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justfun

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Everything posted by justfun

  1. I'm using MO2 for SSE with my very heavy modlist and it's working as easy and comfortable as the old MO. There are only very minor issues like ini files in profiles not working and a CTD now and then. I can not imagine using Wrye Bash (for mod management) or NMM again.
  2. Thanks for the guide and all the work! There is already a port of The Wheels of Lull https://www.nexusmods.com/skyrimspecialedition/mods/748/? Also the Crime Overhaul mod should work when being ported, I just made a comment in this regard. And the Vivid Landscapes link leads to the old Nexus and not Nexus SE.
  3. Sorry, I did not track my work. But I re-saved every old esp file in the new CK just to be safe. Many esps that edit the world space need forwards from the new update.esm as well in regards to the new water and lighting. I am still reluctant about the mesh conversions. A mass edit of the nifs with the new tools would be great, but users report crashes with certain conversions while the old versions work well. Probably I will wait for my next playthrough and watch out for abnormalities during the game.
  4. Thanks for all the work with the overview! I was able to set up Skyrim SE yesterday and include many mods from SR:LE and SR:LE Extended. Converting old mods to SE with the new Creation Kit and forwarding changes with xEdit is easy and quickly done. Now I just have to finish with the compatibility patches. And wait for the bigger mods and SKSE...
  5. A freshly set up Windows 10 x64. But in my case the OS does not use more RAM after running for hours than it does after a restart. I know that buggy programs can lead to memory leaks but perhaps there can be other causes too. Perhaps it is only a problem of the specific configuration of my system or my Skyrim mods. I wrote the mod author of RaceMenu a message and pointed to this thread, maybe he/she can help.
  6. Did some more testing - and the surprising action of a restart of the computer did the trick. All different kinds of saves were back to normal. Left the computer running doing other things and started Skyrim up again after a few hours and saving took once again a long time. Strange problem. But at least I now know how to prevent it.
  7. I have to correct myself: In certain situations even manual through the menu take longer than normal. Just now in the Riften Ratway I had: Manual save per menu: 5 seconds (to a new file as well as overwriting an old manual-per-menu save file) Manual save per mod: 13 seconds Quicksave: 13 seconds (Without NetImmersive Override any save option takes 1 to 2 seconds.)
  8. The post from Groovtama is describing quicksaves but I am asking about manual saves. These take considerably more time depending on NetImmersive Override. I did some more testing with my setup in one affected cell and it gets even more complicated: Quicksaves do take the most time as Groovtama described, 10 seconds in this case. A manual save from within the game with the mod Autosave Manager as well as the mod CASM - Cipscis' Automatic Save Manager takes about 5 seconds. There is no difference wether an existing save file is overwritten or a new one is created. A manual save to a new file from the menu takes about 1 second. What's strange: If do a manual save from the menu and overwrite a save file done the same way everything works fine and it once more takes 1 second. But if I choose to overwrite a manual save file done from within the game by one of the save game managers it takes as long as it would have if it is done from within the game, about 5 seconds. At first I supposed manual saving from the menu is just faster because the game and its scripting is totally paused. But the different times for overwriting a save game make me ask if something different is at work and there might be another solution to be able to do fast manual saves from within the game.
  9. Recently I set up SR:LE again and added a few mods and fixes from the extended guide. Most of the things are running fine and I am having quite some fun playing the game, but there are still some issues I have to sort out. A really bothersome problem is how long it takes to save the game. When doing a manual save I have to wait up to 15 seconds. I use the mod Autosave Manager to bypass the possibly buggy quicksafe function: It does manual saves in regular intervals and meanwhile pauses scripts. Saving is a little bit faster when not overwriting a save game but still too long for my system. I tracked the problem down to RaceMenu and its integrated mod NetImmersive Override. After disabling the scripts and SKSE files saving worked fine again and manual saves take less than one second. It may be only my setup because there are almost no topics on this issue online. Can anybody help? Disabling RaceMenu would force me to revert back to XPMS from XPMSE and I would like to avoid messing around too much with my running save game. Thanks!
  10. Spell - 1B03313A mzinGetDirtyOverTimeReactivateCloakSpell - 1B03313D mzinGetDirtyOverTimeReactivateApplySpell For both under SPIT - Data / Flag needs to be added No Absorb/Reflect This could also be a problem for the main SR:LE guide when users want to install mods similar to Revenge of the Enemies like Requiem. The author of Bathing in Skyrim knows of the problem and promised an update that unfortunately never happened.
  11. There is an issue between the mods Bathing in Skyrim and Revenge of the Enemies. It is described in the bugs section of Bathing in Skyrim under Requiem NPC blue glow and lead in my recent setup to a blue swirl effect on magic NPCs modified by Revenge of the Enemies. It can be easily fixed by adding two small entries in the compatibilities patch. Took me hours to get to the root of the problem but I discovered the great mod Mfg console at the way. It is great for troubleshooting.
  12. What exactly are the problem with the recent version? I installed it without knowing and do not seem to have any troubles - yet.
  13. It works for now. So thanks for the great guide! It took less time than the one for FO3 or Skyrim and was pretty easy. Although I am not yet that thrilled by the first hours of the game. On first glance, Fallout 3's Wanderers Edition seems to be more extensive than Project Nevada. And I am rather disappointed in the graphics: The mods made Fallout 3 look really great, while in Fallout New Vegas everything looks rather sterile and way to colorful. But perhaps the new game mechanics will make up for it.
  14. In the instructions for the FOMOD installer of Interior Lighting Overhaul nothing is said about the ILO - YUP Patch.esp. It is automatically ticked for installation. Shall I disable it?
  15. Playing with almost every mod in the guide, I had a recurrent freeze / CTD right after exiting from Arlington Library to the Wasteland and moving to the right. There already is a discussion at Nexus on this issue pointing to the automat01.nif file. The mod Tweaked Automat seems to be responsible for the crash. Everything worked fine after I disabled it.
  16. I just wanted to drop in and thank you for the great guide to mod Fallout 3! It made me play the game again and added to it in each and every aspect. There were just some issues with my rather new system based on Windows 7 64 bit. I could not use Mod Organizer 1.3.8 that crashed when starting FOSE, but version 1.2.18 worked fine. In the beginning I had microstutter problems that went away after removing ENBoost - that was surprising considering its great compatibility with Skyrim. Performance still lagged and had terrible stutter in certain cells because of the Fallout Stutter Remover. After I tinkered with its ini file and deactivated one of its sections, everything was fine and I had a constant rate of 70 FPS outside and 120 to 140 FPS inside (Intel Core i5 4690S, GeForce GTX960, 8 GB RAM, SSD). The game was unstable nevertheless, but that is to be expected. One mod was prone to crash in its interiors (Trenton Towers), and the VATS bug with its lagging and sometimes crashing remained. Sometimes I had terrible lag while opening containers that could be fixed by saving and reloading without quitting the game. Thanks again for all the work with the guide!
  17. I applied both solutions. And while I am finally able to move in Jorrvaskr without problems, reducing the shadow resolution gave me a big FPS boost in general.
  18. Thanks for the solution, the second one did a great job in pushing up FPS.
  19. What is Deadly Dragons not an option?
  20. About 1.: Just read this new reply in the ELFX thread in the STEP forums: https://forum.step-project.com/showthread.php?tid=1145&pid=70237#pid70237 Setting iShadowMapResolution=4096 to 2048 makes a difference of 20 FPS with Unreal ENB activated in Breezehome. Wow.
  21. Hello everyone, after ignoring Unreal ENB in my last SR builds because of its high requirements I am trying to use it now - it looks just to good. I tried to tweak it a little bit and got 20 FPS more up to the ~50-60 FPS I desire. But I hope somebody can help out with two problems: 1. I have a big frame drop in interiors with sometimes only 30 FPS (which is not enough for me). I narrowed this problem down to ELFX and its strain on shadows: The difference to vanilla is 20 FPS with the ENB (~39 to 58 FPS in Breezehome) and 60 FPS (!) (~140 to 74)Â without it. Now I am unsure about the shadow settings in the skyrimprefs.ini that I should change because of the ENB postprocessing. What could save FPS inside and isn't really visible ingame because of the ENB? 2. The dark dungeons of Unreal ENB don't cater to sneak characters because of the great difference in game lighting and what you see - I am lost in the dark while it is actually pretty bright and the NPCs recognize my character without problems. Is there an easy way of changing the ENB settings for interiors or copying certain settings from other presets? Thanks for any help and the great SR project in general!
  22. I have a question on long loading times and ENB setups. After deleting my working SR setup recently I installed SR:LE last week. I added about 20 mods without problems and had to edit a few of the SR:LE choices - for example there have been regular CTDs when using torches so I deactivated all torch mods without looking after the culprit, or the waterfall and distant viewing mods because of crashes and long loading times. I use Unreal ENB and like the look of the game. But after some playing I encountered a strange error: Suddenly I could not load about ten of my recent savegames anymore, the game just crashed shortly after selecting them. After immense fiddling around with my setup and various ENB versions the game was stable again and I could continue from an olders save file (I think I broke the save games while toying with the ini files). But during the process I was able to see the differences of the different ENB versions. And I was suffering from endless loading times. So I tested some versions of d3d9.dll and different ENB setups to compare loading save games and moving around in Whiterun. And I was stunned: Without any ENB or only with the memory boost version I have great loading times between 5 and 20 seconds and no problems while with graphic mods activated I get long loading times of up to two minutes or just infinite loading screens. Do I have to give up the nice graphic effects of an ENB for more stability and less waiting? Or is there are workaround for the problem? Thanks for your help!
  23. @Aiyen Thanks for the detailed answer! I added various mods, applied the various patches once more as laid out in the SR&ASIS/SkyRe thread and everything works fine. Its good to be able to rely on the experiences of a lively community!
  24. I installed SR one week ago for the second time and after some fine-tuning everything runs fine apart from occasional CTDs and freezes. Now I want to add some mods and would like to ask you all about compatibilty: - I want to replace Realistic Lightning Overhaul with Enhanced Lights and FX including the Unofficial Sounds of Skyrim and Enhanced Lights and FX Patches, - add Dynavision - Dynamic Depth of Field and Ultimate Lighting Overhaul instead of any ENBs and - add High Level Enemies because I forgot it during the initial installation. I'm also using SkyRe, ASIS and Immersive Armours and during the installation had some problems with the final patching for Automatic Variants, ASIS and Reproccer. Do I have to patch everything again or are the additions fine without it? And what are your thoughts on save game compatibility? Thanks for your answers!
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