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reddvilzz

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Everything posted by reddvilzz

  1. Quick question does anyone here have AMB Variants meshes folder? The exact directory is at my quote, or maybe if anyone encounter an invisible body parts when using AmidianBorn? This is so weird, if the mod is not prepackaged with the AMB Variants folder then this is a bug but at the mod page nobody seem noticed this or even talked about this. Sent from my Nexus 5 using Tapatalk
  2. Uh you might want to postpone that until it is justified, I posted at the mod page and some user said to redownload the mod maybe it was corrupted which ofc had nothing to do with it because when I checked on each files on the mod page there are no such things.
  3. So we just disable them even though there are no conflicted records between those 3 esps and contentaddons?
  4. That's weird, so you don't have the meshes folder as well? Also I found this https://forums.nexusmods.com/index.php?showtopic=2678959 when I tried looking for the solution, when I checked ambcontentaddon.esp don't have anything conflicting with the rest from of the instructions. - Glass Variants.esp or AMB Glass Variants Lore.esp - Differently Ebony.esp - aMidianborn_Skyforge_Weapons.esp Do you have any idea if this is needed?
  5. Any idea Lexy? I'm still stuck on this thing, the record xx089ee8 come from amb content addon esp.
  6. It is coming from amb_contentAddon.esp which I can't figure out until now. I've looked at amidianborn content addon zip file and there are also no such thing. Sent from my Nexus 5 using Tapatalk
  7. I'm having a hard time finding the mesh from AMB Variants\unique sets\IronPride\m\helmet.nif, my aMidianBorn didn't have any folders with AMB Variants. I checked on the downloads for each of the amidianborn and didn't find such things. Where is it from? I'm having invisible mesh because the meshes are not there.
  8. I tried fiddling around with it once but decided to just removing the mod anyway, I keep getting some kind of script lag maybe where if you finished talking to a NPC your camera will still focused on the NPC even when you walked far away or when you accidentally speaks to NPC and trying to end the conversation immediately. Quite annoying issue for me. But before that I change the zoom in to not get too close like the default one. Sent from my Nexus 5 using Tapatalk
  9. Would love to see that jd, since I'm a long user who used SkyRe back in the day. Sent from my Nexus 5 using Tapatalk
  10. If we still have the High Level Enemies - SIC we don't need to update right? Also lexy about your latesr CR on the mod page, all it includes are the one from your dropbox? Or is there anything new in it? Sent from my Nexus 5 using Tapatalk
  11. Since I merged it together into Landscapes and Environment Merge I just rearrange it before merging instead of using Loot or CR. But according to JD Moss Rocks from Ruffled feather isn't needed anymore even though there is no conflicts in it. Personal preferences I guess for anyone wants to keep it. Oh okay thank you for clarifying that JD, since I haven't seen the differences between keeping and removing so I just decided to keep it until further notice. Sent from my Nexus 5 using Tapatalk
  12. I've checked each of the plugins, and the result is mossrocks.esp is still needed. Because Ruffled Feather Moss Rocks still covers a lot more that Majestic Mountains moss rock don't. At least that's what I've checked. Sent from my Nexus 5 using Tapatalk
  13. The 1.52 CR is from your beta CR in Dropbox right? Or is there anything more you've added with the new CR? Sent from my Nexus 5 using Tapatalk
  14. Well if you want to use the Vanilla Start so far that I know enabling Immersive armors could cause the cart to flip like crazy and enabling frostfall will cause you to freeze to death before arriving. Might want to take a look at that first before starting it. So far that's what I found on Vanilla Start. Sent from my Nexus 5 using Tapatalk
  15. Just keep restarting the game and eventually you'll get past it. It's not like a permanent crash but sometimes it takes a couple of tries before you can get past it. When it happens usually it will happens constantly until you get past it and then you'll have time before it happens again. That's my experience with it. Took me around 3 - 5 times restarting skyrim before I could get rid of it. But some said Load Game CTD Fix help, but I never tried it. Yes you are correct, if the record is green than you are on the right track. I think that could affect distant water if you don't rerun DynDOLOD. Sent from my Nexus 5 using Tapatalk
  16. Quick question lexy, I'm having this weird road mesh from dayspring to shor stones where the road is not parallaxed and I'm having a hard time finding the issue because there are nothing that overwrites the parallax. The weird thing is not all the road is messed up. So what road texture we use that have parallax in it?
  17. Sounds great, for me I just merge it myself with Realistic True Weight and True Medieval Economies. They both are the same as The Great Equalizer but different author. Helps me balance the weight of items, maybe you can check it if you are interested. Sent from my Nexus 5 using Tapatalk
  18. That is weird, my AAE never throw any errors and we're using the same version right? The latest? Sent from my Nexus 5 using Tapatalk
  19. I'm using v19 LOTD, I'm not sure the exact version because there are couple of updates back then. Maybe the plugin have errors in it? Last time I got an error that's what happened. Sorry, I can't really give the exact result because I never stay for a long time in the modded series because of the crashes when I mod it myself and this is the first time I ever get a stable modded playthrough, you'll need someone more experienced like lady lexy there. Sent from my Nexus 5 using Tapatalk
  20. So the auto ghost will only hide plugins that are merged into the bashed patch? Or will it hide other plugins that aren't active but not included in the bashed patch? I've successfully patched my load order with it, you can enable the debug at the great equalizer.pas to see what are the cause of the error, or just ask the author. He's very active and quite active on replying comments, so glad to have mod authors like that. Sent from my Nexus 5 using Tapatalk
  21. Since we're talking about bashed patch, curios what do you guys do with the plugins that get merged into bashed patch? Do you just leave it disable on right pane MO? It is kind of irritating me seeing that amount of plugins especially the one that is disabled since they get counts into the amount of plugins. I'm planning to move the esps into their own folder called "Bashed Patch Merged Esps" just to keep things tidy and just enable them when I need to rebuild bashed patch, I'm opened to other suggestions. Sent from my Nexus 5 using Tapatalk
  22. Oh the errors actually from a CR that's created by me so it's just a typical errors where I remove certain plugins from a merge, so it's not from a downloaded plugin. Okay sounds great and no problem at all we all make mistakes, thank you so much for your quick response and help. It was worth it for my firstborn to be given to you :D Sent from my Nexus 5 using Tapatalk
  23. Oh right.. Sorry skimming texts gone wrong. Sent from my Nexus 5 using Tapatalk
  24. He was asking about the errors he was having Lord Nozzer which I think is caused by some plugins load order. Oh right I thought of the wrong CR, the changelog mentioned CR for the npcs. Which I still want to know though, I'll wait for lady lexy. Sent from my Nexus 5 using Tapatalk
  25. I'm curious why not include the debug in the stable release? Because that helps me a lot for pin pointing the problematic records in detailed ways. Well while patching I noticed it showed what records it is processing so that's changed. I'm not sure what do you mean by nothing else changed, that absolutely helped me showing which records causing the errors so I can start fix it, thank you for that magic. If you mean why I missed that errors, that's because I thought that was a normal errors from before, because on my last dyndolod there's this errors which I don't really remembered but the generation was successful. I don't think that will make that big of a differences since it is only debug vs no debug. The result should be the same right? Sent from my Nexus 5 using Tapatalk
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