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DarkladyLexy

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Everything posted by DarkladyLexy

  1. that's old information i need to get rid of that.
  2. thanks memnochs I'll have to take a look tomorrow now on way out soon to brightly lit lab for oh so fun with science.
  3. think you and I might break up one of these days (only joking you know I still love you). You'll be waiting for a while yet
  4. no that is correct if You look at You Hunger all it does is adds a "disabled flag" to food in xedit. So if You load You Hunger loaded after ELFX a lot of the lighting would be vanilla. I have tried my best to conflict resolve but i sure there some i have missed and this goes back to what baronaatista was saying about learning the tools. well actually it load order dependent on the location of ELFX so technically the guide should be xx03D42F (i will change that). It also in italics cos xedit edit is say there is wrong with it and whats wrong it has the wrong Formid hence why we get you to change it. I too was a novice once we all were and very impatient to do the steps and learn the tools but it worth it in the long run; A background to my modding experience. I was watching my Boyfriend (who is now my hubby) playing Skyrim on his Xbox 360 (and playing along as well) when we got stuck on something (can't remember what now) looked up on youtube discovered Gopher, started watching his Stiv lets play (something everyone should experience). I thought wow it looks so much better on PC so I got Darth to build a PC and we brought the game of Steam during a sale. I followed Gophers modding tutorials, then discovered STEP, then discovered STEP Packs (so Dredflopps stuff) then found Neo's SRLE (never looked back). SRLE Extended LOTD came about cos Darth was bored of Dragon Age Inquisition and wanted something to do so he reinstalled SRLE (for the umpteenth time) and wanted to added extra mods. He started a little forum post which grew and grew and eventually (after a lot of encouragement from me a nagging from his daughter) gave birth to SRLE Extended. People were on at him about integrating LOTD into it so he decided after much persuasion from me and his oldest daughter to take the plunge and a month before the birth of our twins Darth started to write the SRLE Extended LOTD guide. When the girls were born Paul and JD took the reins and got it to stable a place; went off and created there amazing SLRE LOTD requiem guide. After Christmas 2016 Nozzer said he wished the guide was Standalone (we use to require you to have SRLE Base installed first but that was getting more difficult) so he started that which spurred me and Darth back into action. Since I have more time then Darth to maintain things (due me now being at home during the day and working nights cos of the kids) I have kept it up with the Help of Nozzer. But I couldn't do this without the community I mostly do it now for you guys it's you that keep me going to constantly tweak and improve things and in areas I never thought about. I freely admit I have never actually completed Skyrim myself (I have watched all of Gopher's Richard Lets play thou).
  5. No the CR Sub guide is there mostly just for reference. In fact it is very old and I stopped updating it months go, So Just install the CR and move on.
  6. I find v2+ to heavy handed it removes even more food from the world. I suppose it might go better with Hunterborn (as i don't like it all that much and doesn't suit my current character or play style) I decided to stick with the older version. Thing you need to remember is the guide is essentially my own game just because I am not using a particular mod doesn't mean you don't have to.
  7. I chose is cos that was what Neo was using for SRLE Base and since this guide was originally built of his I kept it But I also find it the easiest follower manager to work with. If you are not confident in conflict resolution best to stick to the guide.
  8. oh grab the one from the main file i guess the mod author changed cos last time i looked in was in the old files I'll tweak that.
  9. @ Nightliss I too have that error but as there is no way to fix it (not even sure what it is doing) recommend telling Merge Plugin to just Ignore the error. Since you're the first one to ever report it; it can't be that big of a deal. yes it should.
  10. well if xEdit isn't flagging anything then it possibly a false positive from Merge Plugins. I would double check Skyrim immersive creature reinstall it if that fails and Merge Plugins still flags the error just tell it to ignore it and do the merge. I am not sure what yo do about Wyrmstooth since i don't have a copy anymore and you get it easily. Moon and Star should be sorted Via the CR.
  11. yeah I have never really liked the auto-sort storage in LOTD. Like I say I use and abuse Sofia quite a lot she carries everything for me She is basically my own personal portable storage chest. can't really tell from that need to see a screenshot of the error in Xedit
  12. to be honest I thought to was logical that you didn't need to use Dynamic things "Safe containers" options on Followers or houses you own but I guess not. I'll add a note about it. sorted it out in the CR. yes i forgot about that too. I can also confirm that this mod overwrite nothing that is already covered in the guide apart from vanilla textures so it is going in.
  13. Do you think this something I should be recommending. I don't really use the safe storage option for Dynamic Things I just use and abuse Sofia as my portable pack mule.
  14. Yes merge the updated meshes in MO with the rest of Northgirl. otherwise it wont end up in the Weapons & Armors Merged wehmn you do that using Mereg Plugins and thus will be overwritten. yes some bags from Bandoliers may conflict with the leg strap all it will mean is your character wont use it. But since the Leg strap is merely decorative i don't see it a big deal. I don't know for followers I have always said to "Ignore" when that comes up.
  15. Sorry my first reply might of come off a bit bitchy there the kids have been screaming in my ear all day. If you are still testing you don't necessarily have to redo xEdit Scripts, ReLinker, FINIS or DynDOLOD,. Normally what I do is only rerun Wrye Bash, ASIS and DSR but only if I have changed a TAG for instants also If Dyndolod has updated i might run it just to make sure it doesn't throw wobbley. But when I am ready to actually start playing I will delete and rerun everything just so that everything is clean and fresh for that playthrough.
  16. ok i'll sort that out tomorrow. don't know how many times i have said this but i will keep beating people over the head until this gets through. WHEN YOU HAVE STARTED AN ACTUAL GAME (ie not just testing) STOP MODDING; STOP UPDATING; DON'T DO ANYTHING JUST PLAY TO GAME. ok noted for tomorrow
  17. @ ShaDo your on Windows 10 and hitting 4.5GB you need to bring it under 4GB until the VRAM fix comes out (10 day i believe). There appears to be one extra line in your enblocal.ini I don't what it is ForceFakeVideocard=false try deleting that.
  18. mm what version of Wrye Bash to do have? I have use v307.beta1and i have the Invent and Graphics tag.
  19. cool thanks plus one less esp which is always good.
  20. What version of the main CR do you have? Cos if you have got v1.53 you don't need SRLE Extended LOTD - CR 1.53 (TESTING).esp anymore.
  21. Well I added the Graphics tag to my own LOTD and MODL and INAM - Inventory Art is now properly sorted out. I have also add the Graphics tag to my CR as I have some book edits in there. By the looks of it without the tags loads of books are be forwarded into the bash patch and are being overwritten by USLEEP. With it they are not being forwarded and thus are OK. Surely that seems slightly wrong to me?
  22. no you don't need to rerun dyndolod or ASIS or DSR again but in all honesty it won't make a major difference if you do rerun the bash patch anyway.
  23. yes we should I forgot about that I get that sorted
  24. I am wondering if this could also be a load order issue since i do not have it. can i ask what is the load order of Bash Patch, ASIS ,DSR and Dyndolod? mine is: ASIS-Dependency.esp Bashed Patch, 0.esp ASIS.esp Dual Sheath Redux Patch.esp DynDOLOD.esp
  25. cool thanks I'll get them updated. you can but if you want to merge those extra patches you need to the the LOTD Patches Merge yourself in Merge Plugins Standalone. I don't know who easy is it is back port a mod. Sheson has mentioned that the Bash Patch might need to be disabled before before I however have never had a issue (at least I have not seen one my end).
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