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Everything posted by reddvilzz
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SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Lexy so how's it going for the NPC use ammo tweak so far? Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Did we use ENB rain in the guide? Was curious on the ENB Occlusion on how it works. Searching for a while showing that ENB Rain uses its own textures and some said not all weather mods are compatible with it. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
You can learn it by trial and error basically. Just install the mod and then for a start filter for conflict losers you'll see if any records conflicting with this new mod. Or you can use custom filters out there which work almost the same as the default filter for conflict losers but a bit more thorough (the default one is only filtering critical conflict? Don't really remember since the last time I used it, correct me with this). Then from there you can start a basic conflict resolving, or if you have any questions about which records should be winning just post it here. I'm sure someone will try to help. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Something that I was considering as well. But I enabled them for realism sake. But my concern is do we need to tweak/find a mod that adds arrows to NPCs if it even exist? Also, just noticed something. Do we need to disable the modified blessings in disparity but at the race and gender section? Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I set ineed and bathing in skyrim to the lowest possible. In ineed case I set it to 1 and for some reason my character doesn't even need to eat, drink and sleep for like ages. Not sure if because I'm a vampire. Also the same applied to bathing in skyrim. It's been 3 days passed and none of my needs that required attention. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Oh I still keeping the ground up mod that explains why I don't see anything weird (perhaps). Well I'm not fond on using beast race actually so I can't really tinker anything with it. Maybe if I found anything about this I could share it. My issue so far that I haven't solved is the pop in/mismatch LOD from DynDOLOD, it seems I have messed up LOD files though I followed only from the guide for landscapes/trees. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
What tweak? I've been using veydosebrom and merge it since who knows and drop the 3 mods you mentioned while still using your CR though. Must have missed the CR about this I guess. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yeah, I noticed not much of clipping compared to verdant. Maybe that's the way to go. Separate in what ways? Separate in the meaning of it only controls DD dragons instead of vanilla dragons? I am setting the timer to very min and max, since it have some kind of randomization on those timer. Definitely have to keep watch on those. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I don't recall seeing grass in the middle of the road. From the dragon bridge all the way to the inn that's where I have walked. Maybe I missed it or maybe because I don't use verdant, I use vyedrobosome (or something like that). I'll report back when I get back to dragon bridge. This is what I'm thinking as well when I was setting up the MCM back then. I noticed 3 mods have this settings (maybe 4). I don't remember what I've set it up to for each mods I only remembered setting some of them to 0 and use the deadly dragons mcm I believe to set the random timer, but I still haven't finished the main quest so I can't tell if my settings are working as intended. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Oh right, well I don't really mind with the grass clipping so I don't really bothered with that. I'll see what I can do with that. Which side of the road again? Basically it need a bunch of CR because it changes something on every cells. It takes time to CR that since there's almost all the cells it affected. If you're afraid to messed up the premade CR from the guide you can just make your own CR like I did. So my own CR basically is to solve any conflicts from my own added mods, with that when lexy update the CR I don't have any issues, because I'm using my own CR. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Okay, thank you so much for that. I've installed Dragon Bridge from arthmoor. So far I only noticed one issue with it since I just spent a little time there, the ELFX fire pit is conflicting with the catwalk near the inn, easy fix for me is just to move it below near the road. I'll report back if there's more. In case you're considering to add this in the future. Sent from my Nexus 5 using Tapatalk I'm using it, but though I decided to not use the MCM plugin because of too many MCM issue.So far no issue, the sounds work great adding a nice ambient to the surroundings. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
What's the object id for these 2? Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
What did you do to make it go way lower? Liquid cooler cpu? Or a custom water loop? Yeah I noticed there's not that much difference but I just worried for the lifetime of the hardware because I just noticed that now. Sent from my Nexus 5 using Tapatalk Arthmoor also have mod for Dragon Bridge though. About dawnstar does that conflict with No Snow Under The Roof? Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
What's the average CPU temp on modded skyrim especially in the oldrim? Just noticed my cpu is hovering around 75 - 80 while playing. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I got around 15 mods merged into my combat merged. That's including the movement speed tweaks from Realistic Movement Tweaks and others. I mean you can merge the combat mods all together. Just I haven't test with the newest addition of wounds, vigor and DC. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Oh thank God I haven't start playing. Was about to. That's on my list to test after the combat mods. Maybe you'll test it first rather than me. I'm cleaning my downloaded mods folder and just noticed about DCO. Anyone still using DCO with the recent guide? I would like to know the set up for it. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Was about to ask the same thing about what did they change in MCM. Yes WC removed the complex injuries which I really like actually instead of the more general injuries used right now. Before it was really specific. To each their own I guess, but I'm really curious on how they will work if I combined all of them at the same time. Gonna test it pretty sure. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm kind of confused on how to tweak skytweak and how it integrates with others. Especially mods that uses scripts to change stuff. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Interesting, might have to test the combination out. Anyone ever test using WC + DC + UC + Mortal + Athletik + Wounds all at once? Ofc disabling the overlaping features and just use the one you prefer. I'm seeing that every mods have their "power" in their certain features compared to others. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Thank you for the detailed explanation, so it is downed to cpu I guess. Oh well at least I can maintain 30+ fps rather than 25 - 30 fps on my old gpu. Looks very interesting on Wounds, I have to try that immediately. Since you mentioned testing WC+Deadly Combat+Ultimate Combat. What do you think about Deadly Combat? Is Vigor more preferable than Deadly Combat? I'm using Ultimate Combat now because the enemies can dodge. idk if with other mods they can because when I use WC+Mortal Enemies+Vigor+Athletik Combat the enemies didn't dodge as much (or maybe didn't dodge at all? CMIIW) as when I'm using Ultimate Combat. So I'm thinking to have WC+Vigor+UC+Mortal Enemies+Athletik Combat all together but with UC only for the dodge and the weapon swing effect. Also I'm thinking to only use the AI from wildcat while the other stuff is from Vigor, read that somewhere and the user said it's better since wildcat kind of forgiving in terms of timed block and injuries (I was loving the old injuries from wildcat though a lot more variety, sorry enai your mod still great!) Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm looking at wounds mod for a while but never actually test it. Is it good? Another question does the fps reader in enb can be trusted? I just upgraded from my 750ti to 1070ti which is a big improvement for me but the fps from enb reading I only have 50 fps just by looking at the torch in ASLAL starting room while other place I can get more to that. Need tips about this since this is my first time using a high end gpu on oldrim. Anything I should tweak? I tested using high quality preset on vividian enb. While at exterior I'm getting 55 with some occasion dips down to 40. While at whiterun with JK lite and Dawn of Skyrim from JK lite I'm getting 30 - 40. Normal? I haven't change my load order at all since 750ti only the enb preset that I've changed. So vram shouldn't be an issue. SPM reports my vram is around 2,5gb. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Interesting mod https://www.nexusmods.com/skyrim/mods/87895/? Reminds me of Witcher since I just start playing it recently. And since it is only SKSE plugin (no esp needed) Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well for me 1 esp slot means a lot if you're really pushing it near the limit like I do, you can have 1 more big merged esp or maybe if you have what you really need on your load order and you want to test some new mods out there you don't need to disable other esps since you have that 1 extra. But you don't really need to put that on the guide though, it is just a personal preference. Most won't really bother to do this. Just saying what's on my mind. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well I merged DSR, ASIS and The Great Equalizer all together though. Oh wait the patcher from hishy still makes esp, just realize that. Sent from my Nexus 5 using Tapatalk -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
So with NPC Enchant Fix we don't need ASIS anymore I guess? 2 esp slots saved perhaps Sent from my Nexus 5 using Tapatalk

