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Everything posted by RonHiler
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Interesting point, Lexy. Yeah, I keep forgetting about that silver thing. Although my ability to damage Draugr seems alright, it's more their ability to lay the smackdown on me, hehe. But I take your point, I'll try and remember to find a good silver weapon to use vs. undead.
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Hmmm, guess it's just me then. To be fair, my installation is so far out of date compared with what you guys are using, it's probably not realistic to expect you all to know what's going on with mine, hehe. Thanks anyway. Happy modding all. Ron
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So, granted, I'm using an older version of SRLE Ext:LOTD, so maybe this is just an artifact of that older version. But just in case it's not, I'm just wondering if anyone else is seeing the same thing. I was playing yesterday (in one of the Falksaar dungeons) which happened to be populated by Draugr. And, for only the second time in my ~100 hours of this playthrough, I was forced to turn on godmode, because otherwise it was completely impossible to get through. Both times I've had to do this it was the same thing; Draugr. I get the impression that the game seems to think I can take on this particular creature at a much higher level than I actually can. This dungeon was heavily populated by Scourge, Deathlords, Hulks, and even a Commander. Any one of which was routinely one-shotting me from full health to zero. If it was just one at a time I could do okay if I was careful, but there were packs of two, three, or four, and the end room had a large contingent of them. I don't seem to have this issue with anything else, even in packs, it's a fair fight. But something is off with the Draugr for me in terms of combat balance. Anyone else have this, or is it just me? Ron
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I don't have any insights into in-game lag, but your loadup time is not entirely unusual. Three to Five minutes is completely normal for me to boot up Skyrim (and I have what I consider to be a pretty beastly system). That's not a first time thing, that's EVERY time (if I crash to desktop and have to reload, it's somewhat shortened, two or three minutes). I record my sessions, so I know exactly how long it takes (as I have to cut that loadup time off during editing). Granted I use an older version of the guide, so take this with a grain of salt. But I wouldn't necessarily stress about it taking a while to boot up (in-game lag is a different story).
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SRLE Extended: Legacy of The Dragonborn
RonHiler replied to Darth_mathias's topic in Skyrim Revisited (retired)
Funny that should come up now. I just did this part of the main quest last week and was surprised to see the horn there as well. I have to admit it did throw me :) Good to see everything is working fine and all is well. -
Skyrim SE Script extender : any updates or is it dead ?
RonHiler replied to thorgal's topic in Skyrim Revisited (retired)
Appears to be dead. When a developer says "I haven't had time to work on it in the last few months", it's dead. -
Awesome! That's encouraging. Yeah, I suspect, like many games, the second GPU would go more or less unused (some games use that second GPU for physics, I don't know if that's the case for SSE or not). However, SSE should be able to use the VRAM off of both cards, so you should get more textures on the cards rather than on RAM. That being said, if you have overflow of textures onto the second card's VRAM, it would still have to be transferred across the SLI to the primary card to be rendered on a per-frame basis. I don't have any experience with that kind of setup myself (in a programing sense, I did have a pair of 970s SLI'd at one point, but strictly as a user, not a coder), so I don't know what the transfer rate is compared to transfer from RAM to VRAM. I'd expect it to be faster, but that's just a wild guess on my part.
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Last I heard, Paul, there were no plans afoot to update SkyUI to the SSE, which is going to be a big problem for mod compatibility. Do you know of any news on that front? We got about 30-40% compatibility (depending on the particular mod package) right off the bat with SSE. I predict once we get skse we'll get another third of the remaining mods (some will "just work", others will need tweaking, so maybe figure by April/May), binging us up to around 2/3rds of the entire set. That leaves the remaining 1/3rd of mods that will either have to be replaced with something else or just dropped altogether. Someday I really want to try the Requim or YASH packages with SSE, and I hope that will become possible. Not holding my breath though :)
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There's your problem. If you are running 32 bit Skyrim in combination with Win8, 8.1, or 10, then you are hitting your VRAM limit, which maxes out at 3.2 GB (regardless of what is actually on your card). It's a limitation of DirectX 9 (not really Skyrim's fault). With your huge resolution, you are asking skyrim to render more textures than will fit in that space, and it's running those textures across the video buss every frame (a very slow process). Thus your low frame rates. Fix: downgrade to Win7 (doesn't have the VRAM limitation), or upgrade Skyrim to 64 bit (used DirectX 10+, which also doesn't impose that limit). The latter sounds good, but be aware, many mods still don't work with the Special Edition version of Skyrim. Last I heard SKSE was coming to the SE in March, which may end up getting us a whole new batch of compatible mods. Though I suspect there will end up being a whole trove of mods that will never be converted for the SE edition.
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Requiem or YASH - What are the differences?
RonHiler replied to ShadowNirvana's topic in Skyrim Revisited (retired)
This bit right here would make YASH a non-starter for me (which is too bad, I wanted to mod SSE with YASH once that became viable to do). If it's in Requiem I will be turning that feature off. I don't like mods that tell me how to play like this. Make it more difficult? Sure, I'm on board, if I have to go through a dozen lock picks to open a chest, then fine, that seems fair enough, if it's properly balanced to the difficulty of the chest and my skill in lockpicking. Make it impossible just because I don't have "Perk X"? No. -
SRLE Extended: Legacy of The Dragonborn
RonHiler replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm using a gtx1070 in my video series, so you can go see first hand the performance I'm getting (although because of my video capture equipment, I have to run at 1080p rather than 1440p). I am basically running the stock SRLE Extended LOTD guide, very little did I change. Also, it should be mentioned that I'm running Win8, so I'm not fully taking advantage of the card. In fact, the GPU itself is hardly breaking a sweat running the game, my limiting factor is that 4GB memory limit. -
Yeah, give that a try and see if Vanilla works. In theory, the ENB shouldn't cause vanilla to crash, but you never know. So the last section you installed was "Other Fixes". I'd turn off each mod, one by one (starting with Critter fixes, then working your way up), running the game each time, until you no longer crash. That will give you the exact offending mod that is causing you issues (and be sure to check for those missing masters!). Also carefully reread that section of the guide and make sure you didn't miss anything. It's surprisingly easy to skip over some little thing only to have it bite you in the backside later on :)
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Yeah, that's the big problem with the video series, it's static, while the guide is continually updated, so it's gone out of date. I would say watch a few episodes. It gives you an idea of how to install mods, what to look for, etc. Then use that knowledge to install the most recent version of the guide. Go back to the vids if you are confused about some aspect of the install (presuming there is a corresponding vid for that part of the guide). I would for use use the most current version of the guide though. Neo, Darth, Lexy, and Paul (and others) put a lot of work into them, and they are constantly improving. The new landscape stuff is pretty neat (I can't install it, since I've started my playthrough, and therefore have locked it to that version, but I have another profile that I mess with and keep an eye on changes, and it's pretty good stuff, hehe). So yeah, stick with the most current version you can. As for crashes, make sure you keep an eye on the right panel. If you have any mods with exclamation signs on them, that means they are missing a master. Turn them off before running. I've found that's the most common cause of crashes during a test during mid-install of the guide. Do keep in mind, the CR patch isn't installed until the very end, so you will have a bit of inherent instability in your game because of that (conflicts between mods can cause CTD). But that's relatively rare, you shouldn't be constantly crashing just because you don't have in the CR patch yet. As for vanilla crashing...Did you also turn off your ENB when you ran vanilla? Remember that is done outside of MO. What was the last set you installed before the crashing began?
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Well, there are others that are more of an expert than I am, and maybe they have a different answer than I do. But my feeling is, no, you should not wait until a complete install to run. You should run the game after each section at the very least, just to make sure everything is working okay up to that point. Otherwise, if you wait until the very end to run, and it crashes on start-up, you are going to have no idea where to look. Whereas if you have the same scenario after installing just a few mods, you have a pretty good idea where to look to find the problem. Note that I ran Loot and sorted my esps prior to each run, but didn't do any other special processing. In certain situations this may cause a crash or an error message to appear (e.g. for a while there if you remove your character's clothes, you will crash because the skeleton isn't set up yet, or you will get an error message opening up the map because you haven't turned off the check in the MCM settings yet). That kind of thing is expected and normal, but in general, the game runs pretty well even with only a partial install, as long as your esps are sorted, and you turn off any esps with missing masters.
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SRLE Extended: Legacy of The Dragonborn
RonHiler replied to Darth_mathias's topic in Skyrim Revisited (retired)
Is anyone else getting "Vanilla Skyrom LOD Billboards" (v1.0) from the base SRLE install being completely redundant (lightning bolt)? Mine is being overwritten in total by "Custom Placed Trees Megapatch" (v1.3.1) and "Enhanced Vanilla Trees - Billboards" (v1.2.9BG). Are you guys seeing that, or did I do something wrong? -
I agree that the stagger is ridiculous. It's basically whoever gets in the first shot wins, hehe. I turned it off (I think that is the recommendation in the guide IIRC).
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SRLE Extended: Legacy of The Dragonborn
RonHiler replied to Darth_mathias's topic in Skyrim Revisited (retired)
Almost. I'm going to take advantage of the fact that the first episode was basically modless, and do a final update. Where ever the guide is on Saturday, that will be my stop point. Won't do any updates after that. -
SRLE Extended: Legacy of The Dragonborn
RonHiler replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well, it's one episode in :) Next one goes up on Monday. But so far so good. -
SRLE Extended: Legacy of The Dragonborn
RonHiler replied to Darth_mathias's topic in Skyrim Revisited (retired)
No kidding? I assumed that was you too, lol. I watch that channel myself. Good to know! -
Switching to Win7 only helps if you already were hitting the limit (which at one point you were, but then you tweaked stuff for better performance I think, which must have brought you down below the 4GB mark). If you optimized the game (i.e. used lower resolution textures) to the point where you were under 4GB using Win10, then switching over to Win7 isn't going to change anything, you will still be using whatever VRAM you were already using, it won't magically go up just because you changed OSes. What it will do is allow you to increase texture sizes back up (getting nicer looking textures) or add more mods, and you don't have to worry about VRAM usage hitting the 4GB mark (I think on your card your limit is 6GB, wasn't it?). Technically, the larger/more textures might slow you down a little, but it won't be noticeable during play (the load screen times will be longer, but that's about it). The only thing you absolutely cannot do is hit your limit, whatever it is (4GB under Win8/10, or whatever your VRAM size is under Win7). Once you hit that, that is when you are going to see massive framerate drops. And remember, you OS needs a little bit of VRAM too, which is why your effective limit under Win10 was 3.9 GB (I think they set aside 350MB for the OS if I remember right, but double check on that, I could be wrong). Bottom line: If you were using less than 4GB VRAM under Win10, then switching to Win7 isn't going to affect performance, because VRAM was never your bottleneck.
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Yeah, you see that VRAM graph at the end, how it's flat right at 3.9 GB? That is you pegging out your VRAM at the limit. That, I suspect, is where you are getting framerates in the 10-20 range. Now, naturally, VRAM usage is going to be highly dependent on where you are (i.e. the cells that are loaded and how many textures they use). That is why most people with this issue will hit 60FPS indoors (because there are far fewer textures to load while indoors compared to what has to be loaded when outdoors). The area right outside the starting cave (near Riverrun) seems to be particularly problematic (lots of textures), and you are the second person I've heard mention Solitude as well. No doubt there are other cells with the same problem. I know Darth is working on tweaking out the guide for better performance. I would suggest making any changes he is proposing (use the History log or the change log linked on the guide page) and see if that helps. But again, the key here is to reduce and/or optimize your textures so that you can get more of them on the video card before you hit that limit (or, alternately, dual boot over to a Win7 OS so that you can use your extra 2GB, that would also fix it).
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SRLE Extended: Legacy of The Dragonborn
RonHiler replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hey thanks :) I started the vid with the mods on (as you can tell from Alternate Life), but of course since I decided to use the vanilla start, I had to turn them all off, so it's not such a good representation of SRLE Extended yet, but they will be back on for the next video. -
Are you pegged at 3.9 (i.e. is the graph flatlining right at 3.9 or is that just a spike here and there?). If you are pegged, that's an indication you've maxxed out your VRAM. If you are not pegged, then VRAM isn't your issue. At that point you have to start looking at other possibilities, as Paul mentioned. It could be unoptimized textures (but again, that's more a VRAM thing I think). Lighting could do it (you can try turning down or turning off shadows and see if that helps). You maybe could try turning off the ENB and see if that's the culprit. If so, go with a more performance friendly preset (I'm not the expert on ENBs, Paul or Darth or someone could maybe give you some good suggestions).
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Okay, so cool, he's got at least one of the two, now he just needs to determine if he's really hitting the limit. And yeah, I'm aware there are other potential factors involved that could drop FPS. Trying to run a heavily modded skyrim at 1440p is probably gonna strain even the hardiest of graphics cards. That's the sort of thing the SPM will tell you (are you hitting 100% CPU or 100% GPU, RAM, etc). From personal experience though I can tell you, hitting that 4GB limit is a big deal. Once you start swapping textures across the BUS every single frame just to render what you are looking at, your FPS will drop like a rock. I had CPU load at 30%, my two GPUs were sitting at 25% or so, my RAM and disk usage were fine, but I was hitting my VRAM limit (at the time, 3.5GB as I had a pair of gtx970s) and getting 25FPS in places, sometimes lower (1080p). So if your frame rate is low, that's the first thing I'd check and fix (if needed). I've since replaced them with a gtx1070 (just one as I've decided SLI is a waste of money, hehe), and while I'm still locked at 4GB (because I don't want to dual boot to Win7) I'm am working on dropping the textures, and I'm getting notable increases in Frame Rate outdoors. I'm pretty sure if I can get it to just below that 4GB level, I ought to be hitting pretty optimal frame rates across the board (barring any issues as you point out like errant lighting or unoptimized textures, but those ought to be limited to specific locations I would think, right?).