I enable SMAA then I can just disable ENB AA completely then? I might have to test how's the performance on SMAA first. I was planning on it but the game just looks so ugly without it and also it increase 4 - 5 fps top after I test it, that's even with reflection effect and detailed shadow off while without enb I can get 130fps if I disable frame limit. I was't sure what effects I should disable anymore but also not making the game looks so vanilla.
  12. Yes that's what I did, I got it close to what wrye bash did but it still needs to be tweaked a bit manually. I don't really know what records that should be in or not but since I saw something that don't feel right I just forward it anyways. I still got much to learn regarding this kind of stuffs. if you renamed the file it will make it crash obviously because the game is looking for the missing meshes and what you do is making more meshes missing from the game that wouldn't help. your folder name missed an 's' on the statuessnow that's why the game can't find the name as Nebulous said.
  13. I've read a couple of comments and posts saying using Ambient Occlusion by forcing through Nvidia Inspector is possible and less performance hit than enb's while boris said in the enbdev forum clarifying Ambient Occlusion through third party software is performance intensive is it true? I'm having 35 - 40 fps outside so I'm looking for anything that could help me increase the fps with Vividian ENB performance version. I'm also a little confused on how overlapping features will affect the game. Ex: AF, AA in enb and third party software which one is performance intensive? Also does SSAO means AO in enb? Thank you.
  14. Oh right sorry my bad, I was thinking not to comment anything on that but yeah it happened after all. Sorry again. I'm using Ultimate Combat based with the guide and there are no major script lag. The only lag I'm having is because I have so minimal VRAM that sometimes it will cause stutters when it is dumping its loads. I'm loving the weapon swing effect so much.There are some mods that check the script latency but that's all I know to diagnostic the script lag besides just test it while playing, the best script latency mod I know is on Sands of Time it also tells you what scripts are being fired at the moment and the latency which is a lot more detailed. As for NLVA, I'm using that since beginning when I install this guide and the only thing that needs to be done is remove any compatibility patch from Vivid Weather and only use the main assets from the mod because the esp is already been covered by NLVA and you're good to go. I don't think the CR have anything regarding Vivid Weathers @DarkLadyLexy? In my opinion since I've been using mator smash this whole time, it needs time to learn for it first instead of just blindly smashing things and since it is still in alpha you might want to make bashed patch and mator smash all together and compare them in xEdit since there are some that exist in bashed patch but not in mator smash vice versa so you can combine each other to make it better.
  15. I just deactivate bashed patch before running DynDolod and it solved the error in DynDolod actually, looks like I skipped the error by doing that not sure if that could cause something with DynDolod Psst she's watching lol. Sent from my Nexus 5 using Tapatalk
  16. Another small mods I found it useful and safe to merge, I think we use it in the past for the guide? Less Charitable NPCs No NPC Greetings
  17. I didn't really pay attention on Dyndolod while it is patching I may have missed that looks like. Thanks for the patch btw! At least this will help when rebuilding bashed patch because before I have to manually fix the error. Sent from my Nexus 5 using Tapatalk
  18. What misbehave from DynDolod? I'm aware of the bashed patch which causing a lot of errors on them.
  19. Was thinking the same to replace her as well and my candidate was Cerwiden
  20. I think my memory blocks are around 70 - 90% actually, I don't know if memory blocks affect the GPU usage that much? How's your GPU usage? Is it always at 99%? Sent from my Nexus 5 using Tapatalk
  21. Lol yeah in the past her records always not properly forwarded for me as well. She's weird. In mine I just saw Aela records that wasn't correct, I don't see Frea and Valerica though might be wrong might have to recheck in the morning. Just double checking the update is only for Aela right? Also I just noticed this whole time, is it normal for my GPU to stay at 99 - 100% load in both interior and exterior? I feel like I'm pushing my GPU too hard. And I notice a little stutter when it unloads. Not sure if it is VRAM related or because I use ENB, VRAM stay up near the ceiling all the time even with ENB effect deactivated so I think textures? Sent from my Nexus 5 using Tapatalk
  22. I think Aela's HeadPart from the NPC CR Option 2 is not properly forwarded to the CR because I see the records still using vanilla?
  23. I've also merged the main mod actually, the BetterQuestObjectives.esp because I remembered last time from the guide that also being merged together, might be wrong and maybe that cause it?
  24. Uh I don't think it will, because if Better Quest Objectives Merged load up after the CR by running loot the changes from the CR will be overwritten. I've checked it actually. And it does merged into bashed patch but for some reason mine still keeping it loaded even thought wrye bash told to deactivate it, in the end after making the bashed patch wrye bash decide to enable it again because Better Quest Objectives Merged is set as a master on Bashed Patch for me.
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