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Everything posted by Diana_TES_GotH
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I'll review this and make the necessary edits by Sunday. We're helping a family member move, so I will probably be unavailable to work on the guide tomorrow. I haven't been able to figure out how to fix the issues in the SM script for the CSE, but a friend is going to try to fix it over the weekend allowing me to move forward with the rest of the guide.
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Thank you. I'll fix that too. I didn't notice this post. Sorry :( I'll get that fixed. This is why it is nice to have feedback. :)
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I didn't seem to have any problems installing the LIP Template with a mod manager, so it's up to the user. Just don't activate the LIPTemplate.esp. If installing it manually you can leave out the LIPTemplate.esp as it is not needed. I installed all of my Utilities manually regardless. The CSE was the one that any mod manager tends to skip folders and files with. Most notably the BGSEE folder, which is needed.
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Thank you. I will get that fixed ASAP.
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Did you install The Construction Set Extender as instructed first and then download the CSE ENB Launcher from the Morroblivion Overhaul Patch Central? When you extract CSE ENB Launcher the file is actually named Launch_CSE.bat. The only difference is the _ between the original .bat and the ENBoost one. (Original = Launch CSE.bat, CSE ENB Launcher = Launch_CSE.bat).
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I'll have to review and re-edit those steps I think for more clarification. You do need to add CSE ENB Launcher to the Wrye Bash Launcher Bar. The original Launch CSE.bat is not compatible with ENBoost, which is highly recommended for all users. Therefore, ENBoost users should only launch the Launch_CSE.bat file to execute TES CSE. Otherwise they will experience CTD due to the incompatibility of the original Launch CSE.bat with the ENBoost d3d9.dll. I hope that makes sense...lol
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I do as well. We are not allowed to share them for public use, so I'll have to pass them over where the guide is concerned. However, what we share privately is another matter. It would just need to be shared discreetly and privately.
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LAME will also be installed in the Miscellaneous Overhauls with the Integration - The Stranded Light - Integrated! mod, which adds a few resources that I think will benefit users. LAME supports SM. As some user's from the original TES Renewal Project forum had requested a few mods, I decided to keep it in the guide, along with Midas Magic which many users seem to love.
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I'm at a stand still with my Supreme Magicka and MOO compatibility settings. I have submitted a request for assistance here: https://forums.nexusmods.com/index.php?/topic/283608-construction-set-extender/?p=55657326 Hopefully I can get this issue figured out by the end of the day. Looks like I get to play around with fixing a script issue: https://forums.nexusmods.com/index.php?/topic/283608-construction-set-extender/?p=55659911
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ADDED: CSE_ENB Compatible Launcher to the Nexus and included the instructions for Installation and Use in the guide: Install Essential Utilities: CSE_ENB Compatible Launcher
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I really believe that I can have the guide ready within the next couple of weeks. Ponyrider0 is on a break from Morroblivion for the next couple of weeks, so I don't expect any updates to the Unofficial Patch until after the new year. There are really only a couple of other devs working on Morroblivion mods at the moment. I have finally narrowed down my Overhaul mods list. I'll review my quests list. And then basically after that I'll just be incorporating Bevilex Graphics Modlist into the guide. Hopefully during the break when users begin playing, we'll receive feedback on any bug issues or other tweaking that needs to be made to the guide. I'm looking forward to playing it myself.
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There's still more to do, but hopefully it will be up and ready in a couple of weeks.
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Maskar's Oblivion Overhaul v4.9 is in Beta testing right now. Shortly after it is released it will be updated in the guide. While my intention was to have the Overhaul section finalized by the weekend, I may wait for MOO v4.9 to be released. I'll keep working on the Overhaul section and figure out what patches may be needed for the guide up to this point. I'm hoping to have the entire guide finalized for the winter break, locally Winter Intersession begins Dec. 14th.
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I am attempting to create the Overhauls section with all Morroblivion related mods. This will allow users who do not wish to install any extra "fluff" mods that will be added into the guide later on. Most of the mods that follow the Overhauls section will be specifically related to the Oblivion world space, with a few exceptions. Those sections are already edited into the guide awaiting the additional content. Refer to the above post for a reference of where previously installed Morroblivion mods are now located. The Overhauls section is still a work in progress. I hope to have it finalized by the weekend.
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Morroblivion with Fixes and Improvements has been Revised and Renamed Morroblivion CORE Installation and Patches. All but the CORE mods and Patches have been moved to the Overhauls section. Added separate Overahaul categories as follows: Added Gameplay Effects and Changes with Combat Overhauls Added Magic Gameplay Overhauls and moved the following mods into this section:MOB_MagicMOB_Portal to VvardenfellAdded Miscellaneous Overhauls and moved the following mods into this section: MOB_CG VoicesMOB_More Armor SlotsMOB_Protocolled DialogsMOB_The Essential MudcrabMOB_Voice Acted ModAdded Character Overhaul Added MOB_Creatures Overhaul Added MOB_Graphics Overhaul to the Overhauls Section and moved the following mods into this section:MOB_Lights and DarknessMOB_MGSO Baldurians? Pondscum ReplacerMOB_MGSO Vality's Balmora AddonMOB_MGSO Vurt's Ashland TreesMOB_MGSO Vurt's Bitter Coast Tree Replacer IIMOB_MGSO WA Signy SignpostsMOB_Silt Strider OverhaulMOB_Telvanni ArchitectureMOB_VWDMOB_WaterMOB_Tamriel Rebuilt
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Converting Tamriel Rebuilt to Morroblivion is now updated with ponyrider0's latest converter. It also uses the latest release of Tamriel Rebuilt.
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MOB_TRWorldmap by ponyrider0 has been updated from version 1.0 to 1.1 "Change Log: v1.1: Added full mipmap levels to map files. Fixes bug where map displayed garbage unless highest quality level was set in Oblivion. Also significant performance increase when displaying map."
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ADDED: Daedric Shrine Collision Fix (daedricshrine_collisionfix.7z) to Morroblivion with Fixes and Improvements Section Deleted: MOB_Ahnassi quest bug fixMOB_Better Character Generation QuestMOB_Fighters Guild Quests FixesMOB_FixesMOB_House Hlaalu Quests FixesMOB_Lost Magic (OBME-based Addon)MOB_Magic FixesMOB_MISC FixesMOB_MultiSkill TrainersMOB_No Delay Guild AdvancementMOB_WerewolfRedone The mods included with the Unofficial Patch download site are now moved to the Unofficial Patch heading.
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Wrye Bash is not able to build a bashed patch that includes OBME mods. That's why we put them below the Bashed Patch in the load order, also in section 8.3 the instructions change, 8.3 Test the Game: 1. Activate all installed mods. (Deactivate CustomSpellIcons - OBME.esm if installed.)2. Run BOSS to sort the load order.3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch. Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
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Sorry I forget to specify these when I added them. I don't have the files pulled up yet, but try this: ADD: morrowind_ob_-_firemoth_no_more_area_spells.espBOTTOM: Morroblivion ADD: GhostGate_BugFix.espBOTTOM: Morroblivion ADD: Morroblivion_Unofficial_Patch.espBOTTOM: Morroblivion OVERRIDE: Morroblivion_Unofficial_Patch_Magic_Addon.espBOTTOM: Post Bashed Patch ADD: boundspell_rebalance.espAFTER: Morroblivion_Unofficial_Patch_Magic_Addon.esp This is now added to the guide. I'll make revisions if we see any problem with the load order.
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BTW, I haven't finished the Overhaul Section yet. The Overhaul section and everything past it is still being worked out. It may be a few more days before I can get back to it. We have family visiting from out of the State for the holidays.
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Awe, I forgot about these. I had to use Mozilla Firefox to download them myself. For some reason Google and Internet Explorer or Micorsoft Eddge open the file instead of allowing it to be downloaded.
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ADDED: MOB_Morrowind-style Bound Spell Rebalance to Morroblivion with Fixes and Improvements section.
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If you would like to get to know some members of the team who not only contributed to its development, but also continue to contribute to Morroblivion's upkeep, check them out and let them know how much you appreciate all their effort: qwertyasdfghlldePuddlesBrainslasherroxon_55Bullfrogmi6csuperliukfrondponyrider0 I personally would like to thank you all for all the good work you do!
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Added: MOB_Firemoth No More Area Spells and MOB_Ghostgate Bugfix to Morroblivion with Fixes and Improvements section.

