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DarkladyLexy

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Everything posted by DarkladyLexy

  1. this was mostly done because me and Darth now have very young children if you want nude options select those options from the FOMOD option when you install it wont break anything CR wise if you do.
  2. As far as i know there is no way of editing MCM settings via a ini file. if you are creating a new profiel for get genger all you need to do is rerun FNIS on each. and yes there some MCM's you do need to totally tab out of before you can change some settings Sofia is one such example. I don't know why it like that likely the way the mod author wrote the MCM code it can be annoying but you'll get use to it. best is start a new forum post.
  3. you should be OK yo got a 1050TI i got a 980TI. One to eliminate is make sure you are not accidentally activating ENB's Brute Force mode.
  4. I've taken a look a she looks ok to me. She should be covered by RS Children's Interesting NPC Patch makes sure the textures and meshes for her have carried over the the merge. 00065B24.dds 00065B24.NIF
  5. I have just hit level 20 this is highest I have been in such a long time. The last time I was this high I was play testing the Original SRLE Extended with CWO.
  6. hey guys just updated the TESTING CR and hopefully fixed a long standing annoyance of Rikke wearing a helmet when you meet her which means you should now be able to see here face. suggest adding a DELEV Tag in Wrye bash and recreating your bash patch. I have tested on a new save and it works.
  7. if you have not done it and are using you need the activate Frostfall once you completed Helgen.
  8. we actually don't use Spice of life forts but useful info for those that do.
  9. Interesting this need a bit of investigation cos know for a fact I have the Companions cloak (cos it on my character) that you can find in jorrvaskr and recently I found the Mossy Wrap at Maras Eye Pond. I will have to keep a eye out for unique cloaks Edit: I have checked my inventory and I also have the "Greybeards Mantle" cloak so at least for me they are showing up.
  10. yes they are the same I just updated my end for my own piece of mind thus added them to the changelog It will also means MO will moaning at me that there is a update I haven't done. The double DSR is a copy of paste error
  11. it shouldn't be a issue if you want you can have separate mods but right at the end we say to create a SRLE Extended LOTD Profile mod this contains FNIS, Bash Patch, ASIS and DSR Outputs. Ahh sorry to be honest i don't know. I never changed bash tags using LOOT I have always only used Wrye Bash (Unless I am adding them to the file header of my own mods using xedit)
  12. Female Khajiit assassin/thief specializing is illusion and alteration and alchemy. I am an orc Battlemage specializing in destruction, One handed Conjuration and smithing with a bit or archery. i do have some perks in other school cos with ordinator it helps. I use mostly a bound sword and lob fire balls. I have a crossbow for dragon fights. So far the quest line i have been go through is the companions and main quest and legacy just taken the horn back and now officially Dragonborn. I might do a bit of the college quest line but it not a major propriety. so if you did an assassin/thief character you could cover thieves guild and Dark Brotherhood and check for stuff there. Companions i use are: Sofia - Archer in Northgirl armour (also use her as my pack mule) Toccatta - Wayfarer's Coat healing as much as possible Inigo - Light armor Rogue type Anum-La - Heavy armour warrior (Also like her personal quest) I am currently in fully plate armour
  13. you don't need to change bash tags using LOOT Just use Wrye Bash. yes you do. Ok will do thank you for letting me know I have not been through the college quests in such as long time.
  14. for the purposes of this merge that is correct.
  15. if there are no tag in Wyre bash then they have been removed
  16. just removing them using Wrye Bash should be enough. If you look in xedit and find EnhancedLightsandFX.esp next to on the left there should be 2 numbers in brackets these are the 2 numbers you replace the xx with so for me it's [18] EnhancedLightsandFX.esp but for you if following the guide and doing like i say it should be [05] EnhancedLightsandFX.esp
  17. yes I did update ICAIO so that's a typo I must of removed the version number by mistake when i updated it.
  18. it ok if you want to confirm that the SIC version doesn't break AAE patches then we could change it back you'll have to change the master name in AAE patches to point to High Level Enemies - SIC.esp but that is easily done in xedit. I might have a look when i get some time on that
  19. yes i have explained that is cos AAE Patches requires the older version of HLE as a master SirJesto changed when it went MIA. I haven't been bothered to change it back I could but I am being lazy about cos i don't think a big deal.
  20. ok thanks i'll sort that out. Also I have what i think is a bug on a quest for Anum-La where we have to go to Falkreath upon entering a guard approaches about the dog for the dog blacksmith and then all guards immediately become hostile. As far as i know don't have any bounty in Falkreath.
  21. OK USLEEP update doesn't look like anything major has broken in the main CR I have updated the NPC Retexture CR available on Nexus. Started a new Update for 1.56 (TESTING) CR download from the dropbox as usual test CR is bleeding edge and will be subject to change as we find things.
  22. Ok it look like i will have to issue an update the the NPC Retexture CR cos of the latest USLEEP Changes. I'll get on that a try and get out today if not it will be tomorrow.
  23. Oh ok while looking at the new USLEEP changes i noticed something odd with Craftable Horse Barding for some weird reason that esp has NPC Edits why would a mod that adds horse saddles edit NPC's?
  24. no it is already included in the Merge and thus a separate mod is not needed that is only there for those that for some reason don't want to use all the mods and thus need to create there own merge. again it doesn't matter if you install as it own mod or copy and paste into the orginal. if own mod it will overwrite the the original in the Left pane anyway that the beauty and power of MO. the Meta.ini file isn't needed that auto created by MO i just forgot to delete when i last updated that mod. Also alphakey the Modwat.ch Profile isn't there to be religiously followed it there more as a reference to see what i did. Also the reason why some optional mod are merged and some aren't come back to the fact that our own setup was put together y both me and Darth (my Husband). He has the habit of merging optionals while I don't. few more thing i noted the ++++mod name++++ are actually my way of creating header in Mod Organizer they basically just empty folders. Also with regarding Majestic Mountains - Darkside LOD Pack I actually suggest you merge that with the original cos of what happens in the "Merge Plugins Standalone" Section later on. I thought that was kind of obvious but I make a note of that.
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