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Dave0523

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Everything posted by Dave0523

  1. Hey, all, I found a small bug in the step patch - post processing.esp file. The patch changes the model path of record xx00F6F1 (mannyLightCandleLantern) to "Universal\CandleLanternwithCandle01.nif" while the proper path from "Radiant - Candles" appears to be "clutter\common\candlelanternwithcandle01.nif." --Dave
  2. I fixed it. I went online this morning and downloaded the very latest versions of xLODGen, DynDOLOD, and DynDOLOD resources, and re-ran everything. All looks good now. All of those tools have been updated since I started doing the guide 6 weeks ago, and I think I may have accidentally had a mis-match between versions of DynDOLOD and the resources files.
  3. Actually, this is a strict 2.2.0 setup. I added no mods; simply used another ENB. But thanks for the advice.
  4. Any ideas on what's going on here, or how to fix it? The near mountains are fine, but the distant ones are black. But as you get closer, and the LOD level changes the black fades to the proper color. Stock Step 2.2.0, except I switched to Weather is Sacred ENB. --Dave
  5. Thank you for the reply. I just wanted to make sure of the cause of the problem before I tried solving it on my own. --Dave
  6. Please forgive if this is in the wrong forum... I've tried to add Elysium Estate to my STEP AE install, but even after running xLODGen and DynDOLOD, the grass around the house seems to conform to the unmodded terrain, and is thus floating around the house, since the terrain was lowered. Is this the grass cache needing to be regenerated, and, if so, is there a guide on how to do this correctly? Thanks in advance. --David
  7. I installed most of the new LE 3.0 guide today, and found a few issues with the guide... Step 1 - Tool Installation only lists TES5Edit. 02-Extenders - SKSE - The instructions on creating the skse.ini file is missing the graphic and the video. 04-Foundation - DynDOLOD - The instructions say to install the SE resources file, instead of LE. 04-Foundation - SRO - The instructions say to install SRO 1.7 update instead of SRO 1.8 update. 06-Models & Textures - Armor Mesh Fixes - links to https://www.nexusmods.com/skyrim/mods/39704, should be https://www.nexusmods.com/skyrim/mods/99044. 06-Models & Textures - FALMER - does not specify a baseline. 06-Models & Textures - RUSTIC DRAGONS - does not specify a baseline. 08-Character Appearance - FAR-Forgotten Argonian Roots - I don't know if it was just me, or my version of MO2 (version 2.3.2 from LE Nexus site), but dragging and dropping the 4 different texture folders into the data folder resulted in each folder overwriting the last instead of merging them together. I ended up extracting the archive, merging the texture folders together in File Explorer, and making a new archive, which I then installed. 14-Gameplay - Quests - Even Better Quest Objectives FOMOD instructions says to select nothing under Compatible Mods; however, several mods that are already installed already have their patches selected. Are we to unselect there mods? I'm assuming yes, and also assuming that Step Skyrim LE Conflict Resolution Patch has those patches included, but you know what they say about assuming... 16-Interface - Smaller Vanilla Cursors - does not have FOMOD instructions. 18-Lighting & Weather - Vivid Weathers - does not have FOMOD instruction. Edit: 20-Patches - Step Skyrim LE Lighting and Weather Patch reported a missing master. It was looking for "Step Skyrim LE - CR Patch.esp", but Step Skyrim LE Conflict Resolution Patch installed "Step SkyrimLE - CR Patch.esp" (no space between Skyrim & LE). xLODGen - Terrain Generation - Setting graphics are missing. That's all that I can recall off the top of my head. --Dave
  8. I believe I read elsewhere that the mod only unequips the arrows when you unequip the bow from the inventory menu, but not from a quickmenu.
  9. @Ser_Dakota, Ordinator has several optional plugins to give you more perk points (20% more, 50% more, and when a skill reaches levels 50, 75, & 100).
  10. OK, problem has been solved. Extracting the ETaC - RESOURCES.bsa file overwrote the loose facegen files from the patch, causing the black faces.
  11. Just got home, and double checked. Everything was installed according to guide, RSC ETac RW Patch.esp is installed and incorporated into the Bashed Patch. And the BSA was extracted as well. Everything else was installed according to the guide. And if this turns out to be the only problem I have, I'll be happy.
  12. Finally getting a chance to play, as opposed to installing mods/merging mods/bashing mods. So far no issues, except for the children, and ONLY the children, added by ETaC - Riverwood.esp are afflicted with black-face bug. Not any of the adults, just the children.
  13. I love this load order. Makes it so you can't just run through an autopilot. For example, I started with my usual leave Helgen, kill the bandits, get the treasure map, grab my standing stone, empty out Embershard. Except when I got to Embershard, I got promptly killed by the vampire guarding the entrance. Little things like that. Thanks, Lexy, for all the hard work!
  14. I only ask because when I get to this point: I get an error of too many plugins (255, max 254) in xEdit, and I'm 99% certain I don't have any mods loaded other than the list. Edit: After checking again, I found 1 more mod I had added to my list. So now it loads 254/254 plugins in xEdit.
  15. Just wondering, why remove the Keep It Clean merge?
  16. (Guess you can only edit once?) Also, Known Bug:Problem: Updated particle fix from the Lexy's LoTD SE - Conflict Resolution are being overwritten.Solution: Delete Shader Particle Geometry from Smash Patch.espno longer seems to apply. Smash Patch.esp doesn't have the Shader Particle Geometry entry anymore with the new Lexy's LoTD SE OMEGA - Conflict Resolution.esp patch. Again, I appreciate all your hard work! --Dave
  17. One more thing (sorry!): OMEGA CACO Patches Merged says to have the DELEV, RELEV, STATS bash tags, but STATS does not appear on the right-click menu in the Bash Tag box. Edit: Found another: The Smash Bash instructions say to set OMEGA NPC Retexture - Conflict Resolution.esp to Smash.Smash.all, but that plugin was deactivated and included in the Bashed Patch. --Dave
  18. Another quick question - I just did the OBIS merge, and am wondering if the .bsa files in OBIS SE needed to be extracted? Sorry for what may be a dumb question, but I'm not too sure on how .bsa files entirely work, and am concerned about OBIS SE Patrols Addon.bsa not loading without OBIS SE Patrols Addon.esp not being present, what with it being included in the merge and all. --Dave
  19. Appreciate all the hard work you've done. Quick question: If we already have the LOOT groups setup with the older version of LOOT, do we need to set the groups up again after upgrading LOOT? --Dave
  20. Waiting for my daughter to get ready for school, I'm just watching the revision history get longer and longer. Looks like we'll have a busy couple of days rebuilding the load order. Can't wait!
  21. I suppose that makes sense. It's just that xLOD makes my snow LODs and ugly grey color, instead of the white snow should be. I've got a few screenshots on my Flickr here (https://flic.kr/s/aHsmscKBG6).
  22. Apologies if I missed this info anywhere, but I was curious as to why we're running both SSELODGen and DynDOLOD? I always thought it was one or the other...? --Dave
  23. What's annoying is that I DO have the shader turned off. That's why the "local" snow is white, instead of matching the lod grey. I just decided to give up on the terrain generation, and just use the objects.
  24. These are the settings I'm using, and I'm having something weird going on with my snow lods. In the distance, they are an ugly grey color, but as I go closer, they turn the proper white color. Any ideas on what I might be doing wrong?
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