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z929669

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Everything posted by z929669

  1. How is Launch significantly different from Windows Search?? Also, you need to remember the names of all of your programs/docs (or close to it), for these to be useful. I prefer a list (organized to my liking) as a reminder of all the crap I have installed on my OS. Why must our desktop OS behave and be formatted like a phone OS? That's why I will never use post Windows 7 on my conventional PCs. They are not dinky touch-screens!
  2. z929669

    Form:Guide

    He has made Header template for that, which essentially masks some built-in wiki editing functionality set under user preferences. These recent templates need to be locked down and restricted to test pages for now until s4n and I can implement a dev wiki for demonstrating these kinds of new ideas without making them accessible to public editors until we are sure we want to implement.
  3. We encourage all community members to become active on the wiki, and we are seeing some great new wiki use and development from several users and staff lately ... example (and see adjacent recent topics). The proposed 'Fc' template changes by Proton are 'good', and I would like to implement some standard color/markup uses for the site. site CSS is probably the best way, but templates like this example is another viable option, IMO. Whatever is most easily maintained is my pick. Any new templates should be coded to include an "Experimental" warning at the top of the page. It might also be a good idea to include such an indicator in the transclusion itself or even restrict the use of such templates to wiki admins.
  4. Testing/experimental template.
  5. Again, this should be considered 'experimental' and not in use outside of mock-up/testing areas.
  6. z929669

    Form:Guide

    Possibly useful, but only if we want to dictate a standard for custom user guides ... which is not a bad idea. Need to verify all these new templates with s4n and devise a plan going forward so that we don't get too much use of new templates that will likely make it much more difficult to bring the wiki to a global standard.
  7. Tech will need to confirm this I think, as I am not set up with the latest config to verify.
  8. No, I ran outside of MO as well. You can allocate resource archives via File > Resource Files, and the textures are loaded from the archives. EDIT: the resource files only allow BSA archives, so that seals the deal for me :P (below is the window that opens up when you select File > Resource Files under NifSkope 1.1.3) ... then again, I may be bat**** crazy ... perhaps you can verify my insanity?
  9. The right column was effectively floating right (lots of space between colons and property values). I was too lazy to fix the more sophisticated method you were using, so I just increased the width of the primary div element using the original, more basic CSS parameters.
  10. Actually, that is not my experience (see prev post). I can't get loose to work with 1.1.3, but BSAs do work fine. The Alpha resolves (see other prev post) OP updated with more links
  11. ... speaking of nude bodies and STEP's position, if nipples and pubic detail is omitted, then it is really a "not nude" nude and gives the same effect alt3rn1ty (and the rest of us) want without the potentially offensive issues. It's like a skin-colored spandex singlesuit and serves all needs.
  12. That information is also available in the main guide and it may be more up to date there, but I didn't verify that they are different.
  13. OK, change or leave as you see fit then. It works either way
  14. I get about 40 FPS on average outdoors (see my system specs in my sig)
  15. Nope, i took a guess and chose Intel, so you will need to edit with form to change ... the combobox was blank in the form before I chose "Intel" EDIT: Changed Also, I reverted DY's changes and widened the div so that it accommodates slightly longer values (but really, "FirePro M6100 FireGL V" is a bit extreme and could be abbreviated or shortened to "FirePro M6100")
  16. You didn't choose a CPU manufacturer, so that threw off the lineup ... whatever DY did messed up the formatting of the right column though, so need to fix that ...
  17. HDMI and DVI should show no difference at all, since they both carry the same digital signal (but agree that there will probably be loss in analog to digital adapter). The issue stated in the OP is almost certainly the monitor/TV (pixels per inch diffs), but it could be diffs with the GPU as well.
  18. This is probably related to posts created under MyBB, so any posts created before early 2013 likely don't have the attributes needed for use with the fully-functional full editor under IPB. I can't get that functionality either.
  19. PM me your Nexus ID, and I will add you. ... so, is the Nexus wiki description 100% identical to our Nexus description page (BB code and all else)? If not, then they need to be synced up.
  20. I think there is a main setting that asks if you want to be prompted for BSA extraction, and you can turn it off. We don't recommend extracting any longer as a general rule (to be broken for technical reasons by the 'enlightened' few).
  21. UPDATE: The new Alpha pre 2 version works flawlessly with regard to getting textures from the MO virtual directory. You need run NifSkope from MO and then go to ... Options > Settings > Resources > Pathsand let it autodetect your game directory (which will supply paths to all mod assets from the MO VD) and then let it autodetect your archives ... Options > Settings > Resources > Archives... done. You will get all of your custom mod assets as well as any vanilla stuff that is not modded (I assume that resource prioritization adheres to game rules as managed by MO, and testing seems to indicate as much). The interface is also much better in the Alpha version. The devs have done an awesome job!
  22. please see edits to my previous ... I am dumbfounded.
  23. NifSkope searches for textures along a defined texture path ... game folder by default, so if using MO, be sure to set up MO to launch NifScope and it should work. When loading meshes in NifSkope with texture paths correctly defined, you will see the NIFs with textures on them ... whatever is in the game folders. Pretty cool. EDIT: I am pretty sure that you pick the texture path using the Resource Files link under File > Resource Files and/or also Render > Settings > Rendering (tab) ... I have never launced via MO, and it looks like we need to define a path to MO's virtual directory if possible. Otherwise, launching via MO does not seem to pass the virtual skyrim/Data path ... I wonder if DY or anyone else has experience with NifSkope via MO? EDIT2: I was able to get textures loaded from BSA by setting the resource path manually under File > Resource Files (this is from Skyrim - Textures.bsa), but I am unable to allocate texture paths (to get custom textures) under Render > Settings > Rendering (tab) ... NifSkope does not autodetect my Skyrim ... not sure why. I even moved aMB Blade of woe meshes/textures folders under skyrim/Data to test if MO VD was the issue, but still no textures (but works with BSA assets). Always worked before ... ?
  24. I think it is time to seriously consider a total revision of this guide (or splitting into several other guides or incorporate essentials into the main STEP guide). I don't see much information that is essential for everyone, and it may just add confusion. Much of the info is redundant or outdated.
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