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Everything posted by Diana_TES_GotH
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I just realized I need to clarify something about the BSA files. If it contains more than the meshes and textures folders, you will need to make certain to keep the original BSA in the mod during installation. We're only concerned with making the meshes and textures as loose files. I need to figure out a better way to explain this in the guide. Or you can optional extract the BSA entirely and repackage all it's files as loose in an archive such as .zip, .7zip, or .rar When mod organizer users follow the guide and extract BSAs, the BSA is unpacked and deleted from the mod, unless they use the Archive tab to extract these files. BSA extraction is still a very controversial topic and why I stress it is Optional unless otherwise instructed.
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Wow Diana_TES_GotH, you're really fast :) At this pace you'll surely finish before Christmas :) I've noticed another thing - Meteor Smash and Mergre Plugins are meant to be installed in Oblivion\TES4Edit, but TES4Edit itself (and couple other things) is installed in Oblivion\xEdit. These mods are separated on purpose? Thank you for pointing that out. These mods utilities are all part of xEdit. I named my folder TES4Edit, so I'll change the instructions that mention xEdit to say TES4Edit. I always keep the most recent files as opposed to allowing everything to be overwritten. I'll make certain to clarify this in the guide as well. One thing that's holding me right now is installation of Morroblivion Project Release. I'm following the linked guide: in part 3/section 4 we should pick sub-packages - which ones (if any) should i choose? Some of them (i.e. Voiced Conversations) are later installed as separate mod - hence my confusion. I install all of the sub-packages. I'll take a closer look at these instructions. It may be better that I edit the instructions into the guide myself and not link to the Morroblivion - Detailed Installation Instructions site. I believe the Voiced Conversations we install later are some newer files that will over write the original, but I'll give that a closer loos as well. Also thank you :)
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polik1, on 05 Nov 2017 - 06:07 AM, said: 4) Harvest Containers - meshes/textures overlap, so I'll go with Oblivion first, Shivering Isles second. Also - no add-ons in your setup? Revised: Moved Harvest Container and Harvest Flora to be installed after the UOPs. Add ons are Optional. Read the documentation provided for user preference. 5) Harvest Flora - should I include Harvest [Flora].bsa in Harvest Flora repackage after extracting .bsa if it's content is placed in Harvest [Flora] Meshes & Textures archive? 6) Unofficial Shivering Isles Patch - DLCShiveringIsles - Faces.bsa - same question as above (include in mod repack or delete)? Installing a BSA after extracting the archive is Optional for users who would prefer to keep the BSA with it's mod. 7) Oblivion Official Plugin BAIN Package - should we later clean all mods exdcept those specifically written? Or is it written somewhere (in xEdit maybe?) which ones to clean? BOSS Log will generate a report of "Recognized Plugins" that "Contains dirty edits". If a mod contains dirty edits that are intentional it will be noted 'Do Not Clean'. - Cleaned DLC .esp files - should I leave cleaned files in Data or restore original files, repack cleaned ones and install it in WB? Mod Organizer users may wish to restore the original file to maintain a vanilla Data directory. However, Wrye Bash users should leave the cleaned files in the Data directory. - while cleaning DLCBattlehornCastle.esp and Knights.esp - theres this note at the end of processs: - is this normal and expected? Yes, this is normal. *************************************************
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polik1, on 05 Nov 2017 - 06:07 AM, said: 1) Fast Exit - is repack needed here? Revised Also (this includes other mods too) - does "src" and "omod conversion" folders should always go to Data/Docs/mod_name? It's not 100% consistent. I have revised the instructions to exclude these files. 2) Pluggy - Docs folder name should be changed to Pluggy? Revised 3) VoiceFile_Redirector OBSE Plugin - should I repack this or just manually add file? Revised
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Added GOG download and install options to Clean Install of Morrowind & Oblivion section, In the Install Essential Utilities section: Revised BAE clarify that this is an Optional step. Revised instructions for the Oblivion Data folder to deselect the Texture folder before archiving for installation. Revised Wrye Bash Bashed Patch, 0.esp instructions removing the User Preference settings. Added Mator Smash to Install Essential Utilities. Revised TesModManager instructions to include Uncheck "Ghost inactive mods". Removed instructions to repackage the Official Construction Set. Clarified that TES4Edit will generate an empty TES4Edit Backups folder when it is first launched.
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polik1 I'll try to go through your list later this evening. I'm getting the game setup on my laptop today. I'm doing this for two reasons: #1 on my bad days, as I have some health issues, I can work from my laptop to perform my edits. #2 I can have the installation setup with Mod Organizer on my gaming desktop, and Wrye Bash on my laptop. This will help me troubleshoot issues with either mod manager.
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Thank you again for sharing your suggestions.
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MOB_Portal to Vvardenfell Portal Spell by Sjors Boomschors Description: A spell that summons a magic portal which can take you to Vvardenfell (and later can be to travel back to the same location in Cyrodil where you opened the portal to Morrowind). Special Installation Instructions: Download manually: • Morroblivion Portal to Vvardenfell v1.0.zip
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I decided to remove Corpus Immunity Fixer from the guide. If users have followed this guide they should not experience this bug. If we have users who have already installed their Morroblivion game prior to seeing this guide on our STEP forum, we can direct them to ponyrider0's Active Morroblivion Bugs and Fixes List 2017. Install a Mod Management Utility section has been re-ordered listing Wrye Bash as the Core and preferred mod manager at the top of the list. It needs to be installed regardless of the primary Mod Manager chosen. TesModManager and Mod Organizer are now flagged as Optional. A notice for GOG Users has now been edited into the Wrye Bash instructions. Clearer instructions and a new screenshot have been edited into the Oblivion Data Folder. MOB_CG Voices has been revised to show a simple method of installation or the choice of manually setting up and installing the files.
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Nice, thank you for the suggestions. I try to follow along with my own instructions as if I were new to this. Sometimes it is difficult for me to re-read everything over and over and over This is why it is helpful for me to receive this type of feedback. It really is very much appreciated so keep it coming. I also strive to teach when creating my guides. I want users who follow my work to understand the "ins and outs" of what is actually involved in creating a stable modded game. This way the user can hopefully know how to set up a game with their own unique style of game play as opposed to following what someone else has put out there for them. I am more of an adventure/fantasy player, so I prefer graphic overhauls that add unique scenery and items to my game. Others prefer more realistic- survival and combat style overhauls. I try to blend a little of each with my setup to accommodate those users. But, wouldn't it be nice to know how to mod your own game your own way? Hopefully after following my guides, a user will understand how to do this for themselves. GamerPoets has been my inspiration for this style of instruction since he began putting out his STEP guides on youtube. Most of my knowledge of modding was gathered from our STEP Wiki and Forums. Now, I'm hoping to "pay it forward" in a way with my instructional guides. So please, never hesitate to let me know where I should make improvements in my process. I want you all who are new to modding to leave with the experience of understanding how to mod your own games your own way and make them stable. I also look forward to learning more from our experienced modders who may catch something I have missed, or didn't fully understand myself. I still have to take breaks from editing my guides in order to research how best to perform certain tasks to keep my mods stable. Sorry I was so long winded. If the honey doesn't have plans for me I'll try to perform some edits today.
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Yes, Voicefile Redirectory has been moved to the Extenders and DLL Enhancements section. I should have noted that here, but forgot. I'll also try to remember to make a clearer note about Corpus Immuntiy Fixer. I can't perform any editing tonight, but I'll make a note to do these things Monday. Thank you mcshame for bringing this to my attention. I'll keep checking in every so often over the weekend. The husband and I are just taking some much needed personal time.
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Thank you. Fixed.
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One Tweak has been added to the Extenders and DLL Enhancement Section.
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BTW, since I'm reinstalling my mods with Mod Organizer this time around, I will include my modlist.txt and loadorder.txt when the guide is complete. I'll try to have a separate page to share the modlist, much like jd and paul have done with their SRLE: Legacy of The Dragonborn Reqtified guide. If anyone has any suggestions or recommendations, I am always open to hear them. Especially from the new modders who need clearer instructions. Sometimes those of us who have been modding for years forget to mention smaller details that a person new to modding may not be familiar with. For the modders who are more experienced than I am, I welcome your feedback as well. I love to learn and I know that we have some very knowledgeable people on STEP Wiki that are great teachers as well as mod authors. I encourage feedback from everyone who is willing.
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It is optional and recommended mainly for the experienced modder. I will check and make certain to put the Optional flag on it. If anyone sees a mod that I flagged incorrectly, please let me know. Of course, as I state in the guide, all mods are optional. However, I have flagged some as Core because they fixes or mods that I felt should be installed. If you all don't mind, help me pay attention to those flags.
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Thank you. The guide is still being revised as some of the mods have been updated. Ponyrider0 has also been busy over the last couple of months creating more fixes and mods for us. Therefore quite a few revisions have been made to the guide. Make certain to review anything that has changed since you began modding with this guide. I always try to post these changes on this forum to let everyone know what has been updated. It is my goal to finish this guide before the holidays hit us, and they are fast approaching.
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Ok, I believe I have revised the guide from the beginning through Morroblivion with Fixes and Improvements. If you see any errors, please let me know. The next phase of revision will be Overhauls. I may not get to it this weekend.
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Please ignore the mess in the Morroblivion with Fixes Section. I haven't had any sleep and I am just too tired to go on tonight. I'll try to finish cleaning it up tomorrow.
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It does work when I end the task via Task Manager. However, because I have my Alienware through Dell, I will have to contact Dell to let them know they need to incorporate the latest fix from Intel for the Alienware drivers. I am unable to install the driver I downloaded from Intel. The latest one on Dell's download site isn't the newest Intel Graphics driver for my system, but because it is an integrated driver I can only use what the Manufacturer releases.
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After several months of trying to figure out why, as an administrator of my PC and having taken ownership of all my files, I consistently had to reboot my PC and sometimes start it in Safe Mode in order to clean up my game files. I finally found the problem and it is discussed on Steam: Unauthorized access issue caused by igfxEM.exe. This has been such an aggravating issue for me since I purchased my Alienware. And all this time I kept blaming it on Windows 10.
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Thank you. I was just reading the MO2 Step forum and it also recommends not to use MO2 as it is only currently being developed with SSE. I will install MO 1.3.11 instead.
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I have been mostly trouble shooting my Oblivion Construction Set today. For some reason it kept crashing on me. Anyway, back to another clean installation for me. This time around I may attempt to install the mods with MO2. I'm really missing the flexibility of Mod Organizer. Any opinions?
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Thank you! It's good to see you're still working on your projects too. :) I still follow your work, I've just been so busy lately that I haven't taken the time to let you know. :)
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Thank you. I see that now. The instructions have been moved to the Unofficial Shivering Isles mod instructions.

