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DarkladyLexy

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Everything posted by DarkladyLexy

  1. You need make sure Bijin and The Ordinary Women are place per the guide and are activated in the Left pane. If you want them to not be nude you need to move over the meshes from UNP Blessed that is also detailed in the guide. wow you made video guide for SRLE Extended LOTD and this the first i am hearing about? Only youtuber i knew of that had tackled a vidoe guide for SRLE was Ron Hiler https://www.youtube.com/user/RonHiler He's also doing a let's play of the guide yes it a older version but will give idea one what things look like. If you give me a link i might consider at links to the guide to help people easier. I've not noticed but then again I've not been looking for it either. Might be best to consult the high lord and owner of everyone's first born In case there is something special we need to do our instructions are the same as Neo's. Also I sent you a PM about an issue with Snazzy you need to look into.
  2. Woohoo the NPC Rextexture Spreadsheet is done If i get any brilliant idea that that again someone please hit me over the head If i missed any do let me know.
  3. these were on our test list but never got around to it so don't know. first Born hey must be Dyndolod we all know Sheson owns everyones First born .
  4. just so everyone knows I have completed Dawnguard for the NPC Retexture Spreadsheet. If I find time I will see if can knockout both HearthFires and Dragonborn tomorrow, then I can put that little project to bed.
  5. Cos me and Darth play mostly as beast races or a Race other then a Nord it grew very very annoying not being able to get into Windhelm whenever we needed too so it was pulled purely for selfish reasons.
  6. it's on the guide now add yesterday
  7. do you have the SkyUI - show armor slots - updated - Frostfall update from my dropbox?
  8. I have never tried this so i may be wrong but if you open the plugin in xEdit you should be able to the the "Load Screen" records it just below "Keywords" there might also be assets you need to remove as well like I said never actually tried it.
  9. Ok so i have looked into the firewood thing it looks like if you have less then 10 pieces of firewood you don't get any money. Too me this sound like a bug not sure were it would be coming from thou. So what you could do do is slightly "cheat" raise the number firewood you receive from a chopping block to 10 (this is max it can go) in CCOR's MCM menu.
  10. I've not really noticed that but then again haven't been looking for it either. Might be worth bring it up with the mod author you might be able to tweak the script more to your liking. I actually tend more to use and abuse Sofia as my pack mule.
  11. I am not at the stage where i want to attempt to install that guide on SSE I only at my preliminary planning stage I want to start putting to get the list of mod that have officially converted i know there is a google document floating around that is what i am after at this stage. I have decided to go through TechAngels SSE guide to familiarize myself with Wrye Bash as a mod manger.
  12. no sure i will have to test it out next time i am in game. Personally I would never add a mod mid play through you never know what will happen. I can't rightly remember what the conflict were now. Last time i heard from form the Aussie Man he was busy working cos his boss had gone on holiday. 15 hour to install the whole guide? that even quicker the me a Darth last time it took us 36 hours over 3 days. we don't use the beatification guide as it was took much of a pain and i am lazy. Last but not least does anyone have the google document that was created tell people what mod were available for Special edition (planning phase maybe beginning you didn't hear that from me )
  13. no if you a followed everything you should not have no errors in the CR. The only thing i think of is something went wrong with your Enhanced Lighting For ENB Merged. Edit: my spelling is getting worse today.
  14. i will properly go with my own suggestion but give directions on how to change it in the guide that way if you don't like it you can tweak it yourselves (it not actually that difficult really). Loot and Degradation was actually part of Darth's original SRLE Extended guide it wasn't added to this one cos at the time we were concerned about string count but that isn't an issue with crash fixes. So I might relook at it. Horned Metal was suggested ages ago but I rejected cos I didn't really see the point in it. Thanks fixed cos I am an idiot lol. Another thing we need to tweak is the rewards from ESF:Companion as these are still at the mods default values but the again might not be worth cos you'll be looting along the way.
  15. so i tried out godescalcus and reddvilzz suggestions using the same Iron armour from the earlier as my test: Vanillia = 125 TME = 1875 My suggestion = 938 godescalcus suggestion = 188 reddvilzz suggesion = 468
  16. here is my suggestion change: xHeavyArmor := 7.5; xLightArmor := 7.5; xClothing := 10.0; xGearCloak := 5.0; xMeleeWeapon := 5.0; xBowCrossbow := 2.5; xSpellTomeRecipe := 5.0; xScroll := 5.0; xGem := 7.5; xSilverware := 7.5; xJewelry := 7.5; this is not tested as yet so please go forth a try it out.
  17. if you open the script using notepad locate the line //here you can change different modifiers (also where compatibility checks are performed, lower) xHouse := 5.0; xHeavyArmor := 15.0; xLightArmor := 15.0; xClothing := 20.0; xGearCloak := 10.0; xMeleeWeapon := 10.0; xBowCrossbow := 5.0; xAmmo := 2.0; xBook := 20.0; xSpellTomeRecipe := 10.0; xFood := 0.5; xAlchemy := 2.5; xIngredient := 2.5; xScroll := 10.0; xIngotOre := 5.0; xTools := 5.0; xClutter := 5.0; xPelt := 5.0; xGem := 15.0; xSilverware := 15.0; xJewelry := 15.0; xGoldLvl := 10.0; xSSE := 0.5; adjust the number to what you want. Don't forget they are a multiplier so if you want armors price halved by the current valve the script produces them adjust them to 7.5 and so on and so forth. then save and run the script in xEdit.
  18. interesting there shouldn't be a conflict there try redoing the Bash Patch? Can you upload a screenshot of the conflict in xEdit please.
  19. Ok I have heard back from the mod author of TME and he say: Q: Is there way of adjusting the patcher so everything is dividing by 10? A: Yes. You need to edit first lines of the script. It's very simple Q: Are the rewards for quests affected by your mod. A: Yes Q: Are training price adjusted. A: No Q: Are price for renting rooms. A: No so from that we keep RRR which i had already worked out. Also as I said before I have already looked at the script and worked how to adjust the prices. We now all just need to agree what adjustment should be made. I suggest we reduce Armours, Weapons, Spell tomes and maybe clothing, gems, jewellery and silverware by half and leave everything else as is? So over to you guys Answers on a postcard to Lexy is slowly going insane
  20. so quick test i adjusted the TME Armour prices and reduce it from x15 to x7.5 and this was the result: Iron Armour (the chest plate) Vanilla price = 125 Without mod adjustment (ie x15) = 1875 With mod adjustment (ie 7.5) = 938 Also if i am reading the Script and the mod authors description correctly we may no longer actually need RRR with TME. Edit: Look like we still do need RRR as price don't look like there adjusted.
  21. if you really want to adjust the TME price it can be done by manually adjusting the script by the use of notepad: Q: How does this mod work? A: One septim now is equal to half of the English medieval farthing (1/8 of a penny). You can also think of the smallest Roman coin ("as") during the decay of the Empire. I took medieval prices from my sources and compared them to the vanilla Skyrim prices. This allowed me to calculate some multipliers, and my script will create a patch for all your items with changed prices. Q: I want more details A: Food x0.5 if you don't use CACO/x0.25 if you do use CACO, alchemy and ingredients x2.5. Backpacks/bandoliers/knapsack x10, tools x5, ingots/ore x5, clutter x5 and pelts x5. (Campfire, Bandoliers and Wet and Cold with addons supported) Clothing x20, gems/silverware/jewelry x15. Clothing and Clutter Fixes will also make stuff above more balanced and expensive! Armor x15, melee weapons x10, bows/crossbows x5, arrows and bolts x2. Books x20, scrolls x10, spell tomes and recipes x10. Note: all modifiers can be simply changed inside the script! No programming knowledge required, only notepad. Horse is 10 000, mercenary is 10 000, room rental is 4, all houses are more expensive.. 1 hour of woodcutting will earn you 1.5 septims, of mining - 2 (with RP Chopping and mining). If your spouse has a store he/she will earn your from 25 to 50 septims a day. Bosses are much more richer than usual enemies. Wergeld (bounty for murder) now is 15 000 septims, other bounties also higher. Also the TME does actually change Septims to a bronze coin i didn't install the textures it cos i didn't like it that much. So maybe we should just adjust the script prices my half? it looks fairly simple to do.
  22. so what exactly is the issue with equipment Hud? I have no issues my end it work perfect the only thing i had to do was use the MCM to unbind hotkeys 1-8 and change the add and remove to cyclers to the + and - key on Numpad of my main keyboard which I will mention in the next update.
  23. ahh yes Trader and barter didn't think about tweaking that as well and yes i was thinking about possibly upping scarcity Loot rarity and merchant item rarity cos of True Medieval Economy. I'll have a play tomorrow no work today as it Sunday
  24. It because the True Medieval Economy radically changes the whole ecomomy of the game by increasing price for goods and in turn increasing the amount of gold you have on hand. So you have tons of cash and don't know what to do with it plus BFT and RRR weren't actually balanced for True Medieval Economy it geared towards a vanilla game cos of there MCM's so i am trying to do it. the main argument is we like the True Medieval Economy mod but we don't like all this excess Gold lying around arughh I can never Win lol.
  25. Still trying figure good inn prices here is what I am currently thinking: Whiterun - Bannered Mare = 200 or even 250 as this is a main trading hub. Solitude - Winker seekver = 250 capitol of Skyrim at all. Dragonbridge could possible quite high due to imperial taxes to help fund the war? Windhelm - Candleharth Hall = 250 cos Surely Stormcloaks would be taxing there citizens heavily to fund the war. Braidwood inn - not sure on price but might be quite too for the same reason of above? Riften - 180, 200 or even 250 due corruption in the city. Marketh - 250 since own by the silver bloods the greedy. then just at the very least double the rest. Answers on a postcard (or just post your thoughts below ). Might even now be worth looking a tax mod such as Taxes of the Nine Holds or something similar.
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