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reddvilzz

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Everything posted by reddvilzz

  1. NVM, I found your old comments about the error unknown 6 and it is safely can be ignored. Sent from my Nexus 5 using Tapatalk
  2. You shouldn't really needed to rerun everything IMO, but if you add a couple of UUNP armors then you might need to rerun bash and dsr if they have patch for DSR and/or have leveled lists. But by changing the body only you don't need to rerun everything because the body mod usually don't have anything related to animation (fnis), npcs (asis), weapons (dsr) and leveled list (bash) I might be wrong, but if you want to be 100%/ have OCD about it, sure just rerun everything. Should be fine, in my LO I separated my extra mods with (++) sign and just put it where it fits in the categories from the guide so I know when there's problem after I add those mods I can easily disable my extra mods first. About your xEdit, I think that errors have something to do with the load order, where certain mods have to be loaded first before it can be loaded. Sent from my Nexus 5 using Tapatalk
  3. Oh thank you that pin points the exact records that have an error on it. I've successfully generated the esp, but do I know revert back both the exe and the debug back to normal? or is there no harm on keeping the modified exe? Also there's a bunch of records that have this error, is it okay to ignore? I'm just quoting one of it out of 30ish I think. [00:00] FarmLumbermill01WaterWheelMarkarth [MSTT:42007A44] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 6>
  4. Yes I can but that would be painful to check with the amount of CR made, but looks like the CR isn't updated? Because the latest version still from 7 July.
  5. It doesn't allow me to save, there's even no dialog box popping out when I close the DynDOLOD.exe.
  6. May I know what's changed in the 1.35 CR? I'm maintaining my modified LotD so it's quite complicated if I just update the CR and checks it manually. Sent from my Nexus 5 using Tapatalk
  7. Hi sheson, I'm having this assertion failure error. I tried redownloading the DynDOLOD, remake the TextGen and removing a couple of mods bashed patch, real shelter, asis, dsr, checked my load order for errors which mostly contains tint errors. Here is the full log https://pastebin.com/mGvf7aP1 Thank you.
  8. I know about that, what I'm looking is the google docs but if that's still being processed I can wait. Just curious on the lists and maybe I can improve my LO with it. Sent from my Nexus 5 using Tapatalk
  9. You still have my support Nozzer! Even though I rarely visit the forum but my support for you will remains. Anyway since I was away for almost 1 month I think from the forum, I've been wondering where's the mod suggestion lists for the users to see. But now I noticed you're busy moving out. Sent from my Nexus 5 using Tapatalk
  10. Yes you are correct. XX in this term is related to your mod index on your load order. Sent from my Nexus 5 using Tapatalk
  11. The first merged patch released for the guide uses CACO 2.0, but I've asked at the patch page and sirjesto now reupload the new merged patch for our guide but with old CACO. I forgot which one is it but it should be the last version. Sent from my Nexus 5 using Tapatalk
  12. Well I haven't really tested it yet though, maybe tomorrow. I'm still doing more tinkering on my LO for a couple of additions. Sent from my Nexus 5 using Tapatalk
  13. I just delete the error unresolved and be done with it. I don't expect the author of ICH is still around anyways. Sent from my Nexus 5 using Tapatalk
  14. I don't use STEP so I don't really know anything about it. But if STEP patch needs VW then what I would do is 1. Load up NLVA, VW and STEP patch on xEdit. 2. Change the master of STEP Patch from VW to NLVA (exact same as the plugin name) 3. Save, then load them back in, check the STEP patch for errors. 4. If they have errors maybe it is easy to fix it because you'll see the records. I don't know how to explain it very well. That's what I would do. Sent from my Nexus 5 using Tapatalk
  15. I don't think you need to delete anything from the Vivid Weathers esp, just disable it completely as NLVA mod page instructed. The rest looks good. Sent from my Nexus 5 using Tapatalk
  16. Okay I got problem I can't solve and googling also didn't show any solutions, I'm hitting a wall now because I tried reinstalling skyrim that didn't helped as well. Basically whenever I use enb newer than version 0.262 my fps will always locked at 30 fps and will make the game sluggish and choppy no matter what I do (vsync in skyrim is off, enb vsync is off, nvidia inspector frame limits at 58, nvidia control panel vsync is off) while other fps reader reports my fps is 60, if I use enb 0.262 my fps will locked at 60. here is the thread I made in the ENB Support for detailed explanation.
  17. The problem is not the reading, it is actually felt while playing. Everything felt very sluggish and choppy which is the reason why I noticed it.
  18. Sorry for the double post but I just realize I'm posting at the wrong section. I'm having this weird issue where my skyrim will be capped at 30fps, well 28 to be precise when I run it from MO. I tried running vanilla profile on MO with ENB and it capped my fps to 30, while running skyrim not from MO will give me full fps. Then I try running skyrim through MO but without enb, and it give me full fps. I think the problem is not on iPresentInterval or the fps limiter/vsycn on enb because I can run full fps on the 2 scenarios. I've tested it using enb 0.305, 0.308 and 0.315 they ended up the same. Before I took a break from skyrim (about 2 weeks) it runs just fine but now it started to go crazy on me. I can't figuee out how to solve it until now. I tried removing the skyrim.ini and skyrimprefs.ini from the respected MO profiles, generate new one from SkyrimLauncher and run bethINI still no luck. I'm using Nvidia's fps reader/overlay (I forgot what is it called) it is said my fps is 58 (capped with nvidia inspector) but yet in enb fps it is at 28. I try disabling nvidia's overlay yet it is remain the same. I've double checked the fps overlay from nvidia it reports my fps as 60 which I've checked with enb version 262 and it is reporting exactly the same number as enb's fps. It seems like there is something in the enb that makes it only output 30 fps top. To summarize what I have done so far: 1. Vanilla profile on mod organizer + enb = 30fps 2. Modded profile + enb version 305+ = 30fps 3. Modded profile + no enb = 60fps 4. Modded profile + enb 262 = 60fps 5. Skyrim not from mod organizer + enb any version = 60fps 6. Skse not from mod organizer + enb any version = 60fps That's what I have tested so far. Anyone have any idea? Sent from my Nexus 5 using Tapatalk
  19. Just to add up, I'm using Nvidia's fps reader/overlay (I forgot what is it called) it is said my fps is 58 (capped with nvidia inspector) but yet in enb fps it is at 28. I try disabling nvidia's overlay yet it is remain the same. Sent from my Nexus 5 using Tapatalk
  20. I'm having this weird issue where my skyrim will be capped at 30fps, well 28 to be precise when I run it from MO. I tried running vanilla profile on MO with ENB and it capped my fps to 30, while running skyrim not from MO will give me full fps. Then I try running skyrim through MO but without enb, and it give me full fps. I think the problem is not on iPresentInterval or the fps limiter/vsycn on enb because I can run full fps on the 2 scenarios. I've tested it using enb 0.305, 0.308 and 0.315 they ended up the same. Before I took a break from skyrim (about 2 weeks) it runs just fine but now it started to go crazy on me. I can't figuee out how to solve it until now. I tried removing the skyrim.ini and skyrimprefs.ini from the respected MO profiles, generate new one from SkyrimLauncher and run bethINI still no luck. Anyone have any idea? Sent from my Nexus 5 using Tapatalk
  21. Anyone familiar with stretched neck when sneaking? The stretching is not the exaggerated one though but it is just enough to notice it. Or is it normal for sneaking to stretch the head with certain animations? Sent from my Nexus 5 using Tapatalk
  22. The amount of suggestions is keep rising while Nozzer and DarkLadyLexy are quite busy and don't have that time to test each one in case anyone wondering why it is closed. Although I think in the thread there is explanation for it I just keep rambling. I'll stop now.... Sent from my Nexus 5 using Tapatalk
  23. Nice find, I'll add this to mine lol since it doesn't use any esp nor scripts. Sent from my Nexus 5 using Tapatalk
  24. That's what I did on RDO not much changes just install merged and you're fine, but I don't think sofia's patch is needed anymore though. Sent from my Nexus 5 using Tapatalk
  25. Quick question, does script delay can be lowered with better CPU? I know FPS could also affects the script firing. Sent from my Nexus 5 using Tapatalk
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