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DarkladyLexy

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Everything posted by DarkladyLexy

  1. never send a man to do a Women job lol I got it working thank for all your help Neo. My silly hubby installed the Unification patch wrong.
  2. thanks Neo you are a total Legend.
  3. @ AyaJulia can i ask what did you Pick when you ran the DSR Skyrproc Patcher? I am take a loot at Immersive Jewellery. Looks like some CRing will need to occur with USLEEP, Immersive weapons Unless there are patch out in teh wild. WARF, CRF and CCOR looks a bit off in xEdit but if i am understanding correctly that OK. I will need to tweak the NPC Retexture CR too. so it not a quick Drop in and go. Also not sure I want the required Exchange currency mod. And another thing to anyone else does anyone know if there is a mod that will display if a item is unique can be displayed in the museum we could really do with a SKYUI symbol or something but that is way beyond my skills to create. Edit: Looks like Immersive jewellery also need a patch for Summermyst so with the guide at the state it is now a me leaning towards a possible SSE build still waiting for Vortex or possibility fingers crossed MO2. I think with the amount of work required I will Veto Immersive jewellery for this build.
  4. Ok guys main CR the update to version 1.55 (as usual the Update file just has the new records) My SRLE Extended LOTD MO Profile (03-11-2017) and Modwat.ch Profile have all been updated.
  5. @ AyaJulia Immersive jewellery has been mentioned before it actually on my test list of mods but not got to it, I'll bump it up my to do list. @ alphakay1488 Spice of Life used to part of the guide until it was pulled when it came back I never readded it the instruction for Darkeater Crossing are there purely for reference of those that do happen to use that mod. Also there used to be 2 different version of SRLE Extended LOTD - NPC Retextures - Conflict Resolution hence why it was called option 2. I just never renamed on the Nexus page due to laziness on my part. @ Rogueleeder that is a question best put to Mangaclub. @ Monoblock there is directions on how to deal with Neckseems on the Bijin Mod page. Not noticed the thing with Toccata so can't help there Only this I suggest is take the spell away from her using the MCM. @ Elektroshock yes i was aware High Level Enemies - SIC Edition was updated but however High Level Enemies.esp is a master for AAE Patches merge now i could up date it and pass it on to SirJesto I just haven't been bothered cos it works OK as is. Could also use the older 2.7 version that used High Level Enemies - SIC Edition. However if use you use the older version you will need to cvlean undeath out cos those record aren't needed. One last thing to everyone with the lost of aMidianBorn Imperial Forts does anyone know of suitable replacement that I can checkout before I issue the CR, MO Profile and Modwat.ch Profile update? I was hoping to was getting updated but doesn't seem like it does it. Edit: Since Vivid Landscape already covers Imperial Forts and quite nicely think I'll just drop aMidianBorn Imperial Forts save me the hassle of finding and testing a replacement
  6. yeah I'll do that when issue the next CR update which i do plan to release over the weekend
  7. ah yes i was aware is appear i updated my end but forgot to to the guide so I'll sort that out.
  8. You can install OK Mod Organizer can handle BAIN Installers. All I was saying it just older form of installer that all. bit of background reading https://wiki.step-project.com/Guide:Wrye_Bash
  9. it just different type of installer. BAIN installers hearken back to the days when Wrye Bash was the mod manager of choice.
  10. Ok have Clarified the installation of Septim HD hopefully it make a bit more sense and is easier to follow now.
  11. do what Nebulous says but normally I install that manually ie no through Mod Organizer. yes Septim HD has always confused me on proper installation so i need to make that clearer again normally I would just install manually not through Mod Organizer. Sometimes manual installation is best.
  12. think you'll find that's the Moss Rock plugin from Majestic Mountains if you don't like it don't add that option
  13. just spotted this could be worth a look Skyrim 2017 Terrain Parallax Texture Collection https://www.nexusmods.com/skyrim/mods/86430/?
  14. Well Dynamic Things is a special case cos of what happens later on in the guide but Unless otherwise stated normally I recommend: When installing mods it recommended to do the following: Main Files + Updates + Hotfixes Install as one mod. (e.g Merge together in Mod Organizer) Optional Files - Install as separate or own mod in MO. Miscellaneous files - Install as separate mod in MO. Patches - Install as separate mod in MO.
  15. it can yes due to the heavy script nature of the mod and the fact the civil war quests are most heavily scripted questline in the game. That is up to you if you want to install each file as a separate mod or Merge them together like we did dealers choice.
  16. I can just ask here cos this is a general page for help and suggestions and pretty much random stuff concerning the guide.
  17. Technically yes I was just being lazy but i guess i should change to avoid confusion. You need to be using Undeath Classical Lichdom 4.6 Patch For Ordinator this is in the optional files section on the Classical Lichdom page ah well CWO is know to be buggy it in fact broken my own game before we converted to Legacy that was the reason we dropped it from the Legacy build and DCO was pulled because Apollodown Retired.
  18. OK thanks while I don't mind typos being fixed I would prefer mod version updates be done by me (or Nozzer) just in case I need to update anything my end or the newer version breaks something and I need to issue a quick CR fix.
  19. ahh OK thanks sorted them out.
  20. I have Clarified and expanded the procedure to create the dummy plugin for RaceCompatibility.esm using Wrye Bash so Undeath Immersive Lichdom can be cleaned. Hopefully it is a lot clear now if not let me know and I'll have another think how to put across what is in my head.
  21. This was the main reason I pulled it but all the Frostfall SKYUI Addon does was add the warmth and coverage numbers from armours to the SKYUI Menu. You should still be able to see your current warmth and coverage in the MCM. You should still get all the shiny meters. There incompatible cos they overwrite the same files thus why you need a patch. If it bugs you that much drop Show Slots and readd the Frostfall SKY UI Addon. Personally the ability to use a single hotkey to make potions is worth the sacrifice of not seeing some numbers in the SKYUI Menu that you barely look at anyway. these are not needed cos the conflicts are sort out in the conflict Resolution patch we provide at the end. It just one way we reduce the number of esp used in the guide.
  22. Well yes it is generic so I could add a bit more detail to it thing is this I never expected complete novices to follow this guide as it quite advance but it is good to hear about these things as it make me think about things I usually don't thinking about. Once you've installed it a few times you end up running on autopilot.
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