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Everything posted by reddvilzz
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What have changed from the CR darth? Looked at the CR guide history it seems only to show revision time and legend updates
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Skyrim Revisited: Legendary Edition News
reddvilzz replied to Neovalen's topic in Skyrim Revisited (retired)
Is it just me or this record [00] Skyrim.esm \ Cell \ Block 8 \ Sub-Block 4 \ 0005DE24 <HelgenKeep01> \ Temporary \ 00000ED2 and [00] Skyrim.esm \ Cell \ Block 8 \ Sub-Block 4 \ 0005DE24 <HelgenKeep01> \ Temporary \ 000163D4 which is Helgen Cave (Keep) Torch flagged initially disabled? Pitch black in the cave where Ralof and Hadvar knocked out. Using ALSL Camping in the woods option -
Skyrim Revisited: Legendary Edition News
reddvilzz replied to Neovalen's topic in Skyrim Revisited (retired)
Nothing new just removed WATER. Not updating I guess thanks. -
Can't edit the post again. I'm not sure this is the good place to ask, for anyone using SSR (Stealth Skills Rebalanced) and Ordinator Which one should be prioritize to win? There is conflicts at the Game Settings between this two mainly stealth data and stealth skills, for LOOT it take Ordinator as the winner Do I just follow LOOT or do I need to make CR for SSR to win?
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Huh for some reason mine is already at the bottom of that so Moonpath RRR Patch load after ICAO RRR Patch. Sorted using LOOT. Thanks for the info, I like vanilla start for some reason which seems weird.
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Skyrim Revisited: Legendary Edition News
reddvilzz replied to Neovalen's topic in Skyrim Revisited (retired)
What's the differences between the old and new ruffled feather except WATER mod removed? I'm thinking to just let it be and not upgrading the mod, idk if it is the right choice -
Change name of esp Masterfile
reddvilzz replied to MKeener's question in Guide Support & Bug Reports (retired)
For me I will enable the required master first then open up xEdit and I'll change the master file name to the one you wanted. That's what I do if a merged mod which is required to be master of something. But usually master dependent mods shouldn't be merged unless the mod that requires the master merged as well. I hope it makes sense. -
If I want to use vanilla start from ALSL it is said to disable Helgen Reborn and the animal script (I forgot what it called) but RSChildren_completeUSKP.esp need helgen reborn as master and so does SRLE Conflict Resolution. Do I just disable both RSChildren_CompleteUSKP.esp and the CR.esp until I have leave the helgen cave? I'm afraid it will not function well, that why I ask
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How do you recommend updating it? Do I need to remerged Animal Merged mod? Since I just finished installing all SRLE Extended and now just cross checking to see if everything is properly installed and ordered the same as your guide. Edit: Nevermind refreshed your guide and going to follow from there I guess
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Another question @Darth sorry for bothering, In the install order you mentioned to disable SkyTEST Integration Project (MOD MERGED, INACTIVE IN MO) but does it have SkyTEST-RealisticAnimals&Predators.esm plugins in it? You don't mention anything about this plugin to be merged into Animal Merged.esp Do I just move the esm into Animal Merged Mod?
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Uh quick question about merging mods, I have The Eyes of Beauty mod and then I installed The Eyes of Beauty Elven Edition as a separate mod, if I merge both just like the guide does the data from The Eyes of Beauty Elven Edition merged as well?
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Okay thanks, I was confused before
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I just noticed something from https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_and_SRLE_Intergration#Install_Order In Landscape and Environment Section there is Wonder of Weather, but since in your guide mentioned Wonder of Weather to be merged do I need to disable the original mod as well? You didn't write any (MOD MERGED, INACTIVE IN MO) text beside it.
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Skyrim Revisited: Legendary Edition News
reddvilzz replied to Neovalen's topic in Skyrim Revisited (retired)
Do we just simply update the mods or do we need to tinker with the CR as well? -
Saving very slow because of RaceMenu
reddvilzz replied to justfun's topic in Skyrim Revisited (retired)
Well looks like my windows 10 pc when left for a period of time it will eats ram up to 50%, checked the task manager nothing heavy application opened. The only solution is to restart. What windows are you using? -
Inaccurate FPS reading in ENB
reddvilzz replied to syw651's question in Guide Support & Bug Reports (retired)
Yes that is what I called SKSE starting, but for mine it doesn't tale 2 minutes long it will only take around 30 seconds for it to transition to the black screen with waiting cursor (this is part where skyrim.exe is starting) and it took me another 30 seconds to shown the skyrim logo and then another 10 - 15 seconds sometimes 30 seconds to show up the menu. For the CTD when you changed the Block Heap you might want to try read this since you use enb https://forum.step-project.com/topic/710-enb-guide/?p=109854. Well for the slowdown I have no idea what's causing it, it could be hardware dependent or maybe mods that causing it. Because I was have patchusmaximus.esp 17mb in size and yeah it cause a massive slow down when trying to reach main menu (a.k.a. new game/load menu) 1 or 2 minutes to show up the menu. And I just live with it because it is the limitation of 32bit engine to handle that big of a file. Edit: how many mods currently you have installed? -
Mod Organizer and Skyproc Missing Masters Errors
reddvilzz replied to salad4k's question in Mod Organizer Support
Hmm idk if MO Beta 2.0.7 works well with Skyrim which in 32bit because I tried with MO2 for some reason it won't work on skyrim. Maybe try using MO for skyrim which is in the nexus -
Well yeah it is working now. And yes you are correct I am using windows 10 right now. I just hope it won't repeat itself in the future because if it is idk where to put LOOT again
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SRLE Extended Mod Suggestions
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
This mod looks interesting https://www.nexusmods.com/skyrim/mods/68776/? -
When I tried using the old version 0.9.0 it won't opened as well even in C, isn't it perhaps permission problem?Because my AV shows nothing and didn't block anything when I try to open LOOT.
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Saving very slow because of RaceMenu
reddvilzz replied to justfun's topic in Skyrim Revisited (retired)
Maybe try removing the Autosave Manager itself to see the if it helps? Most people don't use any auto save, even in SR:LE guide neo recommends to disable auto save and just do manually routine save. I'm fairly new in this forum but after reading this and that any kind of auto save deemed to be bad. -
Inaccurate FPS reading in ENB
reddvilzz replied to syw651's question in Guide Support & Bug Reports (retired)
I know it is longer to start at least for me, but it's never took 5 minutes just to start skse itself. For me it is like 15 - 20 seconds. I don't know if it is normal or not, but I assume it is since using mods or not it is the same. The only differences is how fast the Skyrim Menu is showing up because of the amount of mods. But 5 minutes to open SKSE that's just too long I think, maybe tune up your pc or diagnosed it? To check for slow down -
SR Conflict Resolution
reddvilzz replied to reddvilzz's question in Guide Support & Bug Reports (retired)
I've deleted and uninstalled the previous LOOT but not deleted the LOOT folder in the user/local app data. But it's fixed now in the MO support section my C:/ is problematic regarding permission for whatsoever which idk why since it works before updating -
Can't edit the previous post So I tried cleaning registry with CCleaner and then decided to follow GamerPoets's installation folder. I decided to install LOOT on my D:/Steam/steamapps/common/skyrim Then it is working now. But I tried copying the LOOT folder on steam back to all of my skyrim utilities folder it won't work. I've check permission for that folder and everything is checked, and what seems to bother me is that before LOOT was working when I put there just before I update it But now it seems not working at all even when I put it just on desktop or anywhere on C:/ So I'm guessing it is because something in C:/ that makes the problem. Because permission wise I've put C:/ and D:/ in full control since I am the administrator. Maybe someone can explain what is wrong with my C:/? In my D:/ there is Authenticated User in the Group or Username section while there is not on C:/ the rest is all the same, SYSTEM, administrator, and me all in full control. Edit: Tried adding new user to match the Group or Username Section in the permission for the my skyrim utilities folder in C:/, LOOT won't open as well.
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Here is the Modorganizer.ini I never place LOOT in any of the UAC folders, because I know the problem with UAC Edit; I have done GamerPoets checklist and still won't open at all, I've re add it, here is the ModOrganizer.ini

